Mr. Bambu
Suffer-Not-Injustice Bambu
VS Battles
Joke Battles
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Summary
There is a game called Rimworld. It is essentially a colony management game in which you control a group of recently stranded individuals on a Rim World (that is, the frontier of space) with practically no possessions. You are tasked to create a functioning colony and, theoretically, escape the dangers of this Rim World (invading pirates, cannibal tribals, crazed mechanoids, super bugs, etc) back to space. This however is lame because my colonies kick ass, and thus I choose to remain.
With all of that said, I have an idea that tickles my fancy. Allow me to explain.
Traditionally, you control 3-7 "pawns" (colonists) at the start of the game, with the opportunity to gain more from rescuing random newcomers, indoctrinating hostages, etc. The game is not balanced for play above a certain point- in fact it becomes very difficult early on as food is very hard to work with. Crops take a long time and there's only so many animals to hunt.
What You Can Do
So, my idea is this: in the posts below, describe three good traits and one negative trait (at least, feel free to describe as many as you like) about yourself from your perspective, be as goofy as you like. Furthermore, choose one child and one adult backstory here. Make your pawn as good or as terrible as you want. I will use every single one in a single save- I will start the game to the sounds of chaos as there is going to inevitably be a tremendous amount of anguish and drama. Many of you will die- in all likelihood many of you will in fact kill each other in fits of psychotic rage. That is a risk I'm willing to take.
I don't expect to get enough responses to actually send the game spiraling out of control, at most 20, but for the start of the game that's a lot of damn mouths to feed. Hope y'all don't mind being cannibal chow.
The Pawns So Far
There is a game called Rimworld. It is essentially a colony management game in which you control a group of recently stranded individuals on a Rim World (that is, the frontier of space) with practically no possessions. You are tasked to create a functioning colony and, theoretically, escape the dangers of this Rim World (invading pirates, cannibal tribals, crazed mechanoids, super bugs, etc) back to space. This however is lame because my colonies kick ass, and thus I choose to remain.
With all of that said, I have an idea that tickles my fancy. Allow me to explain.
Traditionally, you control 3-7 "pawns" (colonists) at the start of the game, with the opportunity to gain more from rescuing random newcomers, indoctrinating hostages, etc. The game is not balanced for play above a certain point- in fact it becomes very difficult early on as food is very hard to work with. Crops take a long time and there's only so many animals to hunt.
What You Can Do
So, my idea is this: in the posts below, describe three good traits and one negative trait (at least, feel free to describe as many as you like) about yourself from your perspective, be as goofy as you like. Furthermore, choose one child and one adult backstory here. Make your pawn as good or as terrible as you want. I will use every single one in a single save- I will start the game to the sounds of chaos as there is going to inevitably be a tremendous amount of anguish and drama. Many of you will die- in all likelihood many of you will in fact kill each other in fits of psychotic rage. That is a risk I'm willing to take.
I don't expect to get enough responses to actually send the game spiraling out of control, at most 20, but for the start of the game that's a lot of damn mouths to feed. Hope y'all don't mind being cannibal chow.
The Pawns So Far
- Drite: Light passion for Intelligence, good people skills (passion for Social?), slow worker, and maybe a counter-intuitive social trait, Antisocial Child childhood and Civil Engineer adulthood
- Fujiwara: Passion for cooking, passion for intelligence, durable, pretty, very poor social, ultraviolent trait (trigger happy?), Unwanted Survivor childhood and Drifter adulthood
- Shmooply: Gourmand, Brawler, Tough, Teetotaler, Wreckage Explorer childhood and House Servant adult
- Azontr: BIG melee, BIG social, pretty, lazy, jealous (for petty? maybe?), sensitivity, disease-prone, poor intelligence, Reclusive Child childhood and Arts Patron adulthood
- Bambu: Socialish, smartish, quick walker, night owl, body purist, ugly, pessimistic, frail, Story Writer childhood and Lorekeeper adulthood
- Crab: MELEE, durable, emotionally resilient, small art passion, angry, horribly unfunny (even though I know this to be false, I am honor-bound to write down everything as it is presented to me), a bit maniacal on finishing tasks in a certain order, Story Writer childhood and Veterinarian adulthood
- Psycho: General skill monkey, durable, reasonably social, lazy, pessimistic, Delinquent childhood and Infantry Engineer adulthood
- Setsuna: Some social (no passion), humble, lazy, pessimist, coward, Test Subject childhood and Deserter adulthood
- Marshadow: Cook, high stamina, runner, problem solving (emotional resilience, mayhap?), cynical, unwilling to compromise, Test Subject childhood, Space Pirate adulthood
- Dread: Technically-minded (passion for anything like this?), hard working, propensity to avoid conflict, resourceful, inconsiderate, neurotic, gallows humor, Bookworm childhood, Head Butler adulthood
- Cheev: Workaholic, resilient immune and digestive system, good eyesight, clumsy, nervous, pessimistic, Tribal Child childhood and Healer adulthood
- Phantom: Psychopath, Cannibal, Iron Will, massive melee
- Comiphorous: *********, bloodlust, industrious, brawler, Abandoned Child childhood and Warmaster adulthood
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