• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

VS Battles Wiki Forum

Chariot190
Chariot190
Yeah ill look at it today, tho be ready for some tweaks if need be. It looks to be a weird calc.
NikHelton
NikHelton
Okay, I'll explain the point for now.

On one of the pages indicated by the hyperlink, we see how character A hits character B in the face. The blow already catches his cheek and rests on him, but character B does not even have time to receive the impulse.

While character A stood like a statue and dealt this blow, character B managed to dodge from zero distance and deal 2 hits.

The calculation does not attempt to calculate the speed of these 2 impacts. The scene itself and the character's statements that he sees the enemy as a "frame" allow us to know the relative speed.

Plus both characters are superior to fte characters, so using peak human speed makes sense.
NikHelton
Chariot190
Chariot190
Why don't ya just like, use standard statuing values
also link the punch speed article in the blog
NikHelton
NikHelton
Chariot190
Chariot190
Well the alternative looking at it is even higher but, where's the 1/24 coming from?

Like he's either a still image or JJK-ass frame by frame stuff, can't really be both, and the 1/24th thing doesn't even tell us anything, is it 24FPS, 24FPM? Like what's the frame of reference? Seconds, minutes, years? Like if it's just FPS then the feat it just happening within 1/24th of a second?

Like the feat looks well into mach speeds ngl but idk about how you're doing it.
NikHelton
NikHelton
character directly says "it's like he's in slow motion/picture" so we used a standard movie frame rate.
Back
Top