It's the weakest spell, but it's basically at 99% which is learning it, plus there's the question of the enemy's luck defending or dodging. The more you use a skill/spell the learning increases, some increase the damage. In addition to the statistics factor that also influences the damage. So despite being a level 1 attack spell, I have the percentage and status that increases the spell (Faren) at the maximum.
The profile will basically be like it in the endgame with maximum level since there isn't much way to divide the game into parts (and I'm already having difficulty not dividing it into parts)
So, there are several types of weapons, which give different damage that is influenced by their statistics. Magic has an even greater variety. So depending on the weapon/spell it would probably take a different number of hits, with probably different calculations also due to the method (hitting, crushing, fire, ice, electricity, etc.)
But it's impossible for me to do that considering that it's going to be the beginning of the verse and there's a lot of stuff.
So I ask if I can't basically do the same thing as Cuphead or Hylics, which basically doesn't take into account the number of hits + what type of move was used to destroy the enemy. It would be much easier overall.
Or another better option if you know.
The profile will basically be like it in the endgame with maximum level since there isn't much way to divide the game into parts (and I'm already having difficulty not dividing it into parts)
So, there are several types of weapons, which give different damage that is influenced by their statistics. Magic has an even greater variety. So depending on the weapon/spell it would probably take a different number of hits, with probably different calculations also due to the method (hitting, crushing, fire, ice, electricity, etc.)
But it's impossible for me to do that considering that it's going to be the beginning of the verse and there's a lot of stuff.
So I ask if I can't basically do the same thing as Cuphead or Hylics, which basically doesn't take into account the number of hits + what type of move was used to destroy the enemy. It would be much easier overall.
Or another better option if you know.
Number of hits would be used, and this serves as a good baseline for spells if you used the weakest there was to do it.