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reactions and perceptions

  1. MaybeWantsToEdit

    Feats with character stopping themselves at a high speed to land at a specific point

    An example being this feat, in which a character in a FTL jetpack is able to quickly go back to Earth in a tiny time frame. Another being the Batter from OFF, who moves in an area that makes him move at SoL speeds (in some interpretations, but that's not relevant here), and he's able to move and...
  2. DMUA

    Common Calc Concern: Reaction Times for Blitzing Feats

    This time, the practice I'm trying to demolish is entirely my fault. And I don't think I'll be pulling from any specific examples because it's so absurdly widespread. Still, allow me to clarify my premise. Using the subsonic reaction timeframe for any feat in which characters are "completely...
  3. DontTalkDT

    Regarding the 2ms perception thing

    Continuation of this basically. Or revision of these standards. Long story short: Assuming that any movement that happened faster than a human could percieve happened within 2 ms is nonsense. The Arguments Let's start with where the number comes from. I will just quote the prior thread (See...
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