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OG Power Ranger BLACK??? vs Stonk Bobloxian (Kamen Rider Black Sun vs Player [Combat Warriors]

Arkansalter2

He/Him
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Sorry Shadowslash but I couldn't resist but lets do it.
Player is bloodlusted
Player has all of his utility and is triple wielding mythical weapons.
Kamen Rider is in his Kamen Rider Black Sun key.
Speed is Equalized
Battle takes place in Crossroads
image.png

Both start at opposite sides of the map.

Who shall come out on top?

Black black black black...:

OH MY... HOT ROBLOX: @Shadowslash125 @AThe1412 @IxaSaga2 @Jerry59 @Johner2133451 @TheObscureGameGuy @Arkansalter2

Star Code i love fart:
 
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Following. I'll take my time posting here, so just note in case you see me posting in some other ones but not here. Just like I told you in my message wall.
 
Btw you can start off the debate if you want
Fair but sure.
Player will mostly lead by trying to get up close to the opponent and trying to slash at the opponent. Different Mythical weapons have different effects, skills, and damage.
 
Okay well they're just gonna be boxing for most of the time. Anything special Black can do?
 
I'm finally here again.
Anything special Black can do?
Well, for starters, his enhanced senses and extrasensory perception are off the charts. You've been there when I put Shadowmoon into the 9-A tourney. It's basically almost identical, save for the slight inferior senses (since Shadowmoon is said to be superior to Black Sun).
If you need a refresher, I can put this down:
So basically these will help him out in evasion and defending as well as attacking in this fight. But mostly defense.
Also, Black Sun is known for being tenacious with his stamina feats brought forth by Kaijin Physiology (not a page tho) since Kaijins have survived being mutilated, dismembered, and a whole lot of torture. Black Sun himself has damage reduction with his skin minimizing damage from opponents. There's also his regen too.
Unlike Shadowmoon, he doesn't have the healing heat heavens as his standard equipment, so there's that.
 
Fair but sure.
Player will mostly lead by trying to get up close to the opponent and trying to slash at the opponent. Different Mythical weapons have different effects, skills, and damage.
Since they start on opposite ends of the map, Player will most likely go for his Skills right away since that's his only method to hit Kotaro from that far away. He'll start throwing out kunais, bombs, molotovs, and potions as the distance is reduced then back to melee once they're close enough. He'll definitely be exploiting the range advantage any chance he gets.
 
Okay. Well lets see here..
There's also his regen too.
There's a reason why I gave him mythical weapons. They can negate that regeneration when an ability or the actual weapon hits.
Black Sun himself has damage reduction with his skin minimizing damage from opponents.
A good portion John Combat's weapon skills can one-two shot those equal to him so if skills hit, they will HURT. How potent is the damage reduction?
So basically these will help him out in evasion and defending as well as attacking in this fight. But mostly defense.
John Combat has his own ways of evasion, known as Acrobatics. He can artificially super jump and manually super jump.
have survived being mutilated, dismembered, and a whole lot of torture.
John Combat is known for doing that albeit 10x more.
 
Since they start on opposite ends of the map, Player will most likely go for his Skills right away since that's his only method to hit Kotaro from that far away. He'll start throwing out kunais, bombs, molotovs, and potions as the distance is reduced then back to melee once they're close enough. He'll definitely be exploiting the range advantage any chance he gets.
The range disadvantage is offset by his enhanced senses and ESP, which alerts him of the shit being flung his away and allows him to dodge them easily.

Don't kamen riders have type 8 immortality that lets them keep coming back after getting murked?
Non combat-applicable it seems
95% of the haxy stuff in the physiology page are almost non-combat applicable and even then it's against very big haxlords. So shit like that won't appear in the average battle.

There's a reason why I gave him mythical weapons. They can negate that regeneration when an ability or the actual weapon hits.
Doesn't the scissor blades already do that? Oh well, noted.

A good portion John Combat's weapon skills can one-two shot those equal to him so if skills hit, they will HURT. How potent is the damage reduction?
No exact number that I know of, but it is surely enough that Black Sun and Shadowmoon were able to be at each other's throats with the inch of their lives for quite a long time. Note that Shadowmoon upscales Black Sun's AP due to being superior to him in every way.

John Combat has his own ways of evasion, known as Acrobatics. He can artificially super jump and manually super jump.
Black Sun can jump 36 meters into the air.

John Combat is known for doing that albeit 10x more.
Afaik this battle will be determined by who hits who tbh. Black Sun's LS is way over John Combat so there's no stopping him from getting restrained. Can he do anything about getting restrained in general. Yea he can avoid it or something something, but I meant when he's being grappled. Does he have a way to get out without using his lower LS?
 
Hmm. It would be an interesting fight up close then.
Black Sun can jump 36 meters into the air.
Noted.
Can he do anything about getting restrained in general.
He can prevent it via Parry. Black Sun can't really H2H him effectively due to Parry. It stops any melee attack being thrown at him. But if he's grabbed for any reason (maybe if he's caught off guard or something), that just makes him vulnerable to one of these.
 
The range disadvantage is offset by his enhanced senses and ESP, which alerts him of the shit being flung his away and allows him to dodge them easily.
How good is it? Can he dodge AoE (such as the water walls) and homing water sharks? Could it maybe somehow warn him about Parry (even though it's not really an attack)?
Doesn't the scissor blades already do that? Oh well, noted.
It does but he doesn't have it here.
Afaik this battle will be determined by who hits who tbh. Black Sun's LS is way over John Combat so there's no stopping him from getting restrained. Can he do anything about getting restrained in general. Yea he can avoid it or something something, but I meant when he's being grappled. Does he have a way to get out without using his lower LS?
Not really. Parry could prevent it if Black Sun manages to get close enough to do that, but it probably wouldn't work if Player is already being grabbed.
 
Sorry late reply. ***** and stuff happened.

He can prevent it via Parry. Black Sun can't really H2H him effectively due to Parry. It stops any melee attack being thrown at him.
Could it maybe somehow warn him about Parry (even though it's not really an attack)?
I think his enhanced senses and extrasensory perception (moreso the latter) would alert him of a possible Parry, since it falls under events that the naked eye cannot detect, and it's also a danger for him, attack or not. So he'd stop at the last moment or do something else other than attacking, at which JC's parry would be moot.

But if he's grabbed for any reason (maybe if he's caught off guard or something), that just makes him vulnerable to one of these.
I don't see why Black Sun won't just disarm JC so that it doesn't happen to him during his grabs. Otherwise, it's fair game, though JC would have to keep switching weapons to use the unique abilities, right?

How good is it? Can he dodge AoE (such as the water walls) and homing water sharks?
In theory, his shit is stacked enough for him to dodge these. But in practice, he doesn't really have any experience dodging AoE stuff, so there's that. Homing Water Sharks are a bit more manageable.
 
So he'd stop at the last moment or do something else other than attacking, at which JC's parry would be moot.
If a parry fails, then John Combat would likely lead with a quick slash and evade. A slash from Hell's Excalibur can nearly kill those equal to him.
Otherwise, it's fair game, though JC would have to keep switching weapons to use the unique abilities, right?
Yes. Some abilities are limited to that specific weapon and etc.
But in practice, he doesn't really have any experience dodging AoE stuff, so there's that.
Oh so all Player has to do is pop a quick Earth Uproot or Water Walls and Black Sun would be in a whole world of trouble.

Not to mention, if John Combat ever staggers Black Sun to the point where he can hardly fight anymore, he will straight up VIOLATE him.
 
Also, even if Player is disarmed of his Mythical weapons, he still has his fists, their Skills, and a bunch of utilities Black Sun doesn't have resistance to like flashbangs, molotovs, and poison.
 
Also, even if Player is disarmed of his Mythical weapons, he still has his fists, their Skills, and a bunch of utilities Black Sun doesn't have resistance to like flashbangs, molotovs, and poison.
True. His Skull Crush skill can one shot those equal to him and it can even one shot those above him via them one-shotting people who picked up a mythical crate (which makes said player around 3 times tankier).
 
If a parry fails, then John Combat would likely lead with a quick slash and evade. A slash from Hell's Excalibur can nearly kill those equal to him
Wouldn't JC be stunned for 1.5 seconds after a failed Parry? I mean cool, but there seems to be a penalty for failed parries.

Oh so all Player has to do is pop a quick Earth Uproot or Water Walls and Black Sun would be in a whole world of trouble
More so water wall since Earth Uproot comes from the ground and Black Sun can just jump? It'd be a struggle for him otherwise but it's not like it's anything game-changing as he already has the tools to be able to avoid and evade those things.

Not to mention, if John Combat ever staggers Black Sun to the point where he can hardly fight anymore, he will straight up VIOLATE him.
Unironically Black Sun might actually survive this and still be kicking in the fight. He got absolutely dogpiled by Shadowmoon in their final fight up to the final moment similarly like this, albeit without the flashiness that Roblox has to offer.

Also, even if Player is disarmed of his Mythical weapons, he still has his fists, their Skills, and a bunch of utilities Black Sun doesn't have resistance to like flashbangs, molotovs, and poison.
To be fair, my argument for disarming was for the grab and restrain. How is he going to counteract his grab if if both his arms are held and bounded while Black Sun slowly but surely rips his head off with his teeth?
Normally, that'd be cool I guess. Most of those projectiles are dodgeable and the flashbang doesn't really impede any other senses that isn't sight-based.

True. His Skull Crush skill can one shot those equal to him and it can even one shot those above him via them one-shotting people who picked up a mythical crate (which makes said player around 3 times tankier).
One-shotting shenanigans is nice and all, but like Black Sun would have damage reduction to make one shot stuffs not one-shotty.
 
Wouldn't JC be stunned for 1.5 seconds after a failed Parry? I mean cool, but there seems to be a penalty for failed parries.
Yes but that won't give Black Sun too much time to punish him decently.
More so water wall since Earth Uproot comes from the ground and Black Sun can just jump?
He might be able to jump water walls but he is NOT jumping the second blast from Earth Uproot. And he's sure as hell not jumping or avoiding this because Black Sun can't get close to him or he's getting snagged and he can't really jump it so realistically, Black Sun would be quite cooked if John Combat decided to just do that.
Unironically Black Sun might actually survive this and still be kicking in the fight.
He might survive but nothing is stopping John Combat from just.. Glory Killing him again and again until he's actually truly dead.
How is he going to counteract his grab if if both his arms are held and bounded while Black Sun slowly but surely rips his head off with his teeth?
John Combat has Immo 2 so it's gonna take a lot to bring him down for good.
One-shotting shenanigans is nice and all, but like Black Sun would have damage reduction to make one shot stuffs not one-shotty.
Still, it will hurt.
 
Unironically Black Sun might actually survive this and still be kicking in the fight. He got absolutely dogpiled by Shadowmoon in their final fight up to the final moment similarly like this, albeit without the flashiness that Roblox has to offer.
All of their finishers/glory kills result in the death of another Player and usually involves decapitation/head destruction, impalement, dismemberment, bisection, crushing, or otherwise just rending the target apart so I don't think Black Sun would survive one while weakened.
Normally, that'd be cool I guess. Most of those projectiles are dodgeable and the flashbang doesn't really impede any other senses that isn't sight-based.
They also affect hearing. Grasshoppers are sensitive to light and sound and Kotaro's senses are even better.
 
es but that won't give Black Sun too much time to punish him decently.
It's kinda enough for Black Sun to get the jump on him and restrain JC from behind or from the front.

He might be able to jump water walls
Oh right, I deadass forgot.

he is NOT jumping the second blast from Earth Uproot. And he's sure as hell not jumping or avoiding this because Black Sun can't get close to him or he's getting snagged and he can't really jump it so realistically, Black Sun would be quite cooked if John Combat decided to just do that.
He should be able to jump away from the first phase of Earth Uproot without any issues, and there's an argument where he can get onto one of those gaps before the second phase hits. But that Samehada one is genuinely concerning. Although, it is heavily telegraphed and takes a while to pop off, which would give Kotaro the time to either jump high enough to dodge the lower parts of that shot, or to jump behind him. Popping this in melee range would just backfire for JC.

He might survive but nothing is stopping John Combat from just.. Glory Killing him again and again until he's actually truly dead.
I think Black Sun can wrestle his weapon out of his grip to prematurely end the glory kill, since his pain tolerance is sky-high.

John Combat has Immo 2 so it's gonna take a lot to bring him down for good.
Can JC still live even if he's headless? Regardless, he won't be able to do anything if he's headless.

Still, it will hurt.
Man casually lived 50 years with a crippled leg and fought to hell and back during that state, and was unflinched when he ripped his own grasshopper leg off from his back to use as a sword. It should be relatively manageable for him tbh.

All of their finishers/glory kills result in the death of another Player and usually involves decapitation/head destruction, impalement, dismemberment, bisection, crushing, or otherwise just rending the target apart so I don't think Black Sun would survive one while weakened.
Minus bisection or head destruction/decapitation, Black Sun has been able to shrug off shit like this in the regular. For the ones that he might not be able to do, there's his damage reduction that would soften the blow and make it harder for him to be gibbed. Crushing would require JC to have better LS, so Black Sun is completely safe in that regard.

They also affect hearing. Grasshoppers are sensitive to light and sound and Kotaro's senses are even better.
Fair, but they have to affect his ESP, otherwise he'd still be able to react well to any attacks coming his way.
 
It's kinda enough for Black Sun to get the jump on him and restrain JC from behind or from the front.
Makes him vulnerable to a skill however so he'd have to be careful.
and there's an argument where he can get onto one of those gaps before the second phase hits.
I tried that in game. It doesn't work like that. It's just a giant circular hitbox.
Although, it is heavily telegraphed and takes a while to pop off, which would give Kotaro the time to either jump high enough to dodge the lower parts of that shot, or to jump behind him.
It is heavily telegraphed but a couple problems. 1. Even the lower parts have a shockwave that will HURTTTT, even if he does try to jump it. Once the shockwave hits, It's pretty much game over if he hits the water walls.
2. Nothing is stopping John Combat from turning around since he can do that mid move.
I think Black Sun can wrestle his weapon out of his grip to prematurely end the glory kill, since his pain tolerance is sky-high.
Even if that does happen, you still forget that it regen negs so he won't be able to regen out of that one.
For the ones that he might not be able to do, there's his damage reduction that would soften the blow and make it harder for him to be gibbed.
John Combat's glory kill can also explode a few amount of times and slash right through people.
The Hell's Excalibur just bisects him, impales him before slam exploding him.
Samehada just eats his head off, slams the hell out of him a few times, causing explosions that will gib
Energy blade just slashes right through them several times with electricity.
 
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Black Sun would still have to worry about this (sinnce AOE dodging is not something he does, he's likely getting hit by all 8 of them) or the literal blitz that can just come at any time.
 
Makes him vulnerable to a skill however so he'd have to be careful.
1.5 seconds of a failed parry stun means he won't be able to act for that duration, no? All of Black Sun's parryable stuff are just melee range, so he doesn't really need to take a long time to set up a grab.

I tried that in game. It doesn't work like that. It's just a giant circular hitbox.
Concerning.

1. Even the lower parts have a shockwave that will HURTTTT, even if he does try to jump it. Once the shockwave hits, It's pretty much game over if he hits the water walls.
2. Nothing is stopping John Combat from turning around since he can do that mid move.
Hmm. Might have a few things for this bad boy.
Firstly, Black Sun should be able to take cover against any serviceable walls on the map.
Second, he could throw either his sword or his ******* motorbike at JC before he completes the sharkbomb thing. Even if it doesn't hit JC, it could be used as a diversion or something.
As for the second point, the grab and disarm technique on the Samehada would be easier as JC is swinging that thing, and Black Sun is near enough to do so.

Even if that does happen, you still forget that it regen negs so he won't be able to regen out of that one.
I just said that he can take a lot of pain. Obviously, the regen part is moot in the first place (unless he's using fists).

John Combat's glory kill can also explode a few amount of times and slash right through people.
The Hell's Excalibur just bisects him, impales him before slam exploding him.
Samehada just eats his head off, slams the hell out of him a few times, causing explosions that will gib
Energy blade just slashes right through them several times with electricity.
His damage reduction actually works for exterior and interior damage too. While these can happen, it'd take JC longer to do so. I assume glory kills with mythical weaponry are also close range too, right? Yea that's kind Black Sun's forte range. So he can just dodge, deflect or counter with his blade or something like that
And unless those explosions are actual explosions, uhh they won't really do much since explosion of limbs and stuff is kinda an AP and LS thing soo...
 
Firstly, Black Sun should be able to take cover against any serviceable walls on the map.
Yeah one problem.. Whirlwind Slam's water goes through walls and so does a decent amount of stuff did by him.
Second, he could throw either his sword or his ******* motorbike at JC before he completes the sharkbomb thing.
That'll probably just get deflected or something while he's swinging samehada.
As for the second point, the grab and disarm technique on the Samehada would be easier as JC is swinging that thing,
That's just a death sentence. Mostly because the grab hitbox would still be active as long as the move is active. He's gonna have a rough time trying to break out of it as people who are equal to him can't break out of it. Even if he does break out of the swinging part, he's still get grabbed right back in because he's swinging Samehada around and eventually he'll just get slammed into oblivion.
While these can happen, it'd take JC longer to do so.
It probably wouldn't. He'd still do it as fast as he would normally take to do to. He can do anything without losing effectiveness whatsoever.
Black Sun would still have to worry about this (sinnce AOE dodging is not something he does, he's likely getting hit by all 8 of them) or the literal blitz that can just come at any time.
Also ^
 
Yeah one problem.. Whirlwind Slam's water goes through walls and so does a decent amount of stuff did by him.
Oof, how many can he spam? And how high would it go? Would it be higher than 36 meters or more? If not, Black Sun can either jump high enough to dodge on his own or with the help of a building. If JC aims for him in the sky, it's going to be more dodgeable since Kotaro can just fall faster down while the projectile goes up (?).

That'll probably just get deflected or something while he's swinging samehada.
Ok fair enough if he throws it right as Samehada spins towards the shit he throws. But if it's not, then JC would have to go out of his way to deflect them. And from what I saw, it has to spin in one direction in order to wind it up.

That's just a death sentence. Mostly because the grab hitbox would still be active as long as the move is active. He's gonna have a rough time trying to break out of it as people who are equal to him can't break out of it. Even if he does break out of the swinging part, he's still get grabbed right back in because he's swinging Samehada around and eventually he'll just get slammed into oblivion.
So class 50s are comparable to Class Ms now?
The handle of the Samehada during the move is quite elongated, so a grab would be much easier than normal. This should also stop the swing, and then it can be followed up by a disarm. Since this Samehada doesn't work like the one in Naruto, Black Sun would not have negative effects using such a beast of a sword. Not sure if he can use the skills tho.
Also, Black Sun upscales quite high from the given Class M value, since he's far stronger than his Kaijin form now.

It probably wouldn't. He'd still do it as fast as he would normally take to do to. He can do anything without losing effectiveness whatsoever.
I meant in damaging Black Sun compared to other combatants. He'd be slower to damage him sufficiently, not saying he'd slow down in general. This gives Kotaro more time to be able to fight.

Black Sun would still have to worry about this (sinnce AOE dodging is not something he does, he's likely getting hit by all 8 of them) or the literal blitz that can just come at any time.
By harder AoEs, I meant stuff like the Whirlwind Slam, not stuff like this one.
The lightning spell is easily countered by his ESP ES combo.
The second one is slightly harder, but Black Sun still has better chances than the Whirlwind Slam.
 
Oof, how many can he spam? And how high would it go? Would it be higher than 36 meters or more? If not, Black Sun can either jump high enough to dodge on his own or with the help of a building. If JC aims for him in the sky, it's going to be more dodgeable since Kotaro can just fall faster down while the projectile goes up (?).
The Whirlwind Split can be used any time that he wants (since damage required to use it is a result of game mechanics). The height seems WAY higher than 36 meters so he won't be able to jump it. He wouldn't even know what's coming until he actually witnesses it. Whirlwind Slam here.
Ok fair enough if he throws it right as Samehada spins towards the shit he throws. But if it's not, then JC would have to go out of his way to deflect them. And from what I saw, it has to spin in one direction in order to wind it up.
The handle of the Samehada during the move is quite elongated, so a grab would be much easier than normal. This should also stop the swing, and then it can be followed up by a disarm. Since this Samehada doesn't work like the one in Naruto, Black Sun would not have negative effects using such a beast of a sword. Not sure if he can use the skills tho.
The cast time cannot be interrupted by any means. So if he tried to go for a disarm, he would be cooked by the Samehada, knocked back, or just be absolutely slammed flat by it.
I meant in damaging Black Sun compared to other combatants. He'd be slower to damage him sufficiently, not saying he'd slow down in general. This gives Kotaro more time to be able to fight.
Kotaro loses effectiveness the more he is beaten to a pulp. John Combat doesn't. John Combat can take even the nastiest of beatings without losing effectiveness.
The second one is slightly harder, but Black Sun still has better chances than the Whirlwind Slam.
Is Kotaro used to blitzes? If not, then Kotaro would get briefely blitzed.

Reminder that Skills can be spammed due to the damage requirement to use skills are a result of game mechanics.
 
The Whirlwind Split can be used any time that he wants (since damage required to use it is a result of game mechanics). The height seems WAY higher than 36 meters so he won't be able to jump it. He wouldn't even know what's coming until he actually witnesses it. Whirlwind Slam here.
500px-Lister_House%2C_Auckland_-_panoramio_%28cropped%29.jpg

Lister House, Auckland, for scale. Just showing how tall 36 meters is.
Also, technically he can jump higher than 36 meters from the ground up by uhh jumping from another building. So he'd be like that building height + 36 meters.

The cast time cannot be interrupted by any means. So if he tried to go for a disarm, he would be cooked by the Samehada, knocked back, or just be absolutely slammed flat by it.
I don't see why it couldn't, other than game mechanics, tbh. The LS diff is real, and by vsbw standards, that sword stops in Black Sun's grip.

Kotaro loses effectiveness the more he is beaten to a pulp. John Combat doesn't. John Combat can take even the nastiest of beatings without losing effectiveness.
If, via the Mythical Weapons, it's possible. Though by that point, he would be in melee range already. With the pain tolerance stuff and stamina feats, this guy would still be able to fight unless he gets wiped via being outranged. Otherwise, his regen covers his injuries

Is Kotaro used to blitzes? If not, then Kotaro would get briefely blitzed.
He won't have any experience against blitz, but at the same time, his sense and perception combo has him covered for that.

Reminder that Skills can be spammed due to the damage requirement to use skills are a result of game mechanics.
That's actually more concerning. What essentially stops him from just spamming everything again and again? The melee skills are manageable, but the range stuff is nutty. There's seriously no cooldown or some shit like that?
 
Also, technically he can jump higher than 36 meters from the ground up by uhh jumping from another building. So he'd be like that building height + 36 meters.
He'd have to stay in the air for at least 10 seconds or gain enough air control to get out the water's way.
The LS diff is real, and by vsbw standards, that sword stops in Black Sun's grip.
I'll give you that.
Otherwise, his regen covers his injuries
The Regen neg on John Combat's mythical weapons:
He won't have any experience against blitz, but at the same time, his sense and perception combo has him covered for that.
So nothing is stopping him from doing that to be fair.
There's seriously no cooldown or some shit like that?
Not from what I'm seeing. The only "cooldown" that exists is a damage requirement to use the skills.. which is game mechanics.
Think of this video but absolutely crazier (yes, he's triple wielding the mythical weapons).
 
He'd have to stay in the air for at least 10 seconds or gain enough air control to get out the water's way.
I think that's kinda possible, given he shares the acrobatics ability along with every other Kamen Rider.

The Regen neg on John Combat's mythical weapons:
I meant that for non-mythical weaponry, i.e. his fists.

So nothing is stopping him from doing that to be fair.
Yup, on both ends.

Not from what I'm seeing. The only "cooldown" that exists is a damage requirement to use the skills.. which is game mechanics.
Think of this video but absolutely crazier (yes, he's triple wielding the mythical weapons).
This does make it lean a bit towards JC due to the no cooldown shtick, but Black Sun can still manage just a bit.
Though what the vid shows me is that he still has to change what main weapon he's going to use in order to use their respective skills.
 
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