EL_xWatcher1234x
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“In the name of Allah, the Compassionating, the Compassionate! Praise be to Allah, The Beneficent King, The Creator of the Universe, Lord of the Three Worlds, Who set up The Firmament without Pillars in its Stead and Who stretched out the Earth even as a Bed; and Grace, and Prayer-Blessing be upon Our Lord Mohammed, Lord of Apostolic Men, and upon His Family and Companion-Train; Prayer and Blessings Enduring and Grace Which unto The Day of Doom shall Remain!
Glory to the Great Sultan, the Padishah of Rûm, Commander of the Faithful, and Successor to the Prophet of the Lord of the Universe, Custodian of the Invincible Iron Wall of the Two Horns that pierce the Sky which protects us from the ravages of Gog and Magog!”
When the Infidels opened the thrice-cursed Gate to Jahannam, releasing the Gog and Magog upon those who believe, it seemed that all was lost and Shaitan would emerge victorious over Dunya. But the Creator of the Universe came to the aid of the Faithful, and as had been written, the great Iron Wall of Dhu al-Qarnayn manifested itself in the lands ruled by the Sultan of Rûm. A call was sent to those who believe righteously, and over the coming decades the migration of all the Faithful, second in importance only to the Hijrah of the Prophet himself, took place across Europa, Asia and Africa. Millions perished on the road and at the sea, for the Heretics and their Shaytan lords swarmed them as locusts swarm fields of ripe sesame, devouring them and building vile monuments and statues from their limbs and heads, so they could not be buried as is decreed in the Holy texts. But once all those who survived the journey had come, the mighty Gates of al-Qarnayn were closed, and the Great Sultanate of the Invincible Iron Wall of the Two Horns that pierce the Sky was formed.
The assaults of the slaves of Jahannam against the Sultanate have never ceased since that day, and each day new martyrs are mourned as they defend the Wall and confront the Heretics who have overcome its defences. But within the walls, the lost knowledge flourishes and from mosques of white marble and gold the muezzin call the faithful to pray for the success of the Sultan’s army as it struggles to protect the lands within the wall, and defend the caravan trails that provide the Sultanate with vital trade goods.
The iron wall is the greatest defensive work in the world, a mighty bulwark festooned with the famed artillery of the Sultan. Azeb sharpshooters stand at ready, ever watchful for surprise attacks, and the elite Janissary regiments have barracks at set intervals near the wall so they can react to any attack at speed. During a more serious incursion a full muster of Azebs is called, the House of Wisdom unleashes its terrifying takwin creations upon the foe, and if the need is desperate the Sultan himself comes forth and his Janissaries march with him to do battle, carrying the green flag of the Prophet before them.
Thus the protection of the Iron Wall has had an extensive influence on the Sultanate Way of war. The conscripted Azebs are experts at feigned flight and skirmish, while the loping Lions of Jabir harass the enemy flanks. All the while the superb artillery of the Sultan bombards the enemy as they make their tortuous journey across the battlefield littered with traps set by the skilled Sappers. When they reach the ranks of the faithful, the Janissaries, Sultan’s elite household troops, close in and finish the enemy with their devastating counter charge led by their Iron-willed officers. Dreaded Assassins from Alamut prowl in the winds of time, striking the enemy elites and leaders, while the Alchemists of the House of Wisdom unleash devastating weapons made deadly by their elemental mastery, capable of overcoming defences of virtually any foe.
Beyond the Iron Wall forces of the Sultan operate in small, mobile companies, each with a particular mission to accomplish. They hunt down apostates that have gone to serve Shaytans, look for the relics from the time of the Prophets, or seek to recover lost treasures and books of knowledge from the ruins of the fallen Caliphates. Though an understanding between the Church and the Sultanate on being co-belligerents against Jahannam exists, the commanders of these expeditions will tolerate no interference and do not hesitate to crush those who would hinder their mission. Resentment against the infidels who unleashed Gog and Magog runs deep in the Sultanate, and matters of honour are swiftly resolved with duels to the death. Woe to those who dare to hinder the mission of Those Who Believe.
A shroud of darkness blankets the world. Smoke and brimstone spews from the yawning gates of Inferno enveloping the lands, where people have abandoned God and openly wage war against His Creation. It is a grim reality that a full third of humanity has bent its knee before the idols of Hell. The main satanic military force on Earth are the Heretic Legions, raised from amongst these citizens of the damned.
Spies are sent into Hell’s domains under special absolution by the Cardinal Protector. Most are caught, never to be seen again, save for some who’s eternally screaming heads are returned to New Antioch, branded with bleeding runes that mock the Holy Trinity.
Yet some do make it back to the light, whispering of the horrors they have witnessed: of firstborn cast into the mouths of the burning statues of Baal and human flesh sold by the pound in dreadful markets. They speak of the great idols of the Golden Calf and rapturous men and women who prostrate themselves before them, carving layers of their own flesh in ecstatic offering. Inverted pyramids and towers plunge into the depths of these cities, built of iron and black stone. Within these pits stand sacrificial altars where weeping captives are slowly sliced to death over agonising days and weeks with wicked knives made of infernal basalt. Cathedrals to the Princes of Hell hang from great arches of volcanic stone, while condemned are crucified on hundreds of upside-down crosses.
Accounts speak of sprawling factories made of mutilated flesh and metal, their forges yielding endless munitions for the ongoing war. Guided by the teachings of Tartarus’ smiths, alchemists toil over colossal weapons and armoured behemoths, wielding the forbidden secrets of their patrons’ metallurgy to forge instruments of death and suffering beyond the grasp of any human engineer. Once-proud cities of Earth, where churches have been toppled and entire populations are now dedicated towards bringing down the very Throne of Heaven.
Amongst the forsaken citizens that endure within the earthly domains of Hell, the greatest status is afforded to the soldiers fighting in the Great War. But joining the army of damnation is no easy task. Those who wish to win a place amongst the Heretic Legions must make an unholy pilgrimage to the burning bronze gates of Hell where, even from leagues away, the infernal heat sears both flesh and spirit until the pain becomes unbearable. In the Valley of Tears the great road that leads to the gate, paved as it is with wailing souls and lamentations, is littered with endless mounds of charred bodies. Many are still half-alive, writhing in agony, trapped in a grotesque twilight between life and death, their wickedness deemed insufficient. These discarded souls are doomed to writhe in agony until the Day of Judgement.
Those who make it within sight of Hell’s Maw are considered worthy and are initiated into the Legions, taking unbreakable vows that chain them into darkness for all eternity, their bodies branded with the mark of the Devil Lord that has claimed them. Armouries of Hell then equip them for battle and Heretic Priests beckon forth new supplicants as dictated by the whispers of their patron arch-devils. Thus a new Heretic Legionnaire is born. They hail Archdevils as their masters and are thus damned for all eternity.
“We are no longer supplicating weaklings trembling before an unmerciful God. We say: Blessed are the mighty-minded, for they shall ride the whirlwinds.”
— Ramman, the Anointed of the XXI Heretic Legion ‘Widowmakers’
Yet there are some who push further on: to the very Gate itself and beyond. Their very flesh ignites, never to recover, but those with the blackest souls can enter Inferno itself. Amongst those the Anointed are especially revered amongst the Legions. They are the paragons of unhinged brutality – men and women of colossal vigour and unyielding devotion. Having tread the accursed path to the shores of the Lake of Eternal Flame, where the damned wither and contort in ceaseless torment, the Anointed emerge forever scarred by the embrace of abyssal fires. The blackened and burnt flesh of the Anointed will never heal, but in exchange they are granted the right to wear Heavy Gehenna armoured suits and they gain strength to wield weapons that a normal man could barely lift. It is said that glancing into their eyes one can see the reflection of the very flames of Hell, forever etched in their vision.
Yet some who witness go even further in their depraved devotion. Suicide is a mortal sin and one eagerly embraced by many. Most cry out for devils to notice their final sacrifice in vain, as the Infernal nobles are capricious and delight in betraying their own as much as their enemies. But those with truly wicked and depraved souls are resurrected in contempt of the Redeemer, coming back as Choristers, horrific mockeries of Creation whose severed heads sing unholy hymns praising the Devil, their voices causing the ears of their enemies to bleed.
Though the vast bulk of the Heretic Legions are made of mortal humans, Hell often sends their own abhorrent progeny to reinforce their mortal foot soldiers: nightmarish War Beasts made of captured and possessed creatures and dreaded Artillery Witches who act as mobile artillery supporting lighting assaults. Thus, in this accursed theatre of war, mortals and abominations march hand in withering hand, bound by the suffering ties of damnation. The wails of tortured beasts meld with the shrieks of damned souls, while the skies rain down fiery retribution upon all who dare to oppose the Heretics’ ceaseless crusade for a demented parity with their Creator.
For three hundred years the Principality of New Antioch has stood defiantly as the focal point of the Church and the Faithful at the very edge of the shadow cast by the Gate of Hell. It is the Home of All Our Hopes, the bulwark against Heretic forces and the first line of defence against the devil’s might. Should New Antioch fall, all the Levant will be lost.
War has never left this corner of the world. The ancient city of Antioch was destroyed by a mysterious demonic weapon in the year 1545, but the Faithful never gave up their positions in the ruins. Despite the lethal demonic essence emanating from the crater that was left behind, the garrison held on, even as mighty Constantinople fell to the legions of Kimaris, Marquis of Hell.
Before it was destroyed, the ancient city of Antioch was always the first line of defence to be put to test. Thus it is no wonder that in the year 1559 the Sword Congress of Vienna agreed to rebuild and fortify the city, and that a yearly tithe is to be sent to New Antioch by all the Faithful nations, though this levy is rarely in the form of coin. Instead, endless supply trains of foodstuffs, tools, ammunition, weaponry, machinery and skilled workers and engineers come from across Europa and the Mediterranean Sea, as well as the African dominions.
Keeping the supply routes open is a constant game of cat and mouse, as Heretic infiltrators and raiders harry the caravans and ships that allow the Principality to exist to this day.
Since those days New Antioch has grown to be the most important fortress-city in the world, the Sword and the Shield of Europa and Africa. All the princes of the Church and heads of the various states and domains who oppose Hell understand that it is better to fight their battles against the Heretics away from their heartlands. To this day New Antioch has withstood eight great sieges and its famed walls, with their seventy-seven mighty towers, have never been breached. This is partly due to hundreds of anchorites, metallic battle shrines with devoted entombed within them, that are embedded into the walls, keeping a vigilant watch day and night.
More than anything else, it is the volunteers who come to serve under the Banner of Christ that ensure the continuous existence of the Principality. Thus in the streets of the city one can hear hundreds of languages and dialects. One might observe hussars of the Polish-Lithuanian commonwealth brushing shoulders with the last remnants of the Varangian Guard or hear the sermons of a street preacher from Eire extolling the soldiery of Ethiopia to lay down their lives for the cause. Perhaps they might even witness the Church Engineers procession taking their latest invention to be tested on the front lines.
This all happens under the watchful eyes of the Office of the Propagation of Virtue that tirelessly patrol the streets. While they are quite happy to turn a blind eye to the revelries of soldiers, they ferociously persecute even the slightest deviation from Church doctrine. The execution of heretics is a weekly spectacle that draws immense crowds.
Factories spew black smoke as newly constructed tanks roll out of the workshops. Foundries burn white-hot day and night in order to keep the artillery battalions, the pride and joy of New Antioch, at full strength. In the techno-laboratories of the city the Church toils away in creating the superhuman Communicants empowered by the cloned flesh and blood of the Redeemer. Thousands of workers give their lives in horrific accidents and overwork each year, and great statues celebrating their sacrifices stand around the city.
Despite all these preparations, it is a grim reality that New Antioch could never withstand the full onslaught of the combined Heretic forces. It is only thanks to the ferocious and bloody internal conflict amongst the devils that has allowed the Principality to stand to this day. The Archdevils and Princes of Hell bicker and plot against each other, and only rarely does one of them gain supremacy for long enough to mount a full-scale invasion. Even though the war has stretched for centuries with decades of nervous lull between great battles, the Rulers of Hell are immortal, and to them the war has barely even started. They are beings that have existed before there was time and wish to savour the agony of the mortals who die in their millions. And thus the Great War rages on, sometimes with long years of silence followed by sudden, ferocious assaults.
As the nominal supreme commander of all the Faithful armed forces, the Duke of New Antioch is a title of unrivalled prestige and honour. But, despite swearing fealty to the Duke, in reality troops who come to do battle against Hell, from across all of Christendom, operate in units of their own, taking commands from their own leaders. It is worth noting that some soldiers renounce their citizenship and take up the cross and come to serve under Duke Constantine alone. Thus the standing army of the Principality is the greatest single fighting force the Faithful can muster, and those who serve on the walls of the Home of Hopes are rightfully proud of their livery.
In recent years the Duke has despatched small forces into No Man’s Land to gather intelligence, look for artefacts of power, conduct raids on Heretic forces, secure strategic strongpoints and loot the battlefields for the wealth of coin and weaponry scattered across the tortured landscape that stretches between New Antioch and the Heretic domains over the centuries. These warbands must raise their own coin and are simply given commission by the Duke and have to muster their own forces. However, holy relics, great wealth and fame across all the world ensures that there is a steady supply of ambitious leaders who are willing to risk all in the crucible of war. Competition for loot, supplies, artefacts and information is fierce, and these warbands often come to blows, not just with Heretical forces, but with competing rivals and crazed Trench Pilgrims.
Thus the Necropolis of Antioch overflows with the graves of fallen soldiers. But the proud flag of the Principality, blue as the sea and red as blood, still flows over its ramparts. But for how long is anyone’s guess. All the portents and reports of the scouting parties confirm one thing: the Heretics are marshalling for the largest offensive operation in history. The board is set and the pieces are moving.
The Great War is beginning anew.
1099 – First Crusade captures Jerusalem. The Knights Templars commit the Act of Ultimate Heresy. The Gate of Hell is opened on Earth and Jerusalem is destroyed in the cataclysm.
1101 – The Year of Three Battles. Heretics, reinforced by the armies of the Third Circle of Hell, conquer most of the Levant.
1102 – The ancient city of Antioch is fortified and becomes the focal point of resistance against the forces of Hell.
1106 – Cobar becomes the First Tyrant of the Sixty-six.
1109 – The Great Sultanate of the Invincible Iron Wall of the Two Horns That Pierce the Sky is formed. In the coming decades it unifies the Islamic factions. The Great Iron Wall of Iskandar re-emerges and is fortified against the Heretics.
1117 – The legendary Seventeen Martyrs travel to the Earthly Domains of Hell to convert the Heretics. Captured, tortured and kept in a perpetual state of agony, they remain trapped within white-hot Brazen Bulls to this day.
1165 – The Old Man in the Mountain and his Hashashins defend the mountain fortress of Alamut. The castle stands to this very day, despite being besieged for hundreds of years.
1215-1306 – The Wars of Triclavianism. The Church is split and fights a fierce internal conflict. Heretic domains extend as the faithful fight against each other. Millions perish by sword and fire.
1346-1353 – Beelzebub unleashes the Black Grail. Tens of millions are infected, becoming metastatic vessels in the worst plague in the history of mankind. The Corpse Wars begin.
1429 – Living Saint Jeanne d’Arc drives the Black Grail from mainland Europe.
1477 – The City of Argos is taken by God and it is no more.
1503 – War Prophet Angelos, guided by St. Elegius, discovers the formula of Orichalcum Steel. Though extremely costly to produce, the metal proves to be effective against all missile weapons and is still used to this day.
1545 – Antioch destroyed utterly by a mysterious infernal weapon.
1573 – Sacred Order of the Dragon halts the heretic advance after the destruction of Byzantium. A million heretics impaled in the hills of Wallachia.
1595 – Walls of New Antioch completed.
1666 – The Year of Six Woes. In a surprise raid, the newly created Heretic fleet captures Gibraltar. The sea fortress becomes the Heretic base of operations against Europe. Forces of Hell gain access to the Atlantic.
1670 – Due to the constant coastal raids by the Heretic Fleet the Crown of England begins the construction of the Fortress of the White Cliffs.
1703 – Against all odds, a small force of Hebrew Knights striking from their secret fortress destroy the Templar stronghold at Acre.
1805 – Heretic fleet under the command of High Captain Ranga defeats the fleet of England in the Battle of the Bloodied Cliffs. Admiral Nelson is slain in combat.
1807 –Éire is invaded
1866 – In the utmost secrecy Heretic scientists, aided by the Demon Marbas, construct the first modern submarines.
1870 – Launched from Gibraltar, the Heretic submarine fleets extract a heavy toll on the merchant navies. Widespread famine ensued.
1872 – Heretic forces storm the city of Rijeka. It is fortified and Heretic conquest is launched against the European mainland.
1894 – The Year of Broken Trinity. The Death Commandos simultaneously assassinate the Supreme Pontiff, the High Prophetess Aelia and the Holy Roman Emperor. The faithful are thrown into turmoil. The Heretic Legions, commanded by Hell’s nobles of the Seventh Circle and a huge vanguard of tanks launch a simultaneous lightning offensive in the Levant and Europe.
1899 – Church Space Program commences.
1907 – The construction of the moving fortress of Britannia is completed.
1910 – Battle of Cordoba. A Bloody stalemate. Heretic artillery devastates the ancient city, but the Heretic forces fail to gain access to the heartlands of Hispania.
1914 – The present day. Both sides are preparing for major offensive operations. In the huge swathes of No Man’s Land furious skirmishes and raids increase in intensity as the faithful and heretics vie for information, powerful relics and securing strategically important positions.
They can do it with rituals and powerful hallucinogens discovered by magi of the order.Oh, you mean time travel? I don't think the Sultanate Assassin has that ability. If time manipulation is possible, it could be used to slow down the demonic and heretical forces.
www.trenchcrusade.com
@JayaReal
How does Assassin time travel work ?
| Assassins are able to bend space and time using sacred rituals and powerful hallucinogens discovered by magi of the order. With this esoteric power they prowl behind enemy lines, hunting their targets with merciless efficiency. They can seemingly appear in two places at once, strike an enemy with startling speed and then travel back in time to a moment a few heartbeats before, safe from any retaliation. |
I don't think it's time travel.
Assassins are able to bend space and time using sacred rituals and powerful hallucinogens discovered by magi of the order. With this esoteric power they prowl behind enemy lines, hunting their targets with merciless efficiency. They can seemingly appear in two places at once, strike an enemy with startling speed and then travel back in time to a moment a few heartbeats before, safe from any retaliation.
There is, but I'll need time to gather them.Does anyone know about feats that can be calc in this verse? I still haven't found it.
Have you found Him yet? I still haven't been able to find Him because of obstacles such as illness.There is, but I'll need time to gather them.
Not yetHave you found Him yet? I still haven't been able to find Him because of obstacles such as illness.
Make a character profile first, since we require verses to have at least one.You know that you can be a supporter and knowledgeable member at the same time ?
Don't see a reason why Explanation is separated from the power of the verse.
How can we add it as verse page instead of blog ?
I got the "lore Sampler" from Discord.Make a character profile first, since we require verses to have at least one.
certainly.You can add me as a supporter. I am not knowledgeable and have not followed it for awhile (back when that artist was releasing stuff on Twitter?), but I would be happy to lend a hand, particularly with ensuring CRTs get handled swiftly. It is a Very Cool Verse.
I am creating a blog for several characters, but I am experiencing some difficulties because sometimes all the work I write suddenly disappears. This makes me very angry, but of course I will continue. However, I have to wait until my mood improves.Would seem to make profile making (and thus, verse making) pretty difficult at this time.
Has Trench Crusade formally released yet, even?
Thank you for the information.Other members can't edit your personal blog. They can't add themselves
| Bow of Alamut This terrifying double-stringed bow looses its deadly barbs through both time and space. Its arrows can reach impossible distances and pass through armour by flickering through time, leaving behind a temporal slipstream that the Assassin can travel through in an eyeblink. These bows are some of the greatest treasures of Alamut, and only six are said to exist in the secret armoury of the Old Man of the Mountain. The trees producing the wood for these bows are planted into the skulls of ancient Assassins in the Garden of Alamut, passing their mystic powers on to the wood. |
| Damascus Armour No armour more splendid exists within the Sultanate than this magnificent chain mail, forged from the very Iron Wall itself by the smiths of New Damascus. They are given as a reward to the greatest warriors for their service on the battlefield by the Sultan’s hand alone. Each ring of this armour is inscribed with a verse from the Holy Quran and is thus utterly unbreakable. |
| Holy Icon Shield These shields are made from icons that have performed miracles. Mounted on blessed wood, they are harder than any steel and virtually indestructible. Only the most revered fighters in the service of the Church carry one. |
| Infernal Iron Armour This armour is forged simultaneously in Hell and on Earth, so that no weapon, whether Infernal or man-made, can overcome its protection. |
| Titan Zulfiqar This twin-tongued great sword can weigh up to 300 pounds, only the mighty Brazen Bulls can even lift this monstrous blade, let alone wield it in combat. Its sheer weight and mono-molecule sharpness cuts through even the thickest armour when swung by the superhuman strength of the Takwin monstrosities. |
| Marid Shovel This enormous shovel is made from alchemical bronze which makes it almost indestructible. Brazen Bulls use it for public works (such as digging canals, foundations of buildings and mining) during peacetime, while at war it is used for digging trenches, ditches and bunkers.This enormous shovel is made from alchemical bronze which makes it almost indestructible. Brazen Bulls use it for public works (such as digging canals, foundations of buildings and mining) during peacetime, while at war it is used for digging trenches, ditches and bunkers. |
| Kilij Forged for warriors sworn to the martial ideals of furūsīyah, these curved swords are honed to unsurpassed sharpness. Treated by the Alchemists of the House of Wisdom, they are imbued with the power to cut through even the Infernal Tartarus armour. |
| Tank-Splitter Sword It takes years of gruelling Mensur practice and field drills to acquire the precision and speed required to use the specialist tank-splitter swords of the Gardekorps. Despite their great size (often over 6 feet long), they are remarkably light, and due to the large quantities of orichalcum used in their forging process, they are virtually unbreakable. They are often used to disable tanks and other armoured vehicles, by either slicing their armour open or disabling them with an accurate swing to sever their tracks. Before any battle, they are treated with a special metal-corroding chemical compound which melts armour, making it far deadlier against armoured targets than those who wear none. |
| Cup of Filth Drawn from the river of nauseating corruption vomited by the Lord of the Flies since before time began, this liquid is the source of every illness that Creation has ever known or ever will know. |
Without knowing the specifics of your issue, I of course can't help much; if it is a browser thing, perhaps write them out in Notepad first?I am creating a blog for several characters, but I am experiencing some difficulties because sometimes all the work I write suddenly disappears. This makes me very angry, but of course I will continue. However, I have to wait until my mood improves.
...technically, I could.Other members can't edit your personal blog. They can't add themselves
Thanks.Lawiegg's name is the same on VSBW. This is generally the case.
Equipments:Time Slip: If your opponent fails their Success Roll for an attack targeting an Assassin, you can say the Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6" of its original location (measured from the centre of its base to the centre of its base), and more than 1" away from any enemy models. Note that if the Assassin starts within 1" of an enemy model, this is not treated as a Retreat, so the enemy model cannot make a Melee Attack before the Assassin makes the time slip.
Temporal Assassin: After determining the Charge Bonus for an Assassin that has not already carried out a Fight ACTION in its Activation, you can say that the Assassin will split itself through time. If you do so, choose two different enemy models that the Assassin can reach with its Charge, move the Assassin to within 1" of one of the enemy models you picked as normal, and then make a Melee Attack with the enemy model as the target. After resolving the Melee Attack, you can immediately redeploy the Assassin to within 1" of the other model that you picked, and then make a second Melee Attack with the other enemy model as the target. The Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight ACTION later in the same Activation.
Cloak of Alamut
Blend In: The Ranged Attack Modifier for a target being in Cover is -2 DICE instead of -1 DICE if the target has a Cloak of Alamut.
Lore
Created by the secret arts of the Assassin sect aeons ago, this cloak bends the light so that its wearer looks almost indistinguishable against any surface when they are still. It is this masterwork of Alamut that has led to tales of a fabled Cloak of Invisibility in the legends of the Sultanate.
Bow of Alamut
[td]Range[/td] [td]Hands[/td]
40" 2 Hands (Ranged)
Keywords
CRITICAL, IGNORE ARMOUR
Temporal Slipstream: If a Ranged Attack made with this Weapon causes any BLOOD MARKERS to be placed on the target model, you can immediately redeploy the attacking model within 1" of the target model, regardless of the distance or any intervening obstacles. Note that if the attack takes the target Out of Action, no BLOOD MARKERS are placed and this ability cannot be used.
Lore
This terrifying double-stringed bow looses its deadly barbs through both time and space. Its arrows can reach impossible distances and pass through armour by flickering through time, leaving behind a temporal slipstream that the Assassin can travel through in an eyeblink. These bows are some of the greatest treasures of Alamut, and only six are said to exist in the secret armoury of the Old Man of the Mountain. The trees producing the wood for these bows are planted into the skulls of ancient Assassins in the Garden of Alamut, passing their mystic powers on to the wood.
Hard to say from just that. Reckon it wouldn't cause issues with us depicting the gods of modern religions, given the departures listed there alone, at least.Guys,I would like to ask what you think about this?
No, perhaps because the description of the Herald of Beelzebub's feats is inhumane/disgusting.Are you using external links? I know we block Discord and Reddit, iirc, and we might block others. If you are, take the info from there and deposit it somewhere else, like Imgur or Catbox.