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Introduction
With the new Cosmology officially added, the next item on the bucket list is much simpler. The third novel introduced a lot of new content, including many new abilities, Tiers, and Levels, as well as additions to current levels. Most things are staying the same, just reworded with extra context or descriptions, while the main updates come in the form of these new abilities.If you’d like to compare the new pages with the old ones, I’ve linked them below. For convenience, I’ve also compiled all the new abilities in spoiler tags.
Old Page;
Paths (Yin Tian Shen Yin)
Supernatural Willpower, Energy Manipulation, Matter Manipulation, Time Manipulation, Causality Manipulation & Fate Manipulation (Wisdom and will are capable of driving power—nurturing Spiritual Essence, circulating spiritual energy, and refining one’s soul. The spiritual power that can change...
New Page; https://vsbattles.fandom.com/wiki/User_blog:ActuallySpaceMan42/Paths_(YTSY)
Forces Changes & Additions
- Supernatural Willpower, Energy Manipulation, Matter Manipulation, Time Manipulation, Causality Manipulation & Fate Manipulation (Wisdom and will are capable of driving power—nurturing Spiritual Essence, circulating spiritual energy, and refining one’s soul. The spiritual power that can change the world is controllable precisely because of this willpower that can influence spiritual energy, spiritual power, and even matter itself. Will alone is also capable of altering one’s trajectory as they drift toward the depths of time, causality, and fate. It is through cultivation that one gains the ability to swim freely—or even move against—the river of time)
- Immortality (Type 1; Souls can continue to exist if they wish, even without a physical body. The only reason they decay is because they truly believe themselves to be dead)
- Information Manipulation (Type 1; Souls are a spiritual energy-based aggregation of all thoughts and information within an intelligent being)
- Absorption (Souls are a condensed form of spiritual power. While it retains the fluidity of water, its nature is more akin to ice—capable of gathering spiritual energy and even temporarily solidifying to absorb [World Dust]. The very existence of the soul serves as a tool, evolved by the world and by life itself, to capture the wandering energies of the multiverse)
- Light Manipulation (Spiritual Radiance is the light that manifests when one uses their abilities, emerging after the soul has fully integrated with the flesh—hence its name)
- [True Body Abilities]
- Cosmic Awareness & Power Mimicry (Cosmic Wills are souls born from the collective consciousness of all living beings within a universe—a spirit so vast that it encompasses the entire cosmos and possesses knowledge of all things under heaven. Any technique, divine power, cultivation system, or even the schemes and wisdom of mortals occurring within its universe can naturally be comprehended by the Cosmic Will and transformed into its own strength)
- Automatic Translation (The voices of the Creators vibrate in spirit, possessing no language of their own, yet they are understood by any being. Their voices transform into symbols that others can comprehend, becoming a language shared among worlds)
- Higher-Dimensional Existence (5-D, likely higher; World Wills cannot interact with mortals, as they exist on a different dimension compared to ordinary life forms—they are ‘existential’ beings. The Inner World where they reside is a unique, high-dimensional spacetime)
- Invulnerability (Creators are eternal and indestructible beings when they have a clear will)
- Abstract Existence (All Types [Collective Consciousness] & [Planet or Universe]; Creators are the gathering of innumerable intelligent spirits, ruling over all life, the greatest miracle in the world. These wills can be born from planets, or even final wills born from the universe as a whole. Planetary Wills are information integrated life forms, who create the small worlds that the Gold Core Realm's Grotto Heavens are based on)
- [Steel Strength] - [Authority] (Creators are, in essence, a constructed essence that possesses the authority to control the power of the cosmos)
- Avatar Creation (Creators can send out parts of their true selves to interact with other worlds. They are also able to create beings with a mind, body, soul, and power and use them to communicate with people as clones, having the ability to remake them easily)
- [Avatar Abilities]
- [Information Modification] - [Observer Abilities]
- Large Size (Type 9; A part of a Creator's true body is enough to cover an entire world)
- Telepathy (Creators are able to communicate in a voice that is not a voice)
- Time Manipulation & Probability Manipulation (The gaze of a Creator causes the lines of the world to fluctuate, the axis of time to skew, and the possibility of all things to almost disappear)
- Time Stop & Paralysis Inducement (Just a part of a Creator's attention on a person can stop their time, and freeze their mind and soul)
- Vibration Manipulation (Creators send out tremors just by existing, not through the air or space, but through the foundation of the existence of everything, turning it to static like seen on a tv screen)
- Telekinesis (Creators are capable of destroying worlds, and shattering stars and galaxies with a thought)
- [Path of Nature Abilities]
- [Path of Life Abilities]
- Accelerated Development (Passive - [Physical Statistics]; The Path of Life involves unlimitedly strengthening one’s physical body)
- Resurrection (High-Mid; The Path of Life requires only a small portion of one’s flesh to be kept as a backup reserve for resurrection, as well as periodically synchronizing memories to ensure a foundation for revival)
- [Path of Law Abilities]
- Martial Arts, Weapon Mastery & Accelerated Development (Passive - [Abilities] & [Intelligence]; The Path of Law involves mastering techniques to such a degree that one approaches near-divinity, coming close to touching the Dao. In this context, the Dao refers to the limit of skill. Cultivators who possess this attribute can achieve nearly anything and adapt to any situation, making it the most battle-oriented trait of all. With a single sword, they can break all techniques; with a single sword, they can create all techniques. Law gives birth to all things, and all laws return to Unity—such mastery is the Dao itself. This path is not limited to Daoist arts, but encompasses all methods of the world. Military tactics and combat techniques are all considered extensions of the Law Path, making it a first-rate path of conflict)
- [Path of Spirit Abilities]
- Stamina (Superhuman; The Path of Spirit represents the endless enhancement of one’s spiritual power reserves, allowing an individual to wield spiritual power as freely as other immortals, without any delay or stagnation)
- Weapon Creation & Bone Manipulation (The Path of Spirit allows one to condense weapons from their own bone and to solidify spiritual power into tangible armor)
- Resurrection (High; The Path of Spirit is similar to the Path of Life, which requires only a small portion of one’s flesh to be kept as a backup reserve for resurrection; however, in this case, the backup reserve takes the form of a portion of one’s spiritual power structure)
- [Spiritual Awakening Abilities]
- Precognition (Beings at Spiritual Awakening possess the ability to sense malevolence in the air, alerting them to imminent danger)
- Extrasensory Perception & Enhanced Senses (Beings at Spiritual Awakening are capable of sensing and feeling everything around them. They are capable of perceiving spiritual sounds and catching glimpses of aberrations, but only when spiritual energy has reached its highest density)
- Non-Physical Interaction ([Varies]; Beings at Spiritual Awakening are capable of influencing anything they can observe; as such, if they can see it, they can harm it. This is particularly useful, as the scope of what cultivators can perceive naturally expands alongside their growth in power)
- [Spiritual Awakening Resistances]
- Sleep Manipulation, Soul Manipulation, Mind Manipulation, Pain Manipulation & Corrosion Inducement (Beings at Spiritual Awakening are unaffected by attacks that can render adults unconscious or cause irreparable damage to one's soul. The pain they would experience from such an attack on the soul is intense enough to corrode the mind and body, akin to having toxin poison injected into their nail beds)
- Sound Manipulation, Status Effect Inducement, Biological Manipulation, Sleep Manipulation & Empathic Manipulation, Possession & Absorption (Beings at Spiritual Awakening are able to resist spiritual sounds produced by spirits. Spiritual sounds are permanent negative states created by spirits. For instance, a plague spirit can cause sneezing, coughing, stomach pain, and fevers. A programmer's resentment can induce overwhelming drowsiness and fatigue. And other vengeful spirits can fill individuals with uncontrollable rage or even possess their hosts, draining their spiritual essence and life force)
- [Awakening Abilities]
- Martial Arts (Beings have such dense combat techniques that an ordinary individual's techniques could not reach their level even after millions of years)
- Instinctive Action (Beings at the Awakening Stage possess spiritual power that instinctively takes a defensive form to resist external powers and pressures)
- Multiple Selves (Type 2; Beings at the Awakening Stage souls function as a secondary organ of thought)
- Superhuman Physical Characteristics (at the Awakening Stage are able to break concrete walls with their fist and twist metal bars)
- Extrasensory Perception (at the Awakening Stage are able to feel the various forms of extraordinary systems and forces around them, whether it be spirits, magic, spiritual energy, or any other term that ultimately referred to the same thing. Beyond the physical sensory organs—such as the skin, nose, mouth, and ears—the soul itself functions as a sixth sense, allowing one to perceive the world around them)
- Enhanced Senses (Beings at the Awakening Stage have [Heart Eye Clarity] lets them see through ghosts and view internal energy with the naked eye. It also enables them to expand their reaction capabilities and sense rapid attacks and flying arrows. Spiritual Vision is a common ability that channels and converges extraordinary spiritual energy into your eyes. It allows the user to perceive the spiritual light of other beings, enabling the detection of living creatures and assessment of their strength by looking at the density of the spiritual light. These lights are created from one's psionic power, reflecting the brightness of their spirit. Spiritual Vision enables Beings at the Awakening Stage to see demonic traces, as well as smell the scent of souls and divinity. It functions like having x-ray vision and highlighting features, enabling them to see everything from the path of all cameras to the people moving within buildings. Beings at the Awakening Stage also possesses the ability to perceive the trajectory of spiritual energy's movements even in the soil and past layers of rock. Their accuracy is so precise that they can predict a volcanic eruption a hundred and twenty years in advance or determine the operation of spiritual energy within another person's body. As a result, it is said that they begin to perceive the true nature of reality—gaining the ability to see wandering spirits from the spiritual realm, manifestations of spiritual light, and the distinct qualities of various forms of spiritual energy)
- Adaptation (Beings at the Awakening Stage possess the foundation needed for reaching the Transcendent Realm. This is demonstrated by their ability to adapt to various forms of elemental energies of heaven and earth, absorbing these energies into their bodies and aligning to their rhythm them to refine themselves)
- Telepathy (Beings at the Awakening Stage can communicate with one another through their spiritual energy)
- Immortality (Type 1; The lifespan of Beings at the Awakening Stage is tied to the cycle of true qi, their spiritual power. As long as they continue to breathe, they will neither age nor die)
- Pocket Reality Manipulation & Telepathy (Cultivators possess a Soul Space—a manifestation of their thoughts and willpower. While akin to a dream in nature, it is far more solid. Existing within the Spiritual Realm yet remaining relatively independent, the Soul Space functions much like a private, fortress network. Within it, cultivators can project their voice omnipresently, communicating from all directions without needing a physical form)
- Biological Manipulation & Curse Manipulation (Beings at the Awakening Stage can harm people without being noticed by infusing their spiritual energy into their bodies. This energy can then enhance and alter how part of that person's internal organs work, causing their body to malfunction and lead to severe illness and death. Those with yin attributes only need to inject their spiritual energy, turning it into a something equivalent to a continuous curse that attracts vengeful spirits and malicious entities to cause harm)
- Energy Manipulation (Beings at the Awakening Stage are capable of manipulating spiritual energy, though limited to the spiritual energy within their body)
- Air Manipulation (Beings at the Awakening Stage can harness their spiritual energy to manipulate the surrounding atmosphere and create spiraling air masses)
- Fear Manipulation & Power Nullification (Beings at the Awakening Stage emit spiritual power that disrupts the souls of the weak. Those unable to avoid this influence or lacking innate mental strength will be intimidated and rendered unable to exert any strength)
- Statistics Amplification (Beings at the Awakening Stage can enhance their movements by infusing them with spiritual energy, resulting in increased force. They can also harness vital energy in order to enhance their other physical capabilities)
- [Awakening Resistances]
- Temperature Manipulation (Beings at the Awakening Stage are resistant to both heat and cold, and as such they can wear minimal clothing even in a snowstorm)
- Illusion Creation & Mind Manipulation (Beings at the Awakening Stage can resist spiritual attacks more advanced than spiritual sounds, such as spiritual pressure, which can completely break the mind of an ordinary person, causing various illusions and mental invasions)
- Fear Manipulation, Paralysis Inducement & Perception Manipulation (Beings at the Awakening Stage can resist spiritual pressure, which has the ability to immobilize both spirit and soul, effectively immobilizing them and rendering them stiff. Furthermore, it will induce terrifying hallucinations, causing its victims to perceive countless severed limbs and envision themselves surrounded illusory shadows of swords and blades coming at them)
- Disease Manipulation (Cultivation can prevent all diseases; however, Beings at the Awakening Stage are unable to prevent cancer)
- [Transcendence Level One Abilities]
- Instinctive Action (Transcendent Beings have strengthened their souls to such an extent that it can assist their brains. This enhancement enables the soul to perceive events before the brain even processes them, allowing it to control the body’s reactions. Transcendent Beings possess instinctive reactions refined through rigorous martial arts and physical training, optimized to deliver maximum destructive power with minimal effort by employing the fastest and best methods)
- Enhanced Senses (Transcendent Beings are capable of perceiving the trajectories of spiritual energy flow, the radiant signatures of various elements, and the distinct spiritual energy trails left behind by different individuals)
- Telepathy (Transcendent Beings can communicate directly through and via their souls rather than through sound waves)
- Body Control (Transcendent Beings possess the ability to freely adjust their height. While ordinary individuals can only perform basic bodily functions, such as lifting fingers or rotating their eyes independently, Transcendent Beings exhibit complete mastery over every aspect of their bodies)
- Self-Sustenance (Type 3; Transcendent Beings do not need sleep, and its necessity becomes entirely optional for them)
- Immortality (Type 2; Transcendent Beings can maintain control over their bodies through their souls, even if their brains are reduced to mush. This means that, even with their necks twisted three times, their life force enables them to cling to life and survive. All of this stems from the fact that a Transcendent Being’s soul can largely exist independently of the body, with some even discarding their physical form entirely)
- Longevity (Transcendent Beings have long lifespans and even after a hundred years, they would just be considered middle-aged)
- Regeneration (Low-Mid; Transcendent Beings possess a self-healing ability dozens of times greater than that of ordinary people. As a result, if they are not properly immobilized, their rapidly regenerating bones and muscles may heal improperly and grow crooked. They are capable of regenerating lost limbs at such an accelerated rate that ordinary mortals can no longer kill them, signifying the initial stage of immortality)
- Flight (Transcendent Beings are capable of flying)
- Temperature Manipulation (Transcendent Beings constantly emit warmth as they move, similar to human-shaped heaters. This warmth results from the movement of maintaining their spiritual energy, which causes changes in temperature)
- Weather Manipulation (Transcendent Beings are capable of creating heavenly phenomena)
- Electricity Manipulation & Ice Manipulation (Transcendent Beings are capable of controlling lightning and frost)
- Energy Manipulation & Self-Destruction (Transcendent Beings passively influence spiritual energy unless they deliberately suppress it, inevitably causing unusual phenomena wherever they go. Even their deaths can result in significant environmental changes, such as forming a small spiritual energy ecosystem similar to a whale fall, shaping a blessed land, or triggering a grand fireworks-like display capable of killing tens of thousands)
- [Transcendence Level Two Abilities]
- Enhanced Senses (Transcendent Beings have evolved their eyes into spiritual organs, enabling them to see hundreds or even thousands of meters away, even in dim light and underwater)
- Inorganic Physiology (Transcendent Beings have transcended their original life forms, constructing Transcendent spiritual organs capable of storing more spiritual power from thin air, using their existing organs as a foundation)
- Self-Sustenance (Type 1 & 2; Transcendent Beings, having spiritualized the majority of their organs, no longer rely on oxygen for energy combustion, needing only spiritual energy for internal circulation. They similarly possess spiritual digestive systems, enabling them to feed on the spiritual energy of heaven and earth. Rather than not absorbing anything at all, they are self-sufficient, maintaining a cycle)
- Adaptation (Transcendent Beings possess spiritualized organs that naturally adapt to various environments, including perilous ones such as the deep sea)
- Energy Manipulation (Transcendent Beings have merged their souls with the natural world, enabling them to manipulate the spiritual energy of nature as if moving their own limbs. With just their extreme spirit, they can influence the spiritual energy in the world around them. Anyone attempting to use the spiritual energy under their control must directly compete with them)
- Power Mimicry & Information Analysis (Transcendent Beings, after fully mastering their spiritual power formed bodies, achieve a level of refinement where the body's instincts, the most time-intensive aspect of martial skills, can be 'learned.' This allows them to master a technique from a martial skill after grasping the muscle movements and spiritual power operation methods of an opponent’s techniques. Ultimately, no matter how advanced the martial skills or magic may be, as long as they do not involve overly intricate spiritual power operations, rune structures, or unique methods, Transcendent Beings who have perfected their bodies can analyze and replicate them with a single glance)
- [Transcendence Level Three Abilities]
- Vector Manipulation (Transcendent Beings are capable of shattering mountains, withstanding particle beams and kinetic shells, dismissing them as little more than stones thrown by children—containing only heat and impact. Their psionic shields can exert force to alter the vectors of such attacks, effectively causing them to avoid contact)
- [Transcendence Resistances]
- [Leader Abilities]
- Instinctive Action (Leaders sublimate their divine abilities into a form of power akin to instinct, resulting in the sublimation of both their body and soul)
- Space Survival (Leaders can survive in space without being affected by pressure)
- Enhanced Senses (Leaders can enhance their visual perception with their spiritual power, enabling them to perceive a broader spectrum and see the true nature of the world instead of the monotonous appearance perceived by ordinary humans. This enhanced vision transcends barriers like glass, clouds, and atmospheric dust, revealing the cosmic canopy, radiation fields beyond the atmosphere, and countless rifts in space. Their focused vision, enhanced by their power, also allows them to observe materials and their details at a microscopic nano scale. Leaders also possess the ability to perceive the essence of the soul itself, allowing them to directly strike it. They can also perceive the full breadth of the spiritual realm, recognizing the dual and interwoven nature of existence. This heightened perception even enables them to trace the origin point of curses back to their source)
- Longevity (Leaders are beings whose life essence has been elevated beyond that of their kin, granting them extended lifespans and making them significantly harder to kill. Their natural lifespans allow them to live for several hundred to thousands of years)
- Density Manipulation (Leaders, when exerting the peak extent of their power at their level, can rapidly pressurize the surrounding atmosphere, forming an insurmountable barrier that obliterates anything within its immediate vicinity)
- Weather Manipulation (Leaders are capable of generating genuine weather phenomena, including thunderstorms and tornadoes)
- Elemental Manipulation & Magnetism Manipulation (Leaders passively influence spiritual energy unless they deliberately suppress it, inevitably causing unusual phenomena wherever they go. This may manifest as walking with fire, appearing surrounded by glowing orbs, causing air to stagnate, or similar effects. They can also alter magnetic fields with a single thought)
- [Overlord Abilities]
- Accelerated Development (Other - [Physical Statistics] & [Intelligence] & [Abilities] & [Other]; The Realm of the Overlord is, at its core, the elevation of one’s power, beliefs, soul, body, and skills. As long as a practitioner of this realm continues to enlighten and exploration, they can infinitely elevate and transcend themselves)
- Enhanced Senses (Overlords are capable of perceiving the spiritual structure that composes the soul, the process of elemental transformation, and the underlying flow of spiritual energy that nourishes the soul beneath the grand spiritual turbulence. However, beyond even that, Overlords are capable of perceiving what feels like eternity itself—witnessing the concentric ripples that extend across all existence, observing how all things twist and begin to revolve, ultimately forming the cycles of reincarnation)
- Avatar Creation (Overlords are capable of effortlessly creating hundreds of avatars, each one imbued with a portion of their legacy)
- Immortality (Type 1; Overlords exist eternally, unaffected by the passage of time, the drying of seas, or the transformation of landscapes. So long as the world itself does not perish, neither shall they. Type 4 & 8: Overlords possess preliminary immortality as a result of the perfection of their Divine Power and the completeness of their Path. This allows them to revive; however, the time required for revival depends heavily on both luck and the number of inheritors capable of sustaining their legacy)
- Regeneration (High-Mid to Mid-Godly [Mind, Body, Soul, Spirit]; Overlords are stated to possess regenerative abilities surpassing even those of Su Zhou, who himself exceeds beings capable of regenerating their entire bodies from being crushed heads. Overlords, even if their forms are dissipated, cannot be truly erased unless that which they represent is also annihilated)
- Weather Manipulation (Overlords are beings capable of inducing genuine weather anomalies, including thunderstorms, hurricanes, and even landslides)
- Soul Manipulation & Life Manipulation (Overlords can channel their spiritual power to nurture soulless entities, enabling them to undergo Spiritual Awakening, attain wisdom, and give birth to life. This authority over the creation of life is a trait unique to their tier)
- Resurrection (Overlords are capable of bringing the dead back to life, and reviving someone with an intact soul is a simple matter for them)
- Durability Negation (Overlords can unleash attacks that cannot be measures in conventional measures such as tons of force, as their spiritual power operates on a level that transcends the destructive capacity of physical matter)
- Damage Reduction (Overlords possess an instinctive ability to disperse any force that strikes them—including heat—into their surroundings, effectively negating damage)
- [Overlord Resistances]
- Plasma Manipulation & Heat Manipulation (Overlords possess the ability to walk on the surface of stars and withstand the force of coronal ejections without harm)
- Space-Time Manipulation, Vector Manipulation & Ice Manipulation (Overlords are capable of breaking through the borders of worlds and entering the Eternal Void. The Eternal Void is described as a realm where time is delayed or entirely frozen, and the rotation of worlds generates chaotic currents of time and space. Merely existing in this environment requires resisting the endless forces that attempt to drag one into synchronized motion with the revolving worlds, as well as withstanding the void’s gradual solidification effect, which threatens to freeze the body as if encased in amber)
- Human Weaponry (Overlords are completely unaffected by all known forms of human technology)
- [Abilities]
- Body Control (Immortals have bodies that defy common sense, freely bending as they please while ignoring things like joints and recoil)
- Immortality (Type 1; Immortals are free from the shackles the world gives to 'life' and become an eternal 'existence'. Unique and immortal, worthy of being described by a proper noun they are endless and eternal—everlasting and without erosion. Type 2 & 3; Immortals no longer rely on their brains for consciousness. Their bodies can be reconstructed at will, allowing them to prioritize the regeneration of other limbs even before their heads, should they choose to do so. Type 4; Immortals possess the ability to revive, but the time required for resurrection is entirely dependent on luck—commonly referred to as a 'fate's opportunity.' Type 5; Immortals are a form of superlife whose essence bears no distinction between life and death. All things born of nature inherently contain both creation and destruction, yet Immortals are the result of post-natal transcendence—beings who are neither truly alive nor easily perishable. Type 8: Immortals possess their own Dao lineages and doctrines, passed down through the ages, and they attain immortality through the Three Paths of Virtue. By establishing virtue, words, or deeds, their existence is preserved—granting them resurrection even after death. As such, the only way to truly erase an Immortal from the world is to destroy their lineages and doctrines entirely)
- Regeneration (High-Godly [Mind, Body, Soul, Spirit, Embodiment & Power]; Immortals are not bound by the common sense of natural life. A single wisp of spiritual power or a fragment of divine power is enough to manifest their essence, and they do not require a physical body to exist. As such, unless all of their sacred grounds are destroyed and every trace of their legacy erased from the world, they can always return—even from a drop of blood, a strand of hair, or a handwritten scripture—typically with no more than some memory loss)
- Invulnerability, Death Manipulation & Invulnerability Negation (Immortals operate on an entirely different level compared to ordinary beings. If mortals are merely playing the game, and extraordinary individuals below the Immortal level are wielding premium in-game purchases, then Immortals possess outright cheats—combining invincibility, instant kills, and flight into a single package. Without such cheats, no amount of effort is sufficient to challenge them)
- Time Manipulation (Immortals are capable of manipulating time on themselves, accelerating their own growth or rejuvenation. At most, they can also affect non-living matter—solidifying it—or reverse the life cycle of a tree, hastening either its withering or rebirth)
- Life Manipulation (Immortals have transcended the mortal realm, and even a trace of their will—such as [Descent of Gods and Demons' Thoughts]—can function as a living entity, capable of executing laws to fulfill their intended goals)
- Resurrection (Immortals are capable of restoring shattered and long-lost dead souls back to life with a single thought)
- Transmutation & Absorption (Immortals possess the power to reshape entire ecosystems, radiate continents, and consume entire worlds and celestial bodies. They are capable of achieving anything a civilization can accomplish—and can also destroy one single-handedly)
- Fear Manipulation (An Immortals soul unimaginably powerful. Even when traversing between worlds, enduring abnormal spiritual forces, and suppressing their presence to avoid detection, a mere glance can still instill fear—radiating an overwhelming and intimidating pressure from their soul alone)
- Illusion Creation (Immortals, like all cultivators, possess a corresponding projection within subspace that radiates light. Even when in human form, Immortals naturally manifest phenomena as a result of their overwhelming power in subspace projecting back into reality, causing psionic interference)
- Radiation Manipulation (Immortals emit spirit energy radiation that interferes with their surroundings, causing even the simplest optical scanners and lenses to register distorted light waves, making it impossible to accurately observe or detect the environment around them. This radiation renders all electronic recordings unreliable and inaccurate, and even spirit energy barriers are unable to fully withstand its effects)
- [Abilities]
- Teleportation (Creators possess the fundamental capability to teleport and traverse worlds)
- Extrasensory Perception, Perception Manipulation & Fear Manipulation (Creators continuously radiate their power and Dao into the surrounding heavens and earth, infusing all nearby spiritual energy. As a result, the environment within this domain partially obeys their will and control, granting them sensitivity and influence over everything within its range. They also possess the ability to sense when they are being observed. In response they can use their murderous intent to transcend worlds, making the observer feel as if an icy chill that cuts through the bone has frozen their body as they see the true forms of the Creators they had been spying on, simultaneously allowing the Creators to gaze back at their observer)
- Immortality (Type 1; Creators have transcended the foundational immortality of Overlords, approaching true indestructibility and existing in a state of co-existence with the universe itself. Type 2 & 3: Creators have engraved their Great Path into the very fabric of the universe, thereby achieving immortality. There exists no known method to completely and permanently erase a Creator. Even if sealed within a black hole, a trace of their essence would likely persist within its photon sphere, allowing for regeneration. Type 4, 5 & 8; Creators regard death as nothing more than a wound, the shattering of the flesh as a temporary inconvenience, and even the annihilation of the soul as a minor injury—comparable to having one’s glasses broken by a punch. This perspective stems from the fact that their existence, including life and death, transcends all mortal understanding. They have inscribed their path, inheritance, beliefs, and aspirations into the spiritual energy that records all information across endless, eternal time—integrating their path into the collective paths of the universe itself. As a result, barring cosmic-scale upheavals, even if a Creator's lineage is completely erased, their methods will eventually be comprehended again over vast stretches of time, leading to their return)
- Regeneration (High-Godly [Mind, Body, Soul, Spirit, Embodiment, Power, Three Paths of Virtue]; Creators are even more eternal than Immortals, with their inheritance and Path directly inscribed onto spiritual energy frequencies, preserving their existence for nearly all of eternity. Through this method, every aspect of a Creator can be recreated)
- Limited Invulnerability (Creators are enemies that will persist until the end of the universe, with their power inscribed upon the very fabric of space-time. A Creator’s power is immortal and indestructible—and once unleashed, it can scarcely be diminished or eroded)
- Power Absorption & Blessings (Creators’ power continues to consume spiritual energy even after the passage of millennia, and their techniques can endure for eternity. Blessings they bestow upon mortals persist until death—and even after reincarnation, residual traces of their influence can linger across hundreds of lifetimes)
- Subjective Reality (Creators are capable of dreaming dreams that overflow into the world, manifesting as divine powers and magical artifacts)
- Creation (Creators exist beyond the singularity, for in their eyes, everything that ordinary people cherish is nothing more than a bubble within a dream—something that can be reborn at will. Their very existence is capable of giving rise to a race, a civilization, a world, or even things that surpass such concepts. Through their power, they are capable of recreating nearly all natural phenomena)
- Space-Time Manipulation (Creators possess the fundamental capability to distort space-time)
- Absorption & Life Manipulation (Creators, through a single drop of blood, can absorb ambient energy to perfect themselves, grow stronger, and give birth to new life. Their mere existence permeates all things, spontaneously converting all life within a world into dependent kin)
- Energy Manipulation (Creators possess the ability to generate celestial phenomena and cause all the spiritual energy within the visible realm to tremble and bow in reverence before them from their thoughts alone)
- Power Nullification & [Information Modification] - [General Abilities] (Creators have begun to touch upon the realm of "code warfare," and if Immortals are akin to using cheats, then no matter how powerful those cheats may be, they are as harmless as a puppy before a Creator)
- [Abilities]
- Power Bestowal (Creators possess the ability to elevate their entire species into the realm of "Immortality." This means that even if their species were to go extinct, they could forcibly give rise to a new generation of their kind—using ancestral remains, lingering legends, or the surrounding environment as a foundation for resurrection)
- [Abilities]
- Multilocation (Incoporeal - [Type 3] & Physical - [Type 3]; Path Unifiers are transcendent beings of unimaginable power, existing simultaneously in the distant past, the far future, and the present. Their forms pierce through time imprinting their mark into the very cosmos itself)
- Large Size (Type 8; Each Path Unifier’s Great Path represents a novel cosmic structure. Though daunting in nature, their Great Paths are capable of flawlessly harmonizing with all that came before, maintaining flawless harmony within a self-consistent universe)
- Cosmic Awareness (Path Unifiers observe everything in the universe at all times; nothing can escape their notice. Their vision pierces beyond the barriers of the world, allowing them to see into other realms that exist beyond space and time. Beyond that, they can hear voices across the myriad realms and witness events throughout all worlds. Merely chanting their names—even from the farthest reaches of the multiverse—is enough for them to sense and listen)
- Precognition (Path Unifiers can perceive the past and future of a single possibility, while also seeing the interwoven threads of countless others. If they so wished, they could choose a path of fate that aligns perfectly with their ideal)
- Acausality (Type 4; Path Unifiers, regardless of whether they embody a world themselves, operate under their own internal cosmic rules. These personal laws can cause damage to the universe due to their fundamental incompatibility with its cosmic laws. Their strength is unfathomable, and their cultivation base transcends reincarnation and karma)
- Abstract Existence (All Types [Truth]; Path Unifiers symbolize and embody the Truth of the universe, with their flesh and souls serving only as external vessels—interfaces manifested within the material universe. Their true forms are the very cosmic truths that pervade the universe. As such, they can never be considered unreasonable—for they are reason itself)
- Immortality (Type 2, 3 & 4; Path Unifiers must have all of their substance and energy completely dominated and obliterated, as even a single trace of radiant energy or circuits resembling their essence provides an opportunity for them to materialize and be reborn. Type 9; Path Unifiers are their Great Path itself, and destroying their flesh and soul is akin to trampling their shadow. As long as the light of the universe continues to shine upon their path, their flesh and soul will inevitably be projected back into the material world)
- Regeneration (High-Godly [Mind, Body, Soul, Spirit, Embodiment, Power, Three Paths of Virtue, Concept: Type 3, Information, Story, History]; Path Unifications can never truly be destroyed; unless their constant is completely erased from the universe, they would at most enter a state of dormancy. Given enough time, they will return—as if they had never been defeated)
- Resurrection (Path Unifiers can forcibly retrieve scattered fragments of a person from the void of the Multiverse, rescuing those long gone from the depths of oblivion as they surpass all natural laws, even death itself)
- Avatar Creation (A Path Unifier's true form is the Great Path of their universe, with every physical manifestation being nothing more than a Dao Manifestation—a projection that, even if destroyed, can be effortlessly restored)
- Conceptual Manipulation & Law Manipulation (Type 2; Path Unifiers can rewrite cosmic truths with their will and forcibly define what constitutes as 'Heaven' and 'Earth'—concepts that do not inherently exist within the cosmos. They can not only overturn natural laws and distort concepts, but the very definitions of natural laws and concepts were written by them—those who have unified with their Path. If the Multiverse were a society and universes its basic units, then those who have achieved Path Unification could be considered value-creating citizens—individuals capable of bringing fundamental change to universes and establishing new truths)
- Information Manipulation & [Information Modification] - [Observer Abilities] (Type 2; Path Unifiers are capable of controlling the machine that is the universe, issuing commands to rewrite the very code governing its operation, and infusing the real world with information through devouring and analysis)
- Chaos Manipulation (Path Unifiers treat entropy as a mere plaything—far too weak to pose any threat—and can easily reverse it at will. They are also capable of generating anti-entropic light)
- Subjective Reality (Path Unifiers can dream, turning illusion into reality and performing Void Creation. With a mere thought, they can alter the universe, giving rise to life, civilizations, stars, or worlds—they dream of reality. They can materialize illusory dreams of deities, pulling forth the illogical treasures or civilizations into reality, as the distinction between dream and reality holds no meaning to them. They embody the power of the universe itself—they need only to think. Within their domain, the simple thought that stars should align will cause stars to obey. Merely desiring a weapon capable of harming their opponent prompts the universe to respond, manifesting divine powers and techniques at their thought and whim)
- Creation (Path Unifiers are capable of creating worlds—or even entire universes—through will alone, surpassing the limits imposed by the Heavenly Dao)
- Black Hole Creation (Path Unifiers can effortlessly manipulate black holes, using them as weapons—firing miniature black holes like bullets or detonating supermassive galactic black holes as bombs, acts they consider hardly noteworthy)
- Time Travel & Construction (Path Unifiers possess knowledge of all possibilities and the boundless histories of both past and future. As such, if left unopposed, they can create a time machine and alter the past—thereby changing the present and future, and manipulating the flow of all things in the universe)
- Space-Time Manipulation (Path Unifiers are capable of freely manipulating space-time and the universe and can create countless space-time fissures by launching assaults from beyond its boundaries)
- Physics Manipulation, Light Manipulation, Gravity Manipulation, Magnetism Manipulation, Matter Manipulation & Energy Manipulation (Path Unifiers possess the ability to manipulate cosmic constants. They can alter the speed of light, making it faster or slower, and adjust the strength of gravity at will. The electromagnetic force binding all things can be erased or solidified into unbreakable bonds. They can create entirely new substances that should not exist, each endowed with countless unique properties. They have the ability to change the fundamental nature of the universe itself—transforming it from material to anomalous. Against them, petty tricks hold no meaning, as they are able to easily manipulate the infinite matter and energy around them for their own ends)
- Biological Manipulation & Life Manipulation (Path Unifiers are capable of reshaping the physical body of a soul and reviving it with a mere flip of their palm. A single drop of flesh, a scale, an exhaled breath, or even a wisp of a Path Unifier’s emotion can all be personified into tangible entities within the Void. These fragments can give rise to nascent beings that pursue their progenitors’ will, continuing the battle against fragments spawned by their foes)
- Memory Manipulation (Path Unifiers exist at such a level that, unless one possesses sufficient strength, they cannot even recall their names)
- Vibration Manipulation (Path Unifiers are capable of generating tremors that reverberate across the entire observable universe)
- Durability Negation (Path Unifiers exist on a completely different level than Creators. If all previous actions were taking place within a computer, then Path Unifiers can launch [Dimensional Strikes] that travel along the network and strike directly into the enemy’s home—dismantling the computer itself. These attacks are fundamentally different from those of lower levels, not based on matter or spiritual energy, but instead aimed at the underlying components of that "computer"—in other words, the very essence of the Great Dao that forms the universe)
- [Abilities]
- Conceptual Manipulation (Type 1; Sub-Torrents are acts of Creation that transcend ordinary imagination, treating the universe itself as raw material and regarding themselves as the tools shaping its uncut gem. Through their power, they create a new source for the Great Path)
- Mathematics Manipulation (Sub-Torrents can decide how all things in a world should operate—how the stars should move, whether forty-two is the ultimate truth or what the disparity between forty-two and three is. Even so, these are but superficial layers compared to the truths they are capable of forging)
- Law Manipulation (Sub-Torrents consider the manipulation of cosmic constants for offense and defense to be merely fundamental)
- Causality Manipulation (The mere existence of Sub-Torrents etches their imprints onto the foundation of space-time, allowing them to reshape history itself—erasing events entirely and annihilating their source from existence)
- [Abilities]
- All Forces & Paths (Torrents have already walked to the limits of all paths and principles, ceaselessly expanding their upper bounds. They are the realm all inheritances cultivate towards, and Torrents elevate the upper limits of all realms)
- Teleportation (Torrents are capable of manifesting wherever their thoughts can reach)
- Telepathy (Torrents able to shake the fabric of worlds when speaking, delivering their will and information to other beings)
- Nigh-Omniscience (Torrents are capable of knowing whatever they wish to know, and as such, they know all things absolutely)
- Precognition (Torrents are able to freely manipulate all parallel spacetimes and observe all possible futures and pasts, even when the requirements for such abilities demand infinite power, as infinite power is merely fundamental for them. As a result, none of them can be ambushed, ensnared, or deceived by schemes)
- Acausality (Type 3; Torrents are capable of existing simultaneously across infinite parallel timelines—each of which is infinite)
- Pocket Reality Manipulation (Torrents are capable of creating multiverse prototypes, which possess the essence and foundational structure of a multiverse, yet still remain encompassed within the greater multiverse born from the Torrent itself)
- Multilocation (Incoporeal - [Type 3] & Physical - [Type 3]; Torrents, though still imperfect and requiring endless transformation to achieve, are already nearly everything. They are capable of scattering their illusory bodies to ‘fill’ the entire Multiverse, with their existence and will permeating every corner of every world and each expanse of boundless space)
- Nonexistent Physiology (Nature - [Type 2], Aspect - [All Types]; Torrents are proof of the Void’s reality, while the Torrent Realm itself is, in fact, a nonexistent state and does not truly exist)
- Abstract Existence (Type 1; Torrents are a thought, an impulse, a fragment of life’s meaning, and the embryo of Transcendence. They may be infinite and ever-present, source-less and eternal, or unwavering and absolute)
- Reactive Evolution (Torrents battle by analyzing one another’s Great Paths and solving the riddles posed by their opponents. Victory belongs to the one who successfully deciphers the opponent’s Divine Powers, Great Paths, and Convictions. Upon unraveling these riddles, one can completely break free from the influence of other Torrents, rendering any technique or power they use ineffective)
- Invulnerability (Torrents are truth, and once they emerge, they never fade. Like characters and stories that live on in the minds of readers, a Torrent transcends the story—choosing its own path and defining its own truth. They do not rely on "Inheritance Indestructibility," "Information Indestructibility," or "Dao Rhythm Indestructibility" of Path Unification cultivators, Heavenly Sovereigns, and Celestial Immortals. The Torrent is indestructible-no justification needed)
- Reality Warping (Torrents capable of changing cognition and embedding phenomenon within the world, changing not only World, but the Truth)
- Existence Erasure & Resistance Negation (Torrents can unleash Torrents of Destruction—forces capable of annihilating and obliterating countless worlds and universes in an instant. These torrents are unrelated to resistance, consumption, or technique. Once released, they never diminish or decay, persisting infinitely)
- Conceptual Manipulation & Law Manipulation (Type 1; Torrents can spread their created value across numerous cosmic spacetimes, reaching the boundary of infinity. If the multiverse were viewed as a society, Torrents would be comparable to officials wielding a portion of authority. They can act arbitrarily, twisting numerous universes according to their will and legislating their own demands. Although these laws may lack widespread recognition and function as local edicts, Torrents can continuously enforce them through their will, power, and their Great Path)
- Void Manipulation, Forcefield Creation, Perception Manipulation & Conceptual Manipulation (Type 2; Torrents can casually rend the void, erect space-time barriers, and distort both perception and concepts)
- Power Bestowal & Physics Manipulation (Type 2; Torrents and their path spread a brand-new form of supernatural power and universal constants across the Multiverse, creating memes and concepts)
- Creation, Technology Manipulation, Black Hole Creation, Information Manipulation, Law Manipulation, Fate Manipulation & Causality Manipulation (Type 2; Torrents are capable of creation without limits. Whether it be machines that create singularities that ignore distance, or things such as information, logic, fate, destiny, causality, or everything else, all of it could be created as tools for them)
- Space-Time Manipulation (Torrents can create infinite universes, forming the embryonic structure of a multiverse and constructing an infinite loop. They have touched true infinity, and if they so wish, they can even transform each universe they create into a multiversal embryo)
- Probability Manipulation (Torrents capable of hastening the growth of the Multiverse, as their powers are capable of enriching the Multiverse's possibilities, allowing endless beings to exist in diverse forms)
- [Abilities]
- Multilocation (Incoporeal - [Type 3] & Physical - [Type 3]; Transcenders stand above the boundless ocean of the multiverse, with a boundless sea being their framework, and the ocean of the multiverse being merely one of the countless things they can contain. They have surpassed the boundary between ocean and sky, surpassing and dominating the universe, imprinting upon it their mark, as nothing can constrain or define them. They simply permeate all things, yet overflow beyond them)
- Nonduality (Type 3; Transcenders are the absolute, infinite eternity that surpasses the duality of life and death upon which all logic is founded, as well as the opposition of life and death. All concepts exist as an infinite spectrum of two poles, and all the infinite forms of logic and perception are correct. Furthermore, Transcender's transcend the infinite cycle of [Reincarnation], which is the cycling of all states of duality, including nested dualities)
- Accelerated Development (Passive & Battle - [Physical Statistics] & [Abilities] & [Other]; Transcenders, whether through battle, cooperation, mutual benefit, or confrontation, are unburdened by external pressures that would otherwise hinder them. This allows them to sprout smoothly and safely, continuously growing into more and more)
- Plot Manipulation (Transcenders are capable of scripting stories—writing reasons and narrative justifications to interfere with anything they wish
- Conceptual Manipulation, Law Manipulation & Creation (Type 1; Transcenders can directly influence and define the multiverse. If the multiverse were viewed as a society, then Transcenders would be its 'lawmakers', standing above all rights and holding supreme authority. They are able to alter the very foundation of everything, and create new societies or stories based on its existence, requiring no acknowledgment from other beings or existences—their authority is eternal and absolute)
- [Abilities]
- Nigh-Omniscience (The Great Path Axes are a form of logical thinking itself, supported by the Great Existences. They represent modes of thinking that have been practiced and success is possible. These Great Paths demonstrate that all wishes, thoughts, and thinking so are inherently ‘correct’—regardless of whether they are understood by others—since each Path is self-consistent and possesses its own framework of theoretical validation)
- Nonexistent Physiology (Nature - [Type 2], Aspect - [All Types]; The Great Path Axes compose the Pan-Infinite Multiversal Derivation Axis, which represents the nothingness that lies beyond even the vacuums and voids within the structure of universes and multiverses. It exists suspended between nothingness and existence—“nothing” in comparison to the “something” that is the Multiverse within this framework)
- Incorporeality (The Great Path Axes are formless and indescribable, manifesting as geometric shapes in an infinite manner—almost symbolic of concepts—yet transcending both concepts and truth)
- [Abilities]
- Omnipresence (Great Existences are both the ‘self-righteous correctness’ and ‘the complete.’ As such, any existence, at any time, can perceive their different facets)
- Omniscience (Great Existences already know everything—this “everything” referring to all that can be described, obtained, practiced, perceived, understood, or acted upon: the entirety of existence within the horizon)
- Breaking the Fourth Wall (Great Existences are aware of their stories, possessing knowledge of the entire future, the entire past, and every detail of their novel. The cycle of karma and beginning from the end, free will and foresight, living in the present or the future, or the different perspectives that lead to different choices, they are aware of it all)
- Nonduality (Type 3; Great Existences can be perceived in terms of good and evil, right and wrong, justice and evil, yes and no, by both mortals and Transcendent Gods. However, such beings are like blind men touching an elephant—anyone unable to transcend time and space cannot perceive their true nature, at most only glimpsing a partial facet)
- Abstract Existence (Type 1; Great Existences are the ‘correct’ definition within their respective places. They are neither human nor any other form of life; they are not any object or concept—they simply are)
- Invulnerability & Immortality (Type 1; Great Existences are immortal and indestructible, with no justification needed—they simply are “Immortal and Indestructible,” self-existent and eternal, requiring nothing external. They are beyond immortality itself; they are Undeath)
- Plot Manipulation (Great Existences are capable of forging stories, as they themselves are the prototypes of stories)
- Creation (Great Existences are considered great because of their ability to create additional content—such as multiverses or torrents—upon the blank canvas of the Pan-Infinite Multiversal Derivation Axis. This includes lines (Transcenders), generating more Order, and entirely new axes (Great Existences))
- Existence Erasure (Great Existences are capable of causing dead and destroyed universes to have never existed at all, reducing them to mere whispers in a dream—unnoticed and unremembered, simply vanished as if they had never been. With a mere thought, everything can dissipate into nothingness, and it is even more thorough than that, illusions that cannot be comprehended or encompassed by the void)
- Conceptual Manipulation & Morality Manipulation (Type 1; Great Existences are those who define morality beyond even transcendent laws. If the multiverse were viewed as a society, and Transcenders serve as the foundation of its existence, then Great Existences determine why society exists—why civilization is civilization—embodying the most fundamental order and self-evident truth)
- Space-Time Manipulation & [Reincarnation] (Great Existences can easily manipulate time, space, and [Reincarnation]; influencing the multiverse is not difficult for them)
- Power Modification (Great Existences can change their Great Paths to whatever they wish, even the paths of other Great Existences)
- Power Bestowal (Great Existences are like suns shining upon all living things, transcending time and space, and bestowing upon their kin across the multiverse—or even other multiverses—power, divine abilities, and inheritance, without demanding anything in return)
- Absorption (Great Existences are beyond the infinite; as such, they are capable of drawing in and even draining infinite energy)
- Telepathy (Great Existences are capable of causing entire worlds to go to war, so long as those worlds have been influenced by their information—even the simple emergence of ‘opposition’ in their thoughts is enough)
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