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My Unpopular opinion:
I like JoJo but not at all:
I like SAO and Accel World
Berserk is PURE GARBAGE
Gamera is better than Godzilla
I like Dragon Ball Evolution, The Last Airbender, Devilman (2004), Fist of the North Star (1995)
Godzilla 1998 and Godzilla the Series is better than Monsterverse's Godzilla movies
Godzilla 1998:
Duke Nukem Forever:
No Opinion Lashing except if someone bring bad "opinions" like Supporting Peta or Hitler
No treating your opinions as facts
I like JoJo but not at all:
- The writer is inconsistent with the world he created. In Johnathan saga, we learnt about masks and Harmon and it continues in Joseph's saga where we learnt about Pillar men and why harmon was effective weapon to defeat them. But when it entered 3rd phase (Jotaro's saga), the global principal changed and suddenly there are stand users. Harmon was belittled and was rendered ineffective. The principles of the world was changed suddenly that doesn't make any sense. A similar thing happened when writer introduced arrows, ghosts and virus. He should have created whole different story starting from Jotaro saga
- In each new jojo's saga, the previous jojo is belittled to show that current jojo (protagonist in the respective storyline) had more influence. This could be achieved in many ways but writer believes showing previous jojo weaker than current jojo can achieve this outcome. Of course it can achieve this outcome but it shows that readers/ viewers are just fools to toy with and writer can do whatever he wants. We can see this done with Joseph, then Jotaro, and so on.
- The writer is inconsistent with his own storyline. He creates elements that he later on forgets or choose to forget (these elements are pretty big to forget). This has happened many times across all sagas. In Johnathan's saga, Erina Pendleton escapes using the coffin where Dio was held at. But in Jotaro's saga, we can see coffin retrieved from bottom of the sea. In Jotaro's saga, we can see polnareff's stand removing armor to attack faster, but he convenient never uses it again to give enemy constant advantage. In Giorno's saga, we can see that attacking Giorno's stand would reflect any damage done to life he created with his golden wind, an eye for an eye, it happened with Act iii freeze and leaky eye. But for enemies convenience, it never happened again when Ghiaccio froze his wine or Cioccolata turned his branch into mold, also he had ability to speed up consciousness and it never happened again after Buccaratti's fight. We can say writer changed Giorno's stand according to his own convenience in the whole saga.
- Characters apart from protagonist are very unlikable. They are twisted incarnation of writer, and their emotions, mood characteristics changes according to writer's mood. In Josuke's storyline, we can see various character trying to literally kill main characters like Rohan tried to kill koichi. Yukao trying to kill Koichi. Hazamada trying to off Jotaro. Shingechi trying to kill both Josuke and Okuyasu. But when their fight is over, everyone becomes sane and best friends. We also get to see emotional moment with Singechi. Similar thing happens with Giorno and Buccarati. Very bad character planning I must say.
I like SAO and Accel World
Berserk is PURE GARBAGE
Gamera is better than Godzilla
I like Dragon Ball Evolution, The Last Airbender, Devilman (2004), Fist of the North Star (1995)
Godzilla 1998 and Godzilla the Series is better than Monsterverse's Godzilla movies
Godzilla 1998:
- Jean Reno as Philippe Roaché is one of the few highlights of the movie.
- Fun Fact: In the European French dub of the film, Roaché was dubbed by Jean Reno himself.
- Hank Azaria as Victor "Animal" Palotti can get a few good laughs at times.
- It has good songs (such as "No Shelter" by Rage Against the Machine and "Deeper Underground" by Jamiroquai) and an awesome soundtrack composed by David Arnold.
- Some funny moments here and there, such as the "wrong floor!" moment.
- A ton of good practical effects and miniatures, like the destruction of Madison Square Garden.
- Some action scenes, such as the taxi chase scene, are intense and decent.
- Zilla's design was actually not bad as its own creature. However, it was the bad CGI and poor design choices that ruined it.
- The opening credits are a good homage to classic monster movies.
- The film moves at a pretty good pace.
- Zilla's death (while underwhelming) is pretty emotional and heartbreaking.
- It could had been better if it didn't have the Godzilla name and was a standalone monster film.
- It gave us the great animated series that was more faithful to the original movies and had plenty of unique monsters.
- Compared to the Roland Emmerich film with the same name it was a HUGE improvement
- This version of Godzilla is known to be quick, agile and intelligent given with his new design while keeping the tone with nature for those who are familiar with the original Toho films as it emphasizes and monster battles with the destruction of it’s surroundings.
- Awesome and spine-chilling intro.
- This series has featured many unique monsters that weren’t in the original Godzilla movies owned by Toho which gives it some originality
- It is much more faithful to the original Godzilla than the movie it was based on.
- Decent animation.
- It was just as good as other Godzilla movies.
- The humans on the series are really good as are nicely developed as they interact with Godzilla, especially Dr. Nico Tatopoulos.
- The characters art is "so bad, it's good". In newer games it gets better, but conversely, endings and the Reimu art on title screen look worse with each new game.
- Most of characters had overpowered status, and often included as debatable candidates for "The most powerful characters" lists.
- Generic plot. Although it gets much more development in the official manga and the lore and background behind the world of Gensokyo itself is interesting.
- Twilight Frontier often rushing their fighting games and without patches they don't look good.
Duke Nukem Forever:
- Jon St. John's voice acting is still fun, even if Duke isn't exactly himself.
- An update was made for the PC version of the game to increase the number of weapons that Duke can hold from two to four.
- The intro is good. Better than the actual game, in fact.
- A now-gone feature allowed players to upload videos of drawing on the whiteboard at the start of the game. Some of these videos were genuinely impressive given the limited nature of the interface.
- The DLC packs, The Doctor Who Cloned Me and the Hail to the Icons Parody Pack, were distinct improvements over the main game.
- It makes Rachael Meadow cranky.
- Awesome music, especially the main theme, "His World", probably one of the best video game themes ever made, and Silver's theme, "Dreams of an Absolution". Other standout tracks include the second half of Wave Ocean, the first halves of Radical Train and Flame Core, along with Aquatic Base 1.
- Shadow's portrayal in this game is an improvement over SA2 and Shadow the Hedgehog.
- Despite not aging well, the graphics look very nice (even though it look way too realistic and out-of-place).
- Despite also feeling out-of-place, the opening cutscene is actually pretty awesome to watch.
- Most of the voice acting is good. Especially Jason Griffith as Sonic and Shadow, Mike Pollock as Dr. Eggman, Amy Palant as Tails, Dan Green as Knuckles and Mephiles, and Bella Hudson as Blaze.
- There still are few good bosses here and there. The Egg Wyvern boss is a nice call back to the Egg Viper boss from Sonic Adventure.
- The game has a lot of callbacks to Sonic Adventure.
- The story does have funny moments here and there: the possibly unintentionally hilarious scene where Shadow uses the power of Chaos Control to kick Silver in the back of the head being a stand-out example, along with the revelation that Eggman has robot glasses that always know where the Chaos Emeralds are.
- Some glitches in this game are fun to use; especially the floating box glitch.
- Your mileage may vary, but the gold medals can offer some degree of replay value; you get one for completing the stage as you would, one for completing the Hard mode, one for S ranking each difficulty, and one more for collecting 10 silver medals in each stage. Each story has three extra gold medals; one for finding 30 silver medals in the hub worlds in each story, one for S ranking all ACT stages, and one for S ranking all town missions. This can help you practice the stage and potentially discover new secrets you may have missed in the main route.
- For the first time since Halo 2, the multiplayer portion of the game is playable on PC (until the MCC on PC).
- The graphics are really good, as per usual for a Halo game.
- Good voice acting, such as Steve Downes and Jen Taylor reprising their roles as Chief and Cortana.
- Great multiplayer that is an improvement over Halo 4's, even though the maps are average and some of the game modes were removed. Now though, they added some additional modes such as Infection back from past Halo games.
- The Forge mode, while not in the game at launch, was improved from Halo: The Master Chief Collectionallowing for more complex maps.
- It is now possible to make custom terrain that's not just artificially made terrain with materials such as sandstone, steel, or glass, but actual nature terrain of grass, sand, and snow, by placing terrain blocks of various sizes and shapes with terrain materials used in the three open world maps.
- The number of objects that can be placed in a map at once has been increased from 650 to 1024, and more recently to 1600. Now there are no group object limits, too (e.g. being able to place 32 lights).
- The variety of objects that can be placed is dramatically increased.
- You can place artificial building blocks of much larger sizes than before.
- When the Forge mode was originally added there were only three maps and natural object themes you could place. Now there are six template maps and seven natural object themes to place, Alpine, Barrens, Glacier, Tidal, Depths, Asteroid, and Alien (the only theme not to have a template map).
- Lots of content was added for free via updates.
- Many of the old Halo maps can be unlocked for free, which is nice.
- It goes back to the universal loadout system of the past games, rather than the weapon unlocking of Halo 4.
- The fall damage from Halo: Reach and Halo 4 is gone, now collision damage only occurs when hitting a structure at fast speeds like in Halo 3 again.
No Opinion Lashing except if someone bring bad "opinions" like Supporting Peta or Hitler
No treating your opinions as facts