• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Ace With Us: A Major Kamen Rider Geats (and Spark) CRT

Messages
4,980
Reaction score
2,158

Introduction



After some time spent for irl stuff, failed tournaments and procrastination, I've gone and done the much needed Geats CRT, plus an overhaul of the spark page (beyond cosmetics, since I will get to that after getting these changes accepted). Ace and Spark are VERY IMPORTANT to the overall Geats Characters scaling as a whole due to having him as a main pillar for stats, shared abilities and feats. Hence, this crt is made. I would've made a bigger crt to cover the main 4 Geats Riders, but I'm gonna listen to Vietthai's advice and split the crts to probably make them more manageable.

NOTE: Most of the abilities have already been accepted from the other previous thread and have made their way to the main wiki already. Hence, abilities that have new feats, scans and/or justifications probably should be scrutinized more for the crt.

Spark



Current Page
New Page

Changes

  • Overhauled the Basic Users section
    • Split the gigantic Desire Empowerment ability into several appropriate abilities to be more clear and concise.
  • Supernatural Willpower & Desire Empowerment (Spark is dependent on one's desire and will; the stronger they are, the more powerful a person can be. Due to the nature of the Desire Grand Prix, most if not every participant's spark are at their peak. Naturally, basic spark users can steel themselves through all odds, such as immense pain, etc, to empower themselves in various ways):
    • Statistics Amplification & Accelerated Development (Training, Battle, Passive, and Other; Physical Stats and Abilities) (In combat, Spark is capable of massively boosting the power of almost every character to the point of equalizing with opponents previously far more powerful than them instantly. Even with minimal training, newcomers who were initially inexperienced can easily catch up with the most skilled Kamen Riders in the Desire Grand Prix very quickly. They can also permenantly become as strong or even stronger than the enemies that have given them trouble in the past, although a good amount of time and frequency of fighting the same stronger enemy are required to achieve this)
    • Reactive Evolution (Spark users can develop counters against certain types of enemies, as well as resistances for abilities from their opposition)
    • Minor Supernatural Luck & Minor Probability Manipulation (Spark users are able to spin the Feverslots Buckle to roll a buckle that either matches with their current one or what they find suitable for the situation, without being given less beneficial buckles to be used instead)

Resistances

If you ask why there are still no scans on these abilities, then it is because the feats for these justifications are a bit more extensive than I initially thought. So instead of cramming a few feats, I've gone ahead and:
  • Revamped the Feats tab of Basic Users to showcase different categories of Spark usage, those being:
    • Equalization and Growth, which showcases the range of stronger enemies Geats characters can equalize their stats to, as well as their accelerated growth throughout the series.
  • Reactive Evolution, which showcases the the wide scope of abilities the Geats Characters have shown to reactively evolve for/against.
  • Equalization Speed, which showcases the speed at which the Geats Characters are able to equalize their stats to their enemies, which is obviously immediate, but these are there to prove it.
  • Luck/Probability, which showcases the niche ability for them to win at gambling. Unironically.
  • Indexed more clear and concise limitation texts for every User Level (except for Transcended Gods of Genesis cuz no limitations, duhhh)
  • Overhauled Awakened Users section
    • Further elaborated on Life Manip & Absorption ability, while also adding Empowerment into it
  • Enhanced the Teleportation Ability
  • Elaborated other abilities before appropriately splitting them and lumping them under Reality Warping (because they all fall into that category of power)
  • Added resistance
  • Transferred Gods of Genesis ability to a new user section (Transcended Gods of Genesis). This is the one ability in this user section now, since it's supposed to just massively upscale from Awakened Users.
  • New user section in the form of Transcended Gods of Genesis, which would include new and improved abilities:
All previous abilities significantly enhanced to 1-A potency, plus:
Gods of Genesis should have a similar existence to the Man of the Beginning, and likely have these powers:
  • Self-Sustenance (Type 1; Could operate safely in space)
  • Abstract Existence (Type 1; Kugai Kudo, who had the pseudo-Golden Fruit, gained immaterial/mentally existence that transcended space-time. As Kouta possesses the complete Golden Fruit, he would be comparable. In addition, Kouta is the embodiment of the concept "Hero"—the universal archetype within everyone’s hearts throughout the multiverse)
  • Nigh-Omniscience (A higher dimensional being would be able to perceive all existence at once and achieve omniscience)
  • Fusionism (Has the same abilities as Kamen Rider Saver, who integrated all of existence into himself)
  • Immortality Negation (Types 4, 5 & 9; Killed Kamen Rider Saver, who transcended life and death, as well as having revived countless times beforehand)
  • Paraconsistent Physiology Negation (Type 1)
  • Omnipresence (Gaim exists in a state that can view the entirety of the multiverse all at once, and he can travel to whatever timeline he wishes to)
  • Large Size (Type 10)
  • Life Manipulation (Has the same abilities as Rosyou, who can create Inves with the Golden Fruit)
  • Telekinesis (Used this ability to drag all Inves and Helheim flora around the world to the huge crack)
  • Deconstruction (Can disintegrate a person on the atomic level] via scaling from Rosyuo)
  • Healing (He can heal someone with serious brain damage)
  • Soul Manipulation (Forcefully removed Kougane from his human host effortlessly and can see and presumably communicate with souls and incorporeal/abstract beings)
  • Attack Negation (Effortlessly stopped and cancelled attacks from Kamen Rider Jam)
  • Telepathy (Capable of reading other people's thoughts and telepathically communicate with them. He read Mitsuzane's mind and responded to him after he felt helpless from being defeated by Kougane)
  • Shapeshifting (He is able to change his form to match what he looked like before becoming the Man of the Beginning)
  • Acausality (Types 2 and 4; It was stated that a higher dimensional being possessed no future due to transcending space-time, and they were also freed from the cycle of destruction-creation, which is an absolute fate imposed on all life. Kouta is able to preserve his current self when history was altered resulting in the creation of Another Gaim. His present self was then completely erased from time after Zi-O defeated Another Gaim)

Who else are affected by this change? Every other Geats Character that are currently in or will be added to vsbw as a whole.


Kamen Rider Geats (Pre-Ascension)



Current Page
New Page


Changes

  • After adding all the arcs to completion, they were fused into appropriate arc keys based on how much Geats's stats have changed.
  • Added new abilities, revamped the stats, and split them based on arcs:
    • First Daybreak Arc to Encounter Arc
Exact Values can be found in the page itself.
Attack Potency: Wall Level as Ace Ukiyo (Could fight off a group of Jyamatos as a teen. The Ace of Strength was able to causally crush two bowling balls with his hands), Large Building Level with Magnum Shooter and as Kamen Rider Geats (Geats has the highest affinity with Magnum, and thus, is stronger than other Magnum users that don't share said affinity; Geats Riders' base power is 33x lesser than that of their Boost Time States), City Block with Standard Boost Forms (Boost Users have their stats multiplied by several times), Multi-City Block with Boost Time (Boost Time allows Boost Users to further increase their stats by more than 10 times. Casually created this explosion, who one shotted Kamen Rider Shiro and overpowered Kamen Rider Buffa), Small Town Level with Monster (Could one shot the Saboten Knight Jyamato which would've required this much energy. The Saboten Knight Jyamato had previously no sold attacks from Tycoon, Neon and Buffa), Town Level when using Boost and Monster together (Boost multiplies Monster's stats by several times), Large Town Level with Monster Boost Time (Boost Time multiplies Monster & Boost's stats by more than 10 times); Varies, up to Complex Multiversal Level with Desire Empowerment (All Geats Riders should be able to equalise their overall stats with Kamen Rider Revice, allowing them to fight against those from his series. Ace himself fought against Revice, resulting in a stalemate. Revice and others are comparable to Kamen Rider Jeanne. Scales to Kamen Rider Tycoon who has fought alongside Kamen Rider ZX)

Speed: Athletic Human as Ace Ukiyo (Is comparable to Sae Ganaha, who's a professional athlete); Hypersonic attack speed with just Magnum Shooter, and overall speed (Can shoot a Fort Jyamato at this speed, and can dodge and run from getting shot at with the same Magnum Shooter 40X) as Kamen Rider Geats (All standard buckle forms should have the same overall speed), Hypersonic+ speed with Standard Boost Forms (Multiplies his speed by several times), Massively Hypersonic speed with Boost Time (Multiplies his speed by more than 10 times); higher with Boostriker (Boostriker is faster than any Rider on foot, no matter which forms they use); Varies, up to Massively FTL+ with Desire Empowerment (All Geats Riders should be able to equalise their overall stats with Kamen Rider Revice, allowing them to fight against those from his series.)

Lifting Strength: Athletic Human as Ace Ukiyo (Scales to Sae Ganaha, who casually tossed both Keiwa Sakurai and the couch he was sitting on), Class M as Kamen Rider Geats (3x weaker than Boost Forms), higher with Standard Boost Forms (Multiplies his stats by several times. Blocked the swing of a sword from the gigantic Saboten Knight Jyamato, which weights 71100 tons at its max size), much higher with Boost Time, Class G with Monster (Was able to knock the Saboten Knight Jyamato far into the air), higher when using Boost and Monster together, even higher with Monster Boost Time; Varies, up to Immeasurable with Desire Empowerment

Striking Strength: Wall Level as Ace Ukiyo (Scales to his Attack Potency), Large Building Level with Magnum Shooter and as Kamen Rider Geats, City Block with Standard Boost Forms, Multi-City Block with Boost Time, Small Town Level with Monster, Town Level when using Boost and Monster together, higher with Monster Boost Time; Varies up to Complex Multiversal Level with Desire Empowerment

Durability: Wall Level as Ace Ukiyo (Scales to his Attack Potency), Large Building Level for Magnum Shooter and as Kamen Rider Geats, City Block with Standard Boost Forms, Multi-City Block with Boost Time, Small Town Level with Monster, Town Level when using Boost and Monster together, higher with Monster Boost Time; Varies up to Complex Multiversal Level with Desire Empowerment
  • Conspiracy Arc
Attack Potency: Wall Level as Ace Ukiyo, Small Town Level with Magnum Shooter and as Kamen Rider Geats (The Geats Riders have permanently grown to fight on par with Monster Form users like Kamen Rider Punkjack. Also scales to Kamen Rider Na-Go, who fought side-by-side with him against a Jyamato Rider while Geats was in Monster Form), slightly higher with Monster (The Monster Buckle is more powerful than the average buckles, even after the Geats Riders have permanently grown to fight on par with Monster Form users), Town Level with Standard Boost Forms or Standard Fever Forms (if the Fever Buckle rolls a buckle matching the one already used, the power called Fever multiplies the Rider's stats by several times), slightly higher when using Boost and Monster together, Large Town Level with Standard Boost Time or Boost Fever Form (Retains the Boost Buckle's ability to multiply the Rider's stats by several times. The enhancement from the two Boost Buckles intertwines with the already enhancing Fever multiplier, further amplifying any Rider by Fever's own multiplier in that form), slightly higher with Monster Boost Time, higher with Command Twin (Upscales Monster Boost Time, and can casually defeat Jyamato Riders. Ace himself stated that the Twin Buckle was too destructive) City Level with Fever Boost Time (Each Boost multiplies the Rider's stats by more than 10x); Varies up to Complex Multiversal Level with Desire Empowerment

Speed: Athletic Human as Ace Ukiyo; Hypersonic attack speed with just Magnum Shooter, and overall speed as Kamen Rider Geats; Hypersonic+ speed with Standard Boost Forms or Standard Fever Forms, Massively Hypersonic speed with Standard Boost Time or Boost Fever (The enhancement from the two Boost Buckles intertwines with the already enhancing Fever multiplier, further amplifying any Rider by Fever's own multiplier in that form), higher with Command Twin (Should upscale Standard Boost Time), Sub-Relativistic speed with Fever Boost Time (Each Boost multiplies the Rider's stats by more than 10x); higher with Boostriker; Varies, up to Massively FTL+ with Desire Empowerment

Lifting Strength: Athletic Human as Ace Ukiyo, Class G as Kamen Rider Geats (Now as high as Monster Form from the previous arc), slightly higher with Monster Forms, somewhat higher with Standard Boost Forms or Standard Fever Forms, higher when using Boost and Monster together, much higher with Standard Boost Time or Boost Fever Form, far higher with Monster Boost Time, even higher with Command Twin Class T with Fever Boost Time; Varies, up to Immeasurable with Desire Empowerment

Striking Strength: Wall Level as Ace Ukiyo, Small Town Level with Magnum Shooter and as Kamen Rider Geats, slightly higher with Monster, Town Level with Standard Boost Forms or Standard Fever Forms, slightly higher when using Boost and Monster together, Large Town Level with Standard Boost Time or Boost Fever Form, slightly higher with Monster Boost Time, higher with Command Twin, City Level with Fever Boost Time; Varies up to Complex Multiversal Level with Desire Empowerment

Durability: Wall Level as Ace Ukiyo, Small Town Level with Magnum Shooter and as Kamen Rider Geats, slightly higher with Monster, Town Level with Standard Boost Forms or Standard Fever Forms, slightly higher when using Boost and Monster together, Large Town Level with Standard Boost Time or Boost Fever Form, slightly higher with Monster Boost Time, higher with Command Twin, City Level with Fever Boost Time; Varies up to Complex Multiversal Level with Desire Empowerment
  • Divergence Arc to Lamentation Arc

Boost Mark II

All abilities from Boost enhanced, plus:

Laser Boost

All abilities from Boost Mark II enhanced, plus:

Attack Potency: Wall Level as Ace Ukiyo, Town Level with Magnum Shooter and as Kamen Rider Geats (Riders are now as strong as their fever/boost forms from the previous arc. Scales to Kamen Rider Buffa, who single-handedly defeated two Jyamato Riders at once. Usually, Jyamato Riders are only consistently defeated by Fever Forms and other stronger forms), slightly higher with Monster, higher with Standard Boost Forms or Standard Fever Forms, slightly higher when using Boost and Monster together, Large Town Level with Powered Builder (The Gigant Hammer deals dozens of times more damage than other buckles), Standard Boost Time or Boost Fever Form, slightly higher with Monster Boost Time, higher with Command Twin, Small City Level with Boost Mark II (Boost Mark II is a form which combines 5 Boost Buckles into one, stacking all of it's passive amplifiers on top of each other at once), higher with Laser Boost (Laser Boost is a form that combines the powers of Boost Mark II and the Laser Raise Riser provided by Ziin into one. Not only does this form upscale Boost Mark II, it also upscales any Desire Driver users due to the superiority of the Laser Raise Riser), City Level with Fever Boost Time, Large Island Level with Boost Time Mark II (Mark II's boost time would stack 5 of the regular Boost Time's multiplier on top of each other), higher with Laser Boost's Boost Time (Laser Boost's upscaling should still remain during the Boost Time); Varies up to Complex Multiversal Level with Desire Empowerment

Speed: Athletic Human as Ace Ukiyo; Hypersonic+ attack speed with just Magnum Shooter, and overall speed as Kamen Rider Geats (Riders are now as fast as their fever/boost forms from the previous arc. Can catch up and react to Jyamato Riders, when only Fever forms and higher were originally able to do so); High Hypersonic speed with Standard Boost Forms or Standard Fever Forms, Massively Hypersonic speed with Standard Boost Time or Boost Fever, higher with Command Twin, Massively Hypersonic+ with Boost Mark II, higher with Laser Boost, Sub-Relativistic+ speed with Fever Boost Time, Massively FTL with Boost Time Mark II (Boost Time Mark II would multiply the user's statistics by Boost Time's value over 5 different Boost Buckles), higher with Laser Boost's Boost Time; higher with Boostriker; Varies, up to Massively FTL+ with Desire Empowerment

Lifting Strength: Athletic Human as Ace Ukiyo, Class G as Kamen Rider Geats (Riders are now as strong as their fever/boost forms from the previous arc), slightly higher with Monster Forms, higher with Standard Boost Forms or Standard Fever Forms, much higher when using Boost and Monster together, even higher with Standard Boost Time or Boost Fever Form, far higher with Monster Boost Time, higher with Command Twin, Class T with Boost Mark II, higher with Laser Boost, much higher with Fever Boost Time, Class P with Boost Time Mark II, higher with Laser Boost's Boost Time; Varies, up to Immeasurable with Desire Empowerment

Striking Strength: Wall Level as Ace Ukiyo, Town Level with Magnum Shooter and as Kamen Rider Geats, slightly higher with Monster, higher with Standard Boost Forms or Standard Fever Forms, much higher when using Boost and Monster together, Large Town Level with Powered Builder, Standard Boost Time or Boost Fever Form, slightly higher with Monster Boost Time, higher with Command Twin, Small City Level with Boost Mark II, higher with Laser Boost, City Level with Fever Boost Time, Large Island Level with Boost Time Mark II, higher with Laser Boost's Boost Time; Varies up to Complex Multiversal Level with Desire Empowerment

Durability: Wall Level as Ace Ukiyo, Town Level with Magnum Shooter and as Kamen Rider Geats, slightly higher with Monster, higher with Standard Boost Forms or Standard Fever Forms, much higher when using Boost and Monster together, Large Town Level with Powered Builder, Standard Boost Time or Boost Fever Form, slightly higher with Monster Boost Time, higher with Command Twin, Small City Level with Boost Mark II, higher with Laser Boost, City Level with Fever Boost Time, Large Island Level with Boost Time Mark II, higher with Laser Boost's Boost Time; Varies up to Complex Multiversal Level with Desire Empowerment
  • Yearning Arc to Genesis Arc
Abilities


Resistance



Boost Mark III

All powers and abilities from Boost Mark II enhanced, plus:

Geats IX

All powers and abilities from Boost Mark III enhanced, plus:

Attack Potency: Wall Level as Ace Ukiyo, Town Level with Magnum Shooter and as Kamen Rider Geats, slightly higher with Monster, higher with Standard Boost Forms or Standard Fever Forms, much higher when using Boost and Monster together, Large Town Level with Powered Builder, Standard Boost Time, Boost Fever Form, slightly higher with Monster Boost Time, higher with Command Twin, Small City Level with Boost Mark II, higher with Laser Boost, City Level with Fever Boost Time, Large Island Level with Boost Time Mark II, higher with Laser Boost's Boost Time or Boost Mark III (Boost Mark III is a form which purifies the user's body to the point in which the user was in a constant state of Boost Time from his previous form), Country Level with Boost Time Mark III (Boost Time Mark III increases Ace by multipling his statistics by dozens of times to reach his upmost limit) or Geats IX (Similar to Boost Mark III, Geats IX will purify his body to match the previous Boost Time), Large Country Level with Dynamite Boost Time (Similar to Boost Mark III, Dynamite Boost Time will add another dozens of times multiplier to reach his upmost limit once more); Varies, up to Complex Multiversal Level with Desire Empowerment

Speed: Athletic Human as Ace Ukiyo; Hypersonic+ attack speed with just Magnum Shooter, and overall speed as Kamen Rider Geats; High Hypersonic speed with Standard Boost Forms or Standard Fever Forms, Massively Hypersonic speed with Standard Boost Time or Boost Fever, higher with Command Twin, Sub-Relativistic with Boost Mark II, higher with Laser Boost, Sub-Relativistic+ speed with Fever Boost Time, Massively FTL with Boost Time Mark II, higher with Laser Boost's Boost Time or Boost Mark III(Boost Mark III is a form which purifies the user's body to the point in which the user was in a constant state of Boost Time from his previous form), much higher with Boost Time Mark III (Boost Time Mark III increases Ace by multipling his statistics by dozens of times to reach his upmost limit), or Geats IX (Similar to Boost Mark III, Geats IX will purify his body to match the previous Boost Time), much higher with Dynamite Boost Time (Similar to Boost Mark III, Dynamite Boost Time will add another dozens of times multiplier to reach his upmost limit once more); higher with Boostriker; Varies, up to much higher with Desire Empowerment

Lifting Strength: Athletic Human as Ace Ukiyo, Class G as Kamen Rider Geats, slightly higher with Monster Forms, higher with Standard Boost Forms or Standard Fever Forms, much higher when using Boost and Monster together, even higher with Standard Boost Time or Boost Fever Form, far higher with Monster Boost Time, higher with Command Twin, Class T with Boost Mark II, higher with Laser Boost, much higher with Fever Boost Time, Class P with Boost Time Mark II, higher with Laser Boost's Boost Time or Boost Mark III, Class E with Boost Time Mark III or Geats IX, much higher with Dynamite Boost Time; Varies, up to Immeasurable with Desire Empowerment

Striking Strength: Wall Level as Ace Ukiyo, Town Level with Magnum Shooter and as Kamen Rider Geats, slightly higher with Monster, higher with Standard Boost Forms or Standard Fever Forms, much higher when using Boost and Monster together, Large Town Level with Powered Builder, Standard Boost Time or Boost Fever Form, slightly higher with Monster Boost Time, higher with Command Twin, Small City Level with Boost Mark II, higher with Laser Boost, City Level with Fever Boost Time, Large Island Level with Boost Time Mark II, higher with Laser Boost's Boost Time or Boost Mark III, Country Level with Boost Time Mark III or Geats IX, Large Country Level with Dynamite Boost Time; Varies up to Complex Multiversal Level with Desire Empowerment

Durability: Wall Level as Ace Ukiyo, Town Level with Magnum Shooter and as Kamen Rider Geats, slightly higher with Monster, higher with Standard Boost Forms or Standard Fever Forms, much higher when using Boost and Monster together, Large Town Level with Powered Builder, Standard Boost Time or Boost Fever Form, slightly higher with Monster Boost Time, higher with Command Twin, Small City Level with Boost Mark II, higher with Laser Boost, City Level with Fever Boost Time, Large Island Level with Boost Time Mark II, higher with Laser Boost's Boost Time or Boost Mark III, Country Level with Boost Time Mark III or Geats IX, Large Country Level with Dynamite Boost Time; Varies up to Complex Multiversal Level with Desire Empowerment
  • Revamped Stamina, Range, Equipments, Notes, Intelligence, Standard Tactics and Weaknesses
Stamina: Superhuman (In his tenure as the undefeated Desire Deity of every DGP participated throughout his many lives, Ace has always been able to defeat waves upon waves of foes without breaking a sweat, as seen everytime he has to go up against armies of Jyamatos. In single combat, he is able to keep being on the upper hand against Kamen Rider Buffa in their fight for several hours, until it became night time. Like his peers, he's able to continue fighting despite suffering from heavy injuries before or during fights, even after he had been forcibly detransformed. Neon and Keiwa has commented on his superhuman stamina, stating that he had never shown any signs of fatigue up until the introduction of the Boost Mark II buckle.
After awakening his spark, any stamina-related issues can be alleviated by his spark abilities)
Range: Standard Melee Range with fists; Extended Melee Range with melee weapons; Hundreds of Meters Magnum Shooter 40X (Normal Mode) and other ranged weapons/attacks; Kilometers with Magnum Shooter 40X (Sniper Mode/Machine Gun Mode); Tens of Kilometers with Command Twin Toron Cannon, Planetary with Irina Geats Ears (Non-Combat, Information Analysis), Interdimensional with Spark (Awakened onwards; his spark powers can affect the 4-D metaverse from the far future)
  • Geats Riders can use two standard buckles at once to mix and match between forms and abilities. As an example, Geats' default form is the MagnumBoost form, utilising Magnum as his upper armor and Boost as the lower armor.
  • A Revolve-On technique allows Geats Riders to reverse the position of the buckles as a part of their mix and match (e.g: BoostMagnum).
  • The stronger buckle dictates the overall stats of the Rider. For example, using Monster Buckle with any other buckle would still have Geats use Monster's stats.
  • It is revealed that Ace had prepared himself to attain transcendence after his death during the Genesis Arc. As such, it is essential for users to clarify whether Yearning Arc or Genesis Arc Geats is selected (despite sharing the same key), because should this arc be used in a vs match instead of Yearning Arc (where Ace is still awakened), it should be noted that Ace would turn into a Transcended God of Genesis after his death. Precautions shoud be made to prevent this from happening in case his Genesis Arc version is used, since this part of Geats cannot be restricted. Due to SBA, Genesis Arc Geats will be used by default if not clarified. If this is too much for your combatant, use Yearning Arc version instead, as it is the same Geats (albeit with different spark levels and without this note to bear in mind).
Intelligence: Extraordinary Genius (Up to Lamentation Arc), Likely Supergenius (Yearning & Genesis Arc Onwards)

Normal

Ace is a methodical, sharp-witted strategist and the undefeated champion of the DGP that spanned 2,000 years across at least four known incarnations of himself. He is a master of long-term planning, being capable of reclaiming his memories and thereby returning back to the DGP without his prior memories, deciphering the Jyamato language with minimal clues to solve a mind-boggling puzzle, and deducing complex conspiracies about him from behind his back within seconds. His foresight is unparalleled, having manipulated the DGP over several lifetimes to secure the power of Boost Mark II.

(Yearning & Genesis Arc Onwards) Upon awakening his spark, he is able to utilise his newfound Creation powers, granting him the ability to manipulate future technology and restructure the universe. His conceptual abilities are now fundamental to the world's preservation, allowing him to materialize ID Cores and grant Rider powers at will. For example, he was able to bestow Neon's Rider Power to her by overriding the Gya-Go ID Core into hers despite Kamen Riders not being able to use different corresponding ID Cores. A Kamen Rider's power is linked to their fundamental universe, without it, a universe would fall apart. Ace has been able to warp his own timeline to his own image as well as override Suel's existence despite it being in a higher dimension He then planned his own ascension into true godhood immediately after awakening his powers.)

Combat
Over the course of 2000 years, Ace has never lost a DGP and retains his knowledge and skills obtained over those years. Has shown to be an expert marksman and is proficent is numerous weapons such as greatswords, katanas, shields, and hammers. Very early into the shows run, Ace was able to match Revice down to a stalemate. Ace himself is far more skilled than Tycoon, who, over the course of a few weeks, went from someone who had no combat experience to going to and to with Kenzan. This would put Ace within the level of highly skilled Riders such as Saber and Zero-One. The former being able to compress hundreds of years of swordsmanship and the latter being able to predict hundreds of trillions of combat data, both being able to do so within a few seconds.
Standard Tactics: Ace has no set tactics thanks to his versatility. Although, due to the nature of the Desire Grand Prix and the circulation of Buckles, he would normally use the most recent or the most powerful buckle he has at the time even against basic enemies.

Depending on the buckle used, Ace's fighting style changes.
  • With Magnum, Ace usually uses the Magnum Shooter to overwhelm his opponents at a distance and would perform various acrobatic moves to gain better control over the battlefield, though he's not afraid to transition into close quarters combat.
  • With Boost, Ace would fight with hand to hand while also amplifying his attacks with fire. He also has the tendency to use another buckle in tandem with Boost.
  • Due to the Command Twin Buckle's initial energy requirement, Ace is forced to fight with just a sword, though he can still use other buckles in tandem. Once filled, he will have full access to the Command Twin Buckle, which has two modes; the Jet Mode provides Ace with high speed flight while the Cannon Mode allows Ace to attack at far distances with two shoulder mounted cannons.
  • In his Boost Mark II form, he usually overwhelms his opponents with blinding speed, and can alternate between normal form and fox form.
  • Due to losing fatigue very quickly, he is usually forced to transform into his Laser Boost form, where he uses his gravity vector manipulation to lift himself and/or his opponents up in the air or sideways, before shooting them with the Laser Raise Riser. Beyond that, he employs the same tactics as his Boost Mark II form.
  • Boost Mark III utilises his three tails, at which they warp the space of his opponents before creating a black hole at the warped spot. These tails can "corrupt" his surroundings and use the debris to protect himself or to traverse the area.
  • Geats in his Mark IX form employs a mix of every previous standard tactics available, while also using his awakened/God Of Genesis spark to warp reality to favour him. He plays a more supportive role when he pairs/teams up with his other fellow riders, opting to give buffs and let them cut their own path while still providing presence and all in all being a genuine threat.
Weaknesses: A Grand Victory Finisher from a Boost Time mode can only be used once, after which the Boost Buckle will disengage from the Desire Driver and fly away. | Same as before. To fully activate Command Twin, Ace must first deal damage with the Raising Sword to charge it, giving him access to the full power of the Command Twin Buckle. | Same as before. Boost Mark II drains Ace's energy the longer he uses it, resulting in massive fatigue that can weaken him and eventually knock him out during the fight. | None notable beyond Spark weaknesses, since every prior weaknesses of his can be negated by usage of his awakened spark.

Who else are affected by this change? Every other Geats Character that are currently in or will be added to vsbw as a whole will scale to Geats' stats and share certain abilities like their respective buckles (zombie, ninja, etc).






Kamen Rider Geats (Post-Ascension)



Current Page
New Page






Changes

  • Revamped Stats and implemented most of Pre-Ascension Geats into this Geats profile (they're still the same person after all)
Attack Potency: Wall Level as Ace Ukiyo (Could fight off a group of Jyamatos as a teen. The Ace of Strength was able to causally crush two bowling balls with his hands), Town Level with Magnum Shooter and as Kamen Rider Geats (Geats has the highest affinity with Magnum, and thus, is stronger than other Magnum users that don't share said affinity; Geats Riders' base power is 3x lesser than that of their Boost Forms), slightly higher with Monster (The Monster Buckle is more powerful than the average buckles, even after the Geats Riders have permanently grown to fight on par with Monster Form users), Large Town Level with Standard Boost Forms (Boost Users have their base stats multiplied by several times. The shockwave formed by the collision of fists from Geats in his Magnum & Boost Form, Kamen Rider Gotchard, and Geats Killer is able to disperse the rainy weather of the sky into a clear one, producing this much total energy, which is then divided into three to produce this much individual energy) or Standard Fever Forms (If the Fever Buckle rolls a buckle matching the one already used, the power called Fever multiplies the Rider's stats by several times), much higher when using Boost and Monster together, Small City Level with Powered Builder (The Gigant Hammer deals dozens of times more damage than other buckles), Standard Boost Time (Boost Time allows Boost Users to further increase their stats by more than 10 times), or Boost Fever Form (The enhancement from the two Boost Buckles intertwines with the already enhancing Fever multiplier, further amplifying any Rider by Fever's own multiplier in that form), slightly higher with Monster Boost Time, higher with Command Twin (Upscales Monster Boost Time, and can casually defeat Jyamato Riders), City Level with Boost Mark II (Boost Mark II is a form which combines 5 Boost Buckles into one, stacking all of its passive amplifiers on top of each other at once), higher with Laser Boost (Laser Boost is a form that combines the powers of Boost Mark II and the Laser Raise Riser provided by Ziin into one. Not only does this form upscale Boost Mark II, it also upscales any Desire Driver users due to the superiority of the Laser Raise Riser), Mountain Level with Fever Boost Time (Each Boost multiplies the Rider's stats by more than 10x), Small Country Level with Boost Time Mark II (Each Boost multiplies the Rider's stats by more than 10x), higher with Laser Boost's Boost Time(Laser Boost's upscaling should still remain during the Boost Time), or Boost Mark III (Boost Mark III is a form which purifies the user's body to the point in which the user was in a constant state of Boost Time from his previous form), Country Level with Boost Time Mark III (Boost Time Mark III increases Ace by multipling his statistics by several of times to reach his upmost limit) or Geats IX (Similar to Boost Mark III, Geats IX will purify his body to match the previous Boost Time), Continent Level with Dynamite Boost Time (Similar to Boost Mark III, Dynamite Boost Time will add another dozens of times multiplier to reach his upmost limit once more); Varies, up to Complex Multiversal Level with Desire Empowerment (All Geats Riders should be able to equalise their overall stats with Kamen Rider Revice, allowing them to fight against those from his series. Ace himself fought against Revice, resulting in a stalemate. Revice and others are comparable to Kamen Rider Jeanne. Scales to Kamen Rider Tycoon who has fought alongside Kamen Rider ZX)

Speed: Athletic Human as Ace Ukiyo (Is comparable to Sae Ganaha, who's a professional athlete); Hypersonic+ attack speed with just Magnum Shooter, and overall speed as Kamen Rider Geats (Geats Riders can catch up and react to Jyamato Riders, when only Fever forms and higher were originally able to do so); High Hypersonic speed with Standard Boost Forms or Standard Fever Forms (Boost Users have their stats multiplied by several times. If the Fever Buckle rolls a buckle matching the one already used, the power called Fever multiplies the Rider's stats by several times), Massively Hypersonic speed with Standard Boost Time or Boost Fever (Boost Time allows Boost Users to further increase their stats by more than 10 times. The enhancement from the two Boost Buckles intertwines with the already enhancing Fever multiplier, further amplifying any Rider by Fever's own multiplier in that form), higher with Command Twin (Should upscale Standard Boost Time), Massively Hypersonic+ with Boost Mark II (Boost Mark II is a form which combines 5 Boost Buckles into one, stacking all of its passive amplifiers on top of each other at once), higher with Laser Boost (Laser Boost is a form that combines the powers of Boost Mark II and the Laser Raise Riser provided by Ziin into one. Not only does this form upscale Boost Mark II, it also upscales any Desire Driver users due to the superiority of the Laser Raise Riser), Sub-Relativistic+ speed with Fever Boost Time(Each Boost multiplies the Rider's stats by more than 10x), Massively FTL with Boost Time Mark II (Mark II's boost time would stack 5 of the regular Boost Time's multiplier on top of each other), higher with Laser Boost's Boost Time (Laser Boost's upscaling should still remain during the Boost Time), or Boost Mark III (Boost Mark III is a form which purifies the user's body to the point in which the user was in a constant state of Boost Time from his previous form), Massively FTL+ with Boost Time Mark III (Boost Time Mark III increases Ace by multipling his statistics by dozens of times to reach his upmost limit), or Geats IX (Similar to Boost Mark III, Geats IX will purify his body to match the previous Boost Time), higher with Dynamite Boost Time (Similar to Boost Mark III, Dynamite Boost Time will add another dozens of times multiplier to reach his upmost limit once more); higher with Boostriker (Boostriker is faster than any Rider on foot, no matter which forms they use); Varies, up to much higher with Desire Empowerment (All Geats Riders should be able to equalise their overall stats with Kamen Rider Revice, allowing them to fight against those from his series)

Lifting Strength: Athletic Human as Ace Ukiyo (Scales to Sae Ganaha, who casually tossed both Keiwa Sakurai and the couch he was sitting on), Class G as Kamen Rider Geats (The Geats Riders have permanently grown to fight on par with Monster Form users, who were able to knock the Saboten Knight Jyamato far into the air), slightly higher with Monster Forms (The Monster Buckle is more powerful than the average buckles, even after the Geats Riders have permanently grown to fight on par with Monster Form users), higher with Standard Boost Forms (Boost Users have their base stats multiplied by several times), or Standard Fever Forms (If the Fever Buckle rolls a buckle matching the one already used, the power called Fever multiplies the Rider's stats by several times), much higher when using Boost and Monster together, even higher with Standard Boost Time (Boost Time allows Boost Users to further increase their stats by more than 10 times) or Boost Fever Form (The enhancement from the two Boost Buckles intertwines with the already enhancing Fever multiplier, further amplifying any Rider by Fever's own multiplier in that form), far higher with Monster Boost Time, higher with Command Twin (Upscales Monster Boost Time), Class T with Boost Mark II (Boost Mark II is a form which combines 5 Boost Buckles into one, stacking all of its passive amplifiers on top of each other at once), higher with Laser Boost (Laser Boost is a form that combines the powers of Boost Mark II and the Laser Raise Riser provided by Ziin into one. Not only does this form upscale Boost Mark II, it also upscales any Desire Driver users due to the superiority of the Laser Raise Riser), much higher with Fever Boost Time (Each Boost multiplies the Rider's stats by more than 10x), Class P with Boost Time Mark II (Each Boost multiplies the Rider's stats by more than 10x), higher with Laser Boost's Boost Time (Laser Boost's upscaling should still remain during the Boost Time) or Boost Mark III (Boost Mark III is a form which purifies the user's body to the point in which the user was in a constant state of Boost Time from his previous form, Class E with Boost Time Mark III (Boost Time Mark III increases Ace by multipling his statistics by several of times to reach his upmost limit) or Geats IX (Similar to Boost Mark III, Geats IX will purify his body to match the previous Boost Time), much higher with Dynamite Boost Time(Similar to Boost Mark III, Dynamite Boost Time will add another dozens of times multiplier to reach his upmost limit once more); Varies, up to Immeasurable with Desire Empowerment

Striking Strength: Wall Level as Ace Ukiyo, Town Level with Magnum Shooter and as Kamen Rider Geats, slightly higher with Monster, higher with Standard Boost Forms or Standard Fever Forms, much higher when using Boost and Monster together, Large Town Level with Powered Builder, Standard Boost Time or Boost Fever Form, slightly higher with Monster Boost Time, higher with Command Twin, Small City Level with Boost Mark II, higher with Laser Boost, City Level with Fever Boost Time, Large Island Level with Boost Time Mark II, higher with Laser Boost's Boost Time or Boost Mark III, Country Level with Boost Time Mark III or Geats IX, Continent Level with Dynamite Boost Time; Varies up to Complex Multiversal Level with Desire Empowerment

Durability: Wall Level as Ace Ukiyo, Town Level with Magnum Shooter and as Kamen Rider Geats, slightly higher with Monster, higher with Standard Boost Forms or Standard Fever Forms, much higher when using Boost and Monster together, Large Town Level with Powered Builder, Standard Boost Time or Boost Fever Form, slightly higher with Monster Boost Time, higher with Command Twin, Small City Level with Boost Mark II, higher with Laser Boost, City Level with Fever Boost Time, Large Island Level with Boost Time Mark II, higher with Laser Boost's Boost Time or Boost Mark III, Country Level with Boost Time Mark III or Geats IX, Continent Level with Dynamite Boost Time; Varies up to Complex Multiversal Level with Desire Empowerment
Stamina: Infinite (Due to being a higher being who transcended the cycle of life and death and lacks a physical body, Geats can't tire out. Should be comparable to Kamen Rider Saver and Gaim, who have fought each other forever in a cycle of violence that doesn't end)
Range: Standard Melee Range with fists; Extended Melee Range with melee weapons; Hundreds of Meters Magnum Shooter 40X (Normal Mode) and other ranged weapons/attacks; Kilometers with Magnum Shooter 40X (Sniper Mode/Machine Gun Mode); Tens of Kilometers with Command Twin Toron Cannon, Outerversal with Transcended God of Genesis powers (Would scale above lesser Gods like Saver and equally with the Golden Fruit Bearer, who had become one with all of existence. Can effect the higher dimensional entities like Future Humans)
Intelligence: Nigh-Omniscient in True Form
In his true form, he would be comparable to the Golden Fruit Bearer, who had merged with all of existence within the Kamen Rider Multiverse.
Oneness Form is similar to Mark IX, however he is very likely to summon all of his friends as combatants by his side.

Who else are affected by this change? Every other Geats Character that are currently in or will be added to vsbw as a whole will scale to Geats' stats. The next Kamen Rider after him (Gotchard) will also have his stats scale to him, and other characters to Gotchard himself.






Kamen Rider Dooms Geats



Current Page
New Page


Votes




Changes

  • Revamped stats and implemented any relevant information from Post-Ascension Geats into this Geats profile (they're still the same avatar after all, so their stats aren't too different.
EDIT: Removed paraconsistent physiology and replaced Logic Manip ability with Causality Manip
EDIT 2: Missed one part of awakened users ability
EDIT 3: Removed NEP Erasure
EDIT 4: Implemented DragoZeroNova's changes... mostly
EDIT 5: New ability added due to knowledgeable person's knowledge bestowed onto me. Might be subject to change.
 
Last edited:
Neat, the promzeztzed Geats CRT. Going to sleep, but is slightly higher even a thing? Feel like you could probably replace it with just "higher"
 
Logic Manipulation (God of Genesis possesses the power to remake the world, preventing a large scale time paradox from occurring)
  • Alterations to logic should only be listed as Logic Manipulation if truly of a fundamentally logical nature. Changes such as making 1 + 1 = 3 should for instance be listed as Mathematics Manipulation instead, as that is only a logical contradiction if one assumes the axioms of mathematics to be valid. For similar reasons, time paradoxes get listed as Acausality or Causality Manipulation and are not fundamentally considered logical contradictions.


Res seems fine
 
  • Alterations to logic should only be listed as Logic Manipulation if truly of a fundamentally logical nature. Changes such as making 1 + 1 = 3 should for instance be listed as Mathematics Manipulation instead, as that is only a logical contradiction if one assumes the axioms of mathematics to be valid. For similar reasons, time paradoxes get listed as Acausality or Causality Manipulation and are not fundamentally considered logical contradictions.
Causality Manip checks out. Will change.
 
What about Dream Manipulation? Geats entered Gotchard's Dream and undid it entirely.

Should that be added to his abilities or added as further evidence of his Gaim relation?
 
Id flesh out the stamina & range sections more with scans and at least references
 
And I think adding the Mirror World feat would both benefit and further support the gods of Genesis's casual dimensional tiering as an example.

Context: Mitsume had the power to destroy the Mirror World and Non Mirror World in the Revice crossover due to Ryugen and Knight's DGP wishes.

Mitsume who is far below Geats
 
And I think adding the Mirror World feat would both benefit and further support the gods of Genesis's casual dimensional tiering as an example.

Context: Mitsume had the power to destroy the Mirror World and Non Mirror World in the Revice crossover due to Ryugen and Knight's DGP wishes.

Mitsume who is far below Geats
We don't see that happen iirc, also mfw Mitsuzane is in Geats.
 
We don't see that happen iirc, also mfw Mitsuzane is in Geats.

The DGP rules state that only wishes in the Goddesses power or the Admins laws (Which is why they banned Ace from learning about his mom) can be granted.

If it's not granted then it's banned.

Meaning she can destroy the Mirror World since the Ryuki riders wishes were accepted
 
Following. On the other hand i will still be talking about the things we talked in DMs as i still disagree with them (Although its up to the mods to evaluate/agree/disagree)
Disagree with the second portion as it would be better to include in the time manip section, also Na-Go's NEP was never erased and it doesn't require to affect it to disable it, the NEP isn't passive after all. Removing, erasing etc. the buckle is enough to make it meaningless. Unless there is something the directly states it which should be added there if so. Since Suel himself states he reversed them to a state before they had their powers, therefore reversed the buckle which by itself isn't NEP (and more so can use an activated ability of NEP)
Not sure regarding info and data manip as i don't think he's actively changing his data/info? But i don't see Ace actively changing his dimensionality either? if so it needs further specification. Biology manip also maybe be redundant.
Nago's NEP is activated and in that exact moment she wasn't non-existent so the reasoning itself is false. If you wanna argue what you said in DMs then the justification needs to change to match that
first its utilizing*, also it is still "the their" and "erasingthe". Grammar aside i am not seeing anything over affecting the fundamental information that makes up reality, it just erases information in general that connects to the DGP. If that's the case it needs further elaboration

Rest i think are oke unless i find anything else to beef with lol
 
Not sure regarding info and data manip as i don't think he's actively changing his data/info? But i don't see Ace actively changing his dimensionality either? if so it needs further specification. Biology manip also maybe be redundant.
I mean, the true 4-D humans themselves are made of data and info, and what Ace is doing is essentially overriding Suel's data and info with himself. Overriding is considered changing, like how you replace files with the same name but the files themselves have different properties inside.
Higher Dimensional Manip is Ace being able to deal with the real Suel who is 4-D and in the far future instead of the 3-D Suel Avatar in the fight.
Biology cuz Avatar is still flesh and bones iirc (although Suel is the only one that is more unclear than say, Niram who bled when he got shot).
(Also this is already accepted, but I'm just placing the ability elsewhere)

Nago's NEP is activated and in that exact moment she wasn't non-existent so the reasoning itself is false. If you wanna argue what you said in DMs then the justification needs to change to match that
I feel this is more nitpicking on your end, since I've explained to you about the PIS nature of Na-Go's NEP intangibility post-series.
Na-Go's NEP, while manually activated, is thought-based, and she has been seen spamming it in her more significant fights (the debut and the Dapaan fight). The latter especially shows her willingly tanking the shots so that they don't hit her mother.
In-Series wise, the only person she has failed to NEP against is Suel himself, who caught her after she tried to teleport against him. There was also a part in the fight (off-screen so lower convincing rate but still) where she was being bodied prior to this.

While you could obviously bring up the other times she has been bodied without using her NEP intang, they were specifically moments where she was under PIS (most egregious being the gotchard crossover movie where she had shown this ability again, only to get hit by a giant fireball in front of her that anyone can dodge). Suel on the other hand is the final boss, and the fact that she couldn't really do the same thing she did against Beroba speaks volumes onto how strong he really is.
Also technically, I don't really see why awakened users shouldn't have NPI to interact with her, seeing as Ace was the one who provided said ability to her in the first place, though the justification may be a bit problematic.

first its utilizing*, also it is still "the their" and "erasingthe". Grammar aside i am not seeing anything over affecting the fundamental information that makes up reality, it just erases information in general that connects to the DGP. If that's the case it needs further elaboration
Utilising is the UK term for Utilizing, so technically it is still correct. The others are inexcusable. I must Grand End myself and forget I'm a vsbw user.

The criticism you have about this relies on this:
To which you have told me in DMs that you have no genuine knowledge of. The ID Cores are basically what provides rider power for the Geats Riders with Desire Drivers.

EDIT: I forgor about this one:
Disagree with the second portion as it would be better to include in the time manip section, also Na-Go's NEP was never erased and it doesn't require to affect it to disable it, the NEP isn't passive after all. Removing, erasing etc. the buckle is enough to make it meaningless. Unless there is something the directly states it which should be added there if so. Since Suel himself states he reversed them to a state before they had their powers, therefore reversed the buckle which by itself isn't NEP (and more so can use an activated ability of NEP)
Ehhh honestly I might just agree with you on this and remove the NEP part. However, my other points still stand, and the other part of EE is valid.
 
Last edited:
Just some minor corrections(?)/suggestions
Pre-Asc
  • I'm pretty sure the statistics values should be in the brackets, not right next to the rating (though perhaps that is allowed and most profiles prefer the other way?)
  • Any rating that is 4.67 Kilotons (L7C, the same rating that Daybreak to Encounter Ace has with Monster Buckle) should be indexed in the statistics as Small Town Level+
  • There's a bunch of instances where you have something like "Large Town Level(value) with Powered Builder (The Gigant Hammer deals dozens of times more damage than other buckles), Standard Boost Time(value) or Boost Fever Form(value)", which does look nice, but I'm not sure you can do this as opposed to "Large Town level with XXX (lowest number), higher with YYY (middle number), even higher with ZZZ (highest number)". If Staff is okay with this though, then sure (and I do like how it looks)
  • You may be able to upscale Laser Boost to Small City Level+(3.65 Megatons), though this could end up changing a bunch of stats and I also don't know if A: You want to do that and B: If you can upscale to + ratings. If the latter is incorrect, then just ignore this lol. The same goes for Laser Boost's Boost Time (550 Gigatons/Large Island Level+), though if you upscale Laser Boost, you certainly won't need to upscale Laser Boost's Boost Time.
  • I don't know why, but your 12th speed rating (Sub-Rel+, Divergence to Lamentation) doesn't show up when you hover over it, you have to scroll to the bottom to see the rating. This isn't an issue with any other speed rating.
Post-Asc
  • His Town Level ratings should be Town Level+
  • His Country Level ratings should be Country Level+
  • Same issue with the Sub-Rel+ rating as with Pre-Asc
Doom Geats
  • His Country Level ratings should be Country Level+
 
I'm pretty sure the statistics values should be in the brackets, not right next to the rating (though perhaps that is allowed and most profiles prefer the other way?)
Staff never really brought up any problems concerning this, and I found out too late. I'd probably change it, but it'd be a hassle to change it for profiles that have it since it's not technically incorrect. I did do the usual in the brackets for Post-Ascension, however.

Any rating that is 4.67 Kilotons (L7C, the same rating that Daybreak to Encounter Ace has with Monster Buckle) should be indexed in the statistics as Small Town Level+
(y)

There's a bunch of instances where you have something like "Large Town Level(value) with Powered Builder (The Gigant Hammer deals dozens of times more damage than other buckles), Standard Boost Time(value) or Boost Fever Form(value)", which does look nice, but I'm not sure you can do this as opposed to "Large Town level with XXX (lowest number), higher with YYY (middle number), even higher with ZZZ (highest number)". If Staff is okay with this though, then sure (and I do like how it looks)
I actually put powered builder out of the way first because it isn't actually the standard equipment of most Geats Characters. Boost Time and Boost Fever are done based on whichever form appeared first. Also mostly cosmetic changes, but I'll take note of it.

You may be able to upscale Laser Boost to Small City Level+(3.65 Megatons), though this could end up changing a bunch of stats and I also don't know if A: You want to do that and B: If you can upscale to + ratings. If the latter is incorrect, then just ignore this lol. The same goes for Laser Boost's Boost Time (550 Gigatons/Large Island Level+), though if you upscale Laser Boost, you certainly won't need to upscale Laser Boost's Boost Time.
We don't really know just how much the Laser Raise Riser upscales from the basic Desire Driver, the only thing we know is that the rider tech held by future humans are superior to what contestants hold. Even then, Laser Raise Riser gets beat by Vision Driver, then the Zillion Driver.

I don't know why, but your 12th speed rating (Sub-Rel+, Divergence to Lamentation) doesn't show up when you hover over it, you have to scroll to the bottom to see the rating. This isn't an issue with any other speed rating.
I tried everything to fix it, doesn't work for some reason.

Post-Asc
  • His Town Level ratings should be Town Level+
  • His Country Level ratings should be Country Level+
Doom Geats
  • His Country Level ratings should be Country Level+
(y)
 
We don't really know just how much the Laser Raise Riser upscales from the basic Desire Driver, the only thing we know is that the rider tech held by future humans are superior to what contestants hold. Even then, Laser Raise Riser gets beat by Vision Driver, then the Zillion Driver.
I just meant that the upscaling gap is small enough to actually upscale (1.0723x and 1.0033x respectively), but I don't know if you're allowed to upscale to + ratings.
 
I mean, the true 4-D humans themselves are made of data and info, and what Ace is doing is essentially overriding Suel's data and info with himself. Overriding is considered changing, like how you replace files with the same name but the files themselves have different properties inside.
Higher Dimensional Manip is Ace being able to deal with the real Suel who is 4-D and in the far future instead of the 3-D Suel Avatar in the fight.
Biology cuz Avatar is still flesh and bones iirc (although Suel is the only one that is more unclear than say, Niram who bled when he got shot).
(Also this is already accepted, but I'm just placing the ability elsewhere)
Yeah but i feel like possession already covers all that (also being able to deal with 4D and bla bla doesn't give you dimensional manip methinks?)
I feel this is more nitpicking on your end, since I've explained to you about the PIS nature of Na-Go's NEP intangibility post-series.
Na-Go's NEP, while manually activated, is thought-based, and she has been seen spamming it in her more significant fights (the debut and the Dapaan fight). The latter especially shows her willingly tanking the shots so that they don't hit her mother.
In-Series wise, the only person she has failed to NEP against is Suel himself, who caught her after she tried to teleport against him. There was also a part in the fight (off-screen so lower convincing rate but still) where she was being bodied prior to this.

While you could obviously bring up the other times she has been bodied without using her NEP intang, they were specifically moments where she was under PIS (most egregious being the gotchard crossover movie where she had shown this ability again, only to get hit by a giant fireball in front of her that anyone can dodge). Suel on the other hand is the final boss, and the fact that she couldn't really do the same thing she did against Beroba speaks volumes onto how strong he really is.
Also technically, I don't really see why awakened users shouldn't have NPI to interact with her, seeing as Ace was the one who provided said ability to her in the first place, though the justification may be a bit problematic.
As i said, this justification is way different that the one you are proposing. I still think this should be a "possibly" at best but at this point just let the staff decide
Utilising is the UK term for Utilizing, so technically it is still correct. The others are inexcusable. I must Grand End myself and forget I'm a vsbw user.
Banned
The criticism you have about this relies on this:

To which you have told me in DMs that you have no genuine knowledge of. The ID Cores are basically what provides rider power for the Geats Riders with Desire Drivers.
Are you saying that the info type 2 comes from the ID core-Rider Power stuff?
edit: i just saw the info type 2 on rider physiology nvm
 
Last edited:
Yeah but i feel like possession already covers all that (also being able to deal with 4D and bla bla doesn't give you dimensional manip methinks?)
It at worst gives you limited dimensional manip as seen here:
Characters that can just move or otherwise physically handle higher- or lower-dimensional objects can receive "Limited Dimensional Manipulation".
However, what Geats essentially did was to possess him, bring him down to 3-D, override his data/info and become him. Possess is only correct for the first few seconds (???).

As i said, this justification is way different that the one you are proposing. I still think this should be a "possibly" at best but at this point just let the staff decide
Agree to Disagree moment
 
It at worst gives you limited dimensional manip as seen here:
did he physically handle/move him tho? he just possessed bro
However, what Geats essentially did was to possess him, bring him down to 3-D, override his data/info and become him. Possess is only correct for the first few seconds (???).
overriding his data/info is part of possessing him which why i think its redundant. When did he bring him to 3D? or what shows that cuz i am confused as he just possessed Suel and became him
 
I'm confused.

Where are we getting "Avatars" from with Geats and Gaim again?

I mean, I'm sure they can create them like Saver has but why are those being reflected on the stats and assuming the true forms aren't doing some of the fighting at times?
 
But why are we assuming Avatars are a default if its never said?
Because it is. Besides a few specific situations (megahex and Mela respectively), they don't waltz into battle in their true forms, no? We have Gaim in his avatar throughout his Heigen, and Ace in his avatar in Jyamato Awaking and the Gotchard movie.
 
Because it is. Besides a few specific situations (megahex and Mela respectively), they don't waltz into battle in their true forms, no? We have Gaim in his avatar throughout his Heigen, and Ace in his avatar in Jyamato Awaking and the Gotchard movie.

Hmmmm. Interesting.

I guess I never noticed because they never said anything.

Then again, it WOULD explain the Geats x Gotchard movie.
 
So much. I would recommend breaking your CRTs up in the future if you don't want staff to feel it's too daunting.

I read through most of it. The abilities seem fine; the only ones I'm confused about are the Precognition via Bells and Plot Manipulation.
 
So much. I would recommend breaking your CRTs up in the future if you don't want staff to feel it's too daunting.
Yea probably should've split spark and Geats profiles into separate ones. Noted to self.


I read through most of it. The abilities seem fine; the only ones I'm confused about are the Precognition via Bells
So what happened was that Geats evolved the ability to precog against another guy speedblitzing him thanks to the bell chime sound emitted when he was about to be hit (which also signifies that he has RE'd based on his spark stuff). Although, this was only emitted once, and afterwards he could easy counter his opponent without the bell sounds anymore.

Plot Manipulation.
This was a leftover from a big future crt that was supposed to take place but was delayed, so I'll be removing it from the ability list.
 
Back
Top