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Over & Over (Frisk vs Siffrin) (0-0-0)

Axorandom0

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A Siffrin profile was recently made and, considering how these are both two time rewinders who have comparable AP and are from really cool indie rpgs with themes of friendship, I felt that the match was fitting.

“Despite everything, it’s still you”: 0
“Back to the stage.”: 0
Incon: 0

  • Frisk is 9-A/Minimal Determination, Siffrin is in his Traveler/Wanderer key (and is also 9-A)
  • Battle takes place in an empty field
  • Frisk and Siffrin start 5 meters away from eachother
  • Speed is equalized
  • Both parties have all of their optional equipment
 
Technically, the save/load system is a feature of the Underground in particular, according to a Toby Fox quote in Legends of Localization (p. 89). Just gonna ignore that, because the whole point is that they can both rewind time.

Since damage isn't permanent, the clearest wincon for both of them is waiting for the other's Immortality to give out. The Wish Craft that gave Siffrin Immortality is finite:

"My bet is that your little temper tantrum earlier used up all that energy from your wish." — Odile, in Act 6

So, if Frisk can win individual fights consistently, they could, in theory, whittle the time loop down over time. How long would that take? In START AGAIN START AGAIN START AGAIN, Siffrin's inner monologue mentions fighting the King hundreds or thousands of times. So, Frisk has to beat Siffrin at least several thousand times. The actual number is probably much higher. And Frisk's Type 4/8 Immortality is dependent on a being which can get tired or bored. Siffrin's Immortality is involuntary, I think. As far as I remember, it's never made 100% clear if Siffrin could stop looping by giving up on their wish, or to what extent the wish of the commonfolk (for Vaugarde to be saved) came into play in terms of the time loop.

This version of Siffrin also theoretically has the ability to use Wish Craft, which can do just about anything, even if the user doesn't provide it a way for said thing to happen. So, Siffrin could potentially use Wish Craft for a way to kill Frisk permanently without even understanding how their Immortality actually functions. The obvious problems are:
  1. Wish Craft requires certain rituals / materials.
  2. Siffrin doesn't consciously know how to use it at the beginning of the game.
It probably wouldn't be of much use because of that.

Time Craft is possible to block, by the way. However, the only kind of magic Frisk can nullify in Undertale (using a consumable) is dog magic, so that won't be coming up either.

I figure Siffrin actually has the better chance here (provided we're not assuming Frisk has infinite patience), though I'm sure I'm overlooking something. Sorry if this is necroposting, or something.
 
Technically, the save/load system is a feature of the Underground in particular, according to a Toby Fox quote in Legends of Localization (p. 89). Just gonna ignore that, because the whole point is that they can both rewind time.

Since damage isn't permanent, the clearest wincon for both of them is waiting for the other's Immortality to give out. The Wish Craft that gave Siffrin Immortality is finite:

"My bet is that your little temper tantrum earlier used up all that energy from your wish." — Odile, in Act 6

So, if Frisk can win individual fights consistently, they could, in theory, whittle the time loop down over time. How long would that take? In START AGAIN START AGAIN START AGAIN, Siffrin's inner monologue mentions fighting the King hundreds or thousands of times. So, Frisk has to beat Siffrin at least several thousand times. The actual number is probably much higher. And Frisk's Type 4/8 Immortality is dependent on a being which can get tired or bored. Siffrin's Immortality is involuntary, I think. As far as I remember, it's never made 100% clear if Siffrin could stop looping by giving up on their wish, or to what extent the wish of the commonfolk (for Vaugarde to be saved) came into play in terms of the time loop.

This version of Siffrin also theoretically has the ability to use Wish Craft, which can do just about anything, even if the user doesn't provide it a way for said thing to happen. So, Siffrin could potentially use Wish Craft for a way to kill Frisk permanently without even understanding how their Immortality actually functions. The obvious problems are:
  1. Wish Craft requires certain rituals / materials.
  2. Siffrin doesn't consciously know how to use it at the beginning of the game.
It probably wouldn't be of much use because of that.

Time Craft is possible to block, by the way. However, the only kind of magic Frisk can nullify in Undertale (using a consumable) is dog magic, so that won't be coming up either.

I figure Siffrin actually has the better chance here (provided we're not assuming Frisk has infinite patience), though I'm sure I'm overlooking something. Sorry if this is necroposting, or something.
Love the in depth message here! I’ll try to give some of my own thoughts later.
 
As far as I remember, it's never made 100% clear if Siffrin could stop looping by giving up on their wish, or to what extent the wish of the commonfolk (for Vaugarde to be saved) came into play in terms of the time loop.
SASASAP Siffrin / Loop wished that “it could be over”, but that was already after the 1000s of loops. It’d take a while to whittle them down to reach that point, which leads to the next point: Can Frisk do that?

Frisk scales to 0.008803 Tons of TNT while Siffrin is baseline—0.005. That’s a 76% strength advantage in Frisk’s favor. They’re also rated as smarter and more skilled on their profile (however, I do believe that it’s a bit overblown), and have a more varied amount of notable attacks and abilities. While they could definitely beat Siffrin once if not multiple times imo, they’d need responses for all of what Siffrin can do, which is significantly harder for them.
 
SASASAP Siffrin / Loop wished that “it could be over”, but that was already after the 1000s of loops. It’d take a while to whittle them down to reach that point, which leads to the next point: Can Frisk do that?

Frisk scales to 0.008803 Tons of TNT while Siffrin is baseline—0.005. That’s a 76% strength advantage in Frisk’s favor. They’re also rated as smarter and more skilled on their profile (however, I do believe that it’s a bit overblown), and have a more varied amount of notable attacks and abilities. While they could definitely beat Siffrin once if not multiple times imo, they’d need responses for all of what Siffrin can do, which is significantly harder for them.
Yeah, I forgot about that somehow. It's interesting because Loop's monologue does mention giving up on the wish causing problems (presumably the Act 5 shenanigans), but breaking free of it was actually a separate event in both cases. So Siffrin just giving up would have an unpredictable effect.

I'm not sure I totally buy Frisk being more experienced... it probably depends on how far the competitors are through their respective games. It might be worth noting that Frisk does extra damage in Undertale because intent to cause harm hurts monsters. This won't apply to Siffrin... however, in this hypothetical, Frisk is in possession of the Real Knife (which would function at least as well as any kitchen knife) and The Locket. Its 99 DEF reduces damage by 20 Undertale HP (minimum of 1 damage). Any attack that wouldn't more than one-shot normal LV1 Frisk would only do 5% of their health, basically.

gonna be going off of game stats for this post because it's a little more interesting to me at the moment... it's probably not proper form...

How much ISAT HP per Undertale HP? If we take of Bonnie's HP of 300 and equate it to LV1 Frisk's (20), 1 Undertale HP is about 15 ISAT HP (Tristesse would be equivalent to Snowdrake, and Bourdon to Knight Knight, though Undertale fiddles with Defense so much that comparisons are funky). I don't know exactly how ISAT damage calculation works (resources on this are harder to find than Undertale's), but there's video of "(Just Attack.)" doing several hundred damage against The King. It should be more than enough (600 ISAT damage) to get past The Locket and one-shot Frisk. On the other hand, Real Knife would also do (against a 0 DEF Undertale enemy) 3,300 ISAT HP, which I think is enough to kill LV 99 Siffrin in one hit. I don't know for sure how ISAT Defense works. So, whoever attacks first wins the first fight, basically. In UTDR, you always go first in combat (except for Sans, and arguably Omega Flowey). I don't remember how it works in ISAT, but I think a fast enough enemy can take the first turn.

There's another potential factor I wasn't thinking of: loop mechanics. When a time loop happens, does it happen to the characters as if it were their own kind of loop?
  • If it does, then Frisk's LOVE is reset every loop (effectively fixing it at 1). If Siffrin has all the Memories unlocked, they can use Memory of Looping to gain 5 maximum HP each loop. So, after several hundred loops, they could withstand Real Knife. Actually, with Starry Hat (regain 5% HP every turn), they could (very) eventually outpace Real Knife damage wholesale. That would take thousands of loops, though.
  • If it does not:
    • Every Loop (meaning, whenever Siffrin dies), Frisk gains EXP, which causes them to snowball over time. Memory of Looping would also be triggered... however:
    • Every LOAD usage (meaning, whenever Frisk dies), Siffrin's and Frisk's stats are both reset to the beginning.
Siffrin could eventually win in the first case, whereas the latter case is probably a victory for Frisk... if their Determination is enough.

In either case, it still depends on who nopes out of this suffer-fest first. If it were to actually happen, I figure they wouldn't bother doing all this.
 
How much ISAT HP per Undertale HP? If we take of Bonnie's HP of 300 and equate it to LV1 Frisk's (20), 1 Undertale HP is about 15 ISAT HP (Tristesse would be equivalent to Snowdrake, and Bourdon to Knight Knight, though Undertale fiddles with Defense so much that comparisons are funky). I don't know exactly how ISAT damage calculation works (resources on this are harder to find than Undertale's), but there's video of "(Just Attack.)" doing several hundred damage against The King. It should be more than enough (600 ISAT damage) to get past The Locket and one-shot Frisk. On the other hand, Real Knife would also do (against a 0 DEF Undertale enemy) 3,300 ISAT HP, which I think is enough to kill LV 99 Siffrin in one hit. I don't know for sure how ISAT Defense works. So, whoever attacks first wins the first fight, basically. In UTDR, you always go first in combat (except for Sans, and arguably Omega Flowey). I don't remember how it works in ISAT, but I think a fast enough enemy can take the first turn.
Non-UT characters are assumed to be with only 20 HP here.
 
All Non-Undertale characters without LOVE are assumed to have less HP than Froggit? Frisk's attacks count as targeting the SOUL? Then Real Knife (which does up to 220 damage against a 0 DEF enemy) kills just about anything that can't move faster (and freeze enemies) . Seems a little silly.

What do maximum HP-boosting abilities do? Are we supposing Memory of Looping is a physical buff?
 
All Non-Undertale characters without LOVE are assumed to have less HP than Froggit? Frisk's attacks count as targeting the SOUL? Then Real Knife (which does up to 220 damage against a 0 DEF enemy) kills just about anything that can't move faster (and freeze enemies) . Seems a little silly.
HPs in Undertale aren't canon, so using datamined stats for this argument is the actually silly thing.

20 HPs are the closest thing to canon as they're the baseline for a LV1 SOUL, and LV isn't a mechanic existing in other verses.
 
HPs in Undertale aren't canon, so using datamined stats for this argument is the actually silly thing.

20 HPs are the closest thing to canon as they're the baseline for a LV1 SOUL, and LV isn't a mechanic existing in other verses.
It seems strange for HP to be canon (har har), and for HP bars to be canon, but not the actual values of those bars. It makes sense to avoid datamined DEF and ATK, since they're always super different from the canon stats... but Moldsmal's HP bar being depleted by 50 Damage isn't canon? Doesn't matter, that wasn't the important part...

The important part is whether HP represents physical and/or spiritual health (I was looking into this and you said the SOUL represents the body in Undertale two weeks ago, so I assume you're considering SOUL damage to be physical damage)... and whether HP increases with physical constitution and durability. I mean, it definitely should, but since there's only one example, you're technically correct (the best kind of correct?). I suppose LV1 or 2 Frisk can actually just kill anyone in one hit without optional equipment... since they're all at 20 HP maximum.

Welp... Siffrin should've gone for the Deltarune universe, I suppose. Bad luck... Seriously, though, what about Memory of Looping? Shouldn't that increase HP?

Edit: Thought about all this some more... LOVE is an Undertale mechanic, but:
" LOVE, too, is an acronym.
It stands for "Level of Violence."
A way of measuring someone's capacity to hurt.
The more you kill, the easier it becomes to distance yourself.
The more you distance yourself, the less you will hurt.
The more easily you can bring yourself to hurt others. "

" Because they are made of magic, monsters' bodies are attuned to their SOUL.
If a monster doesn't want to fight, its defenses will weaken.
And the crueller the intentions of our enemies, the more their attacks will hurt us.
Therefore, if a being with a powerful SOUL struck with the desire to kill... "

LOVE is at least in part a psychological thing (the only real exceptions being that it gives you ERASE and TRUE RESET), and you could mostly argue that the buffs it gives you are in relation to monsters, who are physically more susceptible to emotion.
 
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Yeah, I forgot about that somehow. It's interesting because Loop's monologue does mention giving up on the wish causing problems (presumably the Act 5 shenanigans), but breaking free of it was actually a separate event in both cases. So Siffrin just giving up would have an unpredictable effect.

I'm not sure I totally buy Frisk being more experienced... it probably depends on how far the competitors are through their respective games. It might be worth noting that Frisk does extra damage in Undertale because intent to cause harm hurts monsters. This won't apply to Siffrin... however, in this hypothetical, Frisk is in possession of the Real Knife (which would function at least as well as any kitchen knife) and The Locket. Its 99 DEF reduces damage by 20 Undertale HP (minimum of 1 damage). Any attack that wouldn't more than one-shot normal LV1 Frisk would only do 5% of their health, basically.

gonna be going off of game stats for this post because it's a little more interesting to me at the moment... it's probably not proper form...

How much ISAT HP per Undertale HP? If we take of Bonnie's HP of 300 and equate it to LV1 Frisk's (20), 1 Undertale HP is about 15 ISAT HP (Tristesse would be equivalent to Snowdrake, and Bourdon to Knight Knight, though Undertale fiddles with Defense so much that comparisons are funky). I don't know exactly how ISAT damage calculation works (resources on this are harder to find than Undertale's), but there's video of "(Just Attack.)" doing several hundred damage against The King. It should be more than enough (600 ISAT damage) to get past The Locket and one-shot Frisk. On the other hand, Real Knife would also do (against a 0 DEF Undertale enemy) 3,300 ISAT HP, which I think is enough to kill LV 99 Siffrin in one hit. I don't know for sure how ISAT Defense works. So, whoever attacks first wins the first fight, basically. In UTDR, you always go first in combat (except for Sans, and arguably Omega Flowey). I don't remember how it works in ISAT, but I think a fast enough enemy can take the first turn.

There's another potential factor I wasn't thinking of: loop mechanics. When a time loop happens, does it happen to the characters as if it were their own kind of loop?
  • If it does, then Frisk's LOVE is reset every loop (effectively fixing it at 1). If Siffrin has all the Memories unlocked, they can use Memory of Looping to gain 5 maximum HP each loop. So, after several hundred loops, they could withstand Real Knife. Actually, with Starry Hat (regain 5% HP every turn), they could (very) eventually outpace Real Knife damage wholesale. That would take thousands of loops, though.
  • If it does not:
    • Every Loop (meaning, whenever Siffrin dies), Frisk gains EXP, which causes them to snowball over time. Memory of Looping would also be triggered... however:
    • Every LOAD usage (meaning, whenever Frisk dies), Siffrin's and Frisk's stats are both reset to the beginning.
Siffrin could eventually win in the first case, whereas the latter case is probably a victory for Frisk... if their Determination is enough.

In either case, it still depends on who nopes out of this suffer-fest first. If it were to actually happen, I figure they wouldn't bother doing all this.
the base ISAT attack formula is 4*Attack - 2*Defense and Just Attack is 6*Attack - Defense (though this doesn’t matter when scaling, but I do find these types of things interesting!)

Also, since Frisk is 9-A, I assume that they’d be at LV 1 (and, despite giving them all of their equipment, the Real Knife and Locket are just geno versions of the Worn Dagger and Heart Locket, so it’d make sense to just use the weaker versions)

Anyways, HP is kinda weird in scaling debates, but I take it kinda like this: a character’s durability is the power of attack that they can tank, while their HP is how much they can tank it. Ergo, with Memory of Looping, Siffrin will have each reset/loop last longer and longer, up to a significant point (Siffrin maxes out at 9999 HP in ISAT compared to his regular lv99 max of 1500 but that could just be game mechanics and it could just keep going). Since his healing items also heal a % of his HP instead of a fixed amount (unlike SOMEONE glances at Frisk), Frisk will have an exponentially harder time as the loops go on.
 
Also, since Frisk is 9-A, I assume that they’d be at LV 1 (and, despite giving them all of their equipment, the Real Knife and Locket are just geno versions of the Worn Dagger and Heart Locket, so it’d make sense to just use the weaker versions)
I was assuming LV1 Frisk, but also counting all optional equipment, including geno-exclusives... If Frisk only has the Worn Dagger and doesn't get the bonus of fighting a monster, then the outlook is a little bleaker for them... Worn Dagger still kills a 20 HP (DEF 0) monster in one hit, but it would take substantially less time for Memory of Looping to (theoretically) allow Siffrin to tank it. If Craft-based attacks are translated into danmaku, though, Siffrin would still have potential trouble until Starry Hat eventually recovers enough and Frisk can't do anything about it anymore (disregarding things like spontaneously learning how to attack twice).

This is all assuming each character has their own loop mechanic applied to them each time, of course. Otherwise, Frisk just gains LOVE (and ATK) over time, and if Siffrin ever wins they also lose any MaxHP gained from Memory of Looping, so it's sisyphean.

Of course, I imagine that in either case the Player gives up quicker. Imagine geno, but it's way longer and it's just the same enemy over and over, with very little unique dialogue. Or, imagine fighting an enemy which you can't damage (not as an active thing, like Sans, just passively) that can also potentially kill you in one hit, over and over... I think Siffrin is winning this one, though neither party is happy about it.

Of course(r), I'm not really considering the characters of each contender


I would’ve done that but I’m pretty sure even the Dummy onetaps Siffrin
The Ralsei Dummy? How so?
 
Worn Dagger still kills a 20 HP (DEF 0) monster in one hit,
Siffrin’s not a monster… also, this is still pretty game mechanic-y (though I guess this is what I guess for making an Undertale matchup)
If Craft-based attacks are translated into danmaku,
they shouldn’t be because they aren’t ever depicted as projectiles, let alone something complex like danmaku.
Siffrin would still have potential trouble until Starry Hat eventually recovers enough and Frisk can't do anything about it anymore (disregarding things like spontaneously learning how to attack twice).
Frisk has access to ACTs like Flex, which will increase their Attack stat, and Sing, which can put Siffrin to sleep. Now that I think about it, singing can likely be a viable wincon for Frisk since it wouldn’t trigger a loop, though that may take a while to figure out.
The Ralsei Dummy? How so?
Scales a lot under Kris who scales to 0.075 Tons of TNT, which is 15x above baseline/Siffrin. Yeah, there’s a downscale and I was hyperbolizing a bit, but it would still be stronger no matter how you cut it (which is really funny).
 
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