- 3,299
- 1,984
Alrighto, some complicated stuff came up IRL during the last Final Fantasy Tactics CRT so I had to request for it to be closed. Now, this does tie with the revision regarding FFVII, so I decided to finish that CRT and post them both at the same time, hence the delay.
Anyhow:
The idea here is to add magic from the game, Ivalician Magick, as a verse power of sorts and revise the Generic Job Classes of Final Fantasy Tactcis, as well as Ramza and Ultima's profiles, though this will be focused simply on abilities and powers. Ultima will also be covered because her abilities actually are relevant to overall ability scaling for other characters.
Here's the blog with the full explanations.
While the blog covers all the Lucavi, only Ultima has a profile proper, reason why she's the only one with a full revision for now.
Here's a rundown of what's being changed:
1. Ivalician Magick
2. Bravery
3. Squire and Chemist
4. Knight and Archer
5. White Mage and Black Mage
6. Monk and Thief
7. Mystic and Time Mage
8. Geomancer and Dragoon
9. Orator and Summoner
10. Samurai and Ninja
11. Arithmetician and Mime
12. Dancer and Bard
13. Dark Knight and Onion Knight
14. Ramza Beoulve
14. Ultima, the Angel of Blood
Anyhow:
The idea here is to add magic from the game, Ivalician Magick, as a verse power of sorts and revise the Generic Job Classes of Final Fantasy Tactcis, as well as Ramza and Ultima's profiles, though this will be focused simply on abilities and powers. Ultima will also be covered because her abilities actually are relevant to overall ability scaling for other characters.
Here's the blog with the full explanations.
While the blog covers all the Lucavi, only Ultima has a profile proper, reason why she's the only one with a full revision for now.
Here's a rundown of what's being changed:
1. Ivalician Magick
- Magic
- Soul Manipulation and Energy Manipulation
- Subjective Reality and Empowerment/Power Nullification
- Probability Manipulation
- Non-Physical Interaction (Spirit, Energy, Nonexistence and Nonduality)
- Regeneration Negation (Low-Godly)
- Immortality Negation (Types 2, 3, 4, 5, 7 and 8)
- Power Mimicry
- Absorption
- Damage Boost/Damage Reduction
- Reflection and Space-Time Manipulation Negation
- Subjective Reality and Power Nullification Negation
2. Bravery
- Empowerment
- Weapon Mastery
- Instinctive Action
3. Squire and Chemist
Squire:
- Weapon Mastery
- Statistics Amplification
- Healing
- Purification (Type 3)
- Power Bestowal
- Accelerated Development
- Weapon Mastery
- Healing
- Energy Manipulation
- Purification (Type 3)
- Resurrection
- Enhanced Senses
- Can prevent their equimpment being stolen or destroyed
4. Knight and Archer
Knight:
- Weapon Mastery
- Statistics Reduction
- Energy Manipulation
- Can destroy enemy equipment
- Weapon Mastery
- Enhanced Senses
- Damage Boost
- Accelerated Development
- Analytical Prediction
5. White Mage and Black Mage
White Mage:
- Weapon Mastery
- Ivalician Magick
- Soul Manipulation and Holy Manipulation
- Reflection and Space-Time Manipulation Negation
- Healing
- Resurrection
- Regeneration (Low-Mid)
- Damage Reduction via Forcefield Creation
- Light Manipulation
- Purification (Type 3)
- Damage Reduction and Probability Manipulation
- Weapon Mastery
- Ivalician Magick
- Fire Manipulation
- Ice Manipulation
- Electricity Manipulation
- Reflection and Space-Time Manipulation Negation
- Poison Manipulation
- Transmutation and Power Nullification
- Death Manipulation via Soul Manipulation
- Matter Manipulation (Sub-Atomic) and Radiation Manipulation
- Damage Boost and Probability Manipulation
6. Monk and Thief
Monk:
- Martial Arts
- Chi Manipulation
- Energy Projection
- Vibration Manipulation
- Death Manipulation via Pressure Points
- Healing and Energy Manipulation
- Resurrection
- Purification (Type 3)
- Analytical Prediction
- Weapon Mastery
- Non-Physical Interaction
- Empathic Manipulation
- Can steal enemy equipment
- Analytical Prediction
7. Mystic and Time Mage
Mystic:
- Weapon Mastery
- Ivalician Magick
- Energy Manipulation and Conceptual Manipulation (Type 2)
- Reflection and Space-Time Manipulation Negation
- Limited Precognition
- Sense Manipulation
- Absorption
- Empathic Manipulation
- Corruption (Type 2) and Necromancy
- Power Nullification
- Madness Manipulation (Type 2)
- Sleep Manipulation
- Petrification
- Damage Reduction
- Free Movement and Resistance to Weather Manipulation
- Weapon Mastery
- Ivalician Magick
- Space-Time Manipulation and Law Manipulation
- Reflection and Space-Time Manipulation Negation
- Time Manipulation
- Time Stop
- Spatial Manipulation and Levitation
- Attack Reflection via Space-Time Manipulation
- Gravity Manipulation
- Damage Transferal
- Teleportation
8. Geomancer and Dragoon
Geomancer:
- Weapon Mastery
- Elemental Manipulation and Probability Manipulation
- Power Nullification and Subjective Reality Negation
- Reflection and Space-Time Manipulation Negation
- Space-Time Manipulation
- Water Manipulation
- Plant Manipulation
- Earth Manipulation
- Air Manipulation
- Fire Manipulation
- Sand Manipulation
- Ice Manipulation
- Magma Manipulation
- Status Effect Inducement
- Paralysis Inducemente
- Transmutation
- Petrification
- Madness Manipulation (Type 2)
- Power Nullification
- Sleep Manipulation
- Death Manipulation
- Sense Manipulation
- Time Manipulation
- Weapon Mastery
- Damage Boost
- Resurrection
- Acrobatics (Hypermobility)
9. Orator and Summoner
Orator:
- Weapon Mastery
- Automatic Translation
- Social Influencing
- Morality Manipulation
- Empathic Manipulation
- Fate Manipulation and Death Manipulation
- Madness Manipulation (Type 2)
- Sleep Manipulation
- Resistance to Social Influencing
- Animal Manipulation
- Can beg for money (really)
- Weapon Mastery
- Ivalician Magick
- Summoning
- Reflection and Space-Time Manipulation Negation
- Healing
- Ice Manipulation and Absolute Zero
- Electricity Manipulation
- Hellfire Manipulation
- Fire Manipulation
- Earth Manipulation
- Water Manipulation
- Air Manipulation, Life Manipulation and Power Nullification
- Sense Manipulation and Power Nullification
- Darkness Manipulation
- Death Manipulation
- Matter Manipulation (Sub-Atomic) and Radiation Manipulation
- Damage Transferal
- Attack Reflection
- Light Manipulation
- Critical: Recover MP allows the user to fully restore their magical power upon being critically wounded.
- Halve MP cuts by half the magic consumed when using abilities.
10. Samurai and Ninja
Samurai:
- Weapon Mastery
- Summoning and Soul Manipulation
- Power Nullification and Subjective Reality Negation
- Reflection and Space-Time Manipulation Negation
- Invisibility
- Unholy Manipulation
- Absorption
- Healing
- Water Manipulation and Time Manipulation (Slowdown)
- Damage Reduction
- Soul Manipulation, Death Manipulation, Fate Manipulation and Madness Manipulation (Type 2)
- Curse Manipulation
- Regeneration (High-Low) and Time Manipulation (Acceleration)
- Fire Manipulation
- Damage Transferal
- Martial Arts
- Free Movement
- Weapon Mastery
- Stealth Mastery
- Martial Arts
- Fire Manipulation
- Water Manipulation
- Electricity Manipulation
- Invisibility
- Enhanced Senses
- Free Movement (Water Walking)
11. Arithmetician and Mime
Arithmetician:
- Weapon Mastery
- Mathematics Manipulation (Type 2)
- Ivalician Magick
- Energy Manipulation
- Genius Intelligence
- Healing
- Damage Transferal and Absorption
- Accelerated Development
- Martial Arts
- Power Bestowal
- Power Mimicry
12. Dancer and Bard
Dancer:
- Weapon Mastery
- Magic
- Energy Manipulation
- Life Manipulation
- Statistics Reduction
- Mind Manipulation
- Sense Manipulation
- Madness Manipulation (Type 2)
- Transmutation
- Sleep Manipulation
- Time Manipulation (Slowdown and Reset)
- Time Stop
- Poison Manipulation
- Power Nullification
- Statistics Amplification
- Empathic Manipulation
- Acrobatics (Hypermobility)
- Flight
- Weapon Mastery and Sound Manipulation
- Energy Manipulation
- Healing
- Empathic Manipulation and Statistics Amplification
- Blessed
- Resurrection
- Damage Reduction
- Regeneration (High-Low)
- Time Manipulation (Acceleration and Set)
- Empathic Manipulation
- Flight
13. Dark Knight and Onion Knight
Dark Knight:
- Weapon Mastery
- Empowerment
- Darkness Manipulation and Unholy Manipulation
- Absorption
- Time Stop
- Life Manipulation
- Vibration Manipulation
- Time Manipulation (Slowdown)
- Statistics Amplification
- Statistics Reduction
- Acrobatics (Hypermobility)
- Weapon Mastery
- Martial Arts
14. Ramza Beoulve
Innate Abilities:
Innate Resistances:
Unique Class (Squire):
Equipment Abilities:
Equipment Resistances:
Innate Resistances:
Unique Class (Squire):
Equipment Abilities:
Equipment Resistances:
14. Ultima, the Angel of Blood
Auracite:
- Reality Warping
- Blessing, Corruption (Type 2) and Possession
- Transformation
- Healing and Resurrection
- Immortality (Type 1)
- Teleportation
- Telepathy
- Unholy Manipulation
- Ivalician Magick
- Mind Manipulation, Soul Manipulation and Empathic Manipulation
- Summoning
- Resurrection (Not combat applicable)
- Dimensional Travel
- Nonduality (Nature Type 2, Aspect 2)
- Acausality (Type 4)
- Nonexistent Physiology (Nature Type 2, Aspects 1 and 3)
- Beyond-Dimensional Existence (Type 1)
- Immortality (Type 5)
- Weapon Mastery
- Martial Arts
- Transformation
- Life Manipulation and Energy Manipulation
- Magnetism Manipulation
- Power Nullification via Law Manipulation
- Empowerment
- Damage Transferal
- Minor Resistance Negation
- Minor Causality Manipulation
- Ivalician Magick
- Power Nullification and Subjective Reality Negation
- Reflection and Space-Time Manipulation Negation
- Energy Projection
- Chaos Manipulation and Existence Erasure
- Void Manipulation
- Petrification
- Sense Manipulation
- Madness Manipulation (Type 2)
- Transmutation
- Time Manipulation (Slowdown)
- Time Stop
- Power Nullification
- Energy Manipulation
- Time Travel (Reset)
- Damage Reduction via Forcefield Creation
- Holy Manipulation and Power Modification
- Healing
- Attack Reflection via Space-Time Manipulation
- Purification (Type 3)
- Instinctive Action, Absorption and Empathic Manipulation
- Flight
- Fire Manipulation, Ice Manipulation, Electricity Manipulation, Water Manipulation, Earth Manipulation and Air Manipulation
- Holy Manipulation (Absorption)
- Gravity Manipulation
- Petrification
- Time Manipulation
- Time Stop
- Absorption
- Death Manipulation and Fate Manipulation
- Sleep Manipulation
- Poison Mannipulation
- Transmutation
- Sense Manipulation
- Power Modification
- Organic Manipulation
- Disease Manipulation
- Perception Manipulation
- Empathic Manipulation
- Life Manipulation
- Necromancy, Blood Manipulation, Body Puppetry and Sense Manipulation
- Mind Manipulation and Madness Manipulation (Types 2 and 3)
- Power Nullification
- Morality Manipulation and Social Influencing
- Resistance Negation
- BFR
- Information Analysis
- Soul Manipulation
- Absolute Zero
- Matter Manipulation (Quantum), Radiation Manipulation and Explosion Manipulation
- Pressure Points
- Space-Time Manipulation and Law Manipulation
- Conceptual Manipulation (Type 2)
- Probability Manipulation
- Chi Manipulation and Sealing
- Sealing and Shadow Manipulation
- Biological Manipulation
- Ectoplasm Manipulation
- Corrosion Inducement
- Reality Warping
- Unholy Manipulation
- Chaos Manipulation, Void Manipulation and Existence Erasure
- Corruption (Type 1 and 2)
- Weather Manipulation