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Well, this is more focused on Sans battles. Beacuse I just noticed a thing
So, sinse undertale magic "Dura negation" has been extremely nerfed to the point of acting like regular atacks sans keept a form of Durability negation trough karma
But there is a big problem with that... Karma can't kill by It self
So even trough Sans can do massive damage with Karma, he cannot use It to kill
And the problem with that? Sinse undertale magic now need to actually be able to damage the oponent like any regular atack Sans should be acctually unable to finish any of his targets trough Karma usage
So every battle sans fought against foes in much bigger AP levels are actually stomps as Sans would never be able to finish It's oponents
Another thing, Karma by It self takes long to damage thanks to the nature of doing damage overtime, sans atacks in game are "powerfull" thanks to It's habilit to do damage every frame the player is inside them
But against oponents that are... for exemple tier 6, sans wouldn't even be able to damage them with It's chiping damage
So, basically, all the sans battled that he eon trough ignoring conventional durability are really wrong
Even if the fact Karma can't kill be considered fame mechanics, the fact It takes long to do damage and It can only be go to "40" at maximun means sans wouldn't be able to take out most oponents before they become able to actually kill him
Freeza battle would be a great exemple, as he could just blow up the planet to deal with sans insitinctive reactions
In other words... We where wrong about Sans all along
Any way, I'm open to be proved wrong trough
So, sinse undertale magic "Dura negation" has been extremely nerfed to the point of acting like regular atacks sans keept a form of Durability negation trough karma
But there is a big problem with that... Karma can't kill by It self
So even trough Sans can do massive damage with Karma, he cannot use It to kill
And the problem with that? Sinse undertale magic now need to actually be able to damage the oponent like any regular atack Sans should be acctually unable to finish any of his targets trough Karma usage
So every battle sans fought against foes in much bigger AP levels are actually stomps as Sans would never be able to finish It's oponents
Another thing, Karma by It self takes long to damage thanks to the nature of doing damage overtime, sans atacks in game are "powerfull" thanks to It's habilit to do damage every frame the player is inside them
But against oponents that are... for exemple tier 6, sans wouldn't even be able to damage them with It's chiping damage
So, basically, all the sans battled that he eon trough ignoring conventional durability are really wrong
Even if the fact Karma can't kill be considered fame mechanics, the fact It takes long to do damage and It can only be go to "40" at maximun means sans wouldn't be able to take out most oponents before they become able to actually kill him
Freeza battle would be a great exemple, as he could just blow up the planet to deal with sans insitinctive reactions
In other words... We where wrong about Sans all along
Any way, I'm open to be proved wrong trough