• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Quick Man vs DIO

I still think it has a cooldown period. Otherwise DIO would spam it endlessly to the point where he might as well has infinite time-stop.
 
It doesnt though. And he does at certain points. There's times where he uses it with less than a second between time stop. It can be spammed and he has done so. He has no cooldown because he's proven he doesnt have one, as well as the only reason why Jotaro has a cooldown is for the same reason he cant go above 5 seconds while Dio can, he's human and Dio is not.
 
@Dante

Those things are possible, but the point is that the Mega Man 2 Robot Masters listed on here shouldn't have resistance to time stop as they obviously don't have resistance. Even if it's stated that the Robot Masters have a device that allows them to resist Time Stopper, it's still inconsistent with what's shown in the actual game (which made me believe that Time Stopper had an additional effect in the first place). I guess it's an attempt to explain Quick Man's weird weakness (is an after thought like you said) yet it still falls flat. Hell, even the manga manages to explain his weakness better.
 
I mean, it's not like that's the only contradictory thing in Mega Man.

  • Ice Man can't tolerate hot enviroments, but in none of the games he's in he's weak to a fire weapon.
  • The Gemini Laser is supposed to bounce off of any non-sentient surface, yet it pierces missiles.
  • The Flash Stopper emits a potent light that blinds enemies, but it can even affect enemies without eyes or even leave them floating in the air like they were frozen in time.
  • Out of the three robots that were made exclusively to destroy Mega Man, only Enker has an ability meant to counter him.
  • That one time Wily made a tower so tall it could reach outer space, without anyone noticing.
  • Battle & Chase being cano.
I could probably find more, but you get the point.
 
@Dante

We don't mention Battle & Chase *shudders* Yeah, but most of those things aren't necessarily on the same level as the confusion of Time Stopper and can be explained:

- Tolerance and weakness are two different things so Ice Man not liking hot environments doesn't automatically mean he's weak to fire weapons. That's like saying Gemini Man is weak to snakes because he dislikes snakes (referring to his weakness to Search Snake) which isn't the case.

- The Gemini Laser bounces off of solid surfaces (like walls), not really non-living objects and as such it's not weird seeing that it damages missiles otherwise the laser would bounce off of pretty much everything in the game without dealing damage.

- The Flash Stopper is contradictory because of it's functionality in the game as lore states that it stuns and blinds enemies while in game it appears to stop time. However, at least the game somewhat still follows the description whereas Time Stopper doesn't since lore and gameplay contradict each other completely.

- The Mega Man Killers were designed to kill Mega Man for sure, but that doesn't mean they should have abilities that directly counter Mega Man. Ballade and Punk were top of the line robots created with the deadliest weaponry possible and even supposedly had better designs for combat yet they still lost to Mega Man cause he's just that skilled. The Mega Man 2 robots were created to defeat Mega Man, but they have varying abilities that don't directly counter him, they're just state of the art combat robots.

- ...that one is an entirely different story. More like a plot hole or mystery of how Wily did that in the first place. That really is confusing.

What I'm most concerned about is that when it comes to vs debates and one of the Robot Masters from MM2 with their time stop resistance comes into play, then how will it be explained? If Metal Man is put up against an opponent who can stop time, then how does one argue the former's resistance when we don't know how exactly he resists time stop? I still personally think the MM2 robots shouldn't have time stop resistance and the whole thing about them having immunity is a poor excuse to explain Quick Man's weakness. This is especially so considering the contradictions in gameplay and the lore written for it being made after Mega Man 2's release. But, that's my opinion and this discussion might be for a future thread as we're getting off topic. Isn't this grace yet? I think DIO has sufficient votes if I'm not mistaken.
 
DIO has 11 votes, grace should have already ended lol
 
TacticalNuke002 said:
Is this even addable? OP was setting Quick Man up.
Eh, both can kill each other, both have viable win conditions and there wasnt any set up, it's all SBA and in character actions. Dio just can exploit a canon weakness which tips it, albeit heavily in his favor. It's like if Joseph fought Dio, Dio can kill Joseph but Hamon exploits and can maim Dio. Or like a magic user or something against Supes. It's not spite or a stomp even if it's not super fair.
 
Yeah. DIO is a cocky bastard, and Quick Man is skilled tactically. If DIO thinks he dosn't need to use his Time Stop, then Quick Man can easily land the killing blow.
 
I'd say Quick Man has at least a 15% chance of winning. Dio's kind of a dumbass
 
Yeah, Quick Man has some wincons. His Quick Boomerangs are hard to get around as they home in on targets and he pretty much spams them. So one clean cut through DIO's brain and he's done. Also, I think Quick is slightly faster since speed isn't equalized.
 
>So one clean cut through DIO's brain and he's done

Bisection doesnt hurt awakened Dio though, only Shadow and Pre-Joseph Blood Dio. High Dio>Phantom Dio who laughs at head destruction. (Given he's straight up had his head cut in half and Straizo had his blown in half).
 
Well yeah, one hit and that's enough. I'm just saying head damage isnt enough to actually kill High Dio in general.
 
Well, not really atomize, but vaporize.

Know it's redundant. But just a correction that will help for the future.
 
Actually if youre packing planet busting power, you could probably atomize a large country, or continent. The difference between atomization and vaporization isnt much tbh.
 
Is High DIO ever stated to be above his PB self? I always took it the "Greatest high" line as him being the strongest he ever was cause of The World. Not that it really matters.
 
He literally says he had never been as strong as he was in that moment a few panels prior. So yes he's stronger.

And he specifies this body. So he aint talking about his Stand, even if his Stand got a buff.
 
And if someone wants to bring up the whole well that was Jonathan's, not Dio's body. Araki has confirmed in an interview that Part 1 Dio and Jonathan, at the end of the part, were equal in strength. So it really doesnt matter who's body it was, as either body being stronger than it ever has been would still be stronger than Part 1 Dio at his best.
 
Armorchompy said:
I think DIO takes this, as I said, but let's wait for a second before the FRAs. This is Awakened DIO, very cocky, and a hit from Quick Man would turn him into mist.
Awakened DIO was VERY dependending on The World, so I'll say he will spam a lot of time stops like a crazy lunatic that he is.
 
Back
Top