That's pretty vague tbh. I don't see any of the attacks in the gameplays that indicates he uses moves that are the size of something Geats can't dodge especially if Geats can run circles around large monster even without his speed boost.
1. You never fight at these kinds of ranged in gameplay, and it's a novel attack.
2. It spawns on Geats so he's not dodging jack unless he's got at LEAST molecular level body control.
Hmm, since its 8-A the max it can do is 6.25x. Although, 16x ap amp wouldn't really matter when Geats can TP to another dimension in a split second. Also, that's not max boost. Max boost is 3.33x speed difference, which is nothing to scoff at.
"City Block level with Magnum Shooter and as Kamen Rider Geats,
Multi City Block with Boost (Multiplies his stats by several times. Casually created
this explosion, who one shotted Kamen Rider Shiro and overpowered Kamen Rider Buffa)"
Hmm, no +, very interesting well surely--
"Athletic Human as Ace Ukiyo (Is comparable to Sae, who's a professional athlete),
Supersonic+ attack speed with Magnum Shooter (Can tag early series Riders),
Supersonic+ as Kamen Rider Geats,
Hypersonic with Boost (Multiplies his speed by several times)"
Yeah uh... no. I'm sorta willing to let Desire amps slide, this is not going to. If he can multiply himself to hell, it should PROPERLY be on the profile. I know you Rider folks don't often deal with me, but this is the sort of crap I do to a profile with stuff that isn't properly listed on it.
I'd call the quality of the profile into question but there's like a hundred Kamen Riders so I don't blame some quality slipping like a severe lack of references in areas that need em, like Intelligence.
Also, in terms of AP, Desire amps work here to equalize AP. Some Kamen Riders have emotion amps that can amp them to 3 million times their original AP based on pure feelings. Not actually using that here, but it shows the capabilities of Kamen Riders in Geats' echelon. So, in Geats case, I can't see why it can't boost him to equalize to Death pretty easily. Just like Slash said, the real problem here is reaper form's duration. How long can he actually use that form? need some sort of time frame for anything concrete.
Kind of hard to give a timeframe for something that doesn't have one. Or if it does exist, it ain't known. Because of Gameplay's time limit being broken in both DS2 AND DS1, Reaper form will last however long Death damn well pleases. Which in this case, will be until Geats either tires out or dies.
What he meant to say was that speed is derived from the Boost Time amp, which is an amp exclusive his boost key. If he's in his 8-B form, then he has two 3x amps (the passive one by transforming into boost and the active one using boost's boost time).
Which, as noted above, isn't on the profile.
Question, since this was something from the novel, how come he doesn't use it in the second game?
Death doesn't fight things at 100+ meter ranges in DS2 besides Guardian and it required precision. He's got no reason to use it.
Firstly, the doors and chest ones, along with some attacks have his Reaper form as a jojo stand-like form (or DMC 4 nero devil trigger form) rather than a transformation. And the combo/boss finishers don't really imply that he can maintain this form for long. Yes, surely he might be able to go over 10 seconds or something, but that doesn't mean he can stay in this form forever. The ghost-Reaper thing is fair enough but the transformation one just insinuates that Geats can outlast him long enough to deal with him once he reverts to base form again.
As said above, you'd have to provide proof of a time limit on it, because that fixed 10 seconds is blatantly a gameplay mechanics thing when Death goes above it frequently and War in DS1's opening can stay way longer than his time limit with Chaos Form, and only dropped it because he was depowered.
In fact, another game mechanics thing is Death not just regenerating an entire healthbar a second or some shit(Regen neg means his regen doesn't work here, but yeh)