• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

VS Battles Wiki Forum

Aguywhodoesthings
Aguywhodoesthings
oh yeah thanks i'll definaltly add that to my CRT
Aguywhodoesthings
Aguywhodoesthings
so could we also discuss this a bit because i'm unsure about what some of the abilities these powerups count as
for example would vampire be healing or regeneration?
and what ability would Knockout and Supernova being able to make players drop their powerups be
Half_Shiny
Half_Shiny
sure thing man
I was thinking vampire would likely be life manip (due to life steal being counted as such). But it also counts as damage reduction

Supernova is likely temporary paralysis due to stun. But yeah the power up thing might be difficult to exactly say. I think it is likely limited power null maybe power modification. But that is honestly just a guess. Same with knockout.

Reflect is passive damage transferal. Which also gives 400 health nearly doubling the durability of almost every class.

resistance give damage reduction and resistance against plague manip as well

Strength literally just straight up doubles the attack of them

also just some other CRT stuff
all classes get resistance to fire, explosive manip, and statistic amplification via MVM upgrades

Soldier gains temporary paralysis manip via rocket specialist
Aguywhodoesthings
Aguywhodoesthings
i don't think vampire would be life manip honestly.
i could also give you a preview of how the CRT looks RN
Half_Shiny
Half_Shiny
I think it is since lifesteal is one of the things on the life manip page
yo that sounds cool dude, thanks
Aguywhodoesthings
Aguywhodoesthings
so on halloween maps the mercs can pick up books, crystal balls or flasks that allow them to use magic spells i think these should be listen under optional equipment. the full list of these spells and their effects can be found here
the abilities the mercs would get from these are:
Fire Manipulation with Fireball and Meteor Shower
Teleportation with Shadow Leap
Invisibility with Stealth
Explosion Manipulation with Pumpkin MIRV
Summoning with Skeleton Horde and Summon Monoculus
Electricity Manipulation with Ball O' Lightning
Statistics Amplification and Size Manipulation with Power Up
Invulnerability and Healing with Overheal
and Self-Healing with Shadow leap, Blast Jump, Overheal, Stealth and Power Up
there's also powerups from the gamemode Mannpower which should be mentioned too, most of the powerups also give the mercs stat boosts. the full list can be found here
the abilities from the powerups would be:
Regeneration with Regeneration, Vampire and King
Damage Transferal with Reflect(80% of the damage dealt is reflected to the attacker)
Disease Manipulation(touching an enemy gives them the Plague) and Regeneration Negation with Plague(block's King powerups regeneration)
Status Effect Inducement with Supernova(stuns all nearby players)
Immunity to Disease Manipulation with Resistance(gives immunity to the Plague powerup)
Immunity to Damage Transferal with Resistance and Vampire(gives immunity to Reflect powerup)
Back
Top