If Geats firing like one round per trigger pull then I might be convinced. But Geats pull a trigger and spray homing 3333 rounds at her plus get outskill.
Voiting Geats.
Mah man, that's not even remotely engaging with the arguments on the table. The number of bullets is so incredibly irrelevant, as even a continuous energy beam won't do anything. Same for skill, because there is literally no opportunity to employ skill, as for that there first would need to be some kind of interaction that doesn't consist of AnchoR just erasing or diverting what's thrown at her from a huge distance.
And, you know, the whole issue with the projectiles being fired over a distance making AnchoR have way too many opportinuties to just go "lol no" and set up 360° space erasure before they get close.
Okay so, slightly tweaking it, what prevents her from putting up her spatial erasure bubble every time Kokken attacks?
Is the idea that she'd occasionally mis-time it, and let an attack slip through? Perhaps more likely against Kokken than Geats since Kokken's air attacks would be less readily visible?
Yeah, and other characters also have the issue of not having several hundred meter wide AoE to get past the structure of space having the consistency of jello during an earthquake.
Firstly, all Kamen Riders gain enhanced senses to deal with stuff like this (though what the Geats Riders have is vague). A more clear solution would be Geats' Ears that work like a radar, which can check for Kokken. His Magnum component would also have another Info Analysis ability that would allow him to take in info of his surroundings so that he'll be able to shoot more accurately despite the multiple trees in Central Park, which is further complemented by the AnPr he has.
Also, the trees allow for more expression of his marksmanship, since those are just free for Ace to ricochet his bullets with or something of the sort. If need be, the explosions he can make should clear out the trees.
Without feats, I'm unconvinced that any of that actually works for this situation. It's simply a whole lot of obstacles to deal with.
Well, other than clearing out the trees, which would work but buy AnchoR time to get close.
You're right about it being as invisible as air, but even a buffoon should be able to see the distortions that Trishula brings to the table, especially with the large radius giving it away.
Eh, no. You would be able to tell that distortions are happening, not at all how they are laid out. Nothing would enable you to.
Secondly, her spatial manip and her EE comes from her cube, so it'd be really noticeable when she goes for those options.
Nah, the cube just rotates at relativistic speed. It gives no clear indication when the power is used or where it's aimed. Additionally, she doesn't actually need to have it out. During her whole fight against RyuZu she actually had the thing stored away in a space pocket.
With that in mind, I still don't see why Geats' Magnum abilities would fail to analyse info from it. The aim is to provide better accuracy for Geats, and especially with his IA and AnPr, the spatial shenanigans would be noticed by both abilities. Taking in information of the environment includes taking into account the air and gravity of his surroundings, and how distorted it'd become. At worst, his trajectory AnPr might spazz out when he tries to check out her distortions.
Yeah, I see no feats of him having the ability to do that. Determine there is space distortion? Sure. Actually being able to see which exact way it's distorted and predict it? Not happening, unless he has actually space bending perception and precog.
This is basically covered by his Magnum Info Analysis already. Even in the Middle Ages, archers are able to discern the most optimal path to shoot their arrows to with just the wind. Now imagine that, but more potent and advanced than anything ever seen. Geats' tech is extremely advanced for the era he resides in. Keep in mind that Geats- no, any magnum user can utilise every data possible in the environment to have their hits be more accurate.
The scan even says it processes ballistic calculations, so I won't be surprised if every magnum user can do all of the above you have just said.
Ehm, even in the middle ages an arrow can be thrown off by light breeze and archers can at best hope to adjust for it with the assumption that the wind current will be the same the whole distance the arrow flies. They don't have the magical ability to account for a wind current they can't sense, which is why they won't hit shots during storms and tornadoes. But that is what you are dealing with here.
Ballistic calculations are super basic. We actually use those for speed calcs on the wiki. They're not hard nor do they help with the issue. Even in the most optimal case, you would need precise space curvature data to plug into a calculation for it to accomplish what you seek and that is something Geats doesn't have available.
Notice how amongst the factors taken into account in these calculations space curvature isn't listed... which is probably because it just can't do that.
So nah, you can't just argue "lol tech" to a problem like this without actual feats pertaining to the issue. Tech isn't performing miracles from nothing.
This is insinuating that Geats' Magnum Shooter only shoots one bullet at a time, which is almost fair for his sniper form. Even then, he's been able to tag anyone with comparable speed with his sniper mode alone. Since he’s being equalised to her, it just makes him slow enough for her to react at the same level as him. This unfortunately only applies somewhat to his sniper mode. The normal magnum shooter can shoot loads more bullets than the sniper one, and even with the reduction of bullets brought forth by speed equal, shoots a whole lot more bullets than you think. It'd only take longer intervals to shoot out the normal 3333 bullets, though he'd still be shooting danmaku-worth amounts that Trishula can just about react as much as Geats can. You are also insinuating that Geats is a crappy sharpshooter that can only shoot straight at a non-moving object with what you have written, at which I've already told you time and time again that it isn't the case. If this were the case, then every sharpshooter vs melee guys in speed equal battles would always have the latter win.
As I already told you, Supersonic+ is at best 2x wide. Unless you suggest the speed rating on his profile is wrong, there is no such thing as faster bullets than I describe.
Second, as already said, bullet numbers don't solve the issue. Shooting 100 bullets that get redirected from space curvature and hence don't hit, is no different than shooting one that gets redirected by space curvature and don't hit. On the contrary, it just makes it more likely that AnchoR sees the bullets coming and goes for her erasure, which invalidates all of them at once.
And as frequently said, being a regularly skilled shoot is completely irrelevant here, as these are special circumstances in which shooting so that a regular target can be hit would be effective.
I have no doubt he could hit AnchoR from a distance if she isn't using space manip. But she is using space manip, so the same shot will not work. Much less while having to do it without her noticing. She ain't totally unskilled either, you know?
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As long as he hits anything within a 100 m radius that doesn't overlap with her spatial manip, the homing is fair game.
That would mean hitting something several dozen meters away from her, meaning most of the bullets would miss her inherently due to being aimed at a place far away and the rest would get erased due to being a very obvious attack coming from dozens of meters away.
And if they weren't the rest would approach the object he hit in straight line, just that due to space twisting a straight line between them and the object hit wouldn't necessarily include AnchoR's position.
Also, like, the bullets will explode when Trishula tries to go for a sweep to clear her path with the sword. So there's that. Fair enough for the space erasure hand.
Not ethat AnchoR's sword is several time the size of her own body. So they would explode relatively far from her.
I mean, that still doesn't stop Geats from ricocheting outside her radius, no?
By doing this, not only is she going to have to deal with the ones flying all over the place, she's going to be occupied while Geats can go for other options. You yourself said that her shtick doesn't go 360, so nothing's stopping Geats' bullets from flying towards her in all directions; she's bound to miss one bullet and has to pay with her life.
I'm not sure which shtick you refer to. Her space erasure goes 360° and so does the space bending. Her senses maybe don't.
However, as already said, ricocheting has the problem that the bullet coming from another angle still has to go through the space twisting without being thrown off course, which he has no way to make happen.
Additionally, is AnchoR neither stupid nor unskilled. Once she sees him try she will begin to take caution against that, reducing the chance that it can actually catch her off-guard tremendously.
Like, what this whole fight can be summarized as is, Geats needs to land a lucky hit and if he doesn't get that incredibly lucky, he's screwed.
Hmm, some of Trishula's fight, especially against that sunglasses guy, has her go for CQC without all her shenanigans. Also, even when he's in her EE radius, the EE is extremely telegraphed for him to like get hit by it. What's the chances she does CQC?
The sunglasses guy is too weak to harm her even with direct hits and AnchoR is not trying to kill them. And the only reason they hold out so long at all in that fight is because one of the character actually has precog on AnchoR.
She actually has a danger rating system deciding how hard she will fight. By SBA her mindset is to assume an attacker that is actually a serious threat.
So not great.
Fair, the scenes were short, after all. The thing is that even when he's reduced to melee, his skill in CQC is just as good as his shooting, and he's able to defeat a magnum user with just CQC (not necessarily this form, but it translates into Monster Form).
When he's reduced to CQC he's dead due to AnchoR just deciding the space he occupies doesn't exist anymore.
Also one shot is enough for him to find out her bread and butter that is her distortion abilities.
He could immediately tell that something is distorting the path of the bullets. What it is exactly, what it's range is and that he definitely shouldn't get close because it gets him erased, are all things he can't figure out that fast.
I kinda tried to read through the walls of text. Could I get a tldr of current aguremets or point me to the most relevant posts.
Well, here the totally-unbiased™ summary (Can't really expect more from one of the participating parties, but I try ok?).
AnchoR has several dozen meters range, Geats has a kilometer or so. If Geats ever enters AnchoR's range, her space erasure instantly kills him. So Geats has to fight from a safe distance and figure that out in time.
Geats' bullets are not significantly faster than his (and hence AnchoR)'s combat speed. Meaning if he fights from 100 meters away, AnchoR can move 100 meters before his bullets reach him or she can take about 100 actions. And if AnchoR can react to a bullet (i.e. sees it coming), she can always erase space 360° around her, making it impossible for the shot to hit her.
AnchoR passively maintains space distortion within the range of her spatial manipulation in combat. I.e. any projectile thrown at her, will not actually fly where you aim it, but will randomly curve around. As AnchoR moves, said space curvature is also constantly changing. And as the bullets are not much faster than AnchoR the space curvature would change in an unpredictable way after it is already in flight, meaning it's also not practically possible to predict where your bullet will end up even if you somehow knew which way space is bent in advance.
Geats supporters are arguing that Geats could sense and predict space curvature via analytic prediction to get an edge on the bending (there are no feats pertaining to sensing or predicting such things, just other things like weather and environment).
Then it's said how Geats is really good at shooting, and can ricochet bullets, which supposedly would make the shots more likely to hit. (Not that he ever dealt with space manip like this via skill)
Then there is a homing bullet technique, which can make bullets home in omnidirectionally. It's argued that Geats could hit an object outside of AnchoR's space manip range and make omnidirectional bullets home on that object and by that also hit her due to her being in their path. I would again say space bending and space erasure just deal with those bullets.