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VS Battles Wiki Forum

Chariot190
Chariot190
Im skimming them atm,

Feat 1 it isn't a half cylinder, it's a partially filled one, ya need the depth too
If ya have trouble finding a formula, just use this.
As for the second chunk, what are you calcing? The destruction of the trees? There'd be a lot of empty space between them if so, like unironically you'd probably have to chop off like 98% of the volume, and it wouldn't be right anyway.
You'd probably just be better off calcing the crater at the end of it, it goes down deep enough to where the bottom would be rock pulv, not just soil pulv (Check the CSM Gun Devil forest feat for details).
You could add the trees still but you'd need to get the volume for an individual average tree, and like, figure out how many where there? Maybe just like count the density/area ratio of them, seems like a pain in the ass tho but the rock chunk should compensate.

For the first 3 calcs in blog 2, they're fine and I can accept them whenever, so the two basic punch feats and the ogre block (You should calc how much Retsu bent his legs and arms when blocking the strike tho, that way ya can get the exact "Work" to Newtons involved for him, it might even be slightly higher, this ain't needed tho if ya dont want, he'd still scale to it either way, Work would just give you an exact vale for him and if it's less than 1m of work, he'd scale higher)
For feat 4 tho with the wall, unless it's stated like limestone or something, brick wall has a diff value than stone and it's like 100x less so I just wouldn't bother ngl
feat 3 is weird, i need to check how we deal with sound feats like that after the Vicar and Rodahn incident.
Viott
Viott
I fixed all of them

And 3. What is your opinion on the calculation, is the calculation good?
Chariot190
Chariot190
The first feat needs a bit of work still. Soil extends down 1m, anything past 1m can be used as rock, but the initial 1m would be soil. You should also pixel scale the hole separately, it has diff dimensions and extends down deeper. **** it might even make it higher tbh.

Accepted other 3.
Viott
Viott
I fixed it. Is he okay now?
Chariot190
Chariot190
only the long trail is a cylindrical segment...

I'll try to explain.

The long trail path, that's a cylindrical segment.

You remove 1m of its depth from the rock pulv value, if ya wanna add the soil too anyway, you'd need to use a rounded rectangular prism formula, I just wouldn't bother tbh, soil sucks, I doubt ya want the work for like a 1% boost.

For the crater, obviously it isnt a cylindrical segment

It's in two parts, the top crater, and the bottom of it where it's tented.

For the top, treat it as a conical frustum, top diameter, bottom diameter, and then depth.


An example (dont copy this, this pixel scaling is bad)
Yellow top diameter, green bottom diameter, and orange the depth (Chop 1m off for soil). After that, cut the volume in half, it's not a full circle, a chunk of it is cut off and blends into the trail, which you'd have already accounted for.
It might even be this https://rechneronline.de/pi/truncated-elliptic-cone.php, but I'd just handwave it as perspective.

The bottom part of the hole, is just 1/2th a semi-ellipsoid.
Plug in width, depth, length, the chop it in half.

Using these 3 shapes, you can get a pretty accurate value, you basically already have step 1 down as it is.
Sorry if this seems excessive but, I'm assuming you want this for an upgrade, and given this will be the highest value, we need to have it calced properly.

After ya get the volume and detract the soil bits, just x 214 for rock pulv, done. Probably low 7-C.
Viott
Viott
Is the semi ellipsoid really necessary? I don't think it would change the outcome that much.
Chariot190
Chariot190
I mean ya can just ignore it ig, but if ya want that lil bit at the bottom, it'd be a half-semi ellipsoid.
Viott
Viott
Fixed
Chariot190
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