- 13,145
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You should also try to find out the weight of the ice giant, so you know, we could upgrade the god tiers (maybe use the tree that the tree giant is using?)It's on my list of things to do
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You should also try to find out the weight of the ice giant, so you know, we could upgrade the god tiers (maybe use the tree that the tree giant is using?)It's on my list of things to do
Let's seewww.youtube.com/watch?v=jQBmRSEKnYI&t
Here is a video I made years ago when I was first going to calc the verse speed based on the speed of the tank bullet
Are Da Vinci and the painter the same height? It looks that way on the wikiJust a reminder for everyone here, we currently accept the averge TABS unity to be 1,75 meters based on Davince height
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T.A.B.S new size calcs
vsbattles.fandom.com
this is important to emphazise that the AVERGE sinse Wobbler vary a lot in size, not only from troop to troop but also them selfs have diferent heights depending on random mutation, that's why the calc try to find the staff and sandbox map tiles size sinse they are standardized
yesAre Da Vinci and the painter the same height? It looks that way on the wiki
I’ve done it. Should I post the blog here straight away, or should I get it reviewed first on the fandom by a CGM?Also, with some clear shots it shouldn't be that hard.
We're dealing with presumably average height humans here, so some simple pixel scaling should make it easy to measure distance and speed.
If a while passes and you don't want to/can't do it, I can certainly try my hand at it.
let's see It, post It hereI’ve done it. Should I post the blog here straight away, or should I get it reviewed first on the fandom by a CGM?
Interesting that they actually failed to dodge the musket here. Does that happen consistently?here
I hope I've done it correctly
That too, I'd like to see the tank shell dodge.No tank?
I noticed that sometimes they get hit at point-blank range. The musket must have hit something like the painter’s board, at least that’s what I thought, since otherwise he should have "died".Interesting that they actually failed to dodge the musket here. Does that happen consistently?
Regardless, @Mr. Bambu can check the math now.
Slowing it down, it does look like he actually barely dodged it and the particle effect was hitting the board, yes.I noticed that sometimes they get hit at point-blank range. The musket must have hit something like the painter’s board, at least that’s what I thought, since otherwise he should have "died".
after making a LOT of attempts, I’d recommend not scaling them to be equal to or above bullets if the ability works the same for everyone, because this is the normSlowing it down, it does look like he actually barely dodged it and the particle effect was hitting the board, yes.
In the editor their dodges are listed as different abilities, so the others may be more consistent.after making a LOT of attempts, I’d recommend not scaling them to be equal to or above bullets if the ability works the same for everyone, because this is the norm
I calculated the first weapons that showed up to me; honestly, I didn’t see them. I’m not sure if it’s an unlockable item or just something I missedNo tank?
It's under legacy, and it's an unlock, yes.I calculated the first weapons that showed up to me; honestly, I didn’t see them. I’m not sure if it’s an unlockable item or just something I missed
You mean super boxer? super peasant lacks dodging abilitySame for the Super Peasant.
Probably.You mean super boxer? super peasant lacks dodging ability
I was fine with Fine's suggestion of defining it as Instinctive Reaction. It seems to fit the bill. Reaction speed isn't relevant.I noticed that the painter, quick draw, super boxer, etc always dodge only after the tank shoots so no aim dodging but when the distance is to close they are hitted, seens like their reaction speed is lower then their movement speed as you can see in the video above
It's not insitinctive reaction trough, when possesing them you need to activate the ability of dodging manuallyI was fine with Fine's suggestion of defining it as Instinctive Reaction
In that case, I think it would still be possible to add a separate key with that speed. Dodging a projectile when you’re slower is a matter of timing; that’s why it’s reasonable not to always dodge projectiles at certain speeds. If you wait too long, the projectile will graze you or hit you, and that’s actually what happens in TABS. It seems reasonable to me within certain limits.It's not insitinctive reaction trough, when possesing them you need to activate the ability of dodging manually
That doesn't prove anything.It's not insitinctive reaction trough, when possesing them you need to activate the ability of dodging manually
Something that don't repens with things like the Dark Peasant hand blocks that are automatic
This makes no sense at all; he presented two examples to demonstrate that what they do isn't passive. When controlled by a player, their dodge is active, unlike the Dark Peasant, which remains passive even when possessed. Another point to support this is that their dodge can fail even when controlled by an NPC, unlike the Dark Peasant.That doesn't prove anything.
You're possessing them, which means they're no longer acting as the character, and any failings are on the player then.
That's like saying Mario can't beat a goomba because as the player you can control him and make him walk into it.
What the example is trying to say is that the character already has the ability to succeed. However, the outcome doesn’t depend only on their abilities, but also on the skill of whoever is controlling them. Like in a single-player game, the character has all the traits needed to win a fight, but can still lose even if, in practice or in the lore, that wouldn’t happen because at that moment the character is in your hands.This makes no sense at all; he presented two examples to demonstrate that what they do isn't passive. When controlled by a player, their dodge is active, unlike the Dark Peasant, which remains passive even when possessed. Another point to support this is that their dodge can fail even when controlled by an NPC, unlike the Dark Peasant.