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Deepwoken Discussion Thread

I'm gonna try and sleep again since I feel extremely tired now.

Also because that's mostly fan interpretation of stuff like dev statements and ingame stuff and would need actual sources.
 
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Better if you get the source for that really. Was basically told something similar too by the staff.
 
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Not really. It's for normal abilities and resistances. It'd be too complicated to add each and every ability to every single race key.
 
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Since the player can basically use every talent and element that should be fine. Might wanna separate elemental abilities in innate powers section for Silentheart though.
 
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Let's use enchants and legendary/elemental weapons as optional equipment and fists/battleaxe/sword/stiletto as Standard Equipment.
 
This is to list the abilities tied to them and to differentiate the weapon type exclusive abilities so people aren't confused.
 
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But is Arch the one editing the lore page? From what I see it just seems to be community effort.
 
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"Contributors of this page may input misinformation of lore either intentionally or by accident, as they all come from the Deepwoken player base, which could lead to misinterpretation by some individuals"
 
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It's based on information by devs and game but it's also the persons own interpretation of it.
 
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Its not a problem. I'll just add a note to the bottom and give a link to talents page of deepwoken wiki.
 
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https://cdn.**********.com/attachments/764434343455752222/1106861632140869652/ee30f359-5036-4d87-be58-6b88338e955c.png

oh yeah that work
 
I don't care what every verse does I want to be correct

Also, try shooting Ant a message on his message wall on the forums asking him why he deleted it.
 
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Although, Ant might be busy so it's best to refer to another admin or content mod first?
 
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On Fandom or on the Forums? I think Forums would be better.
 
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Ok, Ant has restored the page. I will take a look now. Also, do you think using the exact number boosts (things like 15% damage increase and 25% damage increase) in the ability section would be appropriate? Or do we factor that into the AP section? I think it should look something like this:
Small Building level (justification) [value], higher with full Ether (Overflowing Dam increases all damage done by the Player by 15%) [value increased by 15%]

On another note, are we considering the two attunement limit you have in-game as Game Mechanics?
 
I don't think we should use Ragoober and Arch_Mage's discord replies as proof tbh
I think it's fine to use as WoG since they're indie devs and they dont exactly have an official platform to do this type of stuff. Just don't use any obvious powerscaling questions.
 
Ok, Ant has restored the page. I will take a look now. Also, do you think using the exact number boosts (things like 15% damage increase and 25% damage increase) in the ability section would be appropriate? Or do we factor that into the AP section? I think it should look something like this:
Small Building level (justification) [value], higher with full Ether (Overflowing Dam increases all damage done by the Player by 15%) [value increased by 15%]

On another note, are we considering the two attunement limit you have in-game as Game Mechanics?
Yea just game mechanics and not so sure on boosts probably just a higher rating.
 
hello chat, would you all be fine if i promoted my roblox powerscaling discord server here? we have a channel for deepwoken, so hopefully you all can join and put the info you have so far there
 
Our character can both end their own mind and not (as shown here), so they can transfer a part of their identity and likewise their self (all their abilities) to a different body or continue in the one they are in.Therefore, I believe that by keeping their identity and mind open or by continuing their self, staying in different bodies or changing lives would grant them Immo 6.
 
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