- 5,983
- 2,992
So the final volume of the main story was finally translated, so here come the revision.
Unless we want to create a new key called End of Main Story then basically all the following additions would go to his After Stories key. In case case a new key is done her stats would be the same as Hajime party since she is equal to them, that or directly Ehit stats since she got his things.
Poor Kousuke, his presence is so bad that is just sad.
Hajime
People now call him Godslayer Demon Lord [Arifureta Volume 13, Final Chapter])
(Hajime upgraded his Demon Eye to let him visualize spatial distortions [Arifureta Volume 13, Chapter 4])
So apparently he can also use Core Seal like Lyutillis, which isn't too surprising considering his mastery of evolution magic but still is unexpected due to how recently the spell was introduced to the verse.(Is able to create artifacts that lower the enemy power [Arifureta Volume 13, Chapter 1] by rewriting their information)
I guess that if Tio now have a 10x amp then naturally Hajime should have his own 10x amp. So now on top of the 2x amp of CheatMate, the 3-5x amp of Limit Break-Overload, he have on top another 5x amp, great.(After already use Overload he can further multiply his stats by five with Last Seele [Arifureta Volume 13, Chapter 4], which make even a simple kick from him be as powerful as a pile bunker [Arifureta Volume 13, Chapter 4])
Update the illusion part.(Can create visual illusions that feel like him [Arifureta Volume 13, Chapter 4])
Update the illusion part.(All the evolution magic put into his Demon Eye let him analyze information at a prodigious rate, and he also enchanted it with foresight [Arifureta Volume 13, Chapter 4], which he can use to even predict Ehit)
(Spatial Distortion Bullets possess the effect of destabilize the space around where they exploded [Arifureta Volume 13, Chapter 4], which as result prevent the use of teleportation. Hajime can shot a spirit magic shock wave out of his prosthethic arm to shake the soul of the one he grab, spatial magic to trap the enemy in his grab [Arifureta Volume 13, Chapter 4] and unleash a superdense blast of pure mana that interrupt the use of magic)
This would also include all the other possible uses of ancient magic, like the info analisis aspect of evolution magic for example (which was showed in the scan), also all the other existing magic since they come from ancient magic [Arifureta Volume 6, Chapter 5], since on top of the current scans of ancient magic in this vol is also stated that ancient magic are the underlying principles that govern the very universe [Arifureta Volume 13, Chapter 4], something that should be added to the justification of ancient magic in the profiles. Additionally:(Hajime's Guardian Talisman is an all-purpose defensive artifact which automatically nullify or at least weaken the effects of all seven ancient magics [Arifureta Volume 13, Chapter 4] when used against him, it even prevented the manipulation of time in the area around him [Arifureta Volume 13, Chapter 4])
(Delay Bullets prevents anything they hit from using time manipulation [Arifureta Volume 13, Chapter 4])
In the ability section would be listed like this:(Plunder Transmutation let Hajime analyze an attack he was hit by and immediately incorporate that same attack into his own artifacts [Arifureta Volume 13, Chapter 4])
- Plunder Transmutation: The culmination of Hajime's magical talent and synergist skill which let him analyze an attack he was hit by and immetialy incorporate that same attack into his own artifacts. Normally something like that would have been impossible, but the Transcendence skill combined with his massively boosted stats allowed Hajime to do the impossible in just seconds.
Oh yeah baby, finally time stop was brought to the story, now we only need a showing of that in middle of combat.(Can make artifacts that stop time inside their area of influence [Arifureta Volume 13, Final Chapter], something that Hajime used to seal most of the demon race)
(Resist Ehit's Heavenstep which can either teleport away [Arifureta Volume 13, Chapter 4] or destroy the target without any visible portal or spatial magic tell)
He already have resistance to it in his next key from a similar reason like fight againt Barahu, but the resistance should be listed in this key now. Additionally his Hyperion can instantly overwhelm absolute zero temperatures but don't know what to do with that.(The ice dragon of Ehit, which emit absolute zero temperatures, didn't freeze him [Arifureta Volume 13, Chapter 4])
Is true that he still was injuried, but he was fairing significantly well considering the heat and soul damage he was suffering.(Could survive inside the fire dragon of Ehit which was able to melt his artifacts [Arifureta Volume 13, Chapter 4])
(Can dodge the random and unpredictable barriage of attacks [Arifureta Volume 13, Chapter 4] of Ehit, and after fight him for some time he can become able to predict exactly were he would instantly teleport and dodge his attacks purely on instinct [Arifureta Volume 13, Chapter 4]. Through his battle with Ehit his close combat skills reached even greater heights by [Arifureta Volume 13, Chapter 4] dissected his fighting style, learn his habits, and he began to corner him while altenating the timings of his attacks, targeting the gaps in his perception and mixing visual illusions with random patterns. Quickly developed a counter to the dangerous ability of Ehit swords [Arifureta Volume 13, Chapter 4] that let them pass through anything except the soul of their intended target, as well as counter his ultimate shield which needed a complex combination of ancient magic [Arifureta Volume 13, Chapter 4], everything in the middle of their battle. For the purpose of get Yue back from Ehit and defeat him Hajime made an really elaborated plan [Arifureta Volume 13, Chapter 5] that needed him to go through a fierce battle where he nearly died a dozen times with the objetive of make his enemy lower his guard and give the decisive blow when all the pieces where in place)
The list of new artifacts to add or update:
- Eye Patch: An eye patch that Hajime use to cover his Demon Eye and which is enchanted with magic that made it difficult to notice whatever was behind it unless Hajime specifically brought attention to it. Scan here [Arifureta Volume 13, Chapter 5].
- Grav Farensen: Crimson jewels that can be activated to create powerful gravity fields that drag down the opponents inside their area of effectiveness. Scan here [Arifureta Volume 13, Chapter 1].
- Crosswelts: Upgraded version of the Cross Bits. They were pure black crosses with crimson patterns with half the size of the previous Cross Bits. They possess far greater power than Cross Bits, and they were enchanted with a more complex array of ancient magic. They can fire Area Burst Bullets. At the time of the Ragnarok had a thousand of them, however by the after stories he simultaneously use several thousands of them. Scan here [Arifureta Volume 13, Chapter 4].
- Grim Reapers:Hajime's army of living golems that obey his every command. They are enchanted with numerous ancient magics spells, decked out with all the heavy weaponry Hajime could make, and with autonomous movement. Despite be partially organic, they don't feel pain and never grew tired. At the time of the Ragnarok Hajime had a thousand of them, however at the point of the after stories he possess several thousands of them
- Griffon: A griffon type golem with the body of a lion, wings and head of eagle. These were designed for mid- and close-ranged combat. They are fully loaded with weapons like two gatling guns in the back, a anti material rifle in the jaw and pencil missiles cartridge under the wings. They can fly with a method like gravity control. Scan here [Arifureta Volume 13, Chapter 4].
- Behemoth: A behemoth type golem equiped with long-range artillery. In their back they have equiped four Gatling railguns, each of them twice as long as a tank's turrent, they also have rocket launchers attached to their sides and a 120 caliber minugun in inside their mounths. Additionally, their horns are capable of firing hyperfocused heat lasers. Scan here [Arifureta Volume 13, Chapter 4].
- Yatagarasu: A crow type golem shaped like a three-leged crow, being modeled off the legendary Yatagarasu. They are specialized in speed and flight. They fly through jet propulsion and the use of grabity magic to enhance their speed. Inside their beaks they have railguns and can lauch cluster bombs from their Treasure Trove stored in their stomachs, and also have shotguns hidden in their mounths. Their claws, beak and wings itself are enchanted with spatial severing magic. Scan here [Arifureta Volume 13, Chapter 4].
- Guardian Talisman: An all-purpose defensive artifact which automatically nullify or at least weaken the effects of all seven ancient magics when used against the user. It is necklace with seven rings on the chain with each ring glowing when defending against one type of ancient magic. Scan here [Arifureta Volume 13, Chapter 4].
- Resurrection Bracer: An bracelet artifact imbued with spirit and restoration magic which heal the user and its equipment to quickly restore the damage caused, though if the damage is too extreme it can't perfectly heal it. Scan here [Arifureta Volume 13, Chapter 4].
- Portable Hyperion: A portable version of Hyperion that can be held in a hand. While its effective number of shots and overall range is lower, the actual power of the laser remain the same as a normal Hyperion. It can instantly overwhelm absolute zero temperatures. Scan here [Arifureta Volume 13, Chapter 4].
- Anti-Magic Bullets: Bullets made with seal-stone which possess magic-repelling magic effects that make the bullet unaffected by magic at all. Scan here [Arifureta Volume 13, Chapter 4].
- Exchange Cases: Bullet shells enchanted with evolution and spatial magic that allowed them to swap places with an origin point, which in this case was a jewel embedded into the shoulder portion of Hajime's prothetic arm. They also have gravity magic to fly like shooting stars. Scan here [Arifureta Volume 13, Chapter 4].
- Exchange Bullets: Similar to Exchange Cases, this are bullets that let Hajime swap places with them in mid air. Scan here [Arifureta Volume 13, Chapter 4].
- Ghost Projection: A special artifact in Hajime's prosthetic arm which is imbued with spirit magic that allowed him to project astral bodies. What he do is to put a copy of his soul into a visual illusion of himself, but due to the presence and mana it emitted it felt completely real. They only work however if Hajime is within a foot or so of them. Scan here [Arifureta Volume 13, Chapter 4].
- Ghost Doll: A small blue crystal which float the center of a illusion and augment the Ghost Projections that Hajime could make by increasing their effective range. Scan here [Arifureta Volume 13, Chapter 4].
- Godpiercer Bullets: A enchantment that all of Hajime's bullet possess which imbue them with a complex combination of ancient magic that let them penetrate any barrier, like the ultimate shield of Ehit, and deal heavy damage to even him.
- Laobenschiram: A lance drill artifact that look like a huge lance but with a pointed tip that have spiral grooves in it and a wideness similar to a umbrella. The surface of the drill is coated in sealstone and the dense super alloy that made up the rest of its volume its enchanted with all seven types of ancient magic, making it the strongest offensive and defensive artifact in Hajime possession. It had the power to drill right through anything, wheter it was physical or magical. It have restoration magic that repaired it night instantly, spatial magic that protected the wielder, gravity magic that let it charge forward at breakneck speeds, spirit and metamorphosis magic to make it a living golem with the sole purpose of absorb whatever ultimate attack it receive to later analyze it with evolution magic and later enchant it with said power. Scan here [Arifureta Volume 13, Chapter 4].
- Spatial Distortion Bullets: Bullets with no offensive power but that possess the effect of destabilize the space around where they exploded, which as result prevent teleportation. Scan here [Arifureta Volume 13, Chapter 4].
- Delay Bullets: Bullets made with fragments of Hour Crystal which possess the effect of prevent anything they hit from using time manipulation. Scan here [Arifureta Volume 13, Chapter 4].
- Metal Particles: Invisible metallic particles that Hajime spread without the other side noticing and that he can use to transmute. Hajime is able to use them to destroy the target from the inside out or to make artifacts. Scan here [Arifureta Volume 13, Chapter 4].
- God-Killing Bullet: Concept magic in the form of a dagger with the concept of kill god, which as result make it unable to hurt anything else but in exchange it will surely anihilate god with one hit. This concept magic was created by the seven Liberators, however Miledi gave it to Hajime and he reshaped it in the form of a bullet that he can fire from his guns. Scan here [Arifureta Volume 13, Chapter 4].
- Oath Bloodedge: Concept magic in the form of a pale-blue knife made of Divinity Stone. The concept magic imbued into the knife was, in simple terms, "Don't touch my woman." It was an ability that kept anyone from interfering with Yue's soul, which was born from the monster of the abyss's rage and hatred at having his woman beloved Yue stolen away from him. Scan here [Arifureta Volume 13, Chapter 5].
- Oath Bullet: A blood bullet with the exact same concept as Oath Bloodedge. Scan here [Arifureta Volume 13, Chapter 5].
- Blood Bullet: A blood bullet created from the blood chains that denied all existence. It possess the same concept magic and properties of deny the existence of absolutely everything. Scan here [Arifureta Volume 13, Chapter 5]. Also, I believe that the blood chain could be given to his previous key as optional equipment since it was an artifact he created and used.
Yue
(Her ironclad will was strong enough to push out even [Arifureta Volume 13, Chapter 5] god's soul)
We already know this and is the reason of why she have listed his abilities, so she will also get added the new things he showed in this volume.(Have analyzed and learned all the magic of Ehit [Arifureta Volume 13, Chapter 5])
(Can use metamorphosis magic to turn others in different [Arifureta Volume 13, Chapter 5] species like [Arifureta Volume 13, Bonus Short Story — Taste Testing Vampire Hajime] Tio)
(Can use Supreme Ascendance [Arifureta Volume 13, Final Chapter], to multiply her stats fivefold)
(Can use Heavenstep [Arifureta Volume 13, Final Chapter] to teleport without portals)
(With metamorphosis magic can change her body to become adult [Arifureta Volume 13, Final Chapter] or someone else [Arifureta Volume 13, Bonus Short Story — Shea-chan's Overwhelming Victory])
Honestly don't know what to do with this besides just list it in the first key(Vampire's powers are closely linked to spirit magic [Arifureta Volume 13, Bonus Short Story — Taste Testing Vampire Hajime], and sucking other people's blood help recover the soul)
Shea
Now, narratively speaking this isn't a surprise to anyone actually, however now that we have direct confirmation that she is stronger than Hajime on brute strength we can do certain things, namely put a value to her highest levels of Body Strengthening which until now we had be unable to rate beyond a simple higher, with this however we can say that at max she can reach Hajime with Overload, arguably also with his new amp since additionally currently Tio possess a similar level of amping with Dragon God's Advent.Is agreed that she is stronger than Hajime [Arifureta Volume 13, Dramatis Personae]
Kaori
The restoration part we already knew but the spirit one is new, so this buff her magical capabilities with spirit magic quite a bit.She is more skilled with spirit and restoration magic than Yue [Arifureta Volume 13, Dramatis Personae])
This part is mostly to update the techniques scans of this key with the new ln version:
- Godspeed: Restoration magic which manipulate the concept of time so that the time every single one of the caster actions took was reduced to a fraction of its normal use, to the point were others can't see anything and just look like teleportation. That include everything from the time it took attacks to reach the enemies to the time it took to move from place to place. At the moment of Ragnarok Kaori needed to use Limit Break and evolution magic simultaneously to use it in actual combat, and as such the spell costed a massive amount of mana to use each time. Scan here [Arifureta Volume 13, Chapter 3].
- Anima Ernte: A healing spell which that allowed Kaori to transfer her mana to a different target and to transfer the mana of others to her. Scan here [Arifureta Volume 13, Chapter 3].
- Sword of Demonic Reclamation: An sword artifact enchanted with various evolution, gravity, spirit, and metamorphosis magic spells which also allowed her to transfer the mana of whomever she cut over her. Scan here [Arifureta Volume 13, Chapter 3].
- Hallowed Stigmata: A restoration magic spell that consist of a silvery-black magic circle ingraved in Kaori's chest with metamorphosis magic which automatically restore her body and equipment as long she have enough mana. Kaori is able to consciously deactivate the spell and reactivate it whenever she want if she desire so. Scan here [Arifureta Volume 13, Chapter 3].
- Lexion Bell: A restoration and spirit magic spell which can revive and restore to peak condition those affected by the spell. The range of the spell is so big that Kaori can use it in an entire battlefield. Due to spirit magic the spell can only affect specific certain objetives designated by the caster. At the time of the Ragnarok the spell couldn't revive those mostly disintegrated, that however isn't the case anymore in the after stories. Scan here [Arifureta Volume 13, Chapter 3].
- Sword of Divine Blessings: An artifact sword that greatly enhance Kaori's restoration and spirit magic, allowing her to cast wide-area magic that only affected her allies. Scan here [Arifureta Volume 13, Chapter 3].
- Gauntlets: A pair or gauntlets with high defensive power and that give several enchantments, including spatial magic that can be imbued in spells. Scan here [Arifureta Volume 13, Chapter 3].
- Ultimate Hallowed Ground: A superior version of Hallowed Ground which on top of be far stronger also is enhanced with spatial magic to block all attacks. Scan here [Arifureta Volume 13, Chapter 3].
Black-Silver Saint [Arifureta Volume 13, Final Chapter])
Shizuku
We already knew this partially but this still is a direct support to the fact that she is now more quick to pull the trigger.After acquiring the power of selective slicing, she's now willing to cut through anything that bothers her [Arifureta Volume 13, Dramatis Personae] instead of mincing her words)
Aiko
Additionally, her second key range should be changed to dozen of kilometers since the forest that she controlled was a British one and those are big.Can affect an entire battlefield [Arifureta Volume 13, Chapter 1] with her magic, said battlefield was so big that just the south battlefield had an perfectly square one kilometer forest [Arifureta Volume 13, Chapter 2] that she created
Can use Soul Possession to control corpses [Arifureta Volume 13, Chapter 2]
- Forest Creation: A spell that let Aiko immediately grow plants to create a forest. Even if the plants get destroyed she can bring them back no matter how many times. Scan here [Arifureta Volume 13, Chapter 2].
- Rosario: An artifact made by Hajime which assisted Aiko magic and automatically took care of her spirit magic, giving here more leeway to do other things and improving the effects of her magic. Scan here [Arifureta Volume 13, Chapter 2].
- Soul Possession: A spirit magic spell that created lesser copies of the caster's soul which were then used to take over and manipulate corpses. The spell only worked on golems and dead creatures. Scan here [Arifureta Volume 13, Chapter 2].
- Hyperion: A weapon that focuses sunlight into a deadly beam aimed downward like a satellite cannon, it is powerful enough to vaporize anything in a fifteen-meter blast radius upon activation instantly and can be slowly maneuvered to catch fleeing foes. This version fires seven lasers that can branch out and scatter in all directions to prevent the enemy from escaping. Scan here [Arifureta Volume 13, Chapter 2]. Hyperion and its derivate artifacts are however optional equipment for Aiko first key since the reason she have them is that Hajime gave her some to fight in the war.
- Mirror Bits: Artifacts which are equipped in Hyperion. They used spatial magic to bend and reflect the main satellite’s huge laser and strike approaching targets from all angles.
- Rose Helioses: Special versions of Aiko's Treasure Trove that capture and concentrate sunlight to the breaking point so that they can be used as wide-range bombs of pure heat and energy.
Miledi
Give her the title Protector of the World [Arifureta Volume 13, Final Chapter]
Kousuke
Some buff to his stealth even before he gained powers and after gain them. Additionally:(Kousuke presence is so weak that even back on Earth his family accidentally left him alone several times on trips, and even surveillance cameras only showed him as nothing more than a blur [Arifureta Volume 13, Chapter 1]. After come to Tortus his stealth improved to the point that if he got serious people would forget he was even after them [Arifureta Volume 13, Chapter 2])
Something that we already knew but still should be noted in the profile itself as a weakness.The less mentally stable he is, the more his presence grows [Arifureta Volume 13, Chapter 1], allowing others to remember and detect him.
This is for his second key.(At the Ragnarok Kousuke presence had reached a point were Apostles not only were unable to feel him, but they even forgot him and while directly looking at him his existence was being censored from their minds [Arifureta Volume 13, Chapter 2]. And after get awoken to his true calling in Ragnarok, now he become harder to notice than ever before [Arifureta Volume 13, Final Chapter])
Poor Kousuke, his presence is so bad that is just sad.
A minor IA feat from before the after stories.(In face of danger his body can instinctively move [Arifureta Volume 13, Chapter 1] to protect his friends)
A minor stamina feat from before the after stories.(Can continue fighting even with his nose bleeding and cheekbone broken [Arifureta Volume 13, Chapter 1])
His clones were showed earlier now so they should be mentioned in his second key. His third key duplication will be changed to Greater Duplication since he can create thousands of clones at that point.(After become Kousuke E Abys Gate he awakened the ability to create illusory clones [Arifureta Volume 13, Chapter 2])
Ehitorujue
Honestly don't know why he didn't had listed before danmaku just by upscaling above the rest of the verse but whatever.(Can create so many attacks that the space appear like the entire milky way [Arifureta Volume 13, Chapter 4], and he can shot them at random intervals and unpredictable ways [Arifureta Volume 13, Chapter 4] to make almost imposible to dodge them)
(Can freely change the size [Arifureta Volume 13, Chapter 4] of his dimensions)
In retrospective this was something actually quite obvious that I honestly don't know how any of use didn't thought until now. Also, since he have literally mastered evolution magic he should be able to multiply fivefold his stats with Supreme Ascendence.(Ehit can use Limit Break or evolution magic [Arifureta Volume 13, Chapter 4] to buff himself)
Don't know why it wasn't already added Empowerment when this come from back in the wn but ok.(Ehit become a god through the secret technique that uses the power of faith to elevate one's existence to a higher level [Arifureta Volume 13, Chapter 4] the more time pass and faith accumulate, this is to the point that a concept that would have killed him thousand of years before now can't affect him [Arifureta Volume 13, Chapter 4])
Just to update the scans from the wn with the ones from the ln and change a bit the justification:
(Easily resisted [Arifureta Volume 13, Chapter 4] the god-killing concept magic that the Liberators created from their hate to him. His desire for eternal life is so extreme that it remained after be shot by the concept to deny all existence [Arifureta Volume 13, Chapter 5] of Hajime, and to actually destroy it it was needed a concept stronger than that [Arifureta Volume 13, Chapter 5])
- Thunder God's Lance: A lightning spell that condense so much lightning to the point of even make it look solid. The spell can be fired without any previous notice and possess a speed and power that make it highly lethal. After impact the spell also launch lightning in all directions. Ehit can send dozen of thems if he so desire. Scanhere [Arifureta Volume 13, Chapter 4].
- Fourfold Void Fissure: A spell that summon four Void Fissure to surround the target and rip it apart. Scan here [Arifureta Volume 13, Chapter 4].
- Heavenstep: A spell that can either teleport away or destroy the targets the caster desire without any visible portal or spatial magic tell. The spell can be used in the caster itself to instantly teleport between places. Scan here [Arifureta Volume 13, Chapter 4]. This ability was already mentioned in the profile but just now is that we got the official name of the spell.
- Thousand Sever: A spatial spell that split a connected space into many separate ones. Though the spell had thousand in the name, the number of spaces it creates is well over ten thousands. Scan here [Arifureta Volume 13, Chapter 4].
- Devastation: An creation magic spell which destroy the matter that the caster desire. Scan here [Arifureta Volume 13, Chapter 4].
- Beholder: An evolution magic spell that analyze the target to fully understand it. Scan here [Arifureta Volume 13, Chapter 4].
- Three Halos: A triple layered light halo that form behind Ehit back and which is actually a huge magic circle with a size easily over a hundred meters diameter. They assist Ehit in the use of magic and the formation of spell, allowing for example the creation of so many attacks that it appear like the entire milky way. The halo also act as defensive barrier on its own. The three-ring halo are actually Ehit ultimate trump card, as they can grow to one kilometer in diameter and rotate, creating his most powerful attack which even his brethren couldn't resist. Scanhere [Arifureta Volume 13, Chapter 4].
- Light Apostles: Besides the normal apostles Ehit is able to instantly create an army of apostles made of light which possess the same strength as normal apostles. Due to be made of light they don't have cores and can be recreated infinitely. Scan here [Arifureta Volume 13, Chapter 4].
- Divine Purgatory: A flame type magic which shots blue flame rapidly 10 times into the space around and compresses it with gravity magic, turning them white. With selection using spirit magic, Ehit can make it so it would only impact the soul it was targeting and pass through most everything else, including spatial defenses. Scan here [Arifureta Volume 13, Chapter 4].
- Godspeed: Restoration magic which manipulate the concept of time so that the time every single one of the caster actions took was reduced to a fraction of its normal use, to the point were others can't see anything and just look like teleportation. That include everything from the time it took attacks to reach the enemies to the time it took to move from place to place. Scan here [Arifureta Volume 13, Chapter 4].
- Divine Swords: A pair of claymores made of light with possess the ability to stretch adn squish freely, move through space ignoring distance, and pass through anything except for the soul of their intended target. Scanhere [Arifureta Volume 13, Chapter 4].
- Ultimate Shield: A invisible barrier that extend a short distance from Ehit in all directions which consist of a combination of multiple powerful ancient magics to create the ultimate shield. Aside from overwhelming brute force, the only way to break through it would be with a similarly complex combination of ancient magic to counteract the barrier's effects. Scanhere [Arifureta Volume 13, Chapter 4].
Apostles
(Apostles boasted extreme natural resistance to most elemental magic [Arifureta Volume 13, Chapter 2], which include are petrification [Arifureta Volume 13, Chapter 1])
Important to note is that this Kousuke is the one before the war against Ehit, so Apostles senses (and others with similar senses) only scale to his stealth before that point, since at the war he was able to hide from their perception and that's when he become for the first time the Lord Abyssgate. Similarly, this mean that the stealth of top masters like the Haulia [Arifureta Volume 13, Chapter 2] and Hajime would scale above that Kousuke (only that Kousuke because we know as a fact how crazy his stealth actually become after transform in the Lord Abyssgate).(Not even Kousuke stealth powers could hide him from apostle's supernatural perception [Arifureta Volume 13, Chapter 1])
(As long they still have mana Apostles can fight even after be decapitated [Arifureta Volume 13, Chapter 1])
Since they are basically machines and have never show a sign of pain after be injuried this makes sense.(Apostles don't feel pain [Arifureta Volume 13, Chapter 2])
Gahard
So based on this Gahard should have an new key for the events of the Ragnarok, where thanks to the artifacts he down scale to Apostles (Apostles were debuffed a 40% and even with a 5x amp people was still 3-4 times weaker than Apostles), plus would have listed abilities like Platform Creation, Shockwave Generation, Spatial Cutting, Analytical Prediction, Greater Damage Reduction (due to Impact Absorption and Diamond Skin), Greater Statistics Amplification (Due to Limit Break), Higher Stamina and Limited Resistance to Deconstruction (because at the end if they get exposed too much to Apostles disintegration magic their magical defences get overcomed), everything from the artifacts in listed in the previous scan.(Hajime gave humanity artifacts to fight against [Arifureta Volume 13, Chapter 1] Apostles in the Ragnarok)
Meld
I honestly don't know how I didn't thought to add SI to him before considering how even after his death everyone in the kindom (and probably continent) continued to admire and praise him, plus his ability to command people since he was the leader of all Heiligh knights.(Meld was someone immensely popular and that greatly influenced the people, he was a shining star that everyone strove to reach [Arifureta Volume 13, Chapter 1], a symbol of what is a knight)
Inaba
Basically change his possibly 6-B pre-after stories for a definitive rating.(Can make Shea fight with Level VII [Arifureta Volume 13, Bonus Shor Story — Uninhibited Familiars])
General
Just further support to everyone senses since these group of students wasn't particularly special among the classmates.Several of the students showed to instinctively feel an Apostle presence without looking at her [Arifureta Volume 13, Chapter 1] when they were distracted talking
If at some point a profile for Yuka is made this could be useful, so I thought in sharing the feat just in case. It also sort of work to support the general skill of the verse since Yuka is actually a low tier character.Yuka can jiggle thirty objects, twelve knives and eighteen apples, at the same time and cut the apples with the knives while jiggling them [Arifureta Volume 13, Chapter 1] all. Can throw knives in a way that they change direction as baseball pitcher's screwball [Arifureta Volume 13, Chapter 2]. Can throw dozen of knives at the same time in different directions [Arifureta Volume 13, Chapter 2]. Can juggle a hundred knives with perfect precision [Arifureta Volume 13, Chapter 2].
This was already show by Par at the beginning of the previous vol but still wanted to make clear that this is something that the Haulia in general can do.Haulia snipers can accurately hit moving targets even from eight kilometers away [Arifureta Volume 13, Chapter 1]
Additionally, is good to note that her thrusting while buffed by artifacts was so fast that could be confused with a beam of light, something that further support the Relativistics+-FTL ratings of various characters considering how despite her buffs and the debuffs of Apostles she was still lower in stats than Apostles. Not that it matter much with all the other statements, feats and even calcs, but still thought it was good to point it.A veteran royal guard like Kuzeli is able to do masterfully fluid mid air movements [Arifureta Volume 13, Chapter 2] even just a day after gain the ability to create platforms
Most profiles already have acrobatics with their own feats but still thought it was worth to note that even low tier characters possess acrobatics, and is important to note that one of those students include a mage like Nana, so effectively speaking anyone with a profile should have acrobatics listed. This is further supported by the other low-mid tier characters without profiles.Students like Yuka, Taeko and Nana, a mage, can easily run between rooftops [Arifureta Volume 13, Chapter 1] while mentally distressed
This part is to list various spells used in this vol that would scale to the profiles of those master mages (which are like most than half the current profiles):
- Ice Pillar: A water element spell that create a big pillar of ice. Scan here [Arifureta Volume 13, Chapter 1].
- Ice Spear — Sevenfold: A water element spell that fire a barriage of ice spears. Scan here [Arifureta Volume 13, Chapter 1].
- Crystal Coffin: A water element spell that encase the enemy in a ice coffin. Scan here [Arifureta Volume 13, Chapter 1].
- Localized Frost Hell: A focused version of the strongest ice spell which concentrate the power of the spell in a specific area to boost its overall strength. Scan here [Arifureta Volume 13, Chapter 2].
- Stone Spire: A earth element spell that buckle the ground below the target and shot up countles stone spikes underneath them. Scan here [Arifureta Volume 13, Chapter 1].
- Marble Cloud: A earth element spell that create a white smoke which petrify the targets touched by it. The caster can manipulate the smoke and move it how they like, even transforming it in animals like serpents to chase for their targets. Scan here [Arifureta Volume 13, Chapter 2].
- Lightning Field: A lightning element spell that imbue something with enough electricity to kill an elephant. Scan here [Arifureta Volume 13, Chapter 1]. Side note but why the hell exist an film about killing an elephant with electricity. Scan here [Arifureta Volume 13, Chapter 2].
- Raging Storm: A wind element spell that launch a tornado against the enemy. Scan here [Arifureta Volume 13, Chapter 2].
- Heaven's Raiment: A spell that create a barrier of light around the targets to protect them.
- Amplifier: A spell that boost the stats of the target. Scan here [Arifureta Volume 13, Chapter 2].
- Earth Rise: A spell that increase the potency of earth magic. Scan here [Arifureta Volume 13, Chapter 2].
- Crimson Eradicator: A special spell created by Adul Klaurus which use the user fire breath to forma rotating ring, increasing the breath destructive power and the amount of area it could cover. Scan here [Arifureta Volume 13, Chapter 3]. The only character that actually scale to this is Tio since early in the story Adul admited that she was currently the strongest dragonmen and that she surpassed him, additionally he is her grandfather so is very unlikely she don't know the spell.
This would affect Hajime second key and Kouki first key, maybe even Kousuke second key, since they are the ones that possess Limit Break without also having soul resistance at that point. Additionally, since Eri dark magic was able to affect Kouki soul despite this mean a new layer for the hax potency scaling.(Limit Break do damage to the soul, so those that can use Limit Break will get their soul permanently damaged if their soul isn't strong enough [Arifureta Volume 13, Chapter 1])
This was showed a bit in the past in previous fights but this scan I feel show that specially well so I feel should be used. This currently only affect the profiles of Hajime and Ryutarou iirc.(Diamond Skin can temporarily stop Apostles disintegration magic [Arifureta Volume 13, Chapter 2])
Currently is already mentioned how it reduce the effects of magic but this scan outright show that when the Magic Defense stat is too high they are immune to magic and its effects. This honestly should give a great amount of resistances to all the current profiles, however that would be a lot of work and would be somewhat ugly in the profiles, so I believe it should be better to just let the current description and list all the respective resistances granted with it in a future physiology page that I would like to create in a not too far future.(The higher the Magic Defense stat of someone is, the higher their resistance to magic and the effects of it [Arifureta Volume 13, Chapter 2])
Don't know what to do with this, the most I can think is mention it in a future physiology page, similar to the mention of the relaptionship between the soul and mana from Zero last vol.(The color of one's mana was a reflection of their soul [Arifureta Volume 13, Chapter 3])
Statistics Upgrade
Additionally, a human without powers like Allen seem to match her whip, so I'm not sure if the low tier characters should be upgraded to Supersonic.Even with a broken arm Taeko can swing her whip at the speed of sound [Arifureta Volume 13, Chapter 1]
I made a calculation and got it approved, so now apostles scale to 1.264 Gigatons (High 7-A) due to be at 40% of their power when facing Adul and the rest. This effectively speaking affect all the mid tiers (except Liberators first key and second key low-end), so the values in the blog only need to be updated:With the artifacts that Hajime gave Adul his breath can now melt a mountain [Arifureta Volume 13, Chapter 3]
- Post-Evolution Hajime, with Limit Break his AP would be 3.792 Gigatons (High 7-A+) while with Overload his AP is 6.32 Gigatons (6-C), Schlagen and Pile Bunker AP is 7.584 Gigatons (6-C) and with the amp from Limit Break and Overload they become 22.752 Gigatons (6-C) and 37.92 Gigatons (6-C) respectively
- Pre-Schnee Yue
- Pre-Schnee Shea
- Pre-Schnee Tio
- Zero Era Apostles of God high end, with Limit Break their AP would be 3.792 Gigatons (High 7-A+)
- Current Era Apostles of God, with Limit Break their AP would be 3.792 Gigatons (High 7-A+)
- Apostle Kaori, with Limit Break her AP would be 3.792 Gigatons (High 7-A+)
- Freid
- After-Stories Aiko with magic
- End of Zero Miledi high end
- End of Zero Oscar high end
- End of Zero Naiz high end
- End of Zero Meiru high end
- End of Zero Laus high end, with his lowest amp his AP would be 6.32 Gigatons (6-C) and with his highest amp is 4.73 (6-C).
- End of Zero Vandre high end
- End of Zero Lyutillis high end, with her lowest amp her AP would be 2.528 Gigatons (7-A), while with Unlimited Overload is 3.792 Gigatons (High 7-A+) and with Supreme Ascendence is 6.32 Gigatons (6-C)
- Demi Apostleificated Kouki, with Limit Break his AP would be 3.792 Gigatons (High 7-A+) while with Overload his AP is 6.32 Gigatons (6-C). Do to the nature of the fight against Mother, After-Stories Kouki low end interpretation scale to this Kouki who in turn had the strength of a Apostle
- Mother low end interpretation
- Apostle Eri who is 884.8 Megatons (7-A+), with Limit Break her AP is 2.65 (High 7-A+)
- End of Main Story Shizuku who is 632 Megatons (7-A+), with CheatMate is 1.264 Gigatons (High 7-A), and with Instant Trascendence/Limiter Removal on top her AP would be 3.792 Gigatons (High 7-A+) while with Supreme Ascendence is 6.32 Gigatons (6-C)
- End of Main Story Suzu who is 632 Megatons (7-A), with CheatMate 1.264 Gigatons (High 7-A) while her barriers defense 6.32 Gigatons (6-C)
- End of Main Story Ryutarou who is 632 Megatons (7-A), with CheatMate 1.264 Gigatons (High 7-A) while Ogre and Wereogre are 6.32 Gigatons (6-C)
Those who scale 3x of Adul calc, 3.792 Gigatons (High 7-A+), in base are:
- Post-Schnee Hajime, with Limit Break his AP would be 11.376 Gigatons (6-C) while with Overload his AP is 18.96 Gigatons (6-C), Schlagen and Pile Bunker AP is 22.752 Gigatons (6-C) and with the amp from Limit Break and Overload they become 68.256 Gigatons (6-C+) and 113.76 Gigatons (High 6-C) respectively
- Post-Schnee Yue, with Limiter Removal her AP would be 11.376 Gigatons (6-C)
- Post-Schnee Shea, with Limiter Removal her AP would be 11.376 Gigatons (6-C)
- Post-Schnee Tio, with Limiter Removal her AP would be 11.376 Gigatons (6-C)
- Post-Schnee Kaori, with Limiter Removal or Limit Break her AP would be 11.376 Gigatons (6-C) while with both active she is 22.752 Gigatons (6-C)
- Alvaheit would actually be 11.376 Gigatons (6-C)
- Copy Fusion Kouki, with Limit Break his AP would be 11.376 Gigatons (6-C) while with Overload his AP is 18.96 Gigatons (6-C)
- Kouki with Auralodde low end is considered to be above his previous Overload so in base he is 6.32 Gigatons (6-C), with Limit Break his AP would be 18.96 Gigatons (6-C) while with Overload is 31.6 Gigatons (6-C)
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