- 4,479
- 2,353
tier 1 stuff is next thread, maybe
For (mostly) Everyone
Regeneration
This actually applies to the whole verse. Currently, the justification for the High-Low justification comes from this, where Gunter stabs himself in the gut with a sword, and afterwards, Elise and Sakura are able to heal him. The thing is, this should probably be Low-Mid, since Gunter quite literally stabs the entire blade into his torso, to the point where I believe you can see the tip of the sword literally sticking out his back, which is definitely more than just "minor organ damage".Resistances
- Conceptual Manipulation (Type 2): This is going to replace the Law Manipulation resistance everyone (but the undead characters) have on their profiles. The reasoning for the Law Manipulation Resistance is more along the lines of Conceptual Manipulation Resistance. Here is the quote that got them their resistance:
Then later, Eir was able to betray Hel regardless:
Hel: It was you, wasn't it, Eir? But how? I carved my will into your very being. It's impossible for you to disobey me!
Alfonse: It must be difficult for the ruler of the dead to understand those who still have beating hearts. Eir trusted us with everything. Our summoner was never in danger of falling prey to your plans! The power to defeat you remains very much alive.
Here, it clearly shows that Hel etched her will into Eir's very being/make it synonymous with her existence, making it impossible for her to oppose her. This definitely is not a case of Body Puppetry, as it's been stated that it altered her existence. This is a case of Conceptual Manipulation, since Eir's very being (aka her very concept) has been altered to not allow it. Yet Eir was completely unaffected by this, therefore, is a resistance.
This is Type 2, since it has been etched by "endless death" (aka Hel), who is a Type 2 Concept due to being Death itself. This, by extention will give Hel Type 2 Conceptual Manipulation.
- Possibly Mind Manipulation: This is also an addition to the Tempest. The Tempest is passively able to control Heroes, like when it controlled an alternate Celica, or drove an alternate Yune's actions. However, in most cases, characters can go into the Tempest without being controlled. There is also the fact that characters from Heroes are completely unaffected by the Darksphere's effects, considering that defeating Hardin with the Darksphere is a requirement to progress to the next chapter.
- Reality Warping: Also an addition to the Tempest. This one is fairly straight forward. The Tempest is stated to twist reality itself. Yet characters can go into the Tempest without issue.
Additions to Contracts
- Fate Manipulation: This is shown in the Tempest Trials, where "Marth" and Hector have a conversation about his contract with Armads:
Hector: My axe is named Armads... It once belonged to a Berserker. I remember something he once said... "You desire strength? Then prepare yourself. Once you have gained such power... Your life will not end in a comfortable bed. You will die on the battlefield. In the savage garden of war's bloody delights.
Marth: The Berserker we fought here received his power by entering into a contract with Armads. And then—
Hector: I know the story. It's the same as mine. So I guess that means it really is my destiny to die on the battlefield... Don't tell Eliwood and the others, all right? They don't need to worry themselves over this.
This shows when Hector entered a contract with Armads, he was now destined to die on the battlefield. This is Fate Manipulation, since it guarantees that he will die a certain way.
- Probability Manipulation: This is shown in the Forging Bonds: Forces of Will, where Morgan attempts to hit Hegemon Edelgard, but is unable to due to the contract:
Here we can see that Morgan's attack missed because of the Contract, This falls under Probability Manipulation since it otherwise would've hit had it not been for the contract.
Skill Inheritance
This one will be different for everyone, but in short, everyone will have a "With Inheritance" tabber for their abilities. Skill Inheritance is an actual thing that should be on their profiles, as several characters such as Sharena canonically have quotes whenever they activate their Special, despite not inherently having one. This basically shows that Skill Inheritance has to be an actual thing, and not just a game mechanic, as this wouldn't be possible otherwise. Also, each character will gain Inheritable weapons as a part of their Optional Equipment tabber, if they don't have one already.Also, as a result of this, characters who have an "X special can't be spammed" as a part of their weakness should have it removed, as stuff like Special Spiral and Time's Pulse significantly reduces the cooldown to the point where it can basically be spammed.
While there are too many to actually list all of them on each profile, they will have notable ones listed in their Notable Attacks/Techniques. Here is a list of all the stuff that can be inherited.
Sacred Seals
This is pretty much just the Skill Inheritance, but to a lesser degree, and on the same tabber as the base. Essentially, Sacred Seals are different skills Heroes can equip without having to inherit them.Like the Skill Inheritance, while there are too many to actually list all of them on each profile, they will have notable ones listed in their Notable Attacks/Techniques. Here is a list of all Sacred Seals.
Heroes Profiles
Everyone who is currently featured as a unit in Fire Emblem Heroes will receive a Heroes profile. This is due to the fact that contrary to popular belief, Fire Emblem Heroes is actually a mainline FE game, as shown in the Legacy of Archanea Book, and while he has no say in what is canon or not, Masahiro Sakurai also says FEH is a mainline game. This means that it is an actual canon game, and not a spinoff like many believe.
Now, unlike other Fire Emblem games that feature past characters as DLC such as Awakening, Fates, and Shadows of Valentia, these characters are the actual characters, and not just some copies or clones. This is because the characters are straight up summoned from their world of origin, ergo would be the real characters. As Heroes is considered a mainline game by Intelligent Systems themselves, it should be safe to say that Heroes is a canon crossover, and therefore, everyone should receive a profile for their Heroes selves. They all feature plenty of new abilities as well that would clearly differentiate them from their "main" selves.
However, Heroes characters with alts will share a profile if its basically just "X Character but with a new outfit and no other differences", as to not have to create a new profile for each alt, which would result in hundreds of profiles being created. The only exception would be if the character alt in question has a completely different backstory/background, or if their universe is wildly different, such as the Brave Heroes, or the Adrift characters. This will also apply to all currently existing Heroes profiles.
And just a small thing, but any non-Heroes OC character that has Heroes art should just have their normal game art, as we need that Heroes art to go into their Heroes profile. There should also be a note at the end of each Heroes profile that explains that Heroes is a canon game, and a link that redirects to the "main" profile.
Keep in mind that this is more so just to allow the creation of Heroes profiles, as it would take a VERY long time to actually create every Heroes profile.
Just to give an idea on what these profiles would look like, here is a draft of Marth's Heroes Profile.
Alfonse
Alfonse should straight up have Genius intelligence. He has demonstrated numerous times throughout the story to have intelligence far above any ordinary person, and has been shown to be a great strategist. His intelligence rating would be something like this:
Genius. He is a very talented swordsman, as well as a great strategist, as he was able to plan ahead of time to create a smoke signal to warn a village to evacuate before Surtr attacked them, and successfully created a plan to ambush and capture Laegjarn, one of Múspell's top generals. He intentionally sprung Thrasir's trap knowing that she would come to check it, which gave the Order of Heroes the opportunity to take down one of Hel's top generals. He is very perceptive, as he was capable of finding out that Loki was impersonating Hríd, as well as find out Líf's true identity, and predicted the latter's attempt to trap them. He has studied the ancient Askran language, can decipher ancient texts with little difficulty, and is knowledgeable about ancient prophecies. Along with Sharena, he temporarily looked after the kingdom of Askr's affairs after Queen Henriette was incapacitated.
This would also obviously apply to Líf, as they are the same person.
Sharena
Sharena should DEFINITELY have much higher intelligence than Average. Her intelligence should be something along the lines of this:
At least Above Average. Despite being somewhat childlike, she is a skilled fighter, who was taught by Zacharias before his disappearance. She is very knowledgeable about Heroes from different worlds, as she documents all the different Heroes that arrive in Askr. Along with Alfonse, she temporarily looked after the kingdom of Askr's affairs after Queen Henriette was incapacitated.
Kiran
Structures
In Mjölnir's Strike, there are structures that grant special effects. Some of these include the Summoner Structures. Some background on said structures is that they come from other worlds, such as Múspell, Hel, and Niðavellir, ergo the structures should have the same abilities that reflect their realm of origin. The Summoner Structures in particular grant Kiran some abilities. Regardless of Kiran's location, they are able to activate these structures, which grant them certain effects. Here are the following abilities that Kiran will have as a result from the structures:
- Fire Manipulation and Soul Manipulation (Summoner Aflame deals damage to foes via the Flames of Múspell, which burns the soul)
- Healing (Vital Summoner restores 40 HP to Kiran, and nearby allies). While Kiran already has Healing, it can be added to their already existing reasoning.
- Can act twice in the same turn via Cogent Summoner.
- Statistics Amplification (Shining Summoner temporarily increases the stats of nearby allies. Winged Summoner allows Kiran, and nearby allies to move an extra space). Kiran already has Statistics Amplification, so this will just be added to their already existing reasoning.
- Statistics Reduction (Ebon Summoner temporarily decreases the foes' stats). Kiran already has Statistics Reduction, so this will just be added to their already existing reasoning.
Surtr
Just a small change to his justification for his AP to this:
Multiverse level+ (Stomped Fjorm, and could casually fight against the Order of Heroes. Killed Gunnthrá with ease. Claims to be capable of burning everything in the Nine Realms)
This very likely is not an exaggeration from Surtr, as there was an entire Prophecy centered around Ragnarök, where the Flames of Múspell were eventually going to destroy everything. And while we don't have clear details on it yet, a new Tempest Trials revealed a major part of FEH's Lore, the Twilit Runes:
While we don't know if this is referring to the Flames of Múspell, this is very clearly referencing Ragnarök, and it lines up with the former quote of the prophecy where the flames were eventually going to destroy everything. Not to mention, another name for Ragnarök literally being "Twilight of the Gods".
This would also grant Multiversal+ Range via the Flames of Múspell
Freyja
Dream World Abilities
All abilities that Freyja has on her profile from the Dream World should be properly labeled, since she doesn't have those abilities without the Dream World.
These Abilities include: Passive Transmutation, Power Nullification, and Memory Manipulation.
However, I would like to also add Power Modification.
It was shown in this thread that people that enter the Dream World can take up the form of a random being, and have their form and memory altered respectively. (Like when Anna took up the form of a Squirrel, Kiran taking the form of Alfonse, and Alfonse taking the form of a False Kiran). In the case of Kiran, due to taking the form of Alfonse, they had Alfonse's sword, Fólkvangr. And when Alfonse took up the form of a False Kiran, he didn't have any of his skills. This is in reference to the fact that Kiran doesn't have any base skills. While the latter can be seen as a form of Power Nullification, I believe that the former is more so Power Modification, since it is converting powers to match whichever form a character takes, which can mean taking the form of a character with no powers.
Also, all of these abilities should be Dream Based, due to simply being effects of Dreams, and anyone that is capable of Dreaming can be affected. Naturally, one that is incapable of Dreaming shouldn't be affected by these abilities.
And Dream World Residents should naturally have a resistance to these abilities due to being inhabitants of the Dream World.
And Azura will also gain these abilities in her Dream World Key.
Abstract Existence
Freyja, as well as any natural Dream World residents such as Peony or Freyr should have Abstract Existence (Type 1).
Currently, dreams have Type 2 AE, as seen on Freyja's profile. However, they, and natural Dream World residents should instead have Type 1. This is because rather than just embodying dreams, they literally are the dreams themselves. This is seen in Corrin: Dream Prince's Quotes:
Some context behind this is that this Corrin is not the real Corrin, but like Dream Camilla and Mikoto, are part of Azura's Dream. So this isn't just a normal Corrin having an everyday existential crisis, they only exist as Azura's dream. This shows that all Dreams/Nightmares exist purely as dreams, aka; pure thought/information, which qualifies for Type 1 Abstract Existence.
Now how does this apply to Freyja, and other Dream World residents? Well like the Dreams and Nightmares, they too, exist within the Dream World, and are Dreams/Nightmares themselves. However, rather than just embodying a single dream by an individual, they each represent a type of dream, or Dreams/Nightmares. This is especially shown with Plumeria, who is the Dökkálfar (or dark elf) of Lewd Dreams. Like with other Nightmares, they too, exist within Dreams, as seen here:
Not only that, but Plumeria herself claims that she is the Lewd Dream itself:
And Triandra, a fellow dökkálfar says that she is the Nightmare:
In addition Triandra also says that as long as people dream, they will appear before her:
This is further backed up from some dialogue by Freyr and Freyja, both being the god and goddess of Dreams and Nightmares respectively:
Freyr: ...The mortals gave up their dreams. The world of dreams will inevitably return to nothingness. You remember, do you not? Our world being torn apart,
holes ripping through it...
Freyja: I remember. But we SAVED it. The children drank the nectar... They became álfar. They pulled us from the nothingness. They saved us...
Some context behind this is that the Dream World is created from Dreams/Nightmares. As seen in the previous quotes, without dreams, the Dream World cannot exist. However, once the children (Peony, Mirabilis, Triandra, and Plumeria) drank the nectar, they became álfr, or rather embodiments of Dreams, which saved the Dream World from being destroyed due to Dreams once again existing.
As seen in the latter quote, both Freyr and Freyja were literally saved from being erased from existence once there were Dreams again. This further shows that the álfr, Freyr, and Freyja, exist purely as dreams.
This is made much more clear in a statement said by Peony, when they were talking about the World of Steel (Kiran's world):
This quote clearly shows that without dreams, Dream World residents are not able to live, since they are the dreams themselves.
TL;DR, Dreams and Nightmares exist purely as Dreams, and so do Dream World residents like Freyr and Freyja. Without Dreams, they cannot exist, as they embody dreams themselves. Therefore, they will have AE Type 1.
Nonexistent Physiology
By extension of embodying dreams, natural Dream World residents should also have Nonexistent Physiology (Type 1).
This one is rather simple. As seen earlier in this thread, Dream Corrin states this:
Of course, as we answered earlier, the latter is true. Since Dreams only exist as, well dreams, they do not exist in a conventional sense. On the Nonexistent Physiology page, it says this for Type 1:
This shows that Dreams/Dream World residents do not truly exist in a conventional sense, as they merely exist as a dream.
Cosmic Awareness
Freyja should be comparable to her brother, who can oversee the entire Dream World, as he could sense that it was being corrupted despite not physically being in the place where it was happening. She seems to also be capable of this ability, seeing as she is capable of finding wherever the Order of Heroes are regardless of their location in the Dream World. At minimum, she should have this ability in her 2nd key, seeing as she absorbed all of Freyr's powers, which would include this.
Conceptual Erasure
The scan is actually already on her profile, where she says this:Here she is making it clear that she is going to erase every aspect of them from existence, including the very idea of them. Keep in mind that said álfar are also abstract embodiments of dreams.
Small fix to her weakness for her 2nd Key
Currently, her weakness for the 2nd key is this:
Without Freyr's power, dreams and reality become separate, and she cannot affect reality.
However, there is an issue with the wording of this. The thing is, Dreams and Dream World residents ARE able to travel to/affect reality. This is shown several times throughout the story, such as Peony appearing several times in forging bonds. Or the fact that Freyr himself says he can do so:
Instead, the weakness should just be changed to this:
Without Freyr's power, dreams and reality become separate, and she can no longer warp reality
This will also give them Dimensional Travel.
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