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After much deliberation.... After much debate... on and off site... We finally decided to wait for the anime adaptation to clarify and see which sides of the argument is the right side.
Lo' and behold'... the long awaited adaptation has come so let's get on with it.
As we know, Izana saves Kakucho from getting shot by running against a bullet after it was fired. He gets to Kakucho in time and completes his goal after the gun was fired. Whether or not Izana began running before or after the gun was fired is unclear to me and can be discussed here if we so wish. However, one thing is certain. Izana moves in to save Kakucho after the first bullet left the gun, that is what we have been waiting for the anime for and it has been confirmed.
@Dinozxd has made the calc which I have gone through and asked for help evaluating.It was hard af
The calc's still in the works
Therefore I simply want to discuss this calc's math and its acceptance to the Tokyo Revenger's High/God Tier speed scaling.
Note: I will be taking a very neutral stance until part 2 of this crt
See here for the full discussion
Secondly, only after the first portion of the CRT is accepted by staff members and CGM, may we begin discussing what the scaling should look like. I have my thoughts but I will keep them to my self until its time for discussion
I will make a poll based on the scaling we have suggested and chosen. Any scaling application suggestion brought up before the completion of the first part of the thread will be completely ignored.
Lo' and behold'... the long awaited adaptation has come so let's get on with it.
IZANA SAVES KAKUCHO
As we know, Izana saves Kakucho from getting shot by running against a bullet after it was fired. He gets to Kakucho in time and completes his goal after the gun was fired. Whether or not Izana began running before or after the gun was fired is unclear to me and can be discussed here if we so wish. However, one thing is certain. Izana moves in to save Kakucho after the first bullet left the gun, that is what we have been waiting for the anime for and it has been confirmed.
@Dinozxd has made the calc which I have gone through and asked for help evaluating.
The calc's still in the works
Therefore I simply want to discuss this calc's math and its acceptance to the Tokyo Revenger's High/God Tier speed scaling.
Note: I will be taking a very neutral stance until part 2 of this crt
Typically, outspeeding a projectile yet struggling to dodge it is silly, because if they just moved a little further, they'd gain room on the projectile, giving them more time to take other actions. If you're 10x faster than a truck, you can just keep running away from it to gain more timeframe.
But in this case, since that character's coming from behind, they don't have that luxury. Doing a more complex maneuver by moving further would be impossible unless they were faster.
(Technically, this is a function based on the speeds being claimed, the distances being claimed, and the angle between the projectile's origin and the interceptor's starting point, but that reaches a maxima at 180 degrees, which seems to be the case here, where it's never an anti-feat).
And so, I don't think it's right to reject this calc for that reason.
If you want a better reason to reject the calc, I'd suggest looking into the sources of those distances, and the assumption that Izana was stationary until the gun was fired (rather than just moving off-screen).
But in this case, since that character's coming from behind, they don't have that luxury. Doing a more complex maneuver by moving further would be impossible unless they were faster.
(Technically, this is a function based on the speeds being claimed, the distances being claimed, and the angle between the projectile's origin and the interceptor's starting point, but that reaches a maxima at 180 degrees, which seems to be the case here, where it's never an anti-feat).
And so, I don't think it's right to reject this calc for that reason.
If you want a better reason to reject the calc, I'd suggest looking into the sources of those distances, and the assumption that Izana was stationary until the gun was fired (rather than just moving off-screen).
SOURCES OF DISTANCES
TOPIC 1: Arm Movements
Kakucho comes from behind Izana and moves his arm to push Kakucho away. What do you think the angle the arm was moved for a push to be possibleTOPIC 1: Arm Movements
See here for the full discussion
ANGLE | REASONING | AGREEMENTS |
90 degrees | uses anime shots | @Dalesean027 |
>90 degrees and less than 180 degrees | Pushing someone directly in front of you requires greater arm movements than 90 degrees |
TOPIC 2: ON PANEL DISTANCES
What distances are appropriate for calculating? it's currently being discussed
What distances are appropriate for calculating? it's currently being discussed
Secondly, only after the first portion of the CRT is accepted by staff members and CGM, may we begin discussing what the scaling should look like. I have my thoughts but I will keep them to my self until its time for discussion
I will make a poll based on the scaling we have suggested and chosen. Any scaling application suggestion brought up before the completion of the first part of the thread will be completely ignored.
Scaling chains/ideas |
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