- 351
- 25
Abilities:
Sound Manipulation (Can make people listen to his theme through a Pepsi can)
Acrobatics (Performs slide-jumps and slides mid-air)
Enhanced Senses (Awareness) (Is constantly able to sense danger coming from behind, although this only applies when Pepsiman is on guard, since almost all of his boss fights starts with him being caught off-guard, with the exception of the Red Pizza truck boss)
Minor Smoke Manipulation (By sprinting, skidding and sliding)
Shapeshifting (Can change into Wire or Stealth Pepsiman in between cutscenes. The reason I didn't consider these being game mechanics is because the same doesn't happen with the Old Pepsiman skin, which only changes his appearance slightly and already starts with it during the convo cutscenes, whereas with the Stealth/Wire skins, Pepsiman doesn't immediatly start with and only changes into them after the conversations with the supplier/firefighter/pilot/police)
Inorganic Physiology (With the Wire Pepsiman skin, which appears to be a wireframe version of Pepsiman)
Camouflage (With the Stealth Pepsiman skin, which appears to be optical camouflage)
Resistance to Fire Manipulation (Can jump through the flames of burning cars unharmed)
Flight (Technological) with the Hover Platform
Restoration (Energy) and Healing with Pepsi (Collecting 10 Pepsi cans heals Pepsiman and Pepsi is implied multiple times to revive extremely exhausted people. Worth noting that Pepsiman has to drink Pepsi from vending machines in every 1st stage of a location likely to maintain his Stamina, since he is shown to collapse from exhaustion when the time limit is up.)
Equipment:
Standard Equipment: Pepsi Cans (up to a max of 100)
Additions to Optional Equipment: Hover Platform
Barrels aren't on the list since he looks like he got on those on accident, rather than when Pepsiman gets the Skateboard or the Hover Platform.
Speed:
Pepsiman should get a higher rating for sprinting in his speed section, since it allows him to outrun motorcycles to the point where they don't appear on screen
Sound Manipulation (Can make people listen to his theme through a Pepsi can)
Acrobatics (Performs slide-jumps and slides mid-air)
Enhanced Senses (Awareness) (Is constantly able to sense danger coming from behind, although this only applies when Pepsiman is on guard, since almost all of his boss fights starts with him being caught off-guard, with the exception of the Red Pizza truck boss)
Minor Smoke Manipulation (By sprinting, skidding and sliding)
Shapeshifting (Can change into Wire or Stealth Pepsiman in between cutscenes. The reason I didn't consider these being game mechanics is because the same doesn't happen with the Old Pepsiman skin, which only changes his appearance slightly and already starts with it during the convo cutscenes, whereas with the Stealth/Wire skins, Pepsiman doesn't immediatly start with and only changes into them after the conversations with the supplier/firefighter/pilot/police)
Inorganic Physiology (With the Wire Pepsiman skin, which appears to be a wireframe version of Pepsiman)
Camouflage (With the Stealth Pepsiman skin, which appears to be optical camouflage)
Resistance to Fire Manipulation (Can jump through the flames of burning cars unharmed)
Flight (Technological) with the Hover Platform
Restoration (Energy) and Healing with Pepsi (Collecting 10 Pepsi cans heals Pepsiman and Pepsi is implied multiple times to revive extremely exhausted people. Worth noting that Pepsiman has to drink Pepsi from vending machines in every 1st stage of a location likely to maintain his Stamina, since he is shown to collapse from exhaustion when the time limit is up.)
Equipment:
Standard Equipment: Pepsi Cans (up to a max of 100)
Additions to Optional Equipment: Hover Platform
Barrels aren't on the list since he looks like he got on those on accident, rather than when Pepsiman gets the Skateboard or the Hover Platform.
Speed:
Pepsiman should get a higher rating for sprinting in his speed section, since it allows him to outrun motorcycles to the point where they don't appear on screen
Last edited: