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Terraria Powers and Abilities CRT: 1.4.5 changes and stuff that was already wrong before that

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As the Terrarian's VSBW page has not yet been updated for the recently released 1.4.5 update, and I also noticed a whole lot of other things wrong even aside from the update, I took it upon myself to compile some additions and changes I believe should be made to the Terrarian's profile. I'm not big on stats scaling, so I'll just be going over the Powers and Abilities.
Before I get to that, though, I notcied on the Terrarian's profile that the Key consists of Early Game | Post-Evil Bosses | Post-WoF | Post-Mechanical Bosses | Post-Plantera | Post-Lunatic Cultist | Post-Moon Lord; however, looking at the actual Powers and Abilities section of the profile, I only see Early Game | Post-Evil Bosses | Hard Mode | Post-Plantera | End of Game.
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I can only assume that whoever has the necessary permissions to alter the Terrarian's profile is working on updating the Powers and Abilities section to align with the Key. For my revisions I'll be referring to the Key's way of classification.

Also, on the Eater of World's profile, it is stated that Ebonstone takes no damage from explosives. This has not been the case for over 14 years. Just thought I'd point that out.
Without further ado.

The newly added Scrying Orb should grant the Terrarian limited Clairvoyance, as it grants them the ability to "See through the eyes of other players". It is craftable Early Game.
The newly added Power Bomb should grant the Terrarian Enhanced Explosion Manipulation in Hard Mode/Post-WoF, as it blows up a bigger area than Dynamite.
The newly added Shimmer Gun should grant the Terrarian limited Transmutation, with the profile already stating how Shimmer turns some mobs invisible or into Faelings, and the Shimmer Gun allows the Terrarian to spray that Shimmer to do these effects. It is obtainable Early Game.


Invisibility (Through invisibility potions, though the effect wears off after being hit)
In the 1.4.5 update they changed Invisibility Potions so that the effect duration is only reduced by 1 minute upon being hit, instead of the buff being removed entirely: https://forums.terraria.org/index.p...r-boulder-available-now.145773/#-invisibility. This description should be changed accordingly.

Minor Light Manipulation (Via Torches, Glowsticks and the Miner's Helmet)
You forgot Flares.

Ice Manipulation and Fire Manipulation (Can use frostburn and fire arrows)
Ice Manipulation and Fire Manipulation probably shouldn't be grouped together. The ability of Ice Manipulation should be attributed to not only Frostburn Arrows, but also the Ice Boomerang and Wand of Frosting, which inflict the same Frostburn debuff as Frostburn Arrows. In Hardmode, certain weapons can inflict the Frostbite debuff, an explicitly stronger version of Frostburn which deals more damage. Thus Hard Mode/Post-WoF should have Enhanced Ice Manipulation with the Frost Armor, Amarok, Cool Whip, Flower of Frost, Frostbrand, and Frost Staff. Potentially the Ice Rod should also be included in this, as while it doesn't inflict any debuff it clearly demonstrates an increased level of Ice Manipulation, able to create solid blocks of ice for building or offensive purposes. Fire Manipulation should be attributed to the Magma Stone, as it lets the player inflict Hellfire, a stronger version of the On Fire! which Flaming Arrows inflict.

Electricity Manipulation, Durability Negation (The Lightning Aura Staff can use an enemy's own durability against them, by using it to boost itself)
This is currently listed under Post-Evil Bosses, but the Electricity Manipulation part of this should be moved to Early Game due to the Storm Spear and Thunder Zapper. The Durability Negation part of this is fine and should not be changed, however.

Plant Manipulation (Can use the Axe of Regrowth to grow grass and increase the amount of seeds generated from a flower)
This is listed under Post-Evil Bosses, but should instead be in Early Game. The Staff of Regrowth and its upgrade mentioned here, the Axe of Regrowth, are both obtainable without requiring the defeat of any boss.

Limited Attack Reflection (Can cause the enemy to receive a bit of the damage the Terrarian has taken through Thorn Potions)
This is listed under Post-Evil Bosses, but should instead be in Early Game. The Thorns Potion is craftable without requiring the defeat of any boss.

Light Manipulation (Can make use of a light pet to illuminate the nearby area)
This is listed under Post-Evil Bosses, but should instead be in Early Game. The Magic Lantern light pet is obtainable without requiring the defeat of any boss.

Limited Mind Manipulation (With Brain of Confusion; Can occasionally inflict confusion on nearby enemies when hurt, causing them to act in the opposite way that they want)
This is listed under Post-Evil Bosses, but should instead be in Early Game. The 1.4.5 update made it so that the Purple Clubberfish, a weapon obtainable before the defeat of any boss, can now inflict the same Confused debuff as the Brain of Confusion.

Animal Manipulation (Can summon bees for attacking with various weapons)
This is listed under Post-Evil Bosses, but should instead be in Early Game. The 1.4.5 update added the Cobwhip, which summons a spider for attacking upon hit.

Damage Reduction (The Worm Scarf reduces incoming damage by 17%, and Endurance potions can enhance that by 10%)
This is listed under Post-Evil Bosses, but Endurance Potions are craftable without requiring the defeat of any boss, so this ability should be moved to Early Game.

Limited Biological Manipulation (Can change their gender at will with Gender potion)
This is listed under Post-Evil Bosses, but should instead be in Early Game. Gender Change Potions are craftable without requiring the defeat of any boss.

Rage Power (Can use Wrath and Rage potions to boost their damage output)
This is listed under Post-Evil Bosses, but should instead be in Early Game. Wrath Potions and Rage Potions are craftable without requiring the defeat of any boss.

Resistance to:


  • Lava (Can use the Lava charm to much more easily withstand being submerged in lava, going so far as to become impervious to it for 7 seconds)
  • Knockback (Shields grant resistance to Knockback)
This is listed under Post-Evil Bosses, but should instead be in Early Game. The Lava Charm is obtainable without requiring the defeat of any boss; in fact, Obsidian Skin Potions, the Obsidian Rose in conjunction with the Ash Wood Armor, and the Superheated Blood, all of which are also obtainable without the defeat of any boss, all provide lava immunity for much longer periods of time than the Lava Charm (6 minutes for each Obsidian Skin Potion, indefinitely with the Superheat Blood and Obsidian Rose + Ash Wood Armor). Knockback resistance is not only granted by Shields, but also by the Gladiator Armor, which is obtainable without requiring the defeat of any boss.

Aura (Can use Inferno potions to generate an aura of flames around the Terrarian)
This is listed under Hard Mode/Post-WoF, but should instead be in Early Game. Inferno Potions can be crafted without needing to defeat any boss, much less entering Hardmode.

Innate:


  • Enhanced Regeneration (After using Vital Crystal)
  • Enhanced Mana Regeneration (After using Arcane Crystal)
  • Statistics Amplification (Aegis Fruit permanently increases Defense. Ambrosia permanently increases Mining and Building speed. Gummy Worm permanently increases Fishing skill)
  • Enhanced Supernatural Luck (Galaxy Pearl permanently increases luck)
This is listed under Hard Mode/Post-WoF, but everything should instead be in Early Game except for Aegis Fruit, which should be in Post-Mechanical Bosses.

Limited Summoning (Can summon falling stars with Holy Arrows)
This is listed under Hard Mode/Post-WoF, but should instead be in Early Game with Starfury.

Transformation, Underwater Breathing and Statistics Amplification (With Moon Shell; Can turn into a werewolf at night, increasing their statistics, and into Merfolk when entering water, granding underwater breathing and enhanced mobility underwater)
This is listed under Hard Mode/Post-WoF, but the Neptune's Shell which grants the Merfolk transformation should be in Post-Mechanical Bosses.

Homing Attack via Chlorophyte Bullets
This is listed under Hard Mode/Post-WoF, but should be moved to Early game with the Blade of Grass, which spawns homing Leaf Blade projectiles when swung.

Limited Transmutation, Corruption and Purification (With Clentaminator, that allows him to spread or remove Hollow, Corruption, Desert, Jungle, Snow, Crimson or Mushroom Biomes)
The Solutions which spread the Desert, Forest, Snow are only obtainable End of Game/Post-Moon Lord, and I'd argue that they also have a stronger Transmuation effect than the others due to being able to turn a block into an entirely different block (Dirt into Snow, Grass into Sand, etc.), so they should go under Enhanced Limited Transmutation alongside the Terraformer.
 
Empathic Manipulation (Unaffected by the love potion and can dispel its effects at will)
The Love Potion actually cannot be dispelled at will, despite its icon having a blue background like a buff. The Terrarian should still have this resistance to it though, and should also have this Emphatic Manipulation as an ability Hard Mode/Post-WoF since they can craft and use them at that stage
 
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