Yeah, I forgot about that somehow. It's interesting because Loop's monologue does mention giving up on the wish causing problems (presumably the Act 5 shenanigans), but breaking free of it was actually a separate event in both cases. So Siffrin
just giving up would have an unpredictable effect.
I'm not sure I totally buy Frisk being more experienced... it probably depends on how far the competitors are through their respective games. It might be worth noting that Frisk does extra damage in Undertale because intent to cause harm hurts monsters. This won't apply to Siffrin... however, in this hypothetical, Frisk
is in possession of the Real Knife (which would function at least as well as any kitchen knife) and The Locket. Its 99 DEF reduces damage by 20 Undertale HP (minimum of 1 damage). Any attack that wouldn't more than one-shot normal LV1 Frisk would only do 5% of their health, basically.
gonna be going off of game stats for this post because it's a little more interesting to me at the moment... it's probably not proper form...
How much ISAT HP per Undertale HP? If we take of Bonnie's HP of 300 and equate it to LV1 Frisk's (20), 1 Undertale HP is about 15 ISAT HP (Tristesse would be equivalent to Snowdrake, and Bourdon to Knight Knight, though Undertale fiddles with Defense so much that comparisons are funky). I don't know exactly how ISAT damage calculation works (resources on this are harder to find than Undertale's), but there's video of "(Just Attack.)" doing several hundred damage against The King. It should be more than enough (600 ISAT damage) to get past The Locket and one-shot Frisk. On the other hand, Real Knife would also do (against a 0 DEF Undertale enemy) 3,300 ISAT HP, which I
think is enough to kill LV 99 Siffrin in one hit. I don't know for sure how ISAT Defense works. So, whoever attacks first wins the first fight, basically. In UTDR, you always go first in combat (except for Sans, and arguably Omega Flowey). I don't remember how it works in ISAT, but I think a fast enough enemy can take the first turn.
There's another potential factor I wasn't thinking of: loop mechanics. When a time loop happens, does it happen to the characters as if it were their own kind of loop?
- If it does, then Frisk's LOVE is reset every loop (effectively fixing it at 1). If Siffrin has all the Memories unlocked, they can use Memory of Looping to gain 5 maximum HP each loop. So, after several hundred loops, they could withstand Real Knife. Actually, with Starry Hat (regain 5% HP every turn), they could (very) eventually outpace Real Knife damage wholesale. That would take thousands of loops, though.
- If it does not:
- Every Loop (meaning, whenever Siffrin dies), Frisk gains EXP, which causes them to snowball over time. Memory of Looping would also be triggered... however:
- Every LOAD usage (meaning, whenever Frisk dies), Siffrin's and Frisk's stats are both reset to the beginning.
Siffrin
could eventually win in the first case, whereas the latter case is probably a victory for Frisk...
if their Determination is enough.
In either case, it still depends on who nopes out of this suffer-fest first. If it were to actually happen, I figure they wouldn't bother doing all this.