Youkoso Jitsuryoku Shijou Shugi no Kyoushitsu e downgrade thread:
[1/???]
- Incorrect distance scaling + an incorrect timeframe for it. In the pixel scaling for the distance Ryūen threw the metal beams, Rogger takes the final frame to scale how far the metal travels. This is incorrect for a magnitude of reasons: 1. If you want to use the final frame then you'd be increasing the timeframe to 1 second (Frame: 1784 - 1808) (Reference video for the frame count). 2. The metal fell much earlier, the proceeding motion isn't really the distance Ryūen threw them, its like when you throw a ball and it keeps rolling, you don't take the distance it rolled as the distance you threw it, the same would essentially apply here.
- He pixel scales 2 beams for the width of 1.Its self evident that the width of the beams isn't 8.29cm, funnily enough, the width he gets is exactly 2x more then what I got
.
- He uses the kinematics equation for acceleration, which is just absurd as it assumes the acceleration of the beams is constant. He tries to prove its kinematic relation via kinetic energy, but this simply debunks it, its self evident that the acceleration isn't constant.
First of all, I appreciate the recalculation effort, it wasn't really my calc, but I just used the pixel-scaling done by my friend. And now when I look at it, the dimensions of the metal don't actually seem like that.
My problem with this is that you used the anime timeframe, using the anime timeframe if iffy for scales which include falling of object. To curb that problem, I simply used the timeframe which would actually happen for that to happen through real world terms, because you know... the verse is set in Earth and gravity definitely works the same way as it does in Earth. So, I would recommend usage of gravity which would be much better.. Also, you used the acceleration done by structural metal while the acceleration is provided by Ryuuen, so it's kind of obvious that using the acceleration done by the metal when it is falling literally isn't it.
Above Average Human itself isn't the best way to describe it as well. Olympic athletes in the peak human range for sure do not swing masses above the 170 kg range like that.
These changes would bring down Youkoso Jitsuryoku Shijou Shugi no Kyoushitsu e's lifting strength to
Peak Human.
The image you used is not showing his arm? And either way, that's when he allows the boar to land on his shoulder, so it basically does make sense that he would converge his arms. Either way, it becomes a thing of perception, so I would recommend addition of Kouenji's entire height to this distance because the distance should never be less than Kouenji's height (1.81 m) because it is easily evident that he raised it above his height, at the very least.
Secondly, about the timeframe, I will suppose you use 24 FPS. So, the initial frame (frame 916) is when he hasn't begun to lift the boar and the final frame (frame 930) happens to be when boar is still on the screen (he basically hasn't taken the boar completely upwards). So, the timeframe cuts when the actual feat is somehow only half done (
here, the first one is the initial and the second one is the final frame according to your source). With that, I will mention that we basically stopped the debate about the timeframe, and you did agree with the result which was roughly the same.
Another thing is that no person in this range would swing almost 300 kgs like that.
This is Eddie Hall lifting 500 kg (when he was the world's strongest man), and this is him
lifting 200 kg (when he was better and around his strength). The point is that a person who is lifting 500 kg (around Kouenji's LS through the calc) cannot swing 200 kg like Kouenji swung a much heavier boar around that mass. So, I can't help but think that this requires more corrections ngl uff.