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Titanfall/Apex scaling revisions (Titan-tier)

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1,735
Damage stats taken from this

Titans can drop at terminal velocities while taking literally 0 damage = 0.41 tons of TNT

Any weapons/units capable of dealing actual damage to Titans without needing to aim for specific weak spots (Grenadiers, explosives, anti-Titan guns) thus scales above it > 0.41 tons

Satchels deals 2200 damage to Titans > 0.41 tons

Reapers can survive a Satchel (due to having 3500 HP). Can also survive attacks from Titans and other Reapers: >0.41 Tons

Pilots can plant 2 Satchels in the same place, dealing twice as much damage when detonated (up to 4400). This damage is enough to one shot full health Reapers. >0.82 Tons

Scorch's Flame Core deals 4500 damage instantaneously, exceeding double Satchel. Other burst damage based cores (Salvo Core, Laser Core, etc should be comparable) >0.82 Tons

Titans can tank a Flame Core (Titans have 7500-15000 HP in multiplayer) >0.82 Tons

Nuclear Ejection one shots Titans at close range >0.82 Tons

Changes:
Pilots: up to 0,82 Tons with equipment
Titan AP: 0,41 Tons, 0,82 Tons with Core abilities
Titan Durability: 0,82 Tons

Apex changes
Valkyrie's Missile Barrage are powerful enough to kill a Reaper, who can tank some shots from anti-Titan and Titan weapons. Bangalore's Rolling Thunder ability is even more powerful, capable of killing a monster that not even Valkyrie's Missile Barrage was able to take down.

Changes:
Valkyrie: 0,41 Tons with Missile Barrage
Bangalore: 0,41 Tons with Rolling Thunder
 
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