Jason_Courne
He/Him- 951
- 1,065
New calculation
As such, At least Wall level, possibly Small Building level should be replaced by just Small Building level
Anyways, onto new a calculation for the Robot War Mercenaries, the Mercenaries are capable of easily destroying Grayman’s robots (Keep in mind they are regularly one shotting those robots and killing them by the dozen), including the Giant Robots and tanks when working together
Agree: @DarkDragonMedeus, @Abstractions (prefers at most 9-A for Gravel War) @Eficiente (disagrees with using Panzer Pants taunt), @Lonkitt (Also disagrees with the Panzer Pants taunt)
Disagree:
- Fragmenting robots: https://vsbattles.fandom.com/wiki/User_blog:Jason_Courne/TF2:_Fragmenting_robots
- Soldier tanking a small tank exploding: 86.5 kilograms of tnt
- The Rocket Specalist upgraded rockets: 6.8 kilograms of tnt
- The Black Box can reduce people to ash: 57.3 to 61 kilograms of tnt
Scout’s explosion / Gravel War
Definitions of the possibly rating:We know without a doubt, Scout survived those rockets while injured, only losing a tooth in the process. There is absolutely no level of vagueness whether or not Scout survived the explosion. Soldier can also survive a small tank exploding without taking any damageShould be used to list a statistic for a character with some basis, but inconclusive due to the justification being vague or non-definitive. The probability of the justification in question for being reliable should be notable, but mild. This term should be used sparingly.
As such, At least Wall level, possibly Small Building level should be replaced by just Small Building level
57.3 to 61 kilograms of tnt = Gravel War Mercenaries > Heavily Injured Scout ≈ 7 kilograms of TNTSmall Building level (Capable of harming the other classes with their various weapons), higher with power ups
Small Building level (Can survive pipe grenades, rockets, gunfire. Comparable to the Scout, who has survived the explosion of three combined rockets while heavily injured, only losing a tooth in the process. Comparable to Soldier who can survive a small tank exploding ), higher with Power Ups
Team Fortress Classic
Adding justification to why the Classics scale to the TF2s, we should also remove their 1930s key since it's just an unncessary additionClassic Mercenaries >>> 57.3 to 61 kilograms of tnt = Gravel War Mercenaries > Heavily Injured Scout ≈ 7 kilograms of TNTAt least Small Building level (An elite team of mercenaries, they spent six months hunting down the Administrator’s best, with the TF2 crew considered rejects and the laughing stock of the mercenary world, only losing due to the mercenaries no longer having souls. Their weapons are still capable of harming the post-Gravel War mercenaries)
Robot War
As previously stated, the Gravel War Mercenaries were the complete laughing stock of the mercenary war, rejects compared to the Administrator’s best, yet they managed to defeat and kill the Classic mercenariesAnyways, onto new a calculation for the Robot War Mercenaries, the Mercenaries are capable of easily destroying Grayman’s robots (Keep in mind they are regularly one shotting those robots and killing them by the dozen), including the Giant Robots and tanks when working together
Robot War / Post-Gravel War Mercenaries ≥ Classic Mercenaries >>> 57.3 to 61 kilograms of tnt = Gravel War Mercenaries > Heavily Injured Scout ≈ 7 kilograms of TNTAt least Small Building level (Far superior to before, defeated and killed the Classic Mercenaries. Could easily destroy and fragment Grayman’s robots and Giant Robots as well as his tanks)
Agree: @DarkDragonMedeus, @Abstractions (prefers at most 9-A for Gravel War) @Eficiente (disagrees with using Panzer Pants taunt), @Lonkitt (Also disagrees with the Panzer Pants taunt)
Disagree:
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