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I could've sworn I made this thread already, but now I can't find it. Oh well.
The Versus Thread Rules currently reads:
"The combat speed of that faster character is assumed to be equalized to the combat speed of the slower character. Every other speed the faster character has is reduced by the same multiplier. This includes the speed of any attacks, projectiles, reactions, perception, flight etc."
The way this is worded, all other speeds are reduced by the same multiplier as the faster character's combat speed reduction.
Under this assumption, you could have the following situation:
Character A has 20 combat speed, and 10 travel speed, and 10 projectile speed
Character B has 10 combat speed, and 10 travel speed, and 10 projectile speed
Therefore, Character A needs a 1/2 multiplier, making the new ratings:
Character A has 10 combat speed, and 5 travel speed, and 5 projectile speed
Character B has 10 combat speed, and 10 travel speed, and 10 projectile speed
So you have the character who was equal in many categories before, now 2x slower than his opponent in those categories.
This seems completely counter-productive to the point of speed equalization. Is this really the way we do it?
If it's not, I feel the wording currently there is extremely misleading.
The Versus Thread Rules currently reads:
"The combat speed of that faster character is assumed to be equalized to the combat speed of the slower character. Every other speed the faster character has is reduced by the same multiplier. This includes the speed of any attacks, projectiles, reactions, perception, flight etc."
The way this is worded, all other speeds are reduced by the same multiplier as the faster character's combat speed reduction.
Under this assumption, you could have the following situation:
Character A has 20 combat speed, and 10 travel speed, and 10 projectile speed
Character B has 10 combat speed, and 10 travel speed, and 10 projectile speed
Therefore, Character A needs a 1/2 multiplier, making the new ratings:
Character A has 10 combat speed, and 5 travel speed, and 5 projectile speed
Character B has 10 combat speed, and 10 travel speed, and 10 projectile speed
So you have the character who was equal in many categories before, now 2x slower than his opponent in those categories.
This seems completely counter-productive to the point of speed equalization. Is this really the way we do it?
If it's not, I feel the wording currently there is extremely misleading.