thetechmaster36
He/Him- 1,823
- 1,740
Special thanks, of course, to @KaiokenBlueGT, @AlexSoloVaAlFuturo, @HyperNepsy, and @TheKingStrategist13 for their contributions to this set of revisions.
Hit it, Maho!
Introduction
Hello, hello, hello! We're finally back after over a year of absence with more revisions for this series! Only this time, there's. . .a sad lack of Uzume. Let us all pray for best girl to return. To the games, at least.
In all seriousness, we've got quite the big set of revisions for all of you! In this CRT, we'll be covering everything that has been brought to us via the newest canon game in the series, Sisters VS Sisters. We'll be going over new Powers and Abilities, new scaling, new keys, and new profiles, and whatever else we could find. Not new tiers, sadly, but y'know what, you take the good with the bad.
Needless to say, there is a LOT to go over with this CRT. It's our biggest CRT yet, so as per usual, there will be spoiler tags to cover each individual topic so that the OP is less cluttered. So please, please, please, don't feel overwhelmed by the spoiler tags. I'm very sorry to have you scroll through these walls of text, but we wanted to be as thorough and efficient with these revisions as possible without having to split it into two different threads as that'd take up more time that some of us don't have.
Speaking of spoilers, there will be spoilers present for this game. Like, the whole game is going to be talked about here. Yes, the game has been out for over half a year in the West, but we want to cover our bases since there could be some who have still not yet played the game. If you are a fan of the series and have not yet watched or played Sisters VS Sisters and genuinely care about what the plot of the game has to offer, then I heavily, heavily, advise you to click off of this CRT and watch/play the game first. I honestly recommend it just because it's such a wild and fun ride from start to finish, and the writing is fantastic.
This will be your last warning for spoilers before we eventually get into the meat and potatoes of things. If you have not watched or played the game yet and want to go into the game spoiler-free, turn back now. Otherwise, proceed.
. . .
Still here? Good. With all of this said, let's get to Nepping!
But first. . .
Regarding the Canonicity of Sisters VS Sisters
Despite this game being labelled as an "orthodox spinoff", Sisters VS Sisters is the only game in the series thus far whose events are both connected to and impact the main continuity. This is a bit of an oddball case when it comes to spinoffs, seeing how nearly every other spinoff (barring 4GO and, dubiously, Virtual Stars) has no relation to the main timeline whatsoever, so let's briefly touch upon that.
This game takes place after the events of Megadimension Neptunia VII, and there's a few ways that we can prove this.
And to address the game's events being reversed in the True Ending. . .
Everything we will talk about here comes directly from my sandbox of the game (barring one particular section), where some of these things will be explained in detail there.
General Abilities
Standard abilities that we see over the course of the game that's relegated to specific characters or groups. This will be sorted by Chapter number, or otherwise character for abilities from battle. Some abilities may have justifications that overlap with other chapters, so that will be listed in the first chapter it is shown or explained.
All of these will have references in the profile, so even if you don't see them here, they will be present in the profiles. Any Chapters that have "None" listed means that it's either from gameplay, it's already been stated, or it's from Share Energy.
Abilities from Share Energy
Like the heading says, these are abilities granted from Share Energy. Like in Part 3 of our initial sets of revisions, these abilities are purposefully separated because these justifications can be exceptionally long, on top of not wanting to mix the ability lists together in a confusing manner.
So, like always, with a new game comes some new scaling for the characters. We've got some pretty significant stuff this time around, especially with the IS Crystal being introduced. Let's go over it. On top of that, we'll be adjusting the overall scaling chain of the series to integrate the SVS scaling.
Sisters VS Sisters Scaling Chain
Surprisingly, this game was pretty simple to scale since the character roster is actually a lot smaller than previous games. Thus, we were able to easily determine who trumps who in power, and this is what we came up with.
This list will go from top to bottom; weakest in the chain to strongest in the chain, just like the formatting of the Scaling Chain blog.
New Series Scaling Chain
It's that time yet again; with a new game comes a new scaling chain for the series. But this time, instead of just adding on to it like we did for the RB;2 and RB;3 scaling chains, we're changing it up a WHOLE lot. Wildly different placements, a new line drawn between Low 2-C and baseline 2-C, and a whole bunch of stuff to make this scaling chain even more ridiculous.
So, here it is.
Next Forms > Full Power Dark Orange >>(>) Depowered Dark Orange > Current (Post-SVS) Average - High Shares Main Four HDD Forms > Current (Post-SVS) Low - Below-Average Shares HDD Forms > Arfoire-possessed Gray Sister with the IS Crystal's Shares >>> Arfoire-possessed Human Form Maho >>> Fake True Deity of Sin (SVS) > Peak Resurrected Vessel Arfoire (SVS) > Current (Post-SVS) Human Main Four Goddesses / Candidates >>> Full Power HDD Rei > Hyper Dimension Rei >(>) Base Kurome w/ Rei’s powers > Base Kurome w/o Rei’s powers >>> Complete Dark Goddesses > Ultra Dimension Rei ≥ Gray Sister > Maho > Full Power Dark Purple-infused Arfoire > Incomplete Dark Goddesses > TDoS Zero Arfoire > Depowered Dark Purple-infused Arfoire >> Anri (F2P) > Higurashi > Shanghai Alice >> Affimojas > DoS Zero Arfoire > Current (Post-VII) Orange Heart > Anri > Gold Form w/ Crystal >> Gold Form w/o Crystal > Current (Post-VII) Uzume ⇄ Base Zero Arfoire > Current (Post-VII) Makers = Current (Post-VII) Gold Third = Current (Post-VII) Ultra Dimension Neptune > Seely = Post-Victory Iris Heart and Yellow Heart > 2nd-Amped Yellow Heart > 1st-Amped Yellow Heart = 10x Normal Goddess Strength > Trendfluencer >>> Rei's Powers in VII > Heart Dimension and Hyper Dimension Fusion = Baseline 2-C >>> Warechu King >> Steamax >(>) Post-Victory Plutia and Peashy >> Fake Goddesses > Gamindustri-amped BoS Nepgear > TDoS mk2 Arfoire ≥ Average-High Shares BoS HDD Forms > Very Low-Below Average Shares BoS HDD Forms > BoS Human Form Goddesses / Candidates = BoS Makers > Holy Sword Nepgear > Conquest Nepgear > DoS mk2 Arfoire > CFW Magic ≥ Eggplant-amped Ultra Arfoire > TDoS Ultra Arfoire > DoS Ultra Arfoire > Mr. Badd > Anonydeath > Copypaste > CFW Trick ≥ CFW Brave > CFW Judge >> Linda = Warechu > Killachine >>> Histoire = Baseline Low 2-C
Since all of our explanations are in the Scaling Chain blog, we feel no reason to really go over the justifications in here, as it would mostly be redundant. However, if you do find some of these placements questionable in the slightest, then voice your concerns on this thread and we will be happy to answer you.
No, this isn't an upgrade to a new tier of speed, this is just an adjustment to the current speed ratings that exist on our profiles at the moment.
SoL/FTL Combat Speed to Full-on SoL/FTL Speed
Currently, the verse's speed is rated as "SoL/FTL combat speed" due to there being no sufficient evidence that this would scale to something like flight speed or travel speed. But here, now we do have evidence!
In the opening cutscene of Sisters VS Sisters, we see a fight break out between Gray Sister and the four Goddess Candidates. Now, obviously, since this is a fight that the characters are engaged in, the "FTL combat speed" would apply here in this scenario. So with that in mind, let's skip to near the end of the cutscene. An explosion from Gray Sister knocks both Purple Sister and Maho to the ground, dropping the IS Crystal that was being held onto. Seeing this, Gray Sister rushes towards the crystal, all the while evading attacks from Black Sister, and the White Sisters. Maho gets up after the explosion and reacts to Gray Sister rushing towards the crystal, and starts running to it to pick it up before the latter can do so. In the brief moment that both Gray Sister and Maho approach the crystal, we can see them moving at the exact same speed as each other before they are both blown away from it through some unknown force, which is later revealed to be the force of their contact creating a space-time rift.
Now, what does this have to do with a full-on SoL/FTL speed rating? Well, let's look at it this way.
This is not to make the Base Form characters as fast as the HDD Forms (because that in itself wouldn't make much sense due to the HDD Forms being a direct stat amp of the Human Form itself) - and in this case, Maho should be the exception to that sentiment considering she has feats that are generally above the standard Base Forms (at this time) which more closely resembles the strength of an HDD Form - this is just to make the speed ratings full-on rather than relegating it solely to Combat Speed. In addition, this is not going to be a change to the actual speed rating in general, just how it's classified - SoL and FTL speed for the series is currently accepted from a previous set of revisions, and if you feel compelled that it should be changed to something else, make a separate CRT for it, please.
Addressing a Couple of Possible Counterarguments
Intelligence Feats + Additions
Pretty straightforward, these are the Intelligence feats that we found through the game that we can apply to the profiles. Here they are. Each feat will have a Chapter number to state where it originates.
Skill Feats + Additions
As a quick warning, this is going to be a VERY long section, so just prepare yourself for a gigantic wall of text. But with that said, let's get into the, admittedly, insane skill feat (or feats) from this game.
Mecha Dolls, Mecha Peacekeepers, and Battle Goddesses
Introduced as a new enemy in Sisters VS Sisters are mechanical mimicries of the Eight Goddesses. In order of nation, there are eight versions of these enemies, and three types of each version.
Within the descriptions of each Mecha Doll, Mecha Peacekeeper, and Battle Goddess, it is stated that they are installed with the battle data of a Goddess - more specifically, they are installed with the battle data of the Goddess that they are imitating. The Mecha Peacekeeper's description states that its wings allow for greater mobility. The Battle Goddess' description states it's "the ultimate autonomous soldier which passed all tests with flying colors", and although this is a tad vague, this could be referring to military routines, training methods, or something akin to them, given that these are creations for battle. In addition, these enemies have the exact same movement patterns and attacks of the Goddess that they are imitating, down to the most basic attacks, and even the SP/Tactical Gauge attacks, meaning that they have the combat style of the Goddess copied down as well.
Now why is this so significant, you may ask? Well, to put it simply, through the descriptions of the enemies as well as the enemies having the same attack style of the Goddess, they would logically have the same skill level of the Goddess too. What I mean by this is that, any skill shown by the respective Goddess in a prior mainline game, the Mecha imitation would be able to recreate as well; the evidence given to us very clearly shows that they are capable of fighting as skillfully as the Goddesses through their descriptions and animations. To put it into perspective. . .
Now, to get into how we can use this for skill feats, let me first say that the Goddesses, even alone, are capable of defeating these Mecha enemies. Sometimes there is just one, sometimes there are multiple. And before anyone says that this is just an AP thing: keep in mind that there are instances where fodders can overwhelm them with their numbers, even though they should realistically be totally nothing to them. One case of this happening is when the party became overwhelmed by a swarm of Dogoos in mk2. Even though Dogoos are by far the weakest enemies in the series, the characters still had trouble with them because of their sheer numbers. And later on in the series, we are shown that a group of characters, or even a single character, can take on a horde of enemies (of which they are fodders, even when they are shown to be overwhelmed by multiple fodders at times), meaning this isn't a case of AP alone, there is some strategy involved in it too.
And to FURTHER add onto this idea of the characters using strategy in their battles, we even have statements from Noire in mk2, where she states that Uni, while she is getting better at combat, is relying too much on using her raw power, following up that observation by saying that it is a "savage method" that won't prove to be of any use in an actual battle. With this statement in mind, we can quite sufficiently conclude that the characters are using some level of strategy or planning in their battles rather than just relying on their AP.
This is also considering the fact that many of these Mecha enemies aren't alone when you encounter them. There are many times that they are seen with other types of enemies, like Avian-type enemies, Dragon-type enemies, Data-type enemies, so on and so forth. It's easy to assume that it's a matter of strategy and skill and not AP alone with that in mind, too. Taking every point into consideration, there's little reason to exclude the fights against these Mecha enemies as a skill feat for those that encounter them, which would include:
The Arena and its Validity
Rebranding the "Colosseum" feature from previous games, the Arena is a feature in Sisters VS Sisters where you face off against three rounds of different monsters, sometimes resulting in battles with up to six enemies at once. This is a feature that's unlocked as early as Chapter 5, making it something you acquire at the mid-game point of SVS.
Now, why are we bringing up the Arena? Well, you can probably see where we're going with this; we're using it as some supplementary material for the skill feats for each of the characters we listed above.
"But didn't you just say that the Arena is an unlockable feature? Doesn't that mean it can't be used, especially since it wasn't used for previous games?"
While we may not have used the Arena/Colosseum for previous games, that's not the case this time around. In the case of the previous games, there was nothing to suggest that the Colosseum was a thing that the characters even acknowledged. Hell, in Victory, the Colosseum is introduced as a game that Plutia wanted to show off to Neptune, suggesting that it's nothing more than a simulation. Which, considering how unrealistic some of these battles would be, it's not an outlandish idea to assume it's just simulations. This would be the case for mk2, Victory, and VII, but in Sisters VS Sisters, it's a little different.
In SVS, the Arena is introduced in Chapter 6 as a part of the story, as it is Arfoire's source of revenue. Thus, Alice and Higurashi (and later on, Nepgear) are sent in as undercover agents to try and sort things out. By the way, notice the capitalization of "arena" here in the dialogue; that implies that the Arena you can go to and battle in as side-content is the very same Arena for Chapter 6.
The Arena's format, per Alice's dialogue, is as follows:
The Arena's Battles and Enemies
As you have more than likely guessed by now, yes, there are fights that include all of these Mecha enemies. Well, mostly all of them, but that's besides the point. There are multiple fights scattered throughout the different ranks and rounds of the Arena, so here's a list of most of them. As a side-note, there might be some that I might have missed, but at that point, it's relatively minor.
Every character is capable of doing this: Neptune, Noire, Blanc, Vert, Nepgear, Uni, Rom, Ram, Higurashi, and Shanghai Alice can all do this; no one character is excluded here. So, I propose the following bit to be added to the Intelligence sections of the profiles of the characters I mentioned (refresh the page if the entire text box does not appear for you):
Overall TL;DR
Conclusion
And that's about it.
Personal thoughts on the game? Honestly, this is easily, easily one of the best games in the series. It might not beat out VII for me personally, and in the department of being a super impactful entry into the franchise, this definitely isn't beating VII, but this game is objectively good. Cathartic and satisfying character development, wild story, fun (albeit a bit clunky) gameplay, NEXT FORM WEAPONS, and awesome new characters to go with it. Really good game, and it seems like Game Maker R:Evolution doesn't disappoint either, so hopefully this is a step in the right direction for the series.
Discuss, but do not derail this thread.
Agree: KaiokenBlueGT, HyperNepsy, Rakih_Elyan, ShrekAlmighty, HenshinIntervention, TheKingStrategist13, Maverick_Zero_X, Qawsedf234 (disagrees with speed change), Dereck03 (disagrees with speed change), DarkDragonMedeus (disagrees with speed change), Kisaragi_Megumi, FantaRin_The_First, Lonkitt
Disagree:
Neutral:
Staff votes will be bolded.
Hit it, Maho!
Introduction
Hello, hello, hello! We're finally back after over a year of absence with more revisions for this series! Only this time, there's. . .a sad lack of Uzume. Let us all pray for best girl to return. To the games, at least.
In all seriousness, we've got quite the big set of revisions for all of you! In this CRT, we'll be covering everything that has been brought to us via the newest canon game in the series, Sisters VS Sisters. We'll be going over new Powers and Abilities, new scaling, new keys, and new profiles, and whatever else we could find. Not new tiers, sadly, but y'know what, you take the good with the bad.
Needless to say, there is a LOT to go over with this CRT. It's our biggest CRT yet, so as per usual, there will be spoiler tags to cover each individual topic so that the OP is less cluttered. So please, please, please, don't feel overwhelmed by the spoiler tags. I'm very sorry to have you scroll through these walls of text, but we wanted to be as thorough and efficient with these revisions as possible without having to split it into two different threads as that'd take up more time that some of us don't have.
Speaking of spoilers, there will be spoilers present for this game. Like, the whole game is going to be talked about here. Yes, the game has been out for over half a year in the West, but we want to cover our bases since there could be some who have still not yet played the game. If you are a fan of the series and have not yet watched or played Sisters VS Sisters and genuinely care about what the plot of the game has to offer, then I heavily, heavily, advise you to click off of this CRT and watch/play the game first. I honestly recommend it just because it's such a wild and fun ride from start to finish, and the writing is fantastic.
This will be your last warning for spoilers before we eventually get into the meat and potatoes of things. If you have not watched or played the game yet and want to go into the game spoiler-free, turn back now. Otherwise, proceed.
. . .
Still here? Good. With all of this said, let's get to Nepping!
But first. . .
Regarding the Canonicity of Sisters VS Sisters
Despite this game being labelled as an "orthodox spinoff", Sisters VS Sisters is the only game in the series thus far whose events are both connected to and impact the main continuity. This is a bit of an oddball case when it comes to spinoffs, seeing how nearly every other spinoff (barring 4GO and, dubiously, Virtual Stars) has no relation to the main timeline whatsoever, so let's briefly touch upon that.
This game takes place after the events of Megadimension Neptunia VII, and there's a few ways that we can prove this.
- The "This is Gamindustri" cutscene in this game's prologue titledrops Kurome as the "Goddess of Darkness" - or the "Goddess of Delusion" in the English version - among the trio of big bads that the main characters have defeated, the others obviously being the Deity of Sin (mk2) and the Goddess of Tari, Rei Ryghts (Victory).
- The subtitles that are attached to the video help with this, but in case that isn't convincing enough, the narrator (likely Histoire) says "Ankoku no Megami" in the dialogue, which directly translates as "Goddess of Darkness".
- The only "Goddess of Darkness" that this series ends up dealing with is Kurome, seeing how she is the primary user of Negative Energy, which is shown to be related to darkness and despair, in that it's the antithesis to Share Energy, which itself is portrayed closely to light or hope.
- Rei Ryghts could be argued to have something to do with darkness, but she was already titledropped as the Goddess of Tari, and we know who the Deity of Sin is. Process of elimination.
- The English version even corroborates this by using "Goddess of Delusion". And as shown numerous times in VII, Kurome and delusions are very interconnected.
- IF makes a comment about this game's Arfoire, comparing her appearance to the Arfoires that are seen in Victory and VII, specifically referencing Uzume for the latter.
- A Japanese PlayStation Blog released shortly after the game's announcement in November of 2021 details that this game takes place following the events of VII.
- There's a Chirper post from Neptune that explicitly mentions Uzume.
- Continuing this line of evidence, all the Gold Third members are shown to have a Chirper profile that appears on the timeline occasionally, with some references to VII thrown in, such as S-Sha saying that Vert is the 983,067th person to pull out the holy sword. For comparison, here's the statement in Sisters VS Sisters, and here's the statement in VII.
- And lastly, multiple of Uzume's megaphones are visually present in the weapon shop. Why Compile Heart? Why? Please make her DLC and end the pain and suffering of us Uzume enjoyers.
And to address the game's events being reversed in the True Ending. . .
- The game's events being reversed - while it could be seen as a way to argue against this being scalable to the main timeline - matters little as it stands; the fact of the matter is that what happened in the game happened, and it would therefore not be impossible to recreate the feats or abilities should they try to in a future game. In fact, this sort of scenario is in the same vein as games such as Sonic 06, where even though the game's events were reversed and reset to the beginning of the story, that doesn't mean it didn't happen. It's paradoxical; in order for the game's events to be reversed, the game's events had to have happened in the first place. Because the events of Sisters VS Sisters happened before being undone, it shows that the characters are more than capable of performing these feats. We would need explicit confirmation of "oh, they can't do xyz anymore" in order to consider scaling this game invalid. But, even then, that brings me to the next point.
- Nepgear would still retain everything she was able to perform within the game, including her new abilities and feats, as she and Maho were the only ones unaffected by the timelines being fused together, evidenced by the fact that Nepgear remembers what happened during the game's events whilst everyone else was clueless, and Maho remembering to call Nepgear "Gearsy", something she said she wanted to do before the timeline fusion. Even if the others didn't retain their feats, Nepgear would. But again, the game's events being reversed doesn't mean that these can't be recreated in a future game.
Everything we will talk about here comes directly from my sandbox of the game (barring one particular section), where some of these things will be explained in detail there.
General Abilities
Standard abilities that we see over the course of the game that's relegated to specific characters or groups. This will be sorted by Chapter number, or otherwise character for abilities from battle. Some abilities may have justifications that overlap with other chapters, so that will be listed in the first chapter it is shown or explained.
All of these will have references in the profile, so even if you don't see them here, they will be present in the profiles. Any Chapters that have "None" listed means that it's either from gameplay, it's already been stated, or it's from Share Energy.
Prologue
- Energy Projection for Gray Sister (Shot out four energy beams from four holographic screens she created)
- Update to Rom's Ice Manipulation (Rom primarily specializes in using Ice Element attacks, as it is the main element for her attacks. Her ice is strong enough to not sustain a crack from Gray Sister's shield after being thrown, which prompted Uni to try and guard it when it was thrown)
- Update to Ram's Ice Manipulation (Ram primarily specializes in using Ice Element attacks, as it is the main element for her attacks. She can use it to create a pathway up to her enemy, and coat her staff in ice to use it like a hammer. Should be similar in durability to Rom's ice magic)
- Creation via the Trendi Disc for SVS Arfoire/Deity of Sin (Using the Trendi Disc, Arfoire can cause a Trendi Outbreak to occur, spawning multiple monsters as a result)
- Power Absorption for IS Crystal (The IS Crystal is capable of absorbing Shares, and is implied to have been absorbing the Shares of the four nations of Gamindustri ever since the disappearance of the PC Continent two years ago. In the Bad Ending, Maho used the IS Crystal to absorb the Shares from all around the world)
- Enhanced Senses for IF (Sensed an individual approaching them, determining it was likely Basilicom Guards)
- Light Manipulation for all HDD Form Users (When a Goddess transforms, they emit a bright light that can be seen from faraway locations)
- Power Absorption for Gray Sister (Stole Uni's Share Energy, forcing her out of her HDD Form)
- Unconventional Space-Time Manipulation for All Mahos (Maho's contact with Gray Sister resulted in a dimensional rift being formed in the sky; this is due to the time paradox effect of two versions of the same person from different time periods touching each other. Maho and Gray Sister coming into contact with each other caused a Trendi Outbreak to occur on top of them. Gray Sister and Arfoire-possessed Maho coming into contact created a space-time turbulence. The Trendi Phenomenon is a result of Future Gray Sister's presence in a different timeline - the current timeline - and that Future Gray Sister's very existence creates a space-time rift that will destroy everything)
- None.
- None.
- None.
- Shapeshifting for SVS Deity of Sin (Shapeshifted into Compa temporarily to fool Nepgear and the others. Took on the form of IF temporarily)
- None.
- Enhanced Possession for SVS Deity of Sin (After receiving new powers from its resurrection in Sisters vs. Sisters, the Deity of Sin gained the ability to control other individuals' bodies, and its soul will remain in there until the vessel is defeated or killed, in which it can hop to another vessel in a split-second and/or the next instant. This is used by the Deity of Sin in another timeline to possess Anri for two years, and then Rom upon the Anri vessel being defeated. The Current Deity of Sin possessed the Goddess of PC Continent after being revived, and also used this ability to possess the current timeline's Maho)
- Immortality Negation for SVS Deity of Sin (Types 1 and 8, possibly Type 4; In its previous timeline, the future fusee of the Current Deity of Sin killed Uni, Rom, and Ram despite their immortality granted from Share Energy)
- [Likely] Healing Negation for SVS Deity of Sin (After their off-screen battle at the beginning of the game, Neptune received wounds from the Deity of Sin that Gray Sister could not healdespite both of them possessing Share Energy. The Deity of Sin also wounded Gray Sister and her injuries remained constant for several days)
- The "Likely" is there only in the event that the description from the clip is a bit vague to justify the ability being added.
- Soul Manipulation for Gehaburn (Gehaburn's main ability is that it absorbs the souls and life of a Goddess that is slain by it. Gehaburn is able to not only pierce the bodies of individuals, but also deal such damage to their soul. A Shard of Gehaburn was used to attack and destroy the Deity of Sin's true/soul form)
- Immortality Negation for Gehaburn (Types 1, 6, and 8, possibly Type 4; by absorbing the souls of the Goddesses, Gehaburn is able to permanently kill them, seeing how they were slain despite having Share Energy. A Shard of Gehaburn destroyed the Deity of Sin's true/soul form)
- Passive Statistics Amplification for SVS Deity of Sin (Arfoire was gaining power by the second when in possession of the IS Crystal, allowing her to grow more powerful as time went on, even during battle, though there is an inherent limit to how much Share Energy she can absorb)
- Power Mimicry and Time Travel for SVS Deity of Sin (After experiencing and witnessing Gray Sister and Seely use time travel at least once, the Deity of Sin was able to copy Seely's time travel function and can perform this without an energy cost. Time traveled two years to the past)
- Space-Time Manipulation for Gehaburn (Gehaburn can be used to tear a hole in space, creating severe space-time turbulence)
- Space-Time Manipulation for SVS Deity of Sin (Strengthened the Trendi Phenomenon and planned to destroy space-time. Created a dimensional vortex around the Gamindustri Graveyard)
- Resistance to Space-Time Manipulation for All Main Goddesses + Maho and SVS Deity of Sin (Bypassed the dimensional vortex surrounding the Gamindustri Graveyard. Ventured to the center of the revitalized Gamindustri Graveyard; the Graveyard itself was noted to have a high frequency of Trendi Outbreaks and freezing phenomenons, and as a whole was described to essentially be one giant, constant Trendi Outbreak, but the characters remained unaffected in spite of this)
- SVS Deity of Sin will only get the part for the center of the Gamindustri Graveyard. She didn't bypass the vortex, she was just sitting in the Graveyard itself.
- To elaborate on why this is Space-Time stuff: the Trendi Phenomenon is an occurrence when a rift in the air/sky is formed, and monsters from the dark void appear. When this happens, this causes dimensional vibrations - assumed to be as a result of the world trying to reject the Trendi Phenomenon - which can be tracked through use of devices. The Trendi Phenomenon and rift can also be caused through contact between two of the same individual across space-time. That is to say, two of the same people from different timelines interacting causes a Trendi Phenomenon. Seen multiple times across chapters, every time that any two Mahos interact, a space-time rift is formed as a result, which is identical in nature to the Trendi Phenomenon due to possessing the same dimensional wavelengths and vibrations caused by the latter, thereby stating that the Trendi Phenomenon and the space-time rifts are synonymous with one another, on top of the Trendi Phenomenon and cross-temporal interactions being one and the same. There is also a different type of Trendi Phenomenon, which freezes people in space-time (stated further by Nepgear's conclusion of fixing the flow of time equating to being able to potentially save the frozen people) rather than spawn monsters. It can't even be stopped by the suppression devices, yet Blanc was able to make it through one of these freezing phenomena, which if nothing else would give a resistance to her with a reasoning comprising only of that specific feat. However, I would say that the feat from Blanc is essentially supporting evidence for giving the resistance to the other characters that entered the Graveyard, given how we have little to assume she is any different from the others in regards to this.
- TL;DR: The Trendi Phenomenon is Space-Time turbulence and shenanigans, therefore the characters being able to go through the Gamindustri Graveyard (which itself is described as just one large and constant Trendi Phenomenon) and even make it to the center of it, completely unscathed, would be an inherent resistance.
- Planetary Range for IS Crystal (The IS Crystal absorbed the Shares from all over the world in the Bad Ending)
Everyone (All Characters)
Neptune
- Teleportation (Shown to have the ability to teleport in Sisters VS Sisters, which she can use multiple times without repercussion)
- For evidence, here is a clip of each "category" of characters: Goddess, Candidate, and Maker.
- It should be noted that setting up a scenario for the teleportation is a bit more difficult as a result of the way the AI works for non-point characters. We believe the sounds and effects used should be justification enough, even if the characters are a bit close to the enemy.
- Every character that's playable has shown to be able to teleport in this game, and can do so from one side of the battlefield to the other side. The clips shown above are only of three characters simply because we feel it is unnecessary to show every character doing so. But, if you are not convinced, there should be many videos on the internet that show the characters teleporting with the same sound effects and particle effects being used. Additionally, the characters can teleport as much as they want, considering they are able to do so every time you switch to them in a chain. There's also the fact that they can teleport in the dungeons, such as switching leaders and teleporting to your current position when they are far behind you, though the latter is likely done as a way to prevent the other party members from becoming stuck in small crevices, so we will only use that for justification of the sound effects used (which are the same in battle).
- For evidence, here is a clip of each "category" of characters: Goddess, Candidate, and Maker.
- Damage Boost (With "Combo Power+", her damage increases when performing a string of attacks)
- Shanghai Alice and Higurashi get all of this from previous Game Discs:
Regeneration (Low; through the use of Pink Idea Chips, Higurashi/Alice can recover health overtime), Status Effect Inducement (Through the use of Yellow Idea Chips, Higurashi/Alice can inflict the Poison, Paralysis, and Apathy statuses), Damage Reduction (Through the use of Blue Idea Chips, Higurashi/Alice is able to take reduced damage from Dragon, Ghost, Insect, Plant, Aquatic, Slime, Avian, Data, Animal, Machine, Inorganic, Human, and Goddess category enemies, as well as take reduced damage from Physical, Magical, and Elemental attacks), Resistance to Elemental Manipulation (Through the use of Blue Idea Chips, Higurashi/Alice is able to resist attacks that use the Fire, Ice, Wind, Lightning, Light, or Darkness elements), Status Effect Inducement (Through the use of Yellow Idea Chips, Higurashi/Alice can resist being inflicted with Paralysis, Transformation Negation (Virus), Poison, Apathy, Confusion, and Shadow Hold)
Neptune
From Battle
- Addition to Fire Manipulation (Via "Flame Beat", which allows Neptune to shoot flames through the ground that explode on the enemy)
- Addition to Lightning Manipulation (Via "Thunderbolt Arts", where Neptune uses lightning to strike down the enemy)
- Addition to Wind Manipulation (Via "Upper Rush", which is an attack that creates a whirlwind to engulf the enemy, and "Tackle Arts", which uses the Wind Element)
- Addition to Light Manipulation (Via "Circle Beat", which has Neptune creating four swords of light that spin around her body rapidly. "EX Rush Blade" has Neptune creating five swords above her head that home in on the enemy after a second of locking on to them. "Phantom Rush" is an attack that uses the Light Element)
- Addition to Energy Projection ("Cylinder Rush" has Neptune summon a magic circle which then rises into a column of energy)
From Weapons
- (Limited?) Reactive Evolution (Via "Variable Sword"; Variable Sword's description states that its properties update based on the situation it finds itself in)
From Battle
- Addition to Wind Manipulation ("Million Edge" is an attack that uses the power of wind to attack the enemy; "Edge Wave" has Noire use a shockwave of wind to blast the enemy; "Wind Edge" uses a powerful whirlwind to slice up the enemy)
- Light Manipulation (Via "Phantom Edge", which uses multiple swords of light to attack; "Sword Smash" summons a sword of light from above to slam into the enemy; "Smash Line" summons a row of light swords to strike in front of Noire)
From Weapons
- None notable.
From Battle
- Update to Ice Manipulation (Multiple of Blanc's attacks utilize the Ice element. Some of these attacks include "Hail Storm", which summons an icy tornado to attack the enemy, "Shape Strike", which uses ice spikes to draw the enemy towards Blanc, "Getter Ravine", which uses the Ice element to attack, and "Freezing Blaster", which coats the battlefield in ice to strike every enemy)
- Addition to Lightning Manipulation ("Augenblick Donna" has Blanc strike the enemy down with lightning)
- Teleportation (Blanc warps to the enemy in "Augenblick Donna" to strike them down with lightning)
From Weapons
- None notable.
From Battle
- Lightning Manipulation (Via "Thunder Star", where Vert throws her spear and lightning strikes at the point of impact)
- Update to Wind Manipulation (Multiple of Vert's attacks use the Wind element. Some of these include "Sylhet Sickle", which calls forth a minor tornado to attack, "Lance Spinner", which has Vert surround herself with fierce whirlwinds, and "Spiral Break", an attack that uses the Wind element)
- Update to Weapon Creation (Some of Vert's attacks has her creating spears from thin air, including "Sylhet Spear", "Inbetween Spear", "Ruhkuri Spear", and "Penetrate Spear") - moved to Human Form tab
- Update to Danmaku (Some of Vert's technique summon a large number of spears. "Inbetween Spear" summons multiple spears that pierce the enemy; "Rukhuri Spear" summons multiple spears of light the rain down on the enemy; "Penetrate Spear" has Vert creating dozens of spears that shoot out at the enemy with a snap of her finger) - moved to Human Form tab
From Weapons
- None notable.
From Battle
- Addition to Energy Projection ("M.P.B.L." in Sisters VS Sisters has Nepgear shoot an energy beam out of the tip of her sword. "Slash Wave Repulse" has Nepgear fire off a wave of energy that explodes on the enemy)
- Addition to Fire Manipulation (Via "Hot Edge", which infuses Nepgear's weapon with the Fire element; "Volcano Beats" has Nepgear slamming her sword to create multiple pillars of fire in front of her; "Heavy Blaze" is an attack that uses the Fire element)
- Addition to Ice Manipulation ("Icicle Beats" summons multiple ice spikes in front of Nepgear)
- Addition to Wind Manipulation ("Sonic Tornado" has Nepgear create a tornado to mow down the enemy; "Sonic Gale" is a ranged attack that summons a tornado to attack the enemy)
- Light Manipulation (Via "Aurora Beats", which is an attack that uses the Light element)
- Explosion Manipulation (Via "Heavy Blaze", which is a slashing attack that explodes on impact)
- Addition to Weapon Creation ("Heavy Missile" has Nepgear create six missiles that launch at the enemy)
From Weapons
- Update to Extreme Heat (Multiple descriptions of Nepgear's weapons note or imply how hot the weapon is. "Beam Blade" states that it cuts with searing heat; "Gram Blaze" states that its an incinerating weapon to sever worldly objects; "Laser Sword" states that it can easily sever steel and alloys; "Laser Blade" states that the blade itself is made of lasers; "Plasma Buster" states that it slices clean through even the toughest of alloys; "Gesperrt Berg" states that it could theoretically reach up to 7,600 degrees)
From Battle
- Lightning Manipulation (Via "Slug Bolt", which summons lightning strikes to attack the immediate surrounding area)
- Limited Forcefield Creation (Via "Round Bullet", which deploys magic bullets that protect Uni for an extended period of time)
- Homing Attack (Multiple of Uni's attacks use auto-tracking and homing projectiles. "Wide Bullet" has Uni fire several homing bullets to mow down enemies; "Homing Bullet" fires four homing bullets at the enemy; "Burst Slug" unleashes an auto-tracking projectile; "Venom Shot" releases a poisonous bullet that tracks the enemy)
From Weapons
- None notable.
From Battle
- Addition to Fire Manipulation ("Flame Blitz" summons multiple fireballs in front of Rom)
- Update to Ice Manipulation (Rom primarily specializes in using Ice element attacks. Most of Rom's attacks utilize the Ice element, as it is her primary element for her Combo Attacks, SP Attacks, and EXE Drives. To name a few, "Ice Nebula" summons an unimaginably fierce blizzard; "Cold Sanctuary" is a powerful, stronger version of Ice Hold; "Twin Saw Solid" has Rom create spinning ice saws on both sides of her to attack the enemy; "E-Force Blizzard" is an attack that encases the enemy in ice and crushes them, killing most instantly; lastly, "Northern Cross" is an attack that uses four giant magical ice bullets to freeze the enemy before crushing them with an explosion)
- Addition to Wind Manipulation ("Cyclone Shot" launches multiple tornadoes in front of Rom)
From Weapons
- Statistics Amplification (Via "Posie Stick"; Posie Stick states it enhances the magic power of the user)
From Battle
- Addition to Fire Manipulation ("Burn Shock" shoots a flaming projectile that has homing capabilities)
- Update to Ice Manipulation (Ram primarily specializes in using Ice element attacks. Most of Ram's attacks utilize the Ice element, as it is her primary element for her Combo Attacks, SP Attacks, and EXE Drives. To name a few, "Ice Storm" summons a freezing whirlwind to engulf the enemy; "Cold Sanctuary" is a powerful, stronger version of Ice Hold; "Knock Snowman" has Ram create a snowman above her head to throw a; "E-Force Blizzard" is an attack that encases the enemy in ice and crushes them, killing most instantly; lastly, "Snowman Pressure" is an attack that unleashes ice power to create a giant snowman that crushes the enemy with extreme cold)
- Addition to Wind Manipulation ("Triple Storm" summons multiple tornadoes of varying elements to engulf the enemy)
- Addition to Lightning Manipulation ("Reflective Knock" fires a series of electric beams from a magic circle)
- Homing Attack ("Burn Shock" has Ram shoot out a flaming projectile which has homing capabilities)
From Weapons
- Statistics Amplification (Via "Aqua Rod"; Aqua Rod's description states that it enhances the magic power of the user)
From Battle
- Danmaku (Shoots out several energy spheres in rapid succession, and also shoots out light arrows rapidly)
- Light Manipulation (Uses light arrows as an attack)
- Elemental Manipulation (Of Fire, Ice, and Earth; Alice uses projectiles of these three elements for an attack)
- Energy Projection (Her yin-yang summons turn into columns of energy)
- Teleportation (She can instantly warp to and axe kick the opponent from above)
From Weapons
- Blessed and Holy Manipulation (Some of Alice's wands are stated to be able to ward off evil. "Crimson" states it can ward off demons with hellfire; "Pink Spiral" states it has been blessed to ward off evil; "Exorcist's Wand" states that it annihilates evil with a single stroke, and that most demons and monsters flee at the sight of it)
- Analytical Prediction (Via "Azure Flow"; Azure Flow's description states it "has the ability to decipher the flow of enemy attacks")
- Statistics Amplification and Empowerment (Via multiple wands; "Orb Wand" states that its magic amplifies the power of the wielder; "Grass Wand" says it uses the power of the spirits dwelling in the plants; "Sunlight Wand" states that absorbs the power of the earth when it casts spells; "Shining Wand" says it absorbs the sun's rays to amplify the user's magical power; "Riddon's Wand" states that each swing holds some of the power of the strong monster inside of it)
- Air Manipulation and Time Manipulation (Via "Yellow Wand"; Yellow Wand states that it changes the direction of the wind, and that it is able to control day and night cycles)
- Sealing (Via "Pentagram"; Pentagram states that its strong magic is able to seal away most monsters)
From Battle
- Shockwave Generation (With "Fang of First Love" and "Frozen Toes", Higurashi stabs the ground with her weapon and unleashes shockwaves at the enemy)
- Statistics Reduction (Through "Brother Hawk's Claws", "Red Wishing Claw", "Rising Kizuna Attack", and "Blood Rage", Higurashi can lower the physical attack power, magical attack power, magical defense, and physical defense of an enemy respectively. She can also use "Demon's Wrath" to lower an enemy's speed)
- Poison Infliction (Through "Liar's Poison Claw", Higurashi can inflict enemies with the Poison status)
From Weapons
- Statistics Amplification (Via "Rampage Bat"; Rampage Bat states that it focuses the user's anger and makes them stronger)
- Non-Physical Interaction[?] (Via "Lightning Cutter"; Lightning Cutter's description states that it's so sharp that it can cut through lightning)
- Since lightning is a form of energy - not matter - being able to slice through it would classify under Non-Physical Interaction, though the description seems to be bordering on absurdity or joking nature, hence the "[?]".
- Energy Projection and Danmaku (Maho can create two energy spheres that shoot about a bunch of smaller energy spheres rapidly)
- Weapon Creation (Creates a giant sword as an attack)
- Lightning Manipulation (Can rain down lightning bolts as an attack)
- Weapon Mastery and Range (Dozens of meters) (Her shield can be thrown like a boomerang)
- Teleportation (Shown to have the ability to teleport in-battle; here and here)
- Energy Projection (Can attack using energy beams)
- Danmaku (Uses a multitude of projectiles created from her hand as an attack)
- Energy Projection, Danmaku, and Poison Infliction (Summons crystals from the sky which then explode into energy stalagmites that inflict the Poison status. Shoots out energy projectiles by thrusting its wings forward)
Abilities from Share Energy
Like the heading says, these are abilities granted from Share Energy. Like in Part 3 of our initial sets of revisions, these abilities are purposefully separated because these justifications can be exceptionally long, on top of not wanting to mix the ability lists together in a confusing manner.
- Time Travel (General Abilities; Mass amounts of Share Energy, equivalent to that of a Goddess' life force, can be used to travel to the past and has been used by Gray Sister extensively. In a future timeline, Nepgear was able to use up the remainder of her Share Energy to help Maho (Gray Sister) time travel 11.73 years to the past, and Gray Sister states that she took the Share Energy from the Share Crystals of other timelines' nations to time travel. The Share Energy collected by Gehaburn was used by Gray Sister to jump from the previous timeline to the current timeline)
- Time travel is a major plot-point of this game, seeing how it's the way that one of the Mahos you see in the game managed to arrive at the current timeline, and it's also how Nepgear undoes the events of the game - traveling to the past and destroying the first IS Crystal.
- Maho and Seely have used Share Energy (or other sources that can gather/absorb it, like Gehaburn) numerous times to conduct time travel before the game began; the fact that Maho explicitly needs and uses Share Energy to do so proves such. And on top of that, we have the fact that Seely would seemingly use up the collected Share Energy, thus requiring Maho to go out and search for more as per her statement of going out and taking Share Energy from the Crystals of the Nations, which directly gives the impression that Share Energy is what is being used to time travel.
- Passive Healing (General Abilities; The Share Energy from the IS Crystal was able to passively and very quickly heal Arfoire's wounds after a fight with seven HDD Form Goddesses. Despite its vessel being on the verge of death, Arfoire was able to rapidly heal through Share Energyfrom the IS Crystal)
- The way that this is presented is not indicative of an activated ability, because in Nepgear's own words, she was gathering Share Energy, not using it, or absorbing it from the crystal, or what have you. It was simply being gathered as a result of the IS Crystal doing its thing. And, although very shaky and mediocre evidence, a rough MTL translation of the same line in Japanese says that the Share Energy is gathering into Arfoire (see here for the original text), meaning that the Share Energy is entering Arfoire's body. Thus, it would be passive, especially since this very same thing happens later on in Chapter 10, albeit it isn't explicitly stated (it's more of an implied thing through Arfoire still possessing the IS Crystal).
- This will apply to the General Abilities of Share Energy because, as per the dialogue, Arfoire was being healed by the Share Energy, despite not being a Goddess. This isn't an IS Crystal-exclusive thing; they very explicitly say that the Share Energy is what is healing Arfoire's wounds, and let's be honest, I don't think the very main users of Share Energy would have any reason to be doubted on this.
- On top of that, the only reason Arfoire was able to heal was because the IS Crystal could give her Share Energy. Arfoire herself cannot use Share Energy as it is, least of all from something like a regular Share Crystal. But the IS Crystal being a bi-directional Share battery (between the people and the Goddesses) is what allows her to use Share Energy. It's also outright stated that the IS Crystal serves as Arfoire's energy source, which gives her the ability to use Share Energy.
- The IS Crystal itself has never been stated to have any other properties of this kind. It only has two known properties to differentiate it from standard Share Crystals. The first, obviously, being that it can store an infinite amount of Share Energy inside of it, whereas regular Share Crystals have a defined limit, which is based on their size. The second is the Crystal's bi-directional property of being able to make Shares go between both the people and the Goddesses, something that other Share Crystals are incapable of doing due to being created for use by Goddesses only. On top of this, no Share Crystal besides this one has been shown to affect anyone other than Goddesses. If the IS Crystal had this healing property specific only to its "type" and its "build", it would have either been stated by Gray Sister or Arfoire. However, it is not commented on in that regard whatsoever. It is deduced, instead, that the Share Energy provided BY the IS Crystal is performing the healing.
- "But she was only able to heal when she had the IS Crystal, right?" - And you would be correct. But as explained before, this is because Arfoire cannot use Share Energy and Share Crystals on their own due to not being a Goddess, something stated implicitly by Blanc, and far later, by Noire respectively. But because of the IS Crystal's unique function to allow Share Energy to go both ways between citizens and Goddesses, she can therefore use it to her advantage. Thus, the IS Crystal provides Arfoire with the Share Energy she needs to heal herself.
- Resurrection (General Abilities; Using the IS Crystal's power as a base, ASIC was able to resurrect Arfoire. Since using Share Crystals is like using Share Energy - due to being composed of the same energy - this would logically apply to Share Energy itself)
So, like always, with a new game comes some new scaling for the characters. We've got some pretty significant stuff this time around, especially with the IS Crystal being introduced. Let's go over it. On top of that, we'll be adjusting the overall scaling chain of the series to integrate the SVS scaling.
Sisters VS Sisters Scaling Chain
Surprisingly, this game was pretty simple to scale since the character roster is actually a lot smaller than previous games. Thus, we were able to easily determine who trumps who in power, and this is what we came up with.
Funny that all of them are above Baseline 2-C because of previous games' scaling. Below is an explanation for all of these placements. This will be included in the series scaling chain's blog.Low - Below-Average Shares HDD Forms > Arfoire-possessed Gray Sister with the IS Crystal's Shares >>>(>) Arfoire-possessed Human Form Maho >>> Fake True Deity of Sin > Resurrected Vessel Arfoire > Human Form Goddesses >>(>) Gray Sister > Maho > Anri (F2P) > Higurashi > Shanghai Alice > Anri > Seely > Trendfluencer >>> Baseline 2-C
This list will go from top to bottom; weakest in the chain to strongest in the chain, just like the formatting of the Scaling Chain blog.
- Trendfluencer >>> Baseline 2-C | Trendfluencers are monsters that spawn from a Trendi Phenomenon, noted to be more unique than the usual monsters that come with said phenomenon, and Maho calls them strong as well. Blanc, having experience with facing Trendfluencers, tells the Candidates to stay on guard and to work as a team to defeat it. However, after it was defeated, Uni says that it was "nothing for us", suggesting it was very easy to take down, and later on, multiple Trendfluencers are defeated with ease or are even one-shotted.
- Seely | Faces off against the Goddess Candidates and Vert in Chapter 2, although it was defeated. It also went on to battle against F2P in Chapter 6, who could previously battle against Gray Sister, and seemingly stagger her, in Chapter 4.
- Anri | Even though she said that she is not much of a fighter, Anri can at least somewhat hold her own against a Chapter 8 Human Form Nepgear, given how she was determined to continue fighting even after being defeated just seconds ago.
- Shanghai Alice | Alice battled against Nepgear in Chapter 6, asking Nepgear to fight her seriously, to go all out, and that she wouldn't accept anything less than what was promised. Alice herself also went all out, though she still eventually lost. She has also been stated to be a participant in fighting off Trendi Phenomena for two years in the Candidates' absence.
- Higurashi | After going berserk, Higurashi posed a significant threat to Maho, who had previously one-shot a Trendfluencer and battled against Post-Chapter 4 HDD Candidates whilst she was having a headache. The crazed Higurashi needed to be taken down with the combined effort of seven Human Form Goddesses. Alongside Alice, she has been stated to fight off Trendi Phenomena for two years.
- Anri (F2P) | In Chapter 3, F2P battled against the HDD Candidates, as well as Black Heart and Green Heart, but eventually lost. In Chapter 4, they battled against Gray Sister, evenly matching her and even staggering her a bit, and Gray Sister said that she would give it her all against F2P. Lastly, in Chapter 6, they battled against Nepgear in the final battle of the Arena, and seemingly pressured Nepgear given her exhaustion at the end of the fight.
- Maho | Similarly to Anri, Maho is stated to not be much of a fighter. However, she has shown battle capabilities, as she could one-shot a Trendfluencer, and then eventually battle against the HDD Goddess Candidates, all whilst she was having a migraine. Amnesiac/Future Maho were also able to assist Future Nepgear in clearing out 200 Mech Soldiers.
- Gray Sister | As the HDD Form of Maho, Gray Sister is realistically stronger than her Human Form. She has done battle against the HDD Goddesses in Chapter 3, and also defeated the newly-resurrected Deity of Sin in an alternate timeline after her first jump. She fought evenly against the HDD Form Candidates in Chapter 4, and even knocked down / disoriented Purple Sister and Maho with an energy beam. Alongside the Human Form Candidates and Human Neptune, she (her Amnesiac self after unknowingly transforming) defeated Arfoire in Chapter 8.
- Human Form Goddesses | Human Form Neptune and the Human Form Goddess Candidates defeated Arfoire in Chapter 8, whom previously needed to be defeated by seven HDD Form Goddesses. In Chapter 10, the eight Goddesses defeated Arfoire and put her vessel on the brink of death despite her getting stronger by the second from the IS Crystal.
- Resurrected Vessel Arfoire | After fusing with its alternate timeline self, the resurrected Deity of Sin gained more power, and afterwards, consolidated even more power over the course of the game through the Infinite Share Crystal's Shares, growing stronger by the second when in possession of the crystal, and was even growing more powerful in the midst of battle. In Chapter 4, Arfoire battled against seven HDD Form users in its Resurrected Vessel, and even called the Goddesses a disappointment in Chapter 10. In Chapter 11, it needed to be defeated by eight HDD Form Goddesses. In the same chapter, Green Heart stated that the Deity of Sin is one of the greatest threats they've ever faced, which would include the likes of Rei Kiseijou and Kurome Ankokuboshi due to Sisters VS Sisters occurring after Victory and VII.
- Fake True Deity of Sin | In the final chapter, the fake copy of the Deity of Sin's True Deity of Sin form was able to battle against eight HDD Forms after they had already defeated Resurrected Vessel Arfoire at its peak.
- Arfoire-possessed Human Form Maho | Much more powerful than its fake True Deity of Sin clone due to simply being a fake copy. Whilst possessing Maho, the Deity of Sin was able to battle against the eight HDD Form Goddesses in Maho's Human Form, and seemingly sustained little to moderate damage, claiming that it was time for them to move on to "the main battle" afterward. It boasted that sealing it away would only delay the inevitability of the world's ruin.
- Arfoire-possessed Gray Sister with the IS Crystal's Shares | After removing the limiter on the IS Crystal, the amount of Shares absorbed from the crystal equated to an amount that had been accumulating for over two years, and was described by the Deity of Sin itself to be a "massive amount of Shares", which was tearing Maho apart. It required the full power of the HDD Form Goddesses to defeat it as Gray Sister, and even then, it was still able to stand up after the battle.
- To give a slightly more in-depth analysis and/or approximation on how large this amount of Shares actually was, the IS Crystal was continuously absorbing the Shares of the four nations for over two years. On top of this, the Magiphones were siphoning the Shares at the same time. The Goddesses were even concerned about whether or not Maho's body could sustain the amount of Share Energy planning on being absorbed, which was later to be shown to be too much for her, as the amount was brutally tearing Maho apart. Whether mentally or physically is never stated, but likely mentally, as something that very similarly happened to the Future Arfoire (losing sense of consciousness), whom had gained "unimaginable power" in the words of Future Gray Sister after the limiter failed on the IS Crystal in that timeline. This would, in turn, put Maho!Arfoire on the level of the Future Deity of Sin, and very likely even stronger given that the HDD Form becomes stronger as a result of more Share Energy.
- Low - Below-Average Shares HDD Form Goddesses | In Chapter 11, the HDD Form Goddesses were able to defeat Resurrected Vessel Arfoire at its peak, forcing the vessel to its limits and prompting Arfoire to abandon it. In Chapter 12, they defeated the Fake True Deity of Sin clone. After this, they went on to defeat Arfoire-possessed Maho, who even complemented them, saying they weren't doing so bad. And in the final battle, they defeated Arfoire-possessed Gray Sister - whom had absorbed the IS Crystal's Shares at this point - with their full power.
- As an explanation for why they are at Low to Below-Average Shares: In the build-up to this battle, we have seen numerous hints at the Goddess' Shares being extremely low as a result of the Magiphones stealing them away. There's a scene where Neptune states that her Shares are still low; a Trendi Phenomenon freezing event occurred in Lowee, over a vast range at that, which froze a majority of the citizens in space-time as seen through Nepgear's surprise at how little survivors there were; the Trendi Phenomenon and its freezing events started popping up all over Gamindustri, and even froze towns with suppression devices installed, which were set up in every nation at that point; and lastly, a Lastation citizen comments that everyone in Lastation (besides those who survived) are frozen. All-in-all, the multitude of statements and implications point towards the Goddesses being at Low to Below-Average Shares, which the only possible exception applying to Planeptune. However, that is also indeterminable given that we are never given an idea as to if Planeptunian towns have had their citizens frozen or not.
But the ambiguity and confusion behind just how powerful any of these characters would be at this point in time is just too much speculation and would require us to make a lot of assumptions. Thus, we're simply precluding it from the overall chains and are going with the present timeline feats instead.Future Timeline Arfoire >>>> Future Nepgear + Future Maho > 200 Mech Soldiers >>> New Mecha Soldier
New Series Scaling Chain
It's that time yet again; with a new game comes a new scaling chain for the series. But this time, instead of just adding on to it like we did for the RB;2 and RB;3 scaling chains, we're changing it up a WHOLE lot. Wildly different placements, a new line drawn between Low 2-C and baseline 2-C, and a whole bunch of stuff to make this scaling chain even more ridiculous.
So, here it is.
Next Forms > Full Power Dark Orange >>(>) Depowered Dark Orange > Current (Post-SVS) Average - High Shares Main Four HDD Forms > Current (Post-SVS) Low - Below-Average Shares HDD Forms > Arfoire-possessed Gray Sister with the IS Crystal's Shares >>> Arfoire-possessed Human Form Maho >>> Fake True Deity of Sin (SVS) > Peak Resurrected Vessel Arfoire (SVS) > Current (Post-SVS) Human Main Four Goddesses / Candidates >>> Full Power HDD Rei > Hyper Dimension Rei >(>) Base Kurome w/ Rei’s powers > Base Kurome w/o Rei’s powers >>> Complete Dark Goddesses > Ultra Dimension Rei ≥ Gray Sister > Maho > Full Power Dark Purple-infused Arfoire > Incomplete Dark Goddesses > TDoS Zero Arfoire > Depowered Dark Purple-infused Arfoire >> Anri (F2P) > Higurashi > Shanghai Alice >> Affimojas > DoS Zero Arfoire > Current (Post-VII) Orange Heart > Anri > Gold Form w/ Crystal >> Gold Form w/o Crystal > Current (Post-VII) Uzume ⇄ Base Zero Arfoire > Current (Post-VII) Makers = Current (Post-VII) Gold Third = Current (Post-VII) Ultra Dimension Neptune > Seely = Post-Victory Iris Heart and Yellow Heart > 2nd-Amped Yellow Heart > 1st-Amped Yellow Heart = 10x Normal Goddess Strength > Trendfluencer >>> Rei's Powers in VII > Heart Dimension and Hyper Dimension Fusion = Baseline 2-C >>> Warechu King >> Steamax >(>) Post-Victory Plutia and Peashy >> Fake Goddesses > Gamindustri-amped BoS Nepgear > TDoS mk2 Arfoire ≥ Average-High Shares BoS HDD Forms > Very Low-Below Average Shares BoS HDD Forms > BoS Human Form Goddesses / Candidates = BoS Makers > Holy Sword Nepgear > Conquest Nepgear > DoS mk2 Arfoire > CFW Magic ≥ Eggplant-amped Ultra Arfoire > TDoS Ultra Arfoire > DoS Ultra Arfoire > Mr. Badd > Anonydeath > Copypaste > CFW Trick ≥ CFW Brave > CFW Judge >> Linda = Warechu > Killachine >>> Histoire = Baseline Low 2-C
Since all of our explanations are in the Scaling Chain blog, we feel no reason to really go over the justifications in here, as it would mostly be redundant. However, if you do find some of these placements questionable in the slightest, then voice your concerns on this thread and we will be happy to answer you.
No, this isn't an upgrade to a new tier of speed, this is just an adjustment to the current speed ratings that exist on our profiles at the moment.
SoL/FTL Combat Speed to Full-on SoL/FTL Speed
Currently, the verse's speed is rated as "SoL/FTL combat speed" due to there being no sufficient evidence that this would scale to something like flight speed or travel speed. But here, now we do have evidence!
In the opening cutscene of Sisters VS Sisters, we see a fight break out between Gray Sister and the four Goddess Candidates. Now, obviously, since this is a fight that the characters are engaged in, the "FTL combat speed" would apply here in this scenario. So with that in mind, let's skip to near the end of the cutscene. An explosion from Gray Sister knocks both Purple Sister and Maho to the ground, dropping the IS Crystal that was being held onto. Seeing this, Gray Sister rushes towards the crystal, all the while evading attacks from Black Sister, and the White Sisters. Maho gets up after the explosion and reacts to Gray Sister rushing towards the crystal, and starts running to it to pick it up before the latter can do so. In the brief moment that both Gray Sister and Maho approach the crystal, we can see them moving at the exact same speed as each other before they are both blown away from it through some unknown force, which is later revealed to be the force of their contact creating a space-time rift.
Now, what does this have to do with a full-on SoL/FTL speed rating? Well, let's look at it this way.
- As we can see throughout the whole cutscene, Maho is not engaging in any actual combat. She is on the sidelines and watching the fight unfold before her eyes, while Gray Sister is fighting against the Candidates the entire time. When we see Gray Sister rushing towards the IS Crystal, she is actively dodging attacks from Uni, Rom, and Ram at the same time. This isn't reaction speed - no, there are multiple attacks sent at Gray Sister, and she is able to dodge them all. Quoting the Speed page on this:
[Reaction speed] usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.
- So from this, we can conclude that the "FTL combat speed" applies here in Gray Sister's case. And yet, despite getting up right after being hit by an explosion, and not even engaging in the fight whatsoever (which is what "Combat Speed" is supposed to, y'know, entail) we see that Maho is able to match Gray Sister's speed as they both approach the IS Crystal before being launched away by their interaction. Would we give Maho "FTL combat speed" for something like this? No, because that wouldn't make any sense; she is not the one fighting, and she was simply watching the fight, not actively engaging in it.
- Additionally, we would not give Maho "FTL reaction speed" for this feat. Yes, she did react to Gray Sister charging to the IS Crystal, but this wasn't just a quick sidestep or head-tilt that Maho did — which is how we typically classify Reaction Speed — she broke out into a full sprint to the IS Crystal and matched the speed of Gray Sister's flight as a result.
This is not to make the Base Form characters as fast as the HDD Forms (because that in itself wouldn't make much sense due to the HDD Forms being a direct stat amp of the Human Form itself) - and in this case, Maho should be the exception to that sentiment considering she has feats that are generally above the standard Base Forms (at this time) which more closely resembles the strength of an HDD Form - this is just to make the speed ratings full-on rather than relegating it solely to Combat Speed. In addition, this is not going to be a change to the actual speed rating in general, just how it's classified - SoL and FTL speed for the series is currently accepted from a previous set of revisions, and if you feel compelled that it should be changed to something else, make a separate CRT for it, please.
Addressing a Couple of Possible Counterarguments
1. "This would be an outlier because this feat is never recreated again."
- Counter: Firstly, for what reason would it be an outlier? Just because a feat is never recreated again doesn't mean it would be an outlier. There are multiple examples of feats only happening one time, and then never being recreated entirely again after the initial feat, and yet were never thought of as outliers. And secondly, who would this even be an outlier for? Or better yet, how? Maho's Base Form is very explicitly shown to be more powerful than the standard Base Forms in these relative chapters, given she has one-shotted a Trendfluencer (which, from the first few chapters, are shown to require several Base Form Goddesses in order to defeat) with pretty much no effort while she was having a migraine, and she also needed to be subdued by the four Goddess Candidates in their HDD Forms. Even then, Maho was still able to get up and run around after the fact (that is, until she collapsed and passed out). She is generally shown to be around that chapter's HDD-level from her feats. Her matching Gray Sister's speed in this moment isn't the most outlandish thing in the world given what is demonstrated to us later on, so saying this would be an outlier is a bit misleading as a result.
2. "The characters are shown to be running around and traveling at incredibly lower speeds within the gameplay itself, therefore it's still only combat speed."
- Counter: This is a case of trying to use Gameplay Mechanics to justify an argument that ultimately falls flat. This is the case for several other JRPGs, hell, even games in general, where the speeds they are stated, shown, and/or calculated to move at are significantly lower in the gameplay. But that is an argument using Gameplay Mechanics. If these characters actually were able to move at these speeds, what kind of game would there be to play? There wouldn't be one, because it would make some parts of the game too fast, simple, and unbelievably easy to bypass. The combat would be over and done with in the span of literal milliseconds, dungeons would be traversed through within just a couple of minutes when they normally take at least a dozen or so, etc.
- And, frankly, as much as I hate using whataboutisms or bringing in other verses to support an argument: I could argue this very same thing for game franchises such as Zelda, Metroid, Persona/Megami Tensei, Mario; you get the idea. Each of these verses are stated or calculated to have stats that are significantly higher than what the gameplay has shown, and yet we still use them, why? Because of Gameplay Mechanics. Do you think Breath of the Wild would be a good game if you could just zip around all of Hyrule within seconds, and thus defeating the purpose of exploring the map? Or do you think Metroid Dread would be a good game if you could just blast through every single wall and obstacle to get back to the surface? Of course not, because the games wouldn't even be fun to play, thus we separate the gameplay and the lore for a reason.
- Besides the fact that there literally WOULDN'T be a game for you to logistically play if the characters were able to move at these speeds in the entirety of the gameplay, there's also the fact that, in some cases, gameplay =/= canon. You don't see the Goddesses getting defeated by every fodder enemy in existence, you don't see the Makers being able to defeat the strongest bosses within just a few seconds because they have much higher in-game stats, etc. It's because of gameplay mechanics. Thus, the argument of "they don't move as fast in gameplay" is disingenuous and using gameplay mechanics to downplay their speed.
Intelligence Feats + Additions
Pretty straightforward, these are the Intelligence feats that we found through the game that we can apply to the profiles. Here they are. Each feat will have a Chapter number to state where it originates.
- Nepgear
- Was able to tell the functions and voltage stability of Maho's device just by looking at it. Her N-Gear is able to be modified to copy the functions and enhance the stability of Maho's device, which took an instant to do, and even had more upgrades to it after the fact - Chapter 1
- In just one night, Nepgear was able to build a prototype for a Trendi Phenomenon suppression device - Chapter 4
- She was able to repair Seely, an extremely intricate robot from 10-12 years in the future, who was so advanced that Nepgear considered it far more advanced than anything she had before beginning her repairs - Chapter 11
- Maho
- Despite her ditzy nature, Maho is a lot smarter than she lets on. In the span of 3 weeks, and all by herself, she was able to develop a device that detects atmospheric pressure, magnetic fields, and dimensional vibrations. Together with Anri, they studied the data of the Trendi Outbreak, and said that they could reliably predict where the next one would occur to an extent - Chapter 1
- Was able to save and salvage the coding of Yamori Komori after a deletion command was activated on the AI by Seely, which the AI itself stated was very well made and couldn't prevent earlier, on top of Seely being a highly advanced robot from 10-12 years in the future, being made in such a way that the Current Nepgear couldn't recognize - Chapter 2
- Future Maho (Gray Sister) constructed Seely together with Nepgear, a highly advanced robot from 10-12 years in the future capable of time-traveling with combat functionalities and deletion code initiatives, which are well-made to the point where the AI being deleted couldn't stop it. Seely was made in such a way that the Current Nepgear considered it far more advanced than anything she had - Chapter 9
- Maho is the creator of the Infinite Share Crystal, a type of Share Crystal designed to hold an infinite amount of Shares inside of it - Chapter 12
- Noire
- Rom
Skill Feats + Additions
As a quick warning, this is going to be a VERY long section, so just prepare yourself for a gigantic wall of text. But with that said, let's get into the, admittedly, insane skill feat (or feats) from this game.
Mecha Dolls, Mecha Peacekeepers, and Battle Goddesses
Introduced as a new enemy in Sisters VS Sisters are mechanical mimicries of the Eight Goddesses. In order of nation, there are eight versions of these enemies, and three types of each version.
- Mecha Doll/Peacekeeper/Goddess PN-NP
- Mecha Doll/Peacekeeper/Goddess PN-NG
- Mecha Doll/Peacekeeper/Goddess LT-NR
- Mecha Doll/Peacekeeper/Goddess LT-UN
- Mecha Doll/Peacekeeper/Goddess LW-BL
- Mecha Doll/Peacekeeper/Goddess LW-RO
- Mecha Doll/Peacekeeper/Goddess LW-RA
- Mecha Doll/Peacekeeper/Goddess RB-VR
Within the descriptions of each Mecha Doll, Mecha Peacekeeper, and Battle Goddess, it is stated that they are installed with the battle data of a Goddess - more specifically, they are installed with the battle data of the Goddess that they are imitating. The Mecha Peacekeeper's description states that its wings allow for greater mobility. The Battle Goddess' description states it's "the ultimate autonomous soldier which passed all tests with flying colors", and although this is a tad vague, this could be referring to military routines, training methods, or something akin to them, given that these are creations for battle. In addition, these enemies have the exact same movement patterns and attacks of the Goddess that they are imitating, down to the most basic attacks, and even the SP/Tactical Gauge attacks, meaning that they have the combat style of the Goddess copied down as well.
Now why is this so significant, you may ask? Well, to put it simply, through the descriptions of the enemies as well as the enemies having the same attack style of the Goddess, they would logically have the same skill level of the Goddess too. What I mean by this is that, any skill shown by the respective Goddess in a prior mainline game, the Mecha imitation would be able to recreate as well; the evidence given to us very clearly shows that they are capable of fighting as skillfully as the Goddesses through their descriptions and animations. To put it into perspective. . .
- The PN-NP, LT-NR, LW-BL, and RB-VR Mecha enemies would be able to recreate the feat from VII of the corrupted Goddesses facing against 12 members of the party at one time.
- The PN-NG Mecha enemies would be able to recreate the skill shown off by Nepgear, which was praised and acknowledged by Falcom, someone who came up with her own swordfighting style.
- The LT-NR and LT-UN Mecha enemies would be able to recreate the feat of defeating K-Sha in VII, the latter of whom is a highly-trained military combatant, said to have been trained her whole life by them to be an expert soldier (and is even remarked by Kurome to have the potential to be the "ultimate soldier"), and was a participant of the military since a rather young age.
- Etc., etc.
Now, to get into how we can use this for skill feats, let me first say that the Goddesses, even alone, are capable of defeating these Mecha enemies. Sometimes there is just one, sometimes there are multiple. And before anyone says that this is just an AP thing: keep in mind that there are instances where fodders can overwhelm them with their numbers, even though they should realistically be totally nothing to them. One case of this happening is when the party became overwhelmed by a swarm of Dogoos in mk2. Even though Dogoos are by far the weakest enemies in the series, the characters still had trouble with them because of their sheer numbers. And later on in the series, we are shown that a group of characters, or even a single character, can take on a horde of enemies (of which they are fodders, even when they are shown to be overwhelmed by multiple fodders at times), meaning this isn't a case of AP alone, there is some strategy involved in it too.
And to FURTHER add onto this idea of the characters using strategy in their battles, we even have statements from Noire in mk2, where she states that Uni, while she is getting better at combat, is relying too much on using her raw power, following up that observation by saying that it is a "savage method" that won't prove to be of any use in an actual battle. With this statement in mind, we can quite sufficiently conclude that the characters are using some level of strategy or planning in their battles rather than just relying on their AP.
This is also considering the fact that many of these Mecha enemies aren't alone when you encounter them. There are many times that they are seen with other types of enemies, like Avian-type enemies, Dragon-type enemies, Data-type enemies, so on and so forth. It's easy to assume that it's a matter of strategy and skill and not AP alone with that in mind, too. Taking every point into consideration, there's little reason to exclude the fights against these Mecha enemies as a skill feat for those that encounter them, which would include:
- Neptune
- Noire
- Blanc
- Vert
- Nepgear
- Uni
- Rom
- Ram
- Shanghai Alice
- And Higurashi
The Arena and its Validity
Rebranding the "Colosseum" feature from previous games, the Arena is a feature in Sisters VS Sisters where you face off against three rounds of different monsters, sometimes resulting in battles with up to six enemies at once. This is a feature that's unlocked as early as Chapter 5, making it something you acquire at the mid-game point of SVS.
Now, why are we bringing up the Arena? Well, you can probably see where we're going with this; we're using it as some supplementary material for the skill feats for each of the characters we listed above.
"But didn't you just say that the Arena is an unlockable feature? Doesn't that mean it can't be used, especially since it wasn't used for previous games?"
While we may not have used the Arena/Colosseum for previous games, that's not the case this time around. In the case of the previous games, there was nothing to suggest that the Colosseum was a thing that the characters even acknowledged. Hell, in Victory, the Colosseum is introduced as a game that Plutia wanted to show off to Neptune, suggesting that it's nothing more than a simulation. Which, considering how unrealistic some of these battles would be, it's not an outlandish idea to assume it's just simulations. This would be the case for mk2, Victory, and VII, but in Sisters VS Sisters, it's a little different.
In SVS, the Arena is introduced in Chapter 6 as a part of the story, as it is Arfoire's source of revenue. Thus, Alice and Higurashi (and later on, Nepgear) are sent in as undercover agents to try and sort things out. By the way, notice the capitalization of "arena" here in the dialogue; that implies that the Arena you can go to and battle in as side-content is the very same Arena for Chapter 6.
The Arena's format, per Alice's dialogue, is as follows:
- You talk to the receptionist to pick your rank
- Your opponents are chosen and assorted based on the rank
- And very briefly, at the top of the screen, there is a text that says "Round 1", and "Round 2" later on
- You enter the Arena and talk to the receptionist to pick your rank
- Your enemies are chosen based on the rank you choose
- There are rounds to go through, specifically three of them
- Though not something mentioned by Alice, a promotion battle happens at the end of each rank (F through A) in order to jump to the next rank, and considering ranks are mentioned, then rank promotions are also within logic to be a part of the story's Arena.
The Arena's Battles and Enemies
As you have more than likely guessed by now, yes, there are fights that include all of these Mecha enemies. Well, mostly all of them, but that's besides the point. There are multiple fights scattered throughout the different ranks and rounds of the Arena, so here's a list of most of them. As a side-note, there might be some that I might have missed, but at that point, it's relatively minor.
- Rank C2 - Round 3 contains two Battle Goddess PN-NP enemies.
- Rank C1 - Round 1 contains two Mecha Doll LT-NR and two Mecha Doll RB-VR enemies.
- Rank B Promotion Battle - Contains three Battle Goddess PN-NP enemies. Also I want to say, I love how they use VII's EXE Drive theme for this, it's so cool.
- Rank B4 - Round 1 contains 3 Mecha Doll LT-NR and three Mecha Doll RB-VR enemies, which is the maximum amount of enemies you can face in a battle. Round 3 also contains a Mecha Doll LT-NR and a Mecha Doll RB-VR.
- Rank B2 - Round 1 contains 2 Mecha Doll LT-NR and 2 Mecha Doll RB-VR enemies, and 2 Battle Goddess PN-NP enemies.
- Rank A1 - Round 1 contains a Mecha Doll LW-RO and a Mecha Doll LW-BL enemy.
- And lastly, Rank S4 - Round 2 contains a Battle Goddess LT-NR enemy.
Every character is capable of doing this: Neptune, Noire, Blanc, Vert, Nepgear, Uni, Rom, Ram, Higurashi, and Shanghai Alice can all do this; no one character is excluded here. So, I propose the following bit to be added to the Intelligence sections of the profiles of the characters I mentioned (refresh the page if the entire text box does not appear for you):
This will not be used to scale other characters' skill to these characters outside of very specific cases, as there's no evidence they would be able to recreate these feats in terms of skill, thus any character that can fight evenly against numerous of these characters would only be assumed to be equal in physical stats.In Sisters VS Sisters, she has shown the capability to defeat the "Mecha Doll", "Mecha Peacekeeper", and "Battle Goddess" enemies, where they are mentioned to have the battle data of a Goddess installed in them [all three], have greater mobility through their wings [Mecha Peacekeeper], or are stated to be "the ultimate autonomous soldier which passed all tests with flying colors" [Battle Goddess]. These Mecha enemies have even shown the same exact fighting style as the Goddess they imitate due to sharing the same motions of attacks. This would include the likes of [Goddess 1], [Goddess 2], [Goddess 3], and all of the other Goddesses given there are multiple Mecha Doll, Peacekeeper, and Goddess entities; one such example is the "Mecha Doll PN-NG" enemy, with the "PN-NG" standing for "Planeptune-Nepgear", meaning that the specified Mecha Doll has the battle data and combat style of Nepgear. [x character] has demonstrated the ability to defeat multiple of these Mecha enemies at once on their own, such as in the Arena, where several fights contain these enemies in batches or lonesome, up to a maximum of 6 enemies, with one such fight containing two Battle Goddesses, which would realistically show more combat proficiency than the standard Mecha Dolls and Mecha Peacekeepers.
Overall TL;DR
- Each of the playable characters will have a large chunk added to their Intelligence sections for being able to battle against numerous Mecha Dolls, Mecha Peacekeepers, and Battle Goddesses, which would have the combat prowess and style of the Goddesses they imitate due to sharing their battle data and their attack animations.
- This will not be accounted for should there be characters that end up facing against multiple said playable characters, as they would likely only be matched in physicals and not skill.
- There might be some very specific cases where skill does play a factor, and the best example is Gray Sister battling against the HDD Goddess Candidates; she's pretty explicitly shown to fight evenly against them, dodging their attacks and generally being able to keep them on their toes, in an animated cutscene no less. Otherwise, we assume only physical prowess.
Well, you all know the drill; with new revisions like these come new profiles for us to create, and updates to the older ones.
New Profiles
Class 5 to Class 25 Upgrade
As you may have likely noticed, there are numerous profiles that contain a Class 25 rating within them. The reason for this is relatively simple, however, and shouldn't necessarily be too controversial nor contentious (hopefully).
Currently, nearly all of the profiles for Neptunia use this calculation for Blanc's hammers as a Lifting Strength justification, with an "At least" and/or "likely (far) higher" slapped next to them because of scaling. Now, obviously, that's fine and dandy and all, but what does this have to do with Class 25? Well, to put it simply. . .we can thank Anonydeath on that front.
With the statement of Yellow Heart's power being able to be amped to ten times a normal Goddess' strength, we logistically apply this to Lifting Strength as well, as a "normal Goddess" up to this point would be pretty casually capable of doing something like this; they'd be roughly equal to Blanc, who does this with extreme finesse and casualness, seeing how she literally uses this weapon for a majority of her attacks, some of which happen pretty rapidly like with the Rush attacks.
As the current Class 5 value stands at ~1292 kilograms, or 1.292 (metric) tons, then ten times that would be ~12921 kilograms, or 12.921 (metric) tons, which falls within the range for Class 25. Hence, every character stronger than 1st-Amped Yellow Heart would have a Class 25 rating. To put that into perspective, here is the scaling chain for the series beyond 1st-Amped Yellow Heart, who we can consider to be a "baseline" for Class 25 in this case, even if it is slightly above baseline. The only entities not included are the Dark CPUs/Goddesses, who already have a Class M rating, so listing them would be redundant.
New Profiles
- Maho and SVS Arfoire's profiles can be found in this sandbox
- And the new Makers' profiles are right here
- The Cosmology blog for the series can be found here
- Updated Goddess (yes, Goddess, not CPU) profiles (Part 1, Part 2, Part 3, Part 4)
- Updated Gold Third profiles here
- Updated Maker profiles here
- Updated Misc. profiles here
- Updated mk2/VII Arfoire here - minor changes
- Updated CFW Magic here - very minor changes
- Updated Share Energy Manipulation page here
- Updated Verse Page here
- Updated Scaling Chain here
Class 5 to Class 25 Upgrade
As you may have likely noticed, there are numerous profiles that contain a Class 25 rating within them. The reason for this is relatively simple, however, and shouldn't necessarily be too controversial nor contentious (hopefully).
Currently, nearly all of the profiles for Neptunia use this calculation for Blanc's hammers as a Lifting Strength justification, with an "At least" and/or "likely (far) higher" slapped next to them because of scaling. Now, obviously, that's fine and dandy and all, but what does this have to do with Class 25? Well, to put it simply. . .we can thank Anonydeath on that front.
With the statement of Yellow Heart's power being able to be amped to ten times a normal Goddess' strength, we logistically apply this to Lifting Strength as well, as a "normal Goddess" up to this point would be pretty casually capable of doing something like this; they'd be roughly equal to Blanc, who does this with extreme finesse and casualness, seeing how she literally uses this weapon for a majority of her attacks, some of which happen pretty rapidly like with the Rush attacks.
As the current Class 5 value stands at ~1292 kilograms, or 1.292 (metric) tons, then ten times that would be ~12921 kilograms, or 12.921 (metric) tons, which falls within the range for Class 25. Hence, every character stronger than 1st-Amped Yellow Heart would have a Class 25 rating. To put that into perspective, here is the scaling chain for the series beyond 1st-Amped Yellow Heart, who we can consider to be a "baseline" for Class 25 in this case, even if it is slightly above baseline. The only entities not included are the Dark CPUs/Goddesses, who already have a Class M rating, so listing them would be redundant.
So yeah, every character that's above 1st-Amped Yellow Heart on the scaling chain will have a Class 25 rating for that key. That's essentially all there is to it. This shouldn't be too controversial.Next Forms >>> Current (Post-SVS) Average - High Shares Main Four HDD Forms > Current (Post-SVS) Low - Below-Average Shares HDD Forms > Arfoire-possessed Gray Sister with the IS Crystal's Shares >>> Arfoire-possessed Human Form Maho >>> Fake True Deity of Sin (SVS) > Peak Resurrected Vessel Arfoire (SVS) > Current (Post-SVS) Human Main Four Goddesses / Candidates >>> Full Power HDD Rei > Hyper Dimension Rei >(>) Base Kurome w/ Rei’s powers > Base Kurome w/o Rei’s powers >>> Ultra Dimension Rei ≥ Gray Sister > Maho >>> TDoS Zero Arfoire >>> Anri (F2P) > Higurashi > Shanghai Alice >> Affimojas > DoS Zero Arfoire > Current (Post-VII) Orange Heart > Anri > Gold Form w/ Crystal >> Gold Form w/o Crystal > Current (Post-VII) Uzume ⇄ Base Zero Arfoire > Current (Post-VII) Makers = Current (Post-VII) Gold Third = Current (Post-VII) Ultra Dimension Neptune > Seely = Post-Victory Iris Heart and Yellow Heart > 2nd-Amped Yellow Heart > 1st-Amped Yellow Heart = 10x Normal Goddess Strength = "Baseline" Class 25 (12.921 metric tons)
Conclusion
And that's about it.
Personal thoughts on the game? Honestly, this is easily, easily one of the best games in the series. It might not beat out VII for me personally, and in the department of being a super impactful entry into the franchise, this definitely isn't beating VII, but this game is objectively good. Cathartic and satisfying character development, wild story, fun (albeit a bit clunky) gameplay, NEXT FORM WEAPONS, and awesome new characters to go with it. Really good game, and it seems like Game Maker R:Evolution doesn't disappoint either, so hopefully this is a step in the right direction for the series.
Discuss, but do not derail this thread.
Agree: KaiokenBlueGT, HyperNepsy, Rakih_Elyan, ShrekAlmighty, HenshinIntervention, TheKingStrategist13, Maverick_Zero_X, Qawsedf234 (disagrees with speed change), Dereck03 (disagrees with speed change), DarkDragonMedeus (disagrees with speed change), Kisaragi_Megumi, FantaRin_The_First, Lonkitt
Disagree:
Neutral:
Staff votes will be bolded.
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