MinatoSparkle
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This calc has been accepted for a possibly rating, but here I'd like to propose that it be fully implemented.
TLDR; the location partially depicted here is accepted to be the 20 km Forest of Death, and using the FoD as a reference aligns more closely with author intent than the other small objects in the image on at least one, and potentially two levels, so Arc's calc should be fully used for scaling. Let's discuss.
Agree: Ghostimuscrime
Disagree: Dalesean027, Damage3245
Neutral:
One of the points against using this calc was the possibility that the forest on the edge of this panel may not be the Forest of Death, but this issue has been deliberated here, and it's been officially accepted to be the Forest of Death, so that argument is no longer relevant. I also addressed Damage's point about the FoD not being fully visible in the KN6 TBB panel, but I'll just copy the explanation here since I can't highlight a spoiler message.
"The specific panel doesn't need to show the full forest for us to know it's circular. That's how it's depicted, and it's stated to have a "circular perimeter" (which just makes sense with each team entering the forest from different points along the perimeter and the distance from each gate to the tower being about 10 kilometers). It's not an assumption at all to complete the partially drawn circle shown in the Bijuudama panel.
If the contention is that the angle might mean it's not circular from that panel's POV, this is demonstrably false, given that Arc's overlaid circle aligns almost perfectly with what we do see of the forest."
"The specific panel doesn't need to show the full forest for us to know it's circular. That's how it's depicted, and it's stated to have a "circular perimeter" (which just makes sense with each team entering the forest from different points along the perimeter and the distance from each gate to the tower being about 10 kilometers). It's not an assumption at all to complete the partially drawn circle shown in the Bijuudama panel.
If the contention is that the angle might mean it's not circular from that panel's POV, this is demonstrably false, given that Arc's overlaid circle aligns almost perfectly with what we do see of the forest."
As for the consistency argument, the primary focus shouldn't be on the quantity of support for a value, but the quality. While I have no objections with Damage's math, pixel scaling sizes from other images is inherently less reliable than using a clearly and consistently stated size, especially since the Forest of Death is the largest landmark in the image (besides the crater of Konoha itself), and thinking from a meta perspective, it'd obviously be easier as an artist to accurately convey the size of a huge forest than something so small that its distinguishing features can't be filled in.
Pixel scaling against just about anything, constantly averaging the values, can exponentially reduce the size of a structure and doing so is just a bad attempt at pretending to be more accurate while ignoring officially listed numbers that take precedence over everything. We know the structures are not drawn to scale most of the time, so they're subject to inconsistency, but explicitly stated sizes are not subject to change, they remain one explicit value in the absence of retcons. And since sizing can change from panel to panel, trying to use manga panels of OTHER scenes to gauge sizes in this scene is quite shaky. If the TBB panel were to be pixel scaled to give us an average'd value of that it would be one thing, but when you choose to go outside the boundaries of one instance and into other varying instances, you can lowball something down to oblivion.
As an analogy, let's say you're trying to calculate the destruction of a star, and instead of using star GBE you just ang size the star from the Earth’s view and get a super lowballed calc and then keep averaging with every sun shot until you get a tier 6 star destruction feat. Makes no sense right? It's the same in this situation; the only clear reference point in the panel with a canon size takes priority over everything else.
I think it should also be noted that it's pretty convenient that the FoD is visible in the same panel as KN6 Naruto's TBB and happens to be around the same size. I say this because the FoD is almost NEVER drawn outside of when the story was actually taking place in it, the only other time I know of in the manga being here. Even in the Chaotic Shinra Tensei wide shots earlier in the arc that showed huge portions of Konoha, Kishimoto didn't use an angle that would show the FoD. He didn't have to make the explosion take place around the same area as the FoD, and given how much of an outlier it is for him to include it in any way, Kishimoto likely included it intentionally to convey the TBB explosion's scale without just stating its size; showing rather than telling.
Pixel scaling against just about anything, constantly averaging the values, can exponentially reduce the size of a structure and doing so is just a bad attempt at pretending to be more accurate while ignoring officially listed numbers that take precedence over everything. We know the structures are not drawn to scale most of the time, so they're subject to inconsistency, but explicitly stated sizes are not subject to change, they remain one explicit value in the absence of retcons. And since sizing can change from panel to panel, trying to use manga panels of OTHER scenes to gauge sizes in this scene is quite shaky. If the TBB panel were to be pixel scaled to give us an average'd value of that it would be one thing, but when you choose to go outside the boundaries of one instance and into other varying instances, you can lowball something down to oblivion.
As an analogy, let's say you're trying to calculate the destruction of a star, and instead of using star GBE you just ang size the star from the Earth’s view and get a super lowballed calc and then keep averaging with every sun shot until you get a tier 6 star destruction feat. Makes no sense right? It's the same in this situation; the only clear reference point in the panel with a canon size takes priority over everything else.
I think it should also be noted that it's pretty convenient that the FoD is visible in the same panel as KN6 Naruto's TBB and happens to be around the same size. I say this because the FoD is almost NEVER drawn outside of when the story was actually taking place in it, the only other time I know of in the manga being here. Even in the Chaotic Shinra Tensei wide shots earlier in the arc that showed huge portions of Konoha, Kishimoto didn't use an angle that would show the FoD. He didn't have to make the explosion take place around the same area as the FoD, and given how much of an outlier it is for him to include it in any way, Kishimoto likely included it intentionally to convey the TBB explosion's scale without just stating its size; showing rather than telling.
Much like Damage's calc consistency argument, this point doesn't stand on its own, but it should be noted that it's very consistent feat/statement/scaling-wise for high tiers to be Low 6-B (the conclusion from KN6 Naruto's TBB being 14.9 teratons), as I elaborated on in the first section of this thread. Don't consider this necessary reading (as it doesn't inherently support the calc's method and moreso just proves that Low 6-B is a more consistent rating for Bijuu level characters than 6-C), but if Arc's calc being an outlier ever comes to mind as a problem, feel free to peruse that other thread.
TLDR; the location partially depicted here is accepted to be the 20 km Forest of Death, and using the FoD as a reference aligns more closely with author intent than the other small objects in the image on at least one, and potentially two levels, so Arc's calc should be fully used for scaling. Let's discuss.
Agree: Ghostimuscrime
Disagree: Dalesean027, Damage3245
Neutral:
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