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Recently (yesterday) I looked at the evidence used to claim that the Kingdom Hearts universe is canon to Toy Story, and came to the conclusion that it’s being misinterpreted the type of collaboration between companies and Pixar stance about the canonicity of its IP with other franchises.
From IGN interview: https://www.ign.com/articles/2019/0...challenges-and-rewards-of-working-with-disney
badum tss as the original material, so in this case "Nomura vision" is not relevant for the Pixar movies and only hold true for KH itself.
So what I propose is extremely simple, to separate the KH keys of characters from Pixar movies into their own individual characters, as we do with this type of collaboration between franchises, arguably also forbid the scaling between Pixar own IPs. This would also make it easier to understand for those visiting the wiki and would comply with the standard way in which collaborations between different franchises are handled.
From IGN interview: https://www.ign.com/articles/2019/0...challenges-and-rewards-of-working-with-disney
Yamazaki explains that they usually work based on what they saw in the movies but this time around they asked Disney to share more resouces for better accuracy due to the importance of that particular game to the KH franchise and the fans.“This time around”, says character art director, Toru Yamazaki, “because we were planning on making such a high-end game, we talked to Disney about sharing resources with us. Up until now, the way Kingdom Hearts have been made is that we would watch the movies and copy the costumes as we saw them. But this time around, because we wanted to be really accurate and wanted to have everything down to the last detail completely the same we decided to ask Disney to share their resources with us.”
It’s said that both Disney and Pixar are strict with the usage of their IPs’ image in other media, so they put a lot of emphasis into make the third party accurately depict the characters and worlds.Naturally, both Disney and Pixar are fairly exacting about how their properties look in someone else’s game, but that goes pretty deep. Any recreation of a Disney asset has to be approved, and any change explained. As lead facial animator Kayoko Yajima puts it: “There was actually a lot of pressure to get even the smallest details that you wouldn't even think would be that important to look like they do in the movie.”
Cutscene animators seem to have it hardest of all. Square’s animators work specifically from documentation given by the various Disney teams, but even then it might not come out precisely enough for the original creators. Yakima continues: “we get requests from Disney and Pixar like, ‘we want them to be showing less teeth here,’ or ‘their eyelids need to move differently,’ or ‘their line of sight isn't quite right’. Of course, cutscenes are where the soul of the character comes out, so it was something that we put a lot of effort into and adjusted down to the minutiae.”
Disney and Pixar don’t just require changes once things have been made – in some cases they need to approve almost every stage of design, from concept to the finished product. Every department has its own stories of what needed to be checked, and when.
Yasue explains that, once again, cutscenes are perhaps the most scrutinised aspect of the game, presumably because they’re closest in approach to the source material: “It's like a waterfall. You have the plot, the story, the storyboards, we get checked each time, right?” Elsewhere, the approach differs. Gameplay involves brainstorming what Disney sees as fitting for its worlds and characters, before letting the teams in question see a walkthrough of the game in action and offering comment.
Here we are told that Disney and Pixar try to make their IP image accurate, but with a difference in focus as Disney cares more about the overall product while Pixar focuses on the technical and creative side of things.Series creator Tetsuya Nomura says that, generally speaking, Pixar cares more about the “technical, creative side of things”, while Disney focuses more on “the overall production”. Speaking to various teams, it becomes clear that Pixar is a little more precious of its property, asking to approve more stages of production, even participating in weekly conference calls with animation teams to make sure everything is created in its image.
Now here comes the important part, we are told that there were differences between Pixar teams, with some being stricter than others, for example Tangled team asked for the KH story to reimagine the original movie’s plotline as trying to fit the KH characters would destroy the movie setting, while the Toy Story team affirmed that KH can't exist in the setting but they were also fine with KH team making a new story for the game in that world.While there’s obviously a certain amount of movement between projects, both Disney and Pixar keep teams of animators intact after their films have been released – and those teams all have a say on their work being repurposed for the game.
As Nomura points out, those teams can have different takes on the same issue. Take storylines. Some worlds in the game – like Tangled – reimagine the original movie’s plotline, where others – Toy Story, for instance – involve plots set in between the existing movies. Those decisions seem to come down mainly to the creators involved:
“For each different world we had to deal with a different team,” explains Nomura, “and [plotting] was largely down to what their feelings were on what they wanted to happen. There were some teams that were like, ‘Ooh, if you make a new story, you're going to kind of ruin the world that we created,’ whereas there were teams, like Toy Story, who said to us, ‘Well, we can't have it in that world, but if you want to make a new story, that's fine.’”
Even within studios, teams could be markedly different in what they wanted from their own Kingdom Hearts world: “From team to team,” Nomura continues, “the kind of colour, or the way they did things, the feel was quite different. For example, Toy Story and Monsters, Inc., those two teams were completely different from each other.”
At this point Nomura says how he always had the headcanon of Kingdom Hearts canonically happening in Disney’s worlds, and the Toy Story team decisively told him "No, it is not canon" and by Nomura insistence they let him do an extra story in the Toy Story setting between movies to satisfy him (in what essentially seems to just be a "Sure buddy"). This doesn't mean either Pixar or the Toy Story team seriously considers the KH as canon to their IPs, as they clearly show strong rejection to alter the settings of their IP’s and their images, which makes complete sense as internally Pixar teams don't see nor consider their IPs’ canon between themselves:As explained above, Pixar’s teams in particular could be fairly exacting about what they want their worlds to look and feel like – but some decisions were subject to major discussions well before they became reality.
Nomura explains that his vision for Kingdom Hearts has always been that Sora and friends canonically arrive in Disney’s worlds. That didn’t suit the Toy Story team. “When I first brought this to Pixar and I asked about doing that, they were like, ‘Actually, no. The Toy Story story is complete. It's a complete package the way it is, and we can't really change that.’ I told them if I'm going to do this in the Kingdom Hearts way, then it's going to become a case of, ‘Actually, Sora and his friends did come into the world.’”
The solution became to place the plotline between Toy Story movies (specifically 2 and 3), satisfying Nomura’s vision, Pixar’s restrictions and creating a strange extra consequence: “I said, ‘Okay, so is it fair to assume that Woody and Buzz, and friends, remember Sora and everybody coming? Is it part of the story now?’ and they were like, ‘yeah,’ and I was kind of like, ‘Oh! Okay.’”
So their historical strong rejection of making a shared universe, along with the verbalization to still hold that stance at the moment of working with the KH team, shows that the exhaustive collaboration with them wasn't because of a desire or willingness to make the settings of the franchises share the same universe/canon but to make sure that their IPs image isn’t damaged or altered, that they have the same heartSpeaking in an informal 2013 interview, Cars "franchise guardian" Jay Ward rejected the idea that the films take place in the same universe, saying: "It's almost like the 9/11 conspiracy theories... it's like, really? No, the movies were sort of made in a different order by different directors in different times, in different places. It's cool that it all worked out that way, but it probably was not intentional." At the 2015 D23 Expo, during the "Pixar Secrets Revealed" panel, director Mark Andrews also rejected the theory, and Inside Out co-director Ronnie del Carmen said: "Do you know what kinds of meetings we'd have to have to make sure all our movies line up?!"
So what I propose is extremely simple, to separate the KH keys of characters from Pixar movies into their own individual characters, as we do with this type of collaboration between franchises, arguably also forbid the scaling between Pixar own IPs. This would also make it easier to understand for those visiting the wiki and would comply with the standard way in which collaborations between different franchises are handled.