• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Kamen Rider Geats vs Trishula Anchor (TT Semi-Finals M1-A)

Agnaa

VS Battles
Super Moderator
Administrator
Calculation Group
Human Resources
Diamond Supporter
Messages
18,197
Reaction score
19,635
As we draw to the end of my tourney, Geats fights a robot. I wonder if that's ever happened before? :3

Kamen Rider Geats will be in his Encounter Arc key, starting in Monster Form, with Boost Buckle restricted, putting his AP at 2e13 Joules.

Trishula Anchor's AP calculation didn't have a specific end provided, so it'd be 3e13 to 6e13 Joules, although her Durability will be far lower.

Speed will be equalised. Other than that, I'll be using Standard Battle Assumptions, so it'll provisionally be starting at 1 kilometer, per Geats' vague "Hundreds of Meters to Kilometers with guns and cannons" range rating.

Kamen Rider Geats: 3 (@Nicetoderp, @Shadowslash125, @Jeodood)

Trishula Anchor: 2 (@DontTalkDT, @Ebihara)

Inconclusive: 0

@Shadowslash125 @DontTalkDT
 
Last edited:
per Geats' vague "Hundreds of Meters to Kilometers with guns and cannons" range rating.
To be extra specific here, Geats' magnum normally has hundreds of meters, and can likely go higher to kilometres with sniper mode. His Monster Form Finisher (range or otherwise) and also go into kilometers territory.

Oh boy, another matchup against a girl that has lower durability but has some wacky forcefield-like hax shenanigans. Where have I had a similar matchup before?
Trishula's shtick is not going to be easy to go through, but for one, Geats heavily outranges her, especially with that SBA distance. Sniper mode's range advantage would be obvious, but he'd still outrange with his default gun mode as well. Geats is able to ricochet his bullets to hit the necessary targets or even support his own bullets to go the intended trajectory, and this feat's done without his Magnum Form abilities. The AnPr from his red eyes can visualise landing points and predicted trajectories of attacks, allowing him to see where his shots would curve in Trishula's spatial bubble thing, while his info analysis can process ballistic calculations with surrounding info such as weather and geography to further improve the aim of his attacks. This allows Geats to be able to target her, despite her spatial bubble thing.

Another menacing aspect of Geats is his danmaku. The Magnum Shooter can shoot 200,000 bullets in a minute (3333 shots a second), he has his wrist/shin guard gunbarrels that can shoot a lot of bullets (likely not as much as the main gun, but it is shown to catch up with it), or high-power energy beams. Trishula just needs one hit from any of his attacks to fall, and with his danmaku paired with his crazy ass aimbot abilities and his own innate skill, she's going to be swarmed by several bullet storms peppered with energy beam attacks.

Does her spatial shield scale to her AP or Dura? Trishula's defense option is weird at a glance, since it looks like those strands of space things are what blocks attacks or something. If so, then most of Geats' danmaku would just go through the exposed parts of it. Btw, he should be able to shoot his own bullets or the surroundings to produce explosions at her blind spots just in case they don't hit or something, and each one has a 590 m radius.

For the moment, this is his Magnum form shenanigans, he'll also have access to his monster form abilities too.

EDIT: Desire Amps allow Ace to equalise to Trishula's AP, but that would require him to become desperate.
 
I'd assume that her spatial manipulation's ability to tear apart projectiles scales to her AP. Aside from that, I'd think that it doesn't really interact with durability, and mostly just redirects attacks rather than directly blocking them.

But I'd understand if you wanna wait for DT to weigh in, since he's the expert on her.
 
Trishula's shtick is not going to be easy to go through, but for one, Geats heavily outranges her, especially with that SBA distance. Sniper mode's range advantage would be obvious, but he'd still outrange with his default gun mode as well. Geats is able to ricochet his bullets to hit the necessary targets or even support his own bullets to go the intended trajectory, and this feat's done without his Magnum Form abilities. The AnPr from his red eyes can visualise landing points and predicted trajectories of attacks, allowing him to see where his shots would curve in Trishula's spatial bubble thing, while his info analysis can process ballistic calculations with surrounding info such as weather and geography to further improve the aim of his attacks. This allows Geats to be able to target her, despite her spatial bubble thing.
For his analysis to somehow able to account for curvature of spacetime, when he can't even perceive this curvature from what I see at a glance, he would need specific feats of that type. I don't see that from what has been provided.

To that comes that, even if he could, it would be impossible. The bullets have travel time (speed equal and all; those things fly with running speed), so during the time those things travel hundreds of meters, spacetime would long since shifted so that any path that initially leads to AnchoR doesn't anymore.
Another menacing aspect of Geats is his danmaku. The Magnum Shooter can shoot 200,000 bullets in a minute (3333 shots a second)
Due to him being supersonic+, that's way less shots per second in practice. Given, just firing those in a straight line pretty much just amounts to a beam attack anyway.
Does her spatial shield scale to her AP or Dura?
That's a weird question. It's powered by the same power source, but we are talking about hax here.
Trishula's defense option is weird at a glance, since it looks like those strands of space things are what blocks attacks or something. If so, then most of Geats' danmaku would just go through the exposed parts of it. Btw, he should be able to shoot his own bullets or the surroundings to produce explosions at her blind spots just in case they don't hit or something, and each one has a 590 m radius.
Trishula can literally just decide to erase everything 360° around her at any time and as often as she likes, so there aren't any gaps.



Anyway, as said, gun-like projectiles are pointless as it's impossible to aim them at her due to space having the consistency of Jello around her and she can always just block via space erasure.
Ultimately, she gets within several dozen meters range and then it's gg. The stamina game certainly is in her favor.


Btw. Can I get scenes of Geats fighting in Monster form during Encounter Arc? I want to see what is in-character for him.
 
Trishula can literally just decide to erase everything 360° around her at any time and as often as she likes, so there aren't any gaps.
How does this not cause issues with Kokken beating her? If she can just spam hax-block everything with no gaps.
Anyway, as said, gun-like projectiles are pointless as it's impossible to aim them at her due to space having the consistency of Jello around her and she can always just block via space erasure.
Ultimately, she gets within several dozen meters range and then it's gg. The stamina game certainly is in her favor.
Counted.
 
How does this not cause issues with Kokken beating her? If she can just spam hax-block everything with no gaps.
You didn't ask.
Because she's still a glass canon and Kokken is skilled. Getting in a lucky shot 5% of the time over range isn't farfetched, but it's not a winning argument in terms of a vsthread.
 
You didn't ask.
Because she's still a glass canon and Kokken is skilled. Getting in a lucky shot 5% of the time over range isn't farfetched, but it's not a winning argument in terms of a vsthread.
Similar to how Balthasar Gelt would operate here. I didn't use him though because his matches would be boring except for spamming Vietnam Strongman jokes

 
For his analysis to somehow able to account for curvature of spacetime, when he can't even perceive this curvature from what I see at a glance, he would need specific feats of that type. I don't see that from what has been provided.

To that comes that, even if he could, it would be impossible. The bullets have travel time (speed equal and all; those things fly with running speed), so during the time those things travel hundreds of meters, spacetime would long since shifted so that any path that initially leads to AnchoR doesn't anymore.
I mean, the spatial manip just shows that it is capable of refracting any and all projectiles coming in its way. I don't see why Geats wouldn't be able to utilise his AnPr and Info Analysis to work with the refraction to his advantage. Hell, he might not even need to perceive it and just shoot and work around it on his own. With a few too many bullets in his disposal, he's bound to pick this up very early into the match. There's also the fact that his magnum finishers allows his bullets to home in on his opponent.

Also, wouldn't shooting be determined with combat speed and not travel speed? Even then, his shots would be equalised to Trishula's combat speed, not running.

Due to him being supersonic+, that's way less shots per second in practice. Given, just firing those in a straight line pretty much just amounts to a beam attack anyway.
He's only going to get bumped down to supersonic, which is like just removing the + from his speed. While his shots will be reduced, it's still not enough to bump it down from the thousands of shots he can make in a second. Also, Geats doesn't actually shoot in a straight line all the time (early few seconds), and I'm sure this specific scan has shown that, but here it is just in case. The only straightforwardly straight ones are his beam attacks, which still have decently sized AOE explosions.

Trishula can literally just decide to erase everything 360° around her at any time and as often as she likes, so there aren't any gaps.
If Trishula can just erase everything automatically like how Gojo always has his infinity on at all times, then I do not see why she's even supposed to be in this tourney. Glass Cannon or not, Kokken won't even harm her if her erasure ability is always present 24/7 since the aoe would just get erased, no?

Otherwise, the fact that she can activate it at any point like a standard technique means that there's going to be a point in where there's something like a delay before she can pop another one out.
To better elaborate what I'm saying, this shadow sprite represents Trishula doing her AOE Erasure thing.
dfscpz3-8eff4070-b4b8-4a3d-bf62-266991368f2c.gif

See that upon finishing the aoe attack, Shadow has some sort of animation come in before he becomes idle (which in games would mean he can do stuff again, like firing another AOE attack). Trishula would have some sort of buffer between the end of her AOE attack before going over to another one. This isn't linked to her infinite engine thing; what I'm saying is that techniques like these has to be done consecutively, like pulling the trigger of a revolver. Between this buffer, Geats should be able to strike her.

Anyway, as said, gun-like projectiles are pointless as it's impossible to aim them at her due to space having the consistency of Jello around her and she can always just block via space erasure.
Ultimately, she gets within several dozen meters range and then it's gg. The stamina game certainly is in her favor.
Yea, good luck trying to have Trishula play touhou with Geats while his bullets wait like hounds for a blind spot or a delay in her techniques. Not to mention, if she ends up destroying a bullet, they have the tendency to explode. One bullet explosion can set a chain of bullet explosions.
Also, the Boostriker Motorcycle can aid him in keeping the range advantage. Stamina is basically a non-factor in this matchup, as Ace hasn't been found to be exhausted in any of his on-screen fights. Granted, she should have the advantage in theory, but in the real match, Geats can do this all day.

Btw. Can I get scenes of Geats fighting in Monster form during Encounter Arc? I want to see what is in-character for him.
Geats doesn't really use Monster much, if at all, but this should be what he is capable of. This energy projection ranged bit too, since all Monster Buckle users share the same movesets and abilities. The Monster Buckle allows Geats to basically become Luffy for his limbs, growing and stretching to epic proportions.
 
I mean, the spatial manip just shows that it is capable of refracting any and all projectiles coming in its way. I don't see why Geats wouldn't be able to utilise his AnPr and Info Analysis to work with the refraction to his advantage.
He can't because he has no feats of it nor any reasonable way to actually accomplish it. The manga makes the space curvature visible for us, but in reality its an invisible constantly shifting phenomenon. There is no way for him to know which way space is shifted at any given moment and much less how it will be shifted in the future.
He can't know which path throughout spacetime actually leads to AnchoR at the moment he actually fires his projectiles. He is no better off than a regular human trying to fire their gun with their eyes closed.
Hell, he might not even need to perceive it and just shoot and work around it on his own. With a few too many bullets in his disposal, he's bound to pick this up very early into the match.
Picking up on it won't help him. He has no feasible way to work around it even if he knows exactly what is happening.
It looks like he had to hit before they started to home. Not that it matters. Without feats of the contrary, the bullets won't know which way to fly to reach AnchoR either. The best they can do is try to fly straight at her, which won't work.
Also, wouldn't shooting be determined with combat speed and not travel speed? Even then, his shots would be equalised to Trishula's combat speed, not running.
Geats combat speed is the same ranking as his attack speed. Are you suggesting his running speed is slower than that?
Trishula is going to be as fast as his combat speed in any case.
He's only going to get bumped down to supersonic, which is like just removing the + from his speed. While his shots will be reduced, it's still not enough to bump it down from the thousands of shots he can make in a second.
Yes, but that is against an opponent who is likewise supersonic, making it relatively less impressive. x bullets per second is less relevant against a supersonic character, than it is against a human speed character, as the action per bullet economy is different.
Yeah, I have seen that. I don't know why it matters. The point is that it doesn't solve any of his problems.
If Trishula can just erase everything automatically like how Gojo always has his infinity on at all times, then I do not see why she's even supposed to be in this tourney. Glass Cannon or not, Kokken won't even harm her if her erasure ability is always present 24/7 since the aoe would just get erased, no?
You are the one that added on the word "automatically". I didn't say that. AnchoR merely has a perfect panic button available at all times.
Otherwise, the fact that she can activate it at any point like a standard technique means that there's going to be a point in where there's something like a delay before she can pop another one out.
To better elaborate what I'm saying, this shadow sprite represents Trishula doing her AOE Erasure thing.
dfscpz3-8eff4070-b4b8-4a3d-bf62-266991368f2c.gif

See that upon finishing the aoe attack, Shadow has some sort of animation come in before he becomes idle (which in games would mean he can do stuff again, like firing another AOE attack). Trishula would have some sort of buffer between the end of her AOE attack before going over to another one. This isn't linked to her infinite engine thing; what I'm saying is that techniques like these has to be done consecutively, like pulling the trigger of a revolver. Between this buffer, Geats should be able to strike her.
Eh, that's a headcanon you came up with. AnchoR isn't a video game character bound to cooldown frames. Her entire thing is that she has an unlimited energy supply and this isn't a weapon with a trigger, but something that's build into her being.

She also doesn't have to stop moving while she does it.
Yea, good luck trying to have Trishula play touhou with Geats
Geats ain't even close to Touhou level from what you have shown me. Not that she would have actual trouble with Touhou, given her ability to bend the bullets away from herself.
while his bullets wait like hounds for a blind spot or a delay in her techniques.
As already said, the whole space curvature thing makes all of that not work. That space curvature thing also doesn't ever stop, as it's literally just a side effect of AnchoR fighting.
Not to mention, if she ends up destroying a bullet, they have the tendency to explode. One bullet explosion can set a chain of bullet explosions.
Nothing explodes after it has been spatially erased. There is no matter or energy left to explode.
Also, the Boostriker Motorcycle can aid him in keeping the range advantage.
From what I see he doesn't actually have that in this battle.
Also, I see nothing on his page that suggests it's faster than his combat speed.
Aaaaaand from what you have shown me he doesn't in-character use that in Monster Form.
Stamina is basically a non-factor in this matchup, as Ace hasn't been found to be exhausted in any of his on-screen fights. Granted, she should have the advantage in theory, but in the real match, Geats can do this all day.
Yeah, that is not substantiated by what I see on his page.
Geats doesn't really use Monster much, if at all, but this should be what he is capable of. This energy projection ranged bit too, since all Monster Buckle users share the same movesets and abilities. The Monster Buckle allows Geats to basically become Luffy for his limbs, growing and stretching to epic proportions.
So, what you're saying is the he is comparable inexperienced using this form and that he mainly attacks with big fists. And on relatively close range as well.

Actually, reading his page, those aren't energy projection fists, but his actual fists that get enlarged. Yeah, the guy is getting both his hands cut off by space manip right in the beginning and bleeds out, given that using that move is his in-character thing in this form.
 
He can't because he has no feats of it nor any reasonable way to actually accomplish it. The manga makes the space curvature visible for us, but in reality its an invisible constantly shifting phenomenon. There is no way for him to know which way space is shifted at any given moment and much less how it will be shifted in the future.
He can't know which path throughout spacetime actually leads to AnchoR at the moment he actually fires his projectiles. He is no better off than a regular human trying to fire their gun with their eyes closed.
Scans for that? That seems far-fetched, especially when people from her verse can react to it appropriately despite it being "invisible". Especially when said spatial manip is described as jello. Even if he's not able to see it, wouldn't the floating bullets and shots give away that something is fishy? I still don't see how it'd impede his ability to enhance his aim against some invisible force. It doesn't make sense that light wouldn't be refracted off into the spatial manip.

Geats combat speed is the same ranking as his attack speed. Are you suggesting his running speed is slower than that?
Trishula is going to be as fast as his combat speed in any case.
You mentioned his bullets going at running speed, I tried to clarify it.

It looks like he had to hit before they started to home. Not that it matters. Without feats of the contrary, the bullets won't know which way to fly to reach AnchoR either. The best they can do is try to fly straight at her, which won't work.
Geats doesn't specifically need to hit her, especially with the shit she has. By the time he has seen her in action, he can just focus the homing onto something else, like the surroundings or another bullet. Once the homing is in effect, the danmaku is practically omnidirectional. One side of Trishula is bound to be hit due to being in the homed object's way.

Yes, but that is against an opponent who is likewise supersonic, making it relatively less impressive. x bullets per second is less relevant against a supersonic character, than it is against a human speed character, as the action per bullet economy is different.
Isn't it supposed to be the inverse of it, where speed equal of a supersonic+ character to a human speed character be the least impressive than say equalising to a supersonic one? The reduced multiplier would be more severe when equalised to a drastically slower character. The bullet per second wouldn't be as crippled against Trishula, but would be nerfed so that it becomes more bearable for someone like say Cherish, in terms of speed equal.

Yeah, I have seen that. I don't know why it matters. The point is that it doesn't solve any of his problems.
Because you wouldn't be getting just straightforward shots against him. Even on his own, he's known to go for curved shots, trick shots, and whatnot. This isn't your average sharpshooter Trishula is facing; she's up against a guy who casually had some balls weave through an army of opponents to get to a goalpost with just his bullets. He's going to do something similar or even the same thing to any and every bullet he can shoot, especially when he finds his shots not hitting her. Her spatial manip would have problems if his shots suddenly appear right at her blind spots, no? Even though she can distort or erase space all around her, can she see everything around her fully 360 degrees. Like what if the bullets come from her back, top and bottom all at once? How would she even know that the bullets that missed her are going to ricochet back to her? She has no knowledge of that, and just one lucky shot is what he needs.

You are the one that added on the word "automatically". I didn't say that. AnchoR merely has a perfect panic button available at all times.
Eh, that's a headcanon you came up with. AnchoR isn't a video game character bound to cooldown frames. Her entire thing is that she has an unlimited energy supply and this isn't a weapon with a trigger, but something that's build into her being.

She also doesn't have to stop moving while she does it.
You're going to have to better explain this whole erasure technique because how you described it seemed that way to me. Yes, she can erase her surroundings, I can see that. Yes, she can do it as many times as she wants too. From your words, it doesn't seem to be like Gojo's infinity, where it stays activated after a usage. So does she have to keep activating it at all times or what? If she spams this a lot in character, how do the others in her series deal with that? How would Kokken even deal with this?

Geats ain't even close to Touhou level from what you have shown me. Not that she would have actual trouble with Touhou, given her ability to bend the bullets away from herself.
Obviously not. Figure of speech. If it is truly touhou level, would Geats even be in this tourney?

From what I see he doesn't actually have that in this battle.
What? Ok, this seems like the time to clear this up quickly. Geats' Boost Forms are restricted here, not his actual boost buckle (otherwise none of his matches would even be valid cuz that's part of his standard equipment). He's allowed to use his standard equipment, but not to transform into any boost forms. Hence my motorcycle statement.

Also, I see nothing on his page that suggests it's faster than his combat speed.
Technically, it should be faster than his overall speed as travel speed, cuz what's the point of having a bike if it travels the same speed as being on foot. Granted, it was my fault for not clarifying that in the profiles itself. Gotta go fix it.

Aaaaaand from what you have shown me he doesn't in-character use that in Monster Form.
?????
Just because he doesn't use it in character in a singular form that admittedly doesn't appear much in the first place doesn't automatically make it that he doesn't use it period. The first episode has him literally using his boostriker in civilian form. Even when other people have access to the boost buckle, it's solely him with the good motorcycle scenes. You can't have a Kamen Rider without the Rider behind it, otherwise it'd be Kamen Walkers.

So, what you're saying is the he is comparable inexperienced using this form and that he mainly attacks with big fists. And on relatively close range as well.
Where in the world did you even get that headcanon for Geats?
So Geats enlarging his fists to fight a kaiju-sized monster means he's completely inexperienced in this respective form? While yes, this form is mostly a melee form (not counting the 1km stretch shenanigans), he can use the Magnum buckle in tandem with his Monster Form to get his ranged options back while still retaining his AP/Dura.

Actually, reading his page, those aren't energy projection fists, but his actual fists that get enlarged. Yeah, the guy is getting both his hands cut off by space manip right in the beginning and bleeds out, given that using that move is his in-character thing in this form.
I'm going to just bundle my answer with another one of your statements:
Yeah, that is not substantiated by what I see on his page.
Are we even reading the same page? Geats' Energy Projection is part of his universal Rider abilities; no shit, his energy projection isn't included in his Monster Buckle P&A, cuz it's already mentioned elsewhere. Secondly, it's energy projection fists because the actual fists don't connect with the guy in that specific scan; it's the energy projection fists that do. Geats should be able to use this energy projection to punch safely from the 1km distance without any problems., especially when he's aware of the distortion. Then again, this wouldn't be his first move, since he's not fighting a giant monster the size of a skyscraper. Besides, he prefers Magnum more than Monster.
For his stamina, I used what is provided in the page itself. I have acknowledged that Trishula's stamina is superior, but I'm saying not to underestimate Geats' one; he can hold longer than you think.

All in all, I share the same sentiments as Dareaperman in the Lord Recluse thread, and Agnaa in this one. How is Kokken going through a glass cannon that can warp space so that nothing can hurt her at all? The fact that she can just erase attacks just makes her broken, even with Kokken's huge AoE slash?
 
You didn't ask.
Because she's still a glass canon and Kokken is skilled. Getting in a lucky shot 5% of the time over range isn't farfetched, but it's not a winning argument in terms of a vsthread.
That wouldn't be possible if it's literally a constant 360 degree projectile-busting AoE.

Are you saying that it does have some gaps that characters can exploit?
 
That wouldn't be possible if it's literally a constant 360 degree projectile-busting AoE.
Didn't say it was.
Are you saying that it does have some gaps that characters can exploit?
It's a panic button, not a constantly active ability. AnchoR uses it when she wants to, not all the time. The point was that just shooting her longer (if you even manage that with the space wobbling) isn't a solution, as she doesn't need to stop defending if you force her to.


That aside, can you clarify on the motorcycle real quick? By the OP Boost Buckle is restricted, but Shadowslash is arguing that certain functions supposedly aren't. So I would like exact details of what is specifically allowed.
Given, there is also the problem that said thing has no stats on the profile, so meaningful usage would need a CRT first... if at all. I would actually argue against it being automatically faster than combat speed without showings.
 
Last edited:
You didn't ask.
Because she's still a glass canon and Kokken is skilled. Getting in a lucky shot 5% of the time over range isn't farfetched, but it's not a winning argument in terms of a vsthread.
against geats who has "Supernatural Luck"
 
Didn't say it was.

It's a panic button, not a constantly active ability. AnchoR uses it when she wants to, not all the time. The point was that just shooting her longer (if you even manage that with the space wobbling) isn't a solution, as she doesn't need to stop defending if you force her to.
It's not passively up, but if you're arguing that she can keep it up as long as she wants, without any stamina/duration/location limits, that seems unbeatable.

Against Kokken she'd just see an attack coming, turn on her bubble, and then be invulnerable as she walks up and disappears Kokken.

What am I missing there? What is the gap that Kokken can exploit?
That aside, can you clarify on the motorcycle real quick? By the OP Boost Buckle is restricted, but Shadowslash is arguing that certain functions supposedly aren't. So I would like exact details of what is specifically allowed.
Given, there is also the problem that said thing has no stats on the profile, so meaningful usage would need a CRT first... if at all. I would actually argue against it being automatically faster than combat speed without showings.
Shadowslash's argument for only the tier-changing aspects of Boost Buckle being restricted is:
What? Ok, this seems like the time to clear this up quickly. Geats' Boost Forms are restricted here, not his actual boost buckle (otherwise none of his matches would even be valid cuz that's part of his standard equipment). He's allowed to use his standard equipment, but not to transform into any boost forms. Hence my motorcycle statement.
Based on my reading of the Versus Thread Rules, this isn't accurate. When you restrict an ability/technique/item that changes tiers, I think you restrict all aspects/applications of it, and are allowed to do so since part of it falls under that higher rating. If a character has a higher tier with magic, I believe that restricting magic restricts all of their magic, not just magic with that level of AP. And that this is something we're allowed to do.

Also, if only the BoostMonster transformation was restricted, Geats would end up being disqualified. Restricting Boost in general prevents Geats from using Boost and Boost Time to increase his speed 9x, as Shadow said in the signups:
At least it's not as powerful as Geats' Boost Buckle that not only amps Geats' speed by several times when used but can also further amp him by that same multiplier a second time (x9 speed, AP and Dura is balls) That's why that's completely restricted for Geats, speed equal or not.
Especially stacking on top of the Empowerment Geats already has elsewhere, that would lead to a blitz, taking him OOT.

Shadowslash did bring up Boostriker in the last thread, but I didn't pick up on it. Still, it seems to have not been a central part of those arguments.

Like, there's a reason it was always "Boost Buckle restricted" not "BoostMonster form restricted".
 
Last edited:
It's not passively up, but if you're arguing that she can keep it up as long as she wants, without any stamina/duration/location limits, that seems unbeatable.
Ikit throws one of his 50 mages at her, we cast counterspell. Or Ikit himself does lol
 
Leave it for next round, bucko.
 
Based on my reading of the Versus Thread Rules, this isn't accurate. When you restrict an ability/technique/item that changes tiers, I think you restrict all aspects/applications of it which fall under that higher rating. If a character has a higher tier with magic, I believe that restricting magic restricts all of their magic, not just magic with that level of AP. And that this is something we're allowed to do.

Also, if only the BoostMonster transformation was restricted, Geats would end up being disqualified. Restricting Boost in general prevents Geats from using Boost and Boost Time to increase his speed 9x, as Shadow said in the signups:
Especially stacking on top of the Empowerment Geats already has elsewhere, that would lead to a blitz, taking him OOT.

Shadowslash did bring up Boostriker in the last thread, but I didn't pick up on it. Still, it seems to have not been a central part of those arguments.

Like, there's a reason it was always "Boost Buckle restricted" not "BoostMonster form restricted".
Sooo essentially Geats doesn't get his motorcycle?
 
Since it requires using his Boost Buckle, yeah.

EDIT: Just realised I had some bad wording in my last post. I've cleaned it up, but the old version remains in your quote; posting this to clear up any confusion over that.
 
Oh well, it is for the best. Having Boostriker would've ****** with the speed, especially with how it's speed isn't listed in the profile. Saves the headache.
The bulk of my arguments don't really have Boostriker in mind in the first place.
 
It's not passively up, but if you're arguing that she can keep it up as long as she wants, without any stamina/duration/location limits, that seems unbeatable.

Against Kokken she'd just see an attack coming, turn on her bubble, and then be invulnerable as she walks up and disappears Kokken.

What am I missing there? What is the gap that Kokken can exploit?
What you're missing is that she doesn't do that. She only uses her spatial erasure as reaction to attacks or as an attack. She doesn't keep it going for longer than is necessary for that purpose.
So, what prevents her from constantly spamming the spatial erasure bubble to walk up to Kokken is simply that she doesn't do that.


Alright, with the fighting conditions cleared up, let's get back to the arguments.

One thing I neglected to mention until now is that this happens in central park, which actually makes shooting from a distance even harder than usual, because trees deny sight virtually all the time. At least until AnchoR destroyed them all.

Scans for that? That seems far-fetched, especially when people from her verse can react to it appropriately despite it being "invisible".
You are basically asking for scans of air being invisible. If you want evidence that a human is incapable of perceiving the curvature of space, just notice how you are incapable of seeing the curvature of spacetime created by gravity right in front of you right the moment you are reading this.
Even if he's not able to see it, wouldn't the floating bullets and shots give away that something is fishy? I still don't see how it'd impede his ability to enhance his aim against some invisible force. It doesn't make sense that light wouldn't be refracted off into the spatial manip.
I didn't say he wouldn't notice that space is bent. I have said that he has no way to figure out in exactly which way it is bent, which is the requirement for actually hitting anything.

To use a metaphor: You can surely tell that wind is blowing during a storm, but could you actually tell how every single air current is blowing a hundred meters down the road? And could you, furthermore, predict how the wind hundred meters down the road will be blowing 10 seconds from now?
There is a huge difference between knowing your trajectories get messed up and having any way to predict where your shots will end up in advance. And his abilities just don't help with that, as they haven't shown the ability to do that analysis either.
You mentioned his bullets going at running speed, I tried to clarify it.
Because they are, unless you suggest he runs at a different speed than his combat speed.

Actually, using some red text to attract attention, because this is an important point.

The speed of Geats gun is "Supersonic+ attack speed with Magnum Shooter (Can tag early series Riders)" while his own combat speed is "Supersonic+ as Kamen Rider Geats". AnchoR's speed would be the same as the latter.

Now, the description suggests to me that the bullets of the Magnum Shooter we are talking about are actually the same as his combat speed. Even if not, Supersonic+ is at best a 2x range.

Which is to say, in the time Geats bullet travels 100m to AnchoR, if he plays a ranged game here, AnchoR can move 50m to 100m in the time the bullet takes to arrive.
For reference, for a human speed character that would be the equivalent of a projectile that takes 4 to 8 seconds to arrive. More than enough time for reactions and dodging.

Consider further that AnchoR can fight close combat at her own speed (and even somewhat above it), meaning that she can feasibly take actions in the time something of her own speed crosses just 1 meter. That means, by the time a shot fired by the Magnum Shooter reaches her, AnchoR could have taken 50 to 100 actions.

This gets us back to the whole argument regarding space twisting. As said, even if Geats by some miracle was able to figure out how space is twisted so well that he could land a hit on purpose, after the shot is fired space would continue to bend, as it constantly bends when AnchoR moves. So since AnchoR can do that a lot in the travel time of the bullet, space would also change a lot while it flies, which means that what was the right trajectory before becomes the wrong trajectory mid-flight.
You would need to predict the space curvature in advance and account for the new twisting to get it to work, which just is a farfetched thing to argue without any feats pertaining to such matters in particular.

The take away here is: Long range combat absolutely sucks if your projectiles aren't vastly faster than you proportional to the distance over which you plan to fight.
Geats doesn't specifically need to hit her, especially with the shit she has. By the time he has seen her in action, he can just focus the homing onto something else, like the surroundings or another bullet. Once the homing is in effect, the danmaku is practically omnidirectional. One side of Trishula is bound to be hit due to being in the homed object's way.
Hitting a different object isn't any easier than hitting her. The space curvature affects her own surroundings.

And what is supposed to be omnidirectional, becomes not so when space manip is involved.

Also, like, she can always just swipe her hand with space erasure or her gigantic sword to clear herself a way through.
Isn't it supposed to be the inverse of it, where speed equal of a supersonic+ character to a human speed character be the least impressive than say equalising to a supersonic one? The reduced multiplier would be more severe when equalised to a drastically slower character. The bullet per second wouldn't be as crippled against Trishula, but would be nerfed so that it becomes more bearable for someone like say Cherish, in terms of speed equal.
I have not understood what you're saying, but... if your speed gets equalized lower your bullets per second get lower, is the point I was making.
Because you wouldn't be getting just straightforward shots against him. Even on his own, he's known to go for curved shots, trick shots, and whatnot. This isn't your average sharpshooter Trishula is facing; she's up against a guy who casually had some balls weave through an army of opponents to get to a goalpost with just his bullets. He's going to do something similar or even the same thing to any and every bullet he can shoot, especially when he finds his shots not hitting her. Her spatial manip would have problems if his shots suddenly appear right at her blind spots, no? Even though she can distort or erase space all around her, can she see everything around her fully 360 degrees. Like what if the bullets come from her back, top and bottom all at once? How would she even know that the bullets that missed her are going to ricochet back to her? She has no knowledge of that, and just one lucky shot is what he needs.
I mean, yeah, but refer back to the space wobbling and then multiply the difficulty by hitting a ricochet and add doing it stealthy enough for her to not notice on top, as her noticing gets the shot erased. AnchoR ain't stupid.

For a ricochet, the space wobbling is first make your bullet not ricochet of the thing you aimed at and then, after ricocheting off of it, not go where it normally would. And due to having a longer path to her, the effects of the space distortion would affect it even more as there is more time for the space to change how it's twisted than for regular shots already.

Also, trees.
You're going to have to better explain this whole erasure technique because how you described it seemed that way to me. Yes, she can erase her surroundings, I can see that. Yes, she can do it as many times as she wants too. From your words, it doesn't seem to be like Gojo's infinity, where it stays activated after a usage. So does she have to keep activating it at all times or what? If she spams this a lot in character, how do the others in her series deal with that? How would Kokken even deal with this?
She uses it as necessary, not permanently.

As for her own series... AnchoR never really lost a fair fight as far as I am aware.
Where in the world did you even get that headcanon for Geats?
I mean, you said he doesn't do it much and showed me two scenes in which he acted as I described. If you wanted me to conclude that he in-character does different things, you should have shown me scenes of him doing different things in this form.
Are we even reading the same page? Geats' Energy Projection is part of his universal Rider abilities; no shit, his energy projection isn't included in his Monster Buckle P&A, cuz it's already mentioned elsewhere. Secondly, it's energy projection fists because the actual fists don't connect with the guy in that specific scan; it's the energy projection fists that do. Geats should be able to use this energy projection to punch safely from the 1km distance without any problems., especially when he's aware of the distortion. Then again, this wouldn't be his first move, since he's not fighting a giant monster the size of a skyscraper. Besides, he prefers Magnum more than Monster.
Ah, I misunderstood then. Figured it was supposed to be the enlargement.

Although, I will say that his preference is somewhat skewered here by the fact that he starts in Monster form. I strongly suspect that he will use that forms features while in that form.
And he doesn't instantly know AnchoR's abilities at the start of the battle. He needs time to discover those as well.
 
What you're missing is that she doesn't do that. She only uses her spatial erasure as reaction to attacks or as an attack. She doesn't keep it going for longer than is necessary for that purpose.
So, what prevents her from constantly spamming the spatial erasure bubble to walk up to Kokken is simply that she doesn't do that.
Okay so, slightly tweaking it, what prevents her from putting up her spatial erasure bubble every time Kokken attacks?

Is the idea that she'd occasionally mis-time it, and let an attack slip through? Perhaps more likely against Kokken than Geats since Kokken's air attacks would be less readily visible?
One thing I neglected to mention until now is that this happens in central park, which actually makes shooting from a distance even harder than usual, because trees deny sight virtually all the time. At least until AnchoR destroyed them all
Ye that's true, Kokken's meant to clear that out with her ED, but other characters will suffer in that regard.
 
If Geats firing like one round per trigger pull then I might be convinced. But Geats pull a trigger and spray homing 3333 rounds at her plus get outskill.

Voiting Geats.
 
One thing I neglected to mention until now is that this happens in central park, which actually makes shooting from a distance even harder than usual, because trees deny sight virtually all the time. At least until AnchoR destroyed them all.
Firstly, all Kamen Riders gain enhanced senses to deal with stuff like this (though what the Geats Riders have is vague). A more clear solution would be Geats' Ears that work like a radar, which can check for Kokken. His Magnum component would also have another Info Analysis ability that would allow him to take in info of his surroundings so that he'll be able to shoot more accurately despite the multiple trees in Central Park, which is further complemented by the AnPr he has.
Also, the trees allow for more expression of his marksmanship, since those are just free for Ace to ricochet his bullets with or something of the sort. If need be, the explosions he can make should clear out the trees.

You are basically asking for scans of air being invisible. If you want evidence that a human is incapable of perceiving the curvature of space, just notice how you are incapable of seeing the curvature of spacetime created by gravity right in front of you right the moment you are reading this.
You're right about it being as invisible as air, but even a buffoon should be able to see the distortions that Trishula brings to the table, especially with the large radius giving it away. Secondly, her spatial manip and her EE comes from her cube, so it'd be really noticeable when she goes for those options. With that in mind, I still don't see why Geats' Magnum abilities would fail to analyse info from it. The aim is to provide better accuracy for Geats, and especially with his IA and AnPr, the spatial shenanigans would be noticed by both abilities. Taking in information of the environment includes taking into account the air and gravity of his surroundings, and how distorted it'd become. At worst, his trajectory AnPr might spazz out when he tries to check out her distortions.

I didn't say he wouldn't notice that space is bent. I have said that he has no way to figure out in exactly which way it is bent, which is the requirement for actually hitting anything.

To use a metaphor: You can surely tell that wind is blowing during a storm, but could you actually tell how every single air current is blowing a hundred meters down the road? And could you, furthermore, predict how the wind hundred meters down the road will be blowing 10 seconds from now?
There is a huge difference between knowing your trajectories get messed up and having any way to predict where your shots will end up in advance. And his abilities just don't help with that, as they haven't shown the ability to do that analysis either.
This is basically covered by his Magnum Info Analysis already. Even in the Middle Ages, archers are able to discern the most optimal path to shoot their arrows to with just the wind. Now imagine that, but more potent and advanced than anything ever seen. Geats' tech is extremely advanced for the era he resides in. Keep in mind that Geats- no, any magnum user can utilise every data possible in the environment to have their hits be more accurate. The scan even says it processes ballistic calculations, so I won't be surprised if every magnum user can do all of the above you have just said.

Because they are, unless you suggest he runs at a different speed than his combat speed.

Actually, using some red text to attract attention, because this is an important point.

The speed of Geats gun is "Supersonic+ attack speed with Magnum Shooter (Can tag early series Riders)" while his own combat speed is "Supersonic+ as Kamen Rider Geats". AnchoR's speed would be the same as the latter.

Now, the description suggests to me that the bullets of the Magnum Shooter we are talking about are actually the same as his combat speed. Even if not, Supersonic+ is at best a 2x range.

Which is to say, in the time Geats bullet travels 100m to AnchoR, if he plays a ranged game here, AnchoR can move 50m to 100m in the time the bullet takes to arrive.
For reference, for a human speed character that would be the equivalent of a projectile that takes 4 to 8 seconds to arrive. More than enough time for reactions and dodging.

Consider further that AnchoR can fight close combat at her own speed (and even somewhat above it), meaning that she can feasibly take actions in the time something of her own speed crosses just 1 meter. That means, by the time a shot fired by the Magnum Shooter reaches her, AnchoR could have taken 50 to 100 actions.

This gets us back to the whole argument regarding space twisting. As said, even if Geats by some miracle was able to figure out how space is twisted so well that he could land a hit on purpose, after the shot is fired space would continue to bend, as it constantly bends when AnchoR moves. So since AnchoR can do that a lot in the travel time of the bullet, space would also change a lot while it flies, which means that what was the right trajectory before becomes the wrong trajectory mid-flight.
You would need to predict the space curvature in advance and account for the new twisting to get it to work, which just is a farfetched thing to argue without any feats pertaining to such matters in particular.

The take away here is: Long range combat absolutely sucks if your projectiles aren't vastly faster than you proportional to the distance over which you plan to fight.
This is insinuating that Geats' Magnum Shooter only shoots one bullet at a time, which is almost fair for his sniper form. Even then, he's been able to tag anyone with comparable speed with his sniper mode alone. Since he’s being equalised to her, it just makes him slow enough for her to react at the same level as him. This unfortunately only applies somewhat to his sniper mode. The normal magnum shooter can shoot loads more bullets than the sniper one, and even with the reduction of bullets brought forth by speed equal, shoots a whole lot more bullets than you think. It'd only take longer intervals to shoot out the normal 3333 bullets, though he'd still be shooting danmaku-worth amounts that Trishula can just about react as much as Geats can. You are also insinuating that Geats is a crappy sharpshooter that can only shoot straight at a non-moving object with what you have written, at which I've already told you time and time again that it isn't the case. If this were the case, then every sharpshooter vs melee guys in speed equal battles would always have the latter win.

Hitting a different object isn't any easier than hitting her. The space curvature affects her own surroundings.
And what is supposed to be omnidirectional, becomes not so when space manip is involved.
Also, like, she can always just swipe her hand with space erasure or her gigantic sword to clear herself a way through.
?
As long as he hits anything within a 100 m radius that doesn't overlap with her spatial manip, the homing is fair game. Besides, it's what you said, the homing won't work only if the original homing bullet gets displaced in her spatial manip. However, if this isn't the case, then there's nothing stopping the danmaku, and it still leaves openings for Geats to exploit when she's dealing with the directional homing danmaku. That cube looks good to shoot at, maybe he'll focus on that.
Also, like, the bullets will explode when Trishula tries to go for a sweep to clear her path with the sword. So there's that. Fair enough for the space erasure hand.

I have not understood what you're saying, but... if your speed gets equalized lower your bullets per second get lower, is the point I was making.
TLDR: The bullets won't reduce as much thanks to Geats' speed only being reduced by a tier to equalise with Trishula.

I mean, yeah, but refer back to the space wobbling and then multiply the difficulty by hitting a ricochet and add doing it stealthy enough for her to not notice on top, as her noticing gets the shot erased. AnchoR ain't stupid.

For a ricochet, the space wobbling is first make your bullet not ricochet of the thing you aimed at and then, after ricocheting off of it, not go where it normally would. And due to having a longer path to her, the effects of the space distortion would affect it even more as there is more time for the space to change how it's twisted than for regular shots already.
I mean, that still doesn't stop Geats from ricocheting outside her radius, no?
By doing this, not only is she going to have to deal with the ones flying all over the place, she's going to be occupied while Geats can go for other options. You yourself said that her shtick doesn't go 360, so nothing's stopping Geats' bullets from flying towards her in all directions; she's bound to miss one bullet and has to pay with her life.

She uses it as necessary, not permanently.
As for her own series... AnchoR never really lost a fair fight as far as I am aware.
Hmm, some of Trishula's fight, especially against that sunglasses guy, has her go for CQC without all her shenanigans. Also, even when he's in her EE radius, the EE is extremely telegraphed for him to like get hit by it. What's the chances she does CQC?

I mean, you said he doesn't do it much and showed me two scenes in which he acted as I described. If you wanted me to conclude that he in-character does different things, you should have shown me scenes of him doing different things in this form.
Fair, the scenes were short, after all. The thing is that even when he's reduced to melee, his skill in CQC is just as good as his shooting, and he's able to defeat a magnum user with just CQC (not necessarily this form, but it translates into Monster Form).

Although, I will say that his preference is somewhat skewered here by the fact that he starts in Monster form. I strongly suspect that he will use that forms features while in that form.
And he doesn't instantly know AnchoR's abilities at the start of the battle. He needs time to discover those as well.
First opportunity he gets, he'll try and utilise Magnum form anyway he can, the reason why he doesn't usually do this is because in the early arcs, their Buckle rotations between other players were very prominent, so he doesn't have Magnum with him to use all. Not only is Magnum with him here as standard equipment, being far from his opponent will have him really go for adding Magnum into his form.
Also one shot is enough for him to find out her bread and butter that is her distortion abilities.
 
I kinda tried to read through the walls of text. Could I get a tldr of current aguremets or point me to the most relevant posts.
 
If Geats firing like one round per trigger pull then I might be convinced. But Geats pull a trigger and spray homing 3333 rounds at her plus get outskill.

Voiting Geats.
Mah man, that's not even remotely engaging with the arguments on the table. The number of bullets is so incredibly irrelevant, as even a continuous energy beam won't do anything. Same for skill, because there is literally no opportunity to employ skill, as for that there first would need to be some kind of interaction that doesn't consist of AnchoR just erasing or diverting what's thrown at her from a huge distance.
And, you know, the whole issue with the projectiles being fired over a distance making AnchoR have way too many opportinuties to just go "lol no" and set up 360° space erasure before they get close.

Okay so, slightly tweaking it, what prevents her from putting up her spatial erasure bubble every time Kokken attacks?

Is the idea that she'd occasionally mis-time it, and let an attack slip through? Perhaps more likely against Kokken than Geats since Kokken's air attacks would be less readily visible?
Yeah, and other characters also have the issue of not having several hundred meter wide AoE to get past the structure of space having the consistency of jello during an earthquake.

Firstly, all Kamen Riders gain enhanced senses to deal with stuff like this (though what the Geats Riders have is vague). A more clear solution would be Geats' Ears that work like a radar, which can check for Kokken. His Magnum component would also have another Info Analysis ability that would allow him to take in info of his surroundings so that he'll be able to shoot more accurately despite the multiple trees in Central Park, which is further complemented by the AnPr he has.
Also, the trees allow for more expression of his marksmanship, since those are just free for Ace to ricochet his bullets with or something of the sort. If need be, the explosions he can make should clear out the trees.
Without feats, I'm unconvinced that any of that actually works for this situation. It's simply a whole lot of obstacles to deal with.
Well, other than clearing out the trees, which would work but buy AnchoR time to get close.
You're right about it being as invisible as air, but even a buffoon should be able to see the distortions that Trishula brings to the table, especially with the large radius giving it away.
Eh, no. You would be able to tell that distortions are happening, not at all how they are laid out. Nothing would enable you to.
Secondly, her spatial manip and her EE comes from her cube, so it'd be really noticeable when she goes for those options.
Nah, the cube just rotates at relativistic speed. It gives no clear indication when the power is used or where it's aimed. Additionally, she doesn't actually need to have it out. During her whole fight against RyuZu she actually had the thing stored away in a space pocket.
With that in mind, I still don't see why Geats' Magnum abilities would fail to analyse info from it. The aim is to provide better accuracy for Geats, and especially with his IA and AnPr, the spatial shenanigans would be noticed by both abilities. Taking in information of the environment includes taking into account the air and gravity of his surroundings, and how distorted it'd become. At worst, his trajectory AnPr might spazz out when he tries to check out her distortions.
Yeah, I see no feats of him having the ability to do that. Determine there is space distortion? Sure. Actually being able to see which exact way it's distorted and predict it? Not happening, unless he has actually space bending perception and precog.
This is basically covered by his Magnum Info Analysis already. Even in the Middle Ages, archers are able to discern the most optimal path to shoot their arrows to with just the wind. Now imagine that, but more potent and advanced than anything ever seen. Geats' tech is extremely advanced for the era he resides in. Keep in mind that Geats- no, any magnum user can utilise every data possible in the environment to have their hits be more accurate. The scan even says it processes ballistic calculations, so I won't be surprised if every magnum user can do all of the above you have just said.
Ehm, even in the middle ages an arrow can be thrown off by light breeze and archers can at best hope to adjust for it with the assumption that the wind current will be the same the whole distance the arrow flies. They don't have the magical ability to account for a wind current they can't sense, which is why they won't hit shots during storms and tornadoes. But that is what you are dealing with here.

Ballistic calculations are super basic. We actually use those for speed calcs on the wiki. They're not hard nor do they help with the issue. Even in the most optimal case, you would need precise space curvature data to plug into a calculation for it to accomplish what you seek and that is something Geats doesn't have available.
Notice how amongst the factors taken into account in these calculations space curvature isn't listed... which is probably because it just can't do that.

So nah, you can't just argue "lol tech" to a problem like this without actual feats pertaining to the issue. Tech isn't performing miracles from nothing.
This is insinuating that Geats' Magnum Shooter only shoots one bullet at a time, which is almost fair for his sniper form. Even then, he's been able to tag anyone with comparable speed with his sniper mode alone. Since he’s being equalised to her, it just makes him slow enough for her to react at the same level as him. This unfortunately only applies somewhat to his sniper mode. The normal magnum shooter can shoot loads more bullets than the sniper one, and even with the reduction of bullets brought forth by speed equal, shoots a whole lot more bullets than you think. It'd only take longer intervals to shoot out the normal 3333 bullets, though he'd still be shooting danmaku-worth amounts that Trishula can just about react as much as Geats can. You are also insinuating that Geats is a crappy sharpshooter that can only shoot straight at a non-moving object with what you have written, at which I've already told you time and time again that it isn't the case. If this were the case, then every sharpshooter vs melee guys in speed equal battles would always have the latter win.
As I already told you, Supersonic+ is at best 2x wide. Unless you suggest the speed rating on his profile is wrong, there is no such thing as faster bullets than I describe.

Second, as already said, bullet numbers don't solve the issue. Shooting 100 bullets that get redirected from space curvature and hence don't hit, is no different than shooting one that gets redirected by space curvature and don't hit. On the contrary, it just makes it more likely that AnchoR sees the bullets coming and goes for her erasure, which invalidates all of them at once.

And as frequently said, being a regularly skilled shoot is completely irrelevant here, as these are special circumstances in which shooting so that a regular target can be hit would be effective.
I have no doubt he could hit AnchoR from a distance if she isn't using space manip. But she is using space manip, so the same shot will not work. Much less while having to do it without her noticing. She ain't totally unskilled either, you know?
?
As long as he hits anything within a 100 m radius that doesn't overlap with her spatial manip, the homing is fair game.
That would mean hitting something several dozen meters away from her, meaning most of the bullets would miss her inherently due to being aimed at a place far away and the rest would get erased due to being a very obvious attack coming from dozens of meters away.
And if they weren't the rest would approach the object he hit in straight line, just that due to space twisting a straight line between them and the object hit wouldn't necessarily include AnchoR's position.
Also, like, the bullets will explode when Trishula tries to go for a sweep to clear her path with the sword. So there's that. Fair enough for the space erasure hand.
Not ethat AnchoR's sword is several time the size of her own body. So they would explode relatively far from her.
I mean, that still doesn't stop Geats from ricocheting outside her radius, no?
By doing this, not only is she going to have to deal with the ones flying all over the place, she's going to be occupied while Geats can go for other options. You yourself said that her shtick doesn't go 360, so nothing's stopping Geats' bullets from flying towards her in all directions; she's bound to miss one bullet and has to pay with her life.
I'm not sure which shtick you refer to. Her space erasure goes 360° and so does the space bending. Her senses maybe don't.

However, as already said, ricocheting has the problem that the bullet coming from another angle still has to go through the space twisting without being thrown off course, which he has no way to make happen.
Additionally, is AnchoR neither stupid nor unskilled. Once she sees him try she will begin to take caution against that, reducing the chance that it can actually catch her off-guard tremendously.

Like, what this whole fight can be summarized as is, Geats needs to land a lucky hit and if he doesn't get that incredibly lucky, he's screwed.
Hmm, some of Trishula's fight, especially against that sunglasses guy, has her go for CQC without all her shenanigans. Also, even when he's in her EE radius, the EE is extremely telegraphed for him to like get hit by it. What's the chances she does CQC?
The sunglasses guy is too weak to harm her even with direct hits and AnchoR is not trying to kill them. And the only reason they hold out so long at all in that fight is because one of the character actually has precog on AnchoR.
She actually has a danger rating system deciding how hard she will fight. By SBA her mindset is to assume an attacker that is actually a serious threat.

So not great.
Fair, the scenes were short, after all. The thing is that even when he's reduced to melee, his skill in CQC is just as good as his shooting, and he's able to defeat a magnum user with just CQC (not necessarily this form, but it translates into Monster Form).
When he's reduced to CQC he's dead due to AnchoR just deciding the space he occupies doesn't exist anymore.
Also one shot is enough for him to find out her bread and butter that is her distortion abilities.
He could immediately tell that something is distorting the path of the bullets. What it is exactly, what it's range is and that he definitely shouldn't get close because it gets him erased, are all things he can't figure out that fast.
I kinda tried to read through the walls of text. Could I get a tldr of current aguremets or point me to the most relevant posts.
Well, here the totally-unbiased™ summary (Can't really expect more from one of the participating parties, but I try ok?).

AnchoR has several dozen meters range, Geats has a kilometer or so. If Geats ever enters AnchoR's range, her space erasure instantly kills him. So Geats has to fight from a safe distance and figure that out in time.

Geats' bullets are not significantly faster than his (and hence AnchoR)'s combat speed. Meaning if he fights from 100 meters away, AnchoR can move 100 meters before his bullets reach him or she can take about 100 actions. And if AnchoR can react to a bullet (i.e. sees it coming), she can always erase space 360° around her, making it impossible for the shot to hit her.

AnchoR passively maintains space distortion within the range of her spatial manipulation in combat. I.e. any projectile thrown at her, will not actually fly where you aim it, but will randomly curve around. As AnchoR moves, said space curvature is also constantly changing. And as the bullets are not much faster than AnchoR the space curvature would change in an unpredictable way after it is already in flight, meaning it's also not practically possible to predict where your bullet will end up even if you somehow knew which way space is bent in advance.

Geats supporters are arguing that Geats could sense and predict space curvature via analytic prediction to get an edge on the bending (there are no feats pertaining to sensing or predicting such things, just other things like weather and environment).

Then it's said how Geats is really good at shooting, and can ricochet bullets, which supposedly would make the shots more likely to hit. (Not that he ever dealt with space manip like this via skill)

Then there is a homing bullet technique, which can make bullets home in omnidirectionally. It's argued that Geats could hit an object outside of AnchoR's space manip range and make omnidirectional bullets home on that object and by that also hit her due to her being in their path. I would again say space bending and space erasure just deal with those bullets.
 
I can see a way geats wins based off those agurements but to me it seems like AnchoR is going to win more often then not. Ill vote AnchoR based off the run down DT gave me.
 
I can see a way geats wins based off those agurements but to me it seems like AnchoR is going to win more often then not. Ill vote AnchoR based off the run down DT gave me.
Cocky aren't we?
 
The Geats downplay and slander is real💀

The number of bullets is so incredibly irrelevant, as even a continuous energy beam won't do anything.
Except that the bullets won't be flying straight or in one direction only, and would be all over the place. Hence, the emphasis on that many bullets.

Same for skill, because there is literally no opportunity to employ skill
Because she's still a glass canon and Kokken is skilled. Getting in a lucky shot 5% of the time over range isn't farfetched, but it's not a winning argument in terms of a vsthread.
Do I smell a contradiction?
Geats is the most skilled in his native series throughout its entire runtime. No one has been able to replicate the way he shoots, even when they get the same Magnum Buckle to get the opportunity to do so. Geats' shots are too good, and one such feat doesn't have him in his magnum form. So his shots are even more precise in said form. He has gone toe-to-toe with people who have defeated a guy who has defeated another guy that can precog entire timelines ahead, and that guy tagged someone who can erase time like Diavolo while time was erased.

Without feats, I'm unconvinced that any of that actually works for this situation. It's simply a whole lot of obstacles to deal with.
Well, other than clearing out the trees, which would work but buy AnchoR time to get close.
I'm not even going to entertain you any further, especially when 95% of your arguments are basically just fancy ways of saying "buh u no feets".
If it doesn't distort or refract light or even information, Geats can use his IA and AnPr effectively and efficiently on her. Period.

Not ethat AnchoR's sword is several time the size of her own body. So they would explode relatively far from her.
Except that Geats' explosions can go several hundreds meters wide. You're not going to be able to defend an explosion with such a huge radius like that, especially not with a puny several meter-long sword.

Yeah, and other characters also have the issue of not having several hundred meter wide AoE to get past the structure of space having the consistency of jello during an earthquake.
With this in mind, his explosions would be able to affect her with that big of an AoE. Meaning his explosions outrange her several dozen meter spatial manip.

Nah, the cube just rotates at relativistic speed. It gives no clear indication when the power is used or where it's aimed. Additionally, she doesn't actually need to have it out. During her whole fight against RyuZu she actually had the thing stored away in a space pocket.
Firstly, the cube is out there normally in her other manga pages. What's even going to make her store that shit in her space pocket, since it only happened when she got into Ryuzu's Mute Scream.
Secondly, the cube speed is basically Boostriker all over again. Put a bloody Relativistic Speed in the profile, or make a crt. By the profile, the cube speed is what her speed already is. I'm not going to accept anything else unless it's officially accepted and on the profile.
Thirdly, her cube moves and glows before it does the EE erasure thing. It's incredibly telegraphed and noticeable.

You know it's a problem when I have to provide your feats in your stead.

Ballistic calculations are super basic. We actually use those for speed calcs on the wiki. They're not hard nor do they help with the issue. Even in the most optimal case, you would need precise space curvature data to plug into a calculation for it to accomplish what you seek and that is something Geats doesn't have available.
Notice how amongst the factors taken into account in these calculations space curvature isn't listed... which is probably because it just can't do that.

So nah, you can't just argue "lol tech" to a problem like this without actual feats pertaining to the issue. Tech isn't performing miracles from nothing.
Did you know that said tech harnesses Desires as a power source? Did you also know said power source is 4D? The tech is advanced enough to do this, so "lol tech" is surprisingly more valid than you think.
Also, ballistic calculations that take into account the surrounding that it is in, not just ballistic calculations. If there's some ******* spatial manip in the vicinity, it's going to take that into account while aiding Geats in the accuracy of his shots.

As I already told you, Supersonic+ is at best 2x wide. Unless you suggest the speed rating on his profile is wrong, there is no such thing as faster bullets than I describe.

Second, as already said, bullet numbers don't solve the issue. Shooting 100 bullets that get redirected from space curvature and hence don't hit, is no different than shooting one that gets redirected by space curvature and don't hit. On the contrary, it just makes it more likely that AnchoR sees the bullets coming and goes for her erasure, which invalidates all of them at once.

And as frequently said, being a regularly skilled shoot is completely irrelevant here, as these are special circumstances in which shooting so that a regular target can be hit would be effective.
I have no doubt he could hit AnchoR from a distance if she isn't using space manip. But she is using space manip, so the same shot will not work. Much less while having to do it without her noticing. She ain't totally unskilled either, you know?
I had to do double takes into what speed shit you had spewed into this thread. Upon reading it clearly, I have but to ask:

WHAT IN THE WORLD DID YOU SMOKE WHEN YOU WROTE AND POSTED THIS????

First, Geats' speed is equalised to Supersonic, which means it could travel hundreds of meters in a second. How can Anchor see and then run for hundreds of meters right after the bullet is fired? It's like claiming the bullets are "too slow" for Anchor.
Second, not only could Geats fire 200,000 shots per minute (or whatever is going to be equalized to), but he has proven to be an excellent marksman, so hitting Anchor is not out of the question.
Third, the 50 to 100 actions are kind of pointless because it implies Geats could pretty much do the same thing. For example, he fired a bullet, which took 4 to 8 seconds to arrive; during that time, Geats found a new position and took aim. He's not going to be a sitting duck.

That would mean hitting something several dozen meters away from her, meaning most of the bullets would miss her inherently due to being aimed at a place far away and the rest would get erased due to being a very obvious attack coming from dozens of meters away.
And if they weren't the rest would approach the object he hit in straight line, just that due to space twisting a straight line between them and the object hit wouldn't necessarily include AnchoR's position.
Hey, SEVERAL HUNDRED METER Explosions.

I'm not sure which shtick you refer to. Her space erasure goes 360° and so does the space bending. Her senses maybe don't.

However, as already said, ricocheting has the problem that the bullet coming from another angle still has to go through the space twisting without being thrown off course, which he has no way to make happen.
Additionally, is AnchoR neither stupid nor unskilled. Once she sees him try she will begin to take caution against that, reducing the chance that it can actually catch her off-guard tremendously.

Like, what this whole fight can be summarized as is, Geats needs to land a lucky hit and if he doesn't get that incredibly lucky, he's screwed.
Speaking of luck, Geats' supernatural luck might actually kick in here!
While it's considered minor, Trishula is not going to be having a fun time dealing with this. She's going to trip and fall, have her path be somehow blocked by trees, crash into birds, and whatnot. Whatever argument you have in mind, keep in mind that something is going to somehow happen, no matter how absurd and impossible it may be, it's going to be a pain in the ass for Trishula while simultaneously helping Geats out in his endeavours.

Also he can ricochet anywhere else that isn't within her SM range so that one can waltz in onto her chromedome when she least expects it.

When he's reduced to CQC he's dead due to AnchoR just deciding the space he occupies doesn't exist anymore.
Ehm, no. Her EE is incredibly telegraphed, so it'll be easy for Geats to just get out of her range. Bold to assume he'll just stand there and take it, especially when he can move while shooting. HE CAN KITE HER.

He could immediately tell that something is distorting the path of the bullets. What it is exactly, what it's range is and that he definitely shouldn't get close because it gets him erased, are all things he can't figure out that fast.
At this point, you're just severely underestimating him. Not only that, his range is farther, so of course he's going to figure 2 + 2 out fast.

If it's not obvious enough, Geats FRA.
 
I kinda tried to read through the walls of text. Could I get a tldr of current aguremets or point me to the most relevant posts.
Lightning Round TLDR Time
  • Geats start way far from Trishula, so he has more time to figure out her shtick.
  • Geats can shoot thousands of bullets, each of which can ricochet, trick shot, and essentially be pinballs.
  • Severely Outskills
  • AOE Explosions
  • Information Analysis and AnPr to help him figure out what he needs to do and to aim even more accurately than he should
  • Minor Supernatural Luck that is a total inconvenience for Trish, which she has to deal with.
  • Outranges.
  • Can kite for the life of him
  • He can actually tag people immensely faster than him.
It's shorter than I'd like to be so if you want in-depth, read my stuff or ask me stuff, idk.
 
epic battle between two mfs who are biased against each other
me thinks Ikit fra
 
Lightning Round TLDR Time
  • Geats start way far from Trishula, so he has more time to figure out her shtick.
  • Geats can shoot thousands of bullets, each of which can ricochet, trick shot, and essentially be pinballs.
  • Severely Outskills
  • AOE Explosions
  • Information Analysis and AnPr to help him figure out what he needs to do and to aim even more accurately than he should
  • Minor Supernatural Luck that is a total inconvenience for Trish, which she has to deal with.
  • Outranges.
  • Can kite for the life of him
  • He can actually tag people immensely faster than him.
It's shorter than I'd like to be so if you want in-depth, read my stuff or ask me stuff, idk.
Thank you.
 
Lightning Round TLDR Time
  • Geats start way far from Trishula, so he has more time to figure out her shtick.
  • Geats can shoot thousands of bullets, each of which can ricochet, trick shot, and essentially be pinballs.
  • Severely Outskills
  • AOE Explosions
  • Information Analysis and AnPr to help him figure out what he needs to do and to aim even more accurately than he should
  • Minor Supernatural Luck that is a total inconvenience for Trish, which she has to deal with.
  • Outranges.
  • Can kite for the life of him
  • He can actually tag people immensely faster than him.
It's shorter than I'd like to be so if you want in-depth, read my stuff or ask me stuff, idk.
Notice how none of those factors listed mention any actual counter to the spatial shenanigans going on other than getting a lucky hit and "it probably somewhat helps even though it has no feats that would show it does".
wEgK6gp.jpeg

Except that the bullets won't be flying straight or in one direction only, and would be all over the place. Hence, the emphasis on that many bullets.
Which direction the bullets come from doesn't manage to the space wiggling defense. And shooting more bullets just makes it more likely for AnchoR to decide to put a shield up at any time.
Giving her more reasons to shield ain't the move, since, as you basically already pointed out, Geats is completely screwed if she does it too much.
Do I smell a contradiction?
Geats is the most skilled in his native series throughout its entire runtime. No one has been able to replicate the way he shoots, even when they get the same Magnum Buckle to get the opportunity to do so. Geats' shots are too good, and one such feat doesn't have him in his magnum form. So his shots are even more precise in said form. He has gone toe-to-toe with people who have defeated a guy who has defeated another guy that can precog entire timelines ahead, and that guy tagged someone who can erase time like Diavolo while time was erased.
Yeah, but shooting skill is irrelevant, if constant space ******* makes controlled aim impossible.
I'm not even going to entertain you any further, especially when 95% of your arguments are basically just fancy ways of saying "buh u no feets".
If it doesn't distort or refract light or even information, Geats can use his IA and AnPr effectively and efficiently on her. Period.
Of course I'm going to say no feats, as you just claim he can do something for no reason. You can't just decide he magics ups relevant knowledge and capabilities from nowhere and act like you have a point.
Except that Geats' explosions can go several hundreds meters wide. You're not going to be able to defend an explosion with such a huge radius like that, especially not with a puny several meter-long sword.
From what I have seen, most his explosions aren't that big.
But yeah, space erasure is the more likely method anyway.
With this in mind, his explosions would be able to affect her with that big of an AoE. Meaning his explosions outrange her several dozen meter spatial manip.
So, you haven't shown any of those explosions yet, so please show me how much he uses those and if he can spam those.
If he can, sure, he reaches the same 5% win chance as Kokken. Which still loses him the thread, mind you, because that's not enough to win more likely than not.
Firstly, the cube is out there normally in her other manga pages. What's even going to make her store that shit in her space pocket, since it only happened when she got into Ryuzu's Mute Scream.
Secondly, the cube speed is basically Boostriker all over again. Put a bloody Relativistic Speed in the profile, or make a crt. By the profile, the cube speed is what her speed already is. I'm not going to accept anything else unless it's officially accepted and on the profile.
Thirdly, her cube moves and glows before it does the EE erasure thing. It's incredibly telegraphed and noticeable.

You know it's a problem when I have to provide your feats in your stead.

Yeah... you post feats not knowing the series.
An unknown impact flew by from above, erasing everything.

Due to the invisible attack, his left arm, unable to dodge in the nick of time, was taken away.

Vermouth ignored the damage report ringing in him like a siren, recalibrate the balance caused by the loss of mass on both sides, and leapt from the ground.

He then swung the Coil Spear, changing its shot type from a grenade launcher.

And then, he fired,

An anchor suddenly went flying; at that instance, the crisp sounds of the spinning, high velocity gears rang.

Due to the massive shockwave, the wall broke apart in the form of dust.

Vermouth leapt through the hole, right around the same time the girl’s second impact erased the space he occupied.
Example of AnchoR erasing stuff via invisible attacks.
Even where AnchoR uses the cube, the attack arrives before the sound.
The girl automata raised her right arm.

Appearing above it was a black solid gear cube floating in the air.

It was spinning.

It continued to twist and spin, becoming two cylindrical items, a heavy reloading sound echoing.

At that moment, before their senses could detect this brief sound.

Sambuca’s mechanical frame that was grabbing the masked girl—vanished along with the floor.
And yeah, she only stored it away / spread it out during the fight with RyuZu, because that was the only fight in which she faced a serious thread... which is the state of mind we have by SBA.

Also fun for Geats to predict it once it transform into something completely alien.
The 2 scythes and legs activated the 3 dimensions in the sealed space—she moved in like a pinball towards AnchoR’s range—

But AnchoR remained unfazed.

The cube transformed into a non-Euclidean geometry.
Btw. the cube also doesn't stop sinning in combat, further making it impossible to tell attack timing from it. Of course, timing alone also doesn't help if you don't know which area of space she erases... and she can very much just use space crush on multiple areas.
Like here using 5 destructive space distortions at once.

Or throwing out a web of them.
A large scale contortion occurred, and the web of space attacked RyuZU.

One of the extended scythes got caught by that web, and an intense tremor shook the body. Like paper scraps, the caught scythe was crushed, and her center of gravity was tilted, before she was thrown out.
Her cube also are a bad target as the thing is a relativistic beyblade.
While Marie was terrified, the girl’s appeared gradually changed.

The cube floating at her chest twisted, and began to spin at near light speed levels.
It's going to swat away anything you shoot at it.
Did you know that said tech harnesses Desires as a power source? Did you also know said power source is 4D? The tech is advanced enough to do this, so "lol tech" is surprisingly more valid than you think.
Also, ballistic calculations that take into account the surrounding that it is in, not just ballistic calculations. If there's some ******* spatial manip in the vicinity, it's going to take that into account while aiding Geats in the accuracy of his shots.
Oh no 4D tech is... not actually much harder, mathematically speaking.

And no, "lol tech" is still perfectly valid, because whether 4D or using things as Desire just don't relate to what it has to do.
To be able to perform the math successfully there is no way around having actual measurements of the space curvature. And Geats has no method to take those measurements.
You can't just magically get information from nothing.
I had to do double takes into what speed shit you had spewed into this thread. Upon reading it clearly, I have but to ask:

WHAT IN THE WORLD DID YOU SMOKE WHEN YOU WROTE AND POSTED THIS????

First, Geats' speed is equalised to Supersonic, which means it could travel hundreds of meters in a second. How can Anchor see and then run for hundreds of meters right after the bullet is fired? It's like claiming the bullets are "too slow" for Anchor.
Geats speed is equalised to Supersonic and his bullet' speed is also equalised to supersonic and AnchoR is also supersonic.
So if Geats shoots a bullet from 100 meter away, AnchoR can run 100 meter before it reaches her initial location. Because AnchoR, too, can travel hundreds of meters in a second.

The bullets aren't "too slow", they are running speed. It's like someone running up at you from 100 meters away to attack you, giving you all the options for actions you would have in that scenario.
Second, not only could Geats fire 200,000 shots per minute (or whatever is going to be equalized to), but he has proven to be an excellent marksman, so hitting Anchor is not out of the question.
Again, he can't aim in a controlled manner. So that's 200k shots per minute that don't go where he wants them to and which AnchoR can just decide to shield against completely at any time.
Pressuring her too hard is not doing him favors.
Third, the 50 to 100 actions are kind of pointless because it implies Geats could pretty much do the same thing. For example, he fired a bullet, which took 4 to 8 seconds to arrive; during that time, Geats found a new position and took aim. He's not going to be a sitting duck.
Sure he could. However, there is a huge difference in relevance, because as long as AnchoR can react she can shield.
Geats will keep moving during that time and so will AnchoR. But for Geats it tremendously nerfs his wincon, because that requires AnchoR to not do a reaction to a shot of his. Meanwhile, AnchoR just needs to get into range, from that point on her space manip wins, regardless of the reaction economy.
Hey, SEVERAL HUNDRED METER Explosions.
Hey, 360° Spatial Erasure Shield.
Speaking of luck, Geats' supernatural luck might actually kick in here!
While it's considered minor, Trishula is not going to be having a fun time dealing with this. She's going to trip and fall, have her path be somehow blocked by trees, crash into birds, and whatnot. Whatever argument you have in mind, keep in mind that something is going to somehow happen, no matter how absurd and impossible it may be, it's going to be a pain in the ass for Trishula while simultaneously helping Geats out in his endeavours.
Yeah, eh, none of the things within the shown scope of his luck will matter here. Anchor is a bulldozer. You talk about a girl that moves so hard, that space itself gave in and allowed her to move during a time stop by brute force.
If a tree falls into the way, the tree shatters.
A pebble gets in front of her feet to make her fall and the pebble is crushed.
A bird gets in front of her and the bird is mush.
It's just not gonna stop her from doing the relevant things. Namely, moving towards Geats, keeping up passive space wobbling and using her shield if necessary.
Also he can ricochet anywhere else that isn't within her SM range so that one can waltz in onto her chromedome when she least expects it.
The ricochet must afterwards still get through the space wobbling thing which, as already established, it has no reliable way of doing.
And doing that from distance is once again a pain in the ass, as shooting past Trishula's range and then ricocheting it at her is going to involve like 50m of movement, which means that in the bullet flying time Trishula correspondingly has done movement.
Bold to assume he'll just stand there and take it, especially when he can move while shooting. HE CAN KITE HER.
You think in a speed equal match a character with lesser stamina can stay away forever? Nah.
At this point, you're just severely underestimating him. Not only that, his range is farther, so of course he's going to figure 2 + 2 out fast.
That's not a matter of underestimation. It's a matter of him being unable to figure something out without receiving information that makes it possible to figure the thing out.
 
The cube here is also not going to be relativistic, it's going to be as fast as Geats' bullets.
Although I'm not sure why shouldn't Geats be able to figure out space manip is what I'm really confused by. He has all the tools in his arsenal to do so and he has the int to do so. He was able to completely figure out Ziin's vector/gravity gear later on, which turns a large scaled portion of the area's gravity in different directions so it's very similar. Geats was able to use Ziin's powers to his advantage in the same fight he was introduced to it.

She's going to constantly need to space erase for the entire fight when Geats can just spam bullets and explosions. How would she be able to track all of Geats bullets? Like when Geats can have some traveling at different directions, some delayed. Even if she does the 360 space manip, there will be other bullets waiting for her after which would be totally unexpected since Geats might not even be firing. (Seen in the ball trick feat)

And a big thing here: I'm also not very convinced that she will just 360 space manip every time. Other scans shows her targeting the projectiles specifically, it's just that one time that she does the large scaled space manip. Looking at the arguments for her, it makes it seems like she goes for this every time and spams it infinitely. She can probably theoretically do that, but I doubt that she actually does that.
 
Which direction the bullets come from doesn't manage to the space wiggling defense. And shooting more bullets just makes it more likely for AnchoR to decide to put a shield up at any time.
Giving her more reasons to shield ain't the move, since, as you basically already pointed out, Geats is completely screwed if she does it too much.
Except that it does matter, especially when they aren't coming down at the same time. Geats just needs to spray in unison just once before he figures out that he has to find the perfect opportunity to trick shot her blind spot. You said it yourself, it's a panic button, not a Gojo constant forcefield. He should be able to trick her into not using her panic button with delayed attacks, or attacks out of her viewpoint.

Yeah, but shooting skill is irrelevant, if constant space ******* makes controlled aim impossible.
At which his IA and AnPr can aid him in that. Just as you're not convinced it works on her spatial manip, I'm not covinced it won't work on it. We're at an impasse.

From what I have seen, most his explosions aren't that big.
But yeah, space erasure is the more likely method anyway.
Nah, you just saw the wrong ones. Based on the monster explode part of the calc, the explosion is 590 m, which I got that value. And now you're just contradicting yourself here again. Where's the "Kokken's Aoe is several hundred meters wide, so she can't handle it" thing again?

So, you haven't shown any of those explosions yet, so please show me how much he uses those and if he can spam those.
If he can, sure, he reaches the same 5% win chance as Kokken. Which still loses him the thread, mind you, because that's not enough to win more likely than not.
Here, and here.

Yeah... you post feats not knowing the series.
Yea, no shit sherlock, I did that to prove a point. You know it's a problem when I have to provide feats from a series that I barely know in your stead, the very guy that is representing this character. What else was supposed to happen when you incessantly ask for feats on our end while you sit around and border on that burden of proof fallacy? This wasn't just a one time thing either, you did the same thing against Reaper in that Lord Recluse fight too. Dude, it's your turn to be sending scans and feats instead of pestering others only.

Example of AnchoR erasing stuff via invisible attacks.
Even where AnchoR uses the cube, the attack arrives before the sound.
That's what people call supersonic speed, not whatever speed you had just said for the cube. Also, not on profile = no importance in this match. Period.

And yeah, she only stored it away / spread it out during the fight with RyuZu, because that was the only fight in which she faced a serious thread... which is the state of mind we have by SBA.

Also fun for Geats to predict it once it transform into something completely alien.
"State of mind: In character, but will attempt to win the battle. Each character will view their opponents as enemies, who they have to assume wish to cause them severe harm such that losing could have any range of dire consequences."
The SBA just states that they view each other as enemies that want to mess each other up, and that losing is not an option. What it doesn't say is that they do not know HOW dangerous each sides are. While Geats knows not to underestimate an opponent from the get-go as well as figure her abilities out in just one shot, Trish is stated to "show berserker tendencies". It won't help that his first shots would initially not hit her, so she won't be worrying too much about it until it does.

Btw. the cube also doesn't stop sinning in combat, further making it impossible to tell attack timing from it. Of course, timing alone also doesn't help if you don't know which area of space she erases... and she can very much just use space crush on multiple areas.
Like here using 5 destructive space distortions at once.
[][/]
Or throwing out a web of them.
Her cube also are a bad target as the thing is a relativistic beyblade.
It's going to swat away anything you shoot at it.
Hey, finally! You finally submitted a bloody scan here!
Firstly, the glowing parts that happen before the EE comes in; that's telegraphed. Geats won't have problems evading that.
Secondly, stop bringing up that relativistic speed. Either make a crt for it or actually put it in the profile. I was already ready to do something for Boostriker to make it applicable in the matches had it not been restricted. So don't be hypocritical.

Geats speed is equalised to Supersonic and his bullet' speed is also equalised to supersonic and AnchoR is also supersonic.
So if Geats shoots a bullet from 100 meter away, AnchoR can run 100 meter before it reaches her initial location. Because AnchoR, too, can travel hundreds of meters in a second.

The bullets aren't "too slow", they are running speed. It's like someone running up at you from 100 meters away to attack you, giving you all the options for actions you would have in that scenario.
This is not how speed equal even works; and even a dumbo like me can figure that out. You are not making sense here. What Trish can do, Geats can do, since they're operating in the same damn speed. Every speed is equal here, you don't move faster than the bullets since the bullets can come just as fast as you dodge. By that logic, Geats can just move away in one second and HE CAN DODGE EVERYTHING TRISH HAS TO OFFER. Granted, he can already do that, but what you've been spewing is so absurd that even the person I had to ask for this, who is a veteran at speed equal, is equally stumped by that slew of nonsense.

Again, he can't aim in a controlled manner. So that's 200k shots per minute that don't go where he wants them to and which AnchoR can just decide to shield against completely at any time.
Pressuring her too hard is not doing him favors.
And neither can Trish sense a slew of delayed bullets coming behind her. You can't completely react to what you can't anticipate.

Sure he could. However, there is a huge difference in relevance, because as long as AnchoR can react she can shield.
Geats will keep moving during that time and so will AnchoR. But for Geats it tremendously nerfs his wincon, because that requires AnchoR to not do a reaction to a shot of his. Meanwhile, AnchoR just needs to get into range, from that point on her space manip wins, regardless of the reaction economy.
You clearly have never heard of the kiting economy, have you? The fact of the matter is Geats can retreat safely while shooting from all sides and while she's dealing with that, he can reposition to somewhere new that she won't know or take some time to be aware of.

Yeah, eh, none of the things within the shown scope of his luck will matter here. Anchor is a bulldozer. You talk about a girl that moves so hard, that space itself gave in and allowed her to move during a time stop by brute force.
If a tree falls into the way, the tree shatters.
A pebble gets in front of her feet to make her fall and the pebble is crushed.
A bird gets in front of her and the bird is mush.
It's just not gonna stop her from doing the relevant things. Namely, moving towards Geats, keeping up passive space wobbling and using her shield if necessary.
This again insinuates Trish can have it on all the time Gojo style rather than the panic button style you told Agnaa about. Keep in mind she still has to cross 900 m to get to Geats while Geats can already shoot from the get-go in sniper mode. What's to say, she trips and falls just before Geats pulls the trigger? Stop contradicting yourself. I'm still surprised at how this character got the cut here.

The ricochet must afterwards still get through the space wobbling thing which, as already established, it has no reliable way of doing.
And doing that from distance is once again a pain in the ass, as shooting past Trishula's range and then ricocheting it at her is going to involve like 50m of movement, which means that in the bullet flying time Trishula correspondingly has done movement.
Not when she least expects it. The bullets can be delayed.

You think in a speed equal match a character with lesser stamina can stay away forever? Nah.
I've already told you that stamina is practically irrelevant here, since this matchup in real-time wouldn't last a single day. Not one side would cave from stamina issues at all.

That's not a matter of underestimation. It's a matter of him being unable to figure something out without receiving information that makes it possible to figure the thing out.
A person with supergenius intellect won't be able to figure out space stuff? That's Grade S downplay right here.

otice how none of those factors listed mention any actual counter to the spatial shenanigans going on other than getting a lucky hit and "it probably somewhat helps even though it has no feats that would show it does".
[]
wEgK6gp.jpeg
[/]
I don't need to mention what you've already mentioned; I'm not a parrot and the rest can read. Neither can I avoid bias either y'know.
https://cdn.**********.com/emojis/1279116584526286869.webp?size=160
You'd do better in your posts if you aren't so smug about what nonsense you post throughout the whole thread.
 
Back
Top