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Also, since this was just added:
Juggernaut Astro Toilet one-shots G-Toilet's shield - 4,447.53 × 8 = 35580.24 Tons of TNT (7-C)
This isn't allowed. The 8x one-shot multiplier is specifically for vs threads only, and isn't able to be applied to in-universe one-shots
...it sound like they can all just move at MHS+ speeds all the time)
As for the explosion, this would be the results using 5 psi/0.34 bar:
19.329^3*((27136*0.34+8649)^(1/2)/13568-93/13568)^2 = 0.0649754643 Tons (Still 9-A)
Also why does every character have "possibly Infinite" stamina? Robots...
Instantly from our perspective, but for all we know the dude could have slowed down in advance at the end. The degree of the travel speed doesn't really matter, the page talks about flight/travel to reaction speed for MFTL+ space travel and being able to stop accurately doesn't scale to reaction...
Kinda (read: very) late to this but:
Why 6 and 9 PSI specifically? Using the explosion being able to kill characters (Whose stats then come from scaling above said explosion) seems really strange, and the only damage we see from the explosion itself is a building falling over, which fits most...
Also, on the subject of SMBZ since one of the rules in the bracket talks about revising characters who are participating, I'm planning on revising the SMBZ profiles a bit, but Mario's is for the most part finished already and thus I wouldn't consider any revisions that happen to him to be...
Alright, in that case I'd prefer Canine's submission get in over mine (He submitted his character first and it'd be nice for an SMBZ character besides Mecha to get attention)
Yeah, Mario and Sonic fought Mecha together in episode 7, they lost (And Mario got a cape feather halfway through that fight while he'd be restricted to base here)
And since I'm suggesting Mecha's 2nd key, Mario fought Semi-Super Turbo Mecha Sonic in episode 6 along with Sonic, Luigi, Shadow...
If someone's submitting SMBZ Mario, could I still submit Turbo Mecha Sonic? (His second/Semi-Super key) If I can then what would happen if they ended up against each other?
Also Mario/SMBZ 6-Bs are actually 72 Teratons
Huh, I swear I remember we used to have a FNaW Wario profile
I've also got a sandbox for FNaW Mario. I still need to add justifications for a few abilities and add scans/references, but I think I've got all the abilities and stats (I also might just get rid of the CoTF key, since it's...
The only profile I've ever made is the funny FNF robot, anything else I've made is limited to blogs and sandboxes, but since I'm going to make it into a profile at some point and it's already mostly finished, I'll suggest FNaW Mario vs FNaS Sonic. (Mario vs Sonic: FNaF Fan Game edition)
As for...
I've got a sandbox for FNaW Mario, I still need to add scans/references, but I think most of the abilities and stats are there (In terms of AP, Low 7-C normal humans is weirdly consistent. There are multiple occasions in the series where regular humans fight Emma or Entity 01 in some capacity...
Nice.
As for how he'd fit narratively, there are plenty of 9-C, generic human horror movie protagonists, so any of them could chance upon the Dealer's club and be offered to play buckshot roulette with him in exchange for something (Probably not money in this case, more likely something like...
Do they all have to be conventional versus threads? Cause I want to do a match with this guy and the thread would be playing buckshot roulette instead of a normal fight.
Yeah, that’s what the blast shield is for, the diagram indicates that they’re underground, who knows why they’re there, but they are
Calling them warheads doesn’t mean they’re launched (And yes, they’re bombs, they may be called “alpha warheads,” but the warheads are specifically hydrogen...
I never said they were inside the building, I said they were underground. The elevators are pretty clearly going above the area where the warheads are and the line that the elevators stop at is likely meant to represent the surface, so yeah, they're underground.
And even if they were outside...
Yes, and the "surface zone" is very big. The entire surface zone isn't getting hit with point blank levels of energy, that's like saying you should scale to an explosion that destroyed an entire country just because you were "somewhere in the country" (Not as extreme but you get my point)
Mid...
They're definitely not "where he's standing." We have no reason to believe 682 was on top of the bombs when they detonate
I'm arguing he's got High-Mid regeneration (Maybe just Mid since the in-game document implies that said 87% includes his head, seeing as he's been noted to be able to speak...
It's meant to destroy the surface, they weren't built to kill 682 specifically
He has the ability to regenerate at least 87% of his body, (With that specifically being the level of damage at which he can remain functional, not the total damage he can just survive) and with that level of damage...
Near the top, not at the top, and with how much ISL can gut explosion dura feats, that really matters
Hindered sure, but we never actually see him directly after the explosion (Since all he does is make a noise), and since we don't know how much time passed between the detonation and 682's...
The upper portion of the facility is... pretty big, and the location of the bombs themselves are unknown, so we have no way of knowing if 682 took them point-blank, not to mention the warheads themselves are some distance underground according to the document, while 682 was fully on the surface...
The warheads are stationary and were meant to destroy the upper portions of the facility, not 682 specifically
The 87% statement, as well as 682's regenerative capabilities are specifically included in an in-game document, so yes, CB 682 can do those things
We have no idea of 682's proximity to the explosions, nor do we know how much time passes between the warheads' detonation and 682 roaring (And since 682 can specifically move and speak when 87% destroyed, the dude could still be mostly destroyed when we hear him for all we know)
Can any of Ness' matches be added? All of them had his plot/fate manip restricted so he didn't neg the entire tournament, which is noted in the rules to not be allowed (Besides in just for fun vs threads that can't be added)
Yeah, we hear 682's growl in the post-ending conversation after the site is nuked (By the alpha warheads, which according to an in-game document, consist of 4 1-kiloton bombs), meaning he did survive
But since 682's document in-game specifically note 682's ability to survive 87% of its body...
Since all of the changes were agreed with by everyone and it's been over a week, I'll apply these now (Though I'll hold off on adding a key for 049-2 since I left that one up in the air and nobody had anything to say on it)
Blud had everyone so mad at him for killing the frog that grace was completely ignored
I probably won't be able to change anyone's mind, so congrats Mint
I'm not saying he'd play 100% optimally, I'm saying once Ness literally thinks and cripples Mecha Sonic when he gets close (Such as through paralysis) then Mecha would have no choice but to teleport away to avoid being killed when he's helpless, which will allow him to discover Ness' much more...
Sure, but when those hits are dealing sizable damage on top of the exertion to create the shields and throw out his own PSI attacks, Ness isn't going to be in great condition. Teleportation gives Mecha a lot of breathing room of his own and makes it so that he doesn't really need to be perfect...
With speed equalized, unless Ness is already directly on top of Mecha, (Which he won't be) he's not getting anything off faster than Mecha can think and teleport away. PK Rockin can also be dodged and has the same range issue as Ness' other PSI options (Ness having ~600 PSI is great and all...
I suppose, but any of the effects other than instant defeat would cripple Mecha and lead to him teleporting away (And if his main chance of winning is a 37.5% chance at the start, then that's more in Mecha's favor), it doesn't need to be paralysis, just not instant fainting. (Also, do we treat...
Also, when I was looking through the earlier matches I saw something about how big a fall would have to be to kill a 7-C character and tried calculating that myself.
Assuming Earth-like gravity and no terminal velocity, and that the character in question is a normal human who would need a final...
With equalized speed they'd be reacting at the same speed, and with the distance between them there's no way Mecha wouldn't be able to realize he's been paralyzed and think to teleport away (Which will be incredibly apparent with how mobile he is in-combat, as he'll suddenly stop on a dime...
Attack Reflection could potentially just not work due to Mecha being too far away for them to affect, especially when Mecha will be incentivized to do so if he narrowly escapes something like paralysis. Even against enemies he doesn't have reason to range spam, he still starts more with...
Ness would need to close the gap to use the rust promoter (His weapons, which I assume includes his equipment, only have extended melee range, he'd need to be right on top of Mecha to use the rust promoter) and given Ness would need to run at Mecha to do it (Ness' own teleportation hasn't shown...
Also, since Mecha Sonic's had to fight a bunch of fairly haxed characters (Even his least haxed opponent had access to fire that could melt him down despite his heat resistance), while being a relative brick himself, I threw this together in like 10 seconds please laugh
I was busy yesterday, chill bro
At least this time I'm not on mobile, so yay
The forcefields are made of energy, so... idk? They can't rust, if that's what you mean. Also since the starting distance is 100 meters and Ness' hundreds of meters of range is only with PSI powers, it wouldn't even...