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Yes, Sonic can turn into Super Sonic in the Doomsday Zone even if all the Super Emeralds are powerless. And also in the end cutscene he's shown as Super Sonic. Sonic also doesn't need to physically have the Super Emeralds to activate them
So 1 depowered Super Emerald = all 7 Chaos Emeralds?
 
Well, you can’t transform into SS without the seven CE, so would there actually be a scenario present where you transform while only seeing a single Super Emerald in the altar?
Yeah, with one active and the other 6 being deactivated, but even with the deactivated state, Sonic can still turn into Super Sonic, so that would mean 1 Super Emerald is >= 7 Chaos Emeralds
 
But this isn’t a scenario like in Unleashed, the CE aren’t depowered, they’re still regular CE. So Sonic still has the equivalent of 7 Chaos Emeralds at his disposal in the altar, instead of 1 Super Emerald alone.
 
But this isn’t a scenario like in Unleashed, the CE aren’t depowered, they’re still regular CE. So Sonic still has the equivalent of 7 Chaos Emeralds at his disposal in the altar, instead of 1 Super Emerald alone.
In Unleashed Sonic had to purify the emeralds to turn into Super Sonic. He couldn't do it without doing so. This was also the case in Sonic's Adventure where Perfect Chaos drained the emeralds' power and it's Sonic who restored them to turn into Super Sonic

Eggman also directly nullified Super Sonic by draining the emeralds, which is why he even became Werehog
 
In Unleashed Sonic had to purify the emeralds to turn into Super Sonic. He couldn't do it without doing so. This was also the case in Sonic's Adventure where Perfect Chaos drained the emeralds' power and it's Sonic who restored them to turn into Super Sonic

Eggman also directly nullified Super Sonic by draining the emeralds, which is why he even became Werehog
But the Emeralds aren’t drained in Sonic 3, they’re just put on an altar.
 
Not sure if it is fine to use HP to get multipliers, it seems to me that it fall more into game mechanics, agree with everything else
 
But the Emeralds aren’t drained in Sonic 3, they’re just put on an altar.
The Emeralds became drained when they transformed into the Super Emeralds. That's why Sonic needed to activate them again to become Hyper Sonic.
However as we saw, even without it he becomes Super Sonic in the Doomsday Zone and the final cutscene
 
Master Emerald >> 7 Super Emeralds >> 1 Super Emerald >> 1 depowered Super Emerald >= 7 Chaos Emeralds.

Hot damn, Master Emerald Sonic has gotta be like the strongest 2-B in Vs battles history if we assume the upgrade is exponential.
 
Master Emerald >> 7 Super Emeralds >> 1 Super Emerald >> 1 depowered Super Emerald >= 7 Chaos Emeralds.

Hot damn, Master Emerald Sonic has gotta be like the strongest 2-B in Vs battles history if we assume the upgrade is exponential.

Shouldn't be exponential, only multiplicative. It's only exponential if we assume Super Form is a multiplier and not an additive.
 
tbh super sonic varies, so idk how to quantify that, should be multiplicative for simplicity's sake

Why would multiplicative be any more simple? That's a baseless assertion. Additive and multiplicative both work and don't contradict what was shown, so both COULD be the case, but we can't assert without proof
 
The Emeralds became drained when they transformed into the Super Emeralds. That's why Sonic needed to activate them again to become Hyper Sonic.
However as we saw, even without it he becomes Super Sonic in the Doomsday Zone and the final cutscene
Why would the transformation drain their power if the ability to become Super comes from the Master Emerald?
 
Why would the transformation drain their power if the ability to become Super comes from the Master Emerald?

Because that would make getting Hyper too easy. The whole purpose of giving the Player 7 Super Emeralds to charge in exchange for losing access to Super in normal levels is because it would make the game too easy. So they decide to null the Emeralds which you can optionally charge up to gain access to Hyper as a reward for going through 14 bonus stages.
 
No I mean, lore-wise what’s the explanation for the Chaos Emeralds losing power if the Master Emerald is the one initiating the transformation.
 
No I mean, lore-wise what’s the explanation for the Chaos Emeralds losing power if the Master Emerald is the one initiating the transformation.

It's a Classic Sonic game. We sadly don't get an in-universe explanation. Only an out of universe explanation. We can make up head canons as to why it happens in-universe, but that's the extent of it in universe
 
No I mean, lore-wise what’s the explanation for the Chaos Emeralds losing power if the Master Emerald is the one initiating the transformation.
Tbh, there's no explaination to why it happens, but that's how it was in the game so we have to work with what we got
 
Okay but, if you can’t transform into Super Sonic anymore after entering Hidden Palace and seeing the Super Emerald cutscene, how can you tell that one SE creates Super Sonic?
 
Okay but, if you can’t transform into Super Sonic anymore after entering Hidden Palace and seeing the Super Emerald cutscene, how can you tell that one SE creates Super Sonic?
Because you can still access the Doomsday Zone and the final cutscene with Super Sonic even if Sonic leaves the Master Emerald shrine without activating a single super emerald

The reason why he can't in game do it is game mechanics and that the players would have a reason to collect the Super Emeralds
 
Okay but, if you can’t transform into Super Sonic anymore after entering Hidden Palace and seeing the Super Emerald cutscene, how can you tell that one SE creates Super Sonic?

If you want my opinion; game mechanics. I also didn't like this idea of scaling the Super Emeralds above the Chaos Emeralds. To me, it seems the developers didn't wanna punish you for being curious and accidentally turning the Chaos Emeralds into Super Emeralds, and thus allowed you to do the final level with Super as to not **** you over
 
So then, instead of saying one powered Super Emerald can awaken SS, isn’t it more like 7 depowered Super Emeralds doing it?
 
Actually, on closer inspection to the power cores, it seems like in the clip the rest of Team Dark is also homing attacking the enemy Shadow is attacking, so Shadow’s homing attack by itself may not be dealing six damage.
 
There are other examples, I even checked th wiki and it says Level 3 characters can one shot 6 HP robots.
 
And even in the example I posted, Shadow always attacks the enemy first while the other team members attack right after, Shadow strikes the turtle first and it's destroyed.
 
It only shows Shadow dealing four damage to the turtle in the clip, it starts at 5, goes to 1 after Shadow hits it, and is destroyed when Rouge hits it.
 
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