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Fate vs Probability Remake (Remilia vs Xeno A) (0-0-0)

Remilia stomps. No amount of probability manipulation is gonna overcome the stat difference and Remilia's superior abilities.
 
Remilia stomps. No amount of probability manipulation is gonna overcome the stat difference and Remilia's superior abilities.
I mean, Xeno A's abilities are all passive with remilia not exactly resisting it. Also she definitely doesn't start with her fate manip and would probably start with danmaku of which won't work because Xeno a can just reduce her movements to zero making her still, then from there they'd just spam penetrating bullets until they give up or they can just incap remilia like that still giving them a win I think.
 
I mean, Xeno A's abilities are all passive with remilia not exactly resisting it. Also she definitely doesn't start with her fate manip and would probably start with danmaku of which won't work because Xeno a can just reduce her movements to zero making her still, then from there they'd just spam penetrating bullets until they give up or they can just incap remilia like that still giving them a win I think.
No, because Remilia can just counter with her own ability to manipulate fate and all Remilia has to do is deactivate aura suppression which would incap Xeno immediately.
 
No, because Remilia can just counter with her own ability to manipulate fate and all Remilia has to do is deactivate aura suppression which would incap Xeno immediately.
Great, show me where remilia starts with her fate hax instead of danmaku then I'll show you the 5 instances where Xeno A can just incap by just removing her movements
 
No, because Remilia can just counter with her own ability to manipulate fate and all Remilia has to do is deactivate aura suppression which would incap Xeno immediately.
Plus theres also the fact that Xeno a is stealing remilias luck just by existing making her extremely unlucky
 
Great, show me where remilia starts with her fate hax instead of danmaku then I'll show you the 5 instances where Xeno A can just incap by just removing her movements
Removing her movements does not prevent her from winning the fight at all.
 
Removing her movements does not prevent her from winning the fight at all.
True but it limits her movements along the way as well. Plus she also doesn't resist the fact that she would also be passively unlucky due to Xeno a stealing her luck as well
 
True but it limits her movements along the way as well. Plus she also doesn't resist the fact that she would also be passively unlucky due to Xeno a stealing her luck as well
Still ain't gonna do jack. It's not going to prevent the inevitable as Xeno a lacks a surefire way to kill Remilia.
 
Still ain't gonna do jack. It's not going to prevent the inevitable as Xeno a lacks a surefire way to kill Remilia.
I mean, it is possible to just incap her. They can just limit her movement, and use bomb seal to power null her since she doesn't resist power null as well. Also you haven't proven how she can bypass Xeno A's passive probably hax, since that also gives them immo type 8
 
I mean, it is possible to just incap her. They can just limit her movement, and use bomb seal to power null her since she doesn't resist power null as well. Also you haven't proven how she can bypass Xeno A's passive probably hax, since that also gives them immo type 8
First thing, powernull won't work because of the way spell cards work.
Two, Remilia can just incapacitate Xeno a from just no longer hiding her aura. 3, stopping someone from moving isn't an incap as long as the opponent can still fight in that state.
 
First thing, powernull won't work because of the way spell cards work.
Two, Remilia can just incapacitate Xeno a from just no longer hiding her aura. 3, stopping someone from moving isn't an incap as long as the opponent can still fight in that state.
What do you mean power null wouldn't work because of spell cards, could you explain? Also yeah remilia can just unfold her aura to actually incap Xeno a, but would that be her first move?
 
What do you mean power null wouldn't work because of spell cards, could you explain? Also yeah remilia can just unfold her aura to actually incap Xeno a, but would that be her first move?
Spell cards are made of ideas which is something that can't be nulled with a typical powernull: Limited Creation & Conceptual Manipulation (Type 1; The process of creating a spell card requires giving it a 'name' to define its form and power, not unlike how the gods gave 'names' to everything at the beginning of reality to give them form from nothingness, albeit on a much smaller scale)

Point is, Remilia will win even if that's the lasting she does due to the fact Remilia has all the time in the world while xeno a already lost before the battle began.
 
Spell cards are made of ideas which is something that can't be nulled with a typical powernull: Limited Creation & Conceptual Manipulation (Type 1; The process of creating a spell card requires giving it a 'name' to define its form and power, not unlike how the gods gave 'names' to everything at the beginning of reality to give them form from nothingness, albeit on a much smaller scale)

Point is, Remilia will win even if that's the lasting she does due to the fact Remilia has all the time in the world while xeno a already lost before the battle began.
Ah okay, then. But then doesn't mean Xeno a can't power null her actual ability. Also bothe of them would still be standing since even if remilia releases her aura she can't still bypass Xeno A's passive probability hax. Also don't they both have immo type 1.
 
Ah okay, then. But then doesn't mean Xeno a can't power null her actual ability. Also bothe of them would still be standing since even if remilia releases her aura she can't still bypass Xeno A's passive probability hax. Also don't they both have immo type 1.
I know it goes without saying that probability can affect physical stuff but can it even affect aura?
 
I know it goes without saying that probability can affect physical stuff but can it even affect aura?
Not, sure. It can do stuff like all the stuff listed on their profile, and also some other stuff such as making six sided die show a seven and other impossible stuff.
 
Seen to offensive side of probability manipulation but what about defensive side?
Here's the profile which explains it all. I'm at work so I may not be responding quicker.
 
Here's the profile which explains it all. I'm at work so I may not be responding quicker.
Checked. Absolutely zero defensive applications.
 
Please tell me which particular section am i supposed to look for what you mentioned.
First one is just use find to search for Xeno A, while the second link use to search for Kaoru so as you get to see the part where the aura thing is mentioned.
 
Based on what I'm getting at here and how the current pages are I'm gonna go out on a limb here and say it's either Remilia taking the win or a stalemate at best.
The main thing Xeno a has going for them here are the Passive Probability Manipulation, the Durability Negation and the Power Null and while I do think this is a bit of a complicated debate, I don't really think this beats Remilia.

To compare the main 'probability manipulation' of both, Xeno a's ability is indeed passive but seems to lack complete control over and/or has only a limited ability to manually control. Remilia's ability, while not as over the top counts as both Fate Manipulation and Probability Manipulation, and considering this scan here it's implied that it is both passive and also something she can manually bring out without much effort as well. So in this case, Xeno a isn't the only one with a passive probability ability, albeit Remilia's isn't as over the top it should be able to at least defend to a certain degree against Xeno a's.

b5349587fe262b02937b5785d7f6b877.png


So, Xeno a might have basically a passive probability-based invulnerability around them that will be able to defend them, there is nothing stopping Remilia from being able to hinder or defend said probability hax via her own to at least a certain degree, if not completely cancel it out. This would also by extent mean the option of Xeno a to limit Remilia's movement would also be something she'd defend against since that ability is also based on probability which would also be something that could be partially hindered or cancelled by Remilia's own Fate Manip. And even if she doesn't activate the manual use right away, the mere fact hers is also implied to be passive to an extent should mean she should have at least a small bit of counter-defense at the beginning. There's also the whole Acausality Type 4 thing being a defense against Probability Manip that could easily be argued here iirc but that would only make this be a stomp in Remilia's favor.

Going on to the other things Xeno a has; the Durability Negation or Power Null. Considering the attack potency of Remilia's abilities and her durability, it would all be at around a 2-C level and Xeno a doesn't have anything (at least on the profile and as far as I'm aware) suggesting they're even capable of dura negging or nulling something on that level since speed is the only thing equalized here. There's also nothing I've seen of so far that would suggest this being able to get around Remilia's regeneration which works on a Mid Godly scale. If that's the case then probability-bypass or not Remilia would just be an immovable stone wall that Xeno a has no hope in actually finishing off either.

So this leaves us with two scenarios: One where Remilia either shrugs off or partially counters Xeno a's probability hax then wins via AP stomp, or stalemate where neither can actually kill the other because one is invincible due to passive-probability and the other has impassable regeneration.

On a bit of a different note but still on topic, and not sure if this is actually a valid outcome but based on the fight conditions I got the mental image of the fight starting, Xeno a's passive prob hax kicking in, Remilia's counterhax then kicking in, Xeno a making one move then Remilia sniping Xeno a from the other side of the battlefield due funny range difference.
 
Based on what I'm getting at here and how the current pages are I'm gonna go out on a limb here and say it's either Remilia taking the win or a stalemate at best.
The main thing Xeno a has going for them here are the Passive Probability Manipulation, the Durability Negation and the Power Null and while I do think this is a bit of a complicated debate, I don't really think this beats Remilia.

To compare the main 'probability manipulation' of both, Xeno a's ability is indeed passive but seems to lack complete control over and/or has only a limited ability to manually control. Remilia's ability, while not as over the top counts as both Fate Manipulation and Probability Manipulation, and considering this scan here it's implied that it is both passive and also something she can manually bring out without much effort as well. So in this case, Xeno a isn't the only one with a passive probability ability, albeit Remilia's isn't as over the top it should be able to at least defend to a certain degree against Xeno a's.

b5349587fe262b02937b5785d7f6b877.png


So, Xeno a might have basically a passive probability-based invulnerability around them that will be able to defend them, there is nothing stopping Remilia from being able to hinder or defend said probability hax via her own to at least a certain degree, if not completely cancel it out. This would also by extent mean the option of Xeno a to limit Remilia's movement would also be something she'd defend against since that ability is also based on probability which would also be something that could be partially hindered or cancelled by Remilia's own Fate Manip. And even if she doesn't activate the manual use right away, the mere fact hers is also implied to be passive to an extent should mean she should have at least a small bit of counter-defense at the beginning. There's also the whole Acausality Type 4 thing being a defense against Probability Manip that could easily be argued here iirc but that would only make this be a stomp in Remilia's favor.

Going on to the other things Xeno a has; the Durability Negation or Power Null. Considering the attack potency of Remilia's abilities and her durability, it would all be at around a 2-C level and Xeno a doesn't have anything (at least on the profile and as far as I'm aware) suggesting they're even capable of dura negging or nulling something on that level since speed is the only thing equalized here. There's also nothing I've seen of so far that would suggest this being able to get around Remilia's regeneration which works on a Mid Godly scale. If that's the case then probability-bypass or not Remilia would just be an immovable stone wall that Xeno a has no hope in actually finishing off either.

So this leaves us with two scenarios: One where Remilia either shrugs off or partially counters Xeno a's probability hax then wins via AP stomp, or stalemate where neither can actually kill the other because one is invincible due to passive-probability and the other has impassable regeneration.

On a bit of a different note but still on topic, and not sure if this is actually a valid outcome but based on the fight conditions I got the mental image of the fight starting, Xeno a's passive prob hax kicking in, Remilia's counterhax then kicking in, Xeno a making one move then Remilia sniping Xeno a from the other side of the battlefield due funny range difference.
Okay, this all seems good. But I want to clear some things first.
1. When Xeno A means they can't fully control it, it actually means that they can let actually stop or remove it entirely. Plus it doesn't seem to work on stuff that doesn't directly harm them i.e Suzumi rewriting time.
2. Remilia fate hax is a valid wincon if not for the fact she doesn't explicitly use it all too much, at least to my knowledge.
3. The hax should still work no? Durability negation maybe will not work due to tier difference but the power null should still work as there really isn't anything that proves it to not work.
4. I'm leaning towards incon since while remilia's hax should work, the problem being that remilia isn't going to be actively using it, not even regarding the fact that Xeno A can also just make her unlucky as well by passively stealing her luck.
 
Based on what I'm getting at here and how the current pages are I'm gonna go out on a limb here and say it's either Remilia taking the win or a stalemate at best.
The main thing Xeno a has going for them here are the Passive Probability Manipulation, the Durability Negation and the Power Null and while I do think this is a bit of a complicated debate, I don't really think this beats Remilia.

To compare the main 'probability manipulation' of both, Xeno a's ability is indeed passive but seems to lack complete control over and/or has only a limited ability to manually control. Remilia's ability, while not as over the top counts as both Fate Manipulation and Probability Manipulation, and considering this scan here it's implied that it is both passive and also something she can manually bring out without much effort as well. So in this case, Xeno a isn't the only one with a passive probability ability, albeit Remilia's isn't as over the top it should be able to at least defend to a certain degree against Xeno a's.

b5349587fe262b02937b5785d7f6b877.png


So, Xeno a might have basically a passive probability-based invulnerability around them that will be able to defend them, there is nothing stopping Remilia from being able to hinder or defend said probability hax via her own to at least a certain degree, if not completely cancel it out. This would also by extent mean the option of Xeno a to limit Remilia's movement would also be something she'd defend against since that ability is also based on probability which would also be something that could be partially hindered or cancelled by Remilia's own Fate Manip. And even if she doesn't activate the manual use right away, the mere fact hers is also implied to be passive to an extent should mean she should have at least a small bit of counter-defense at the beginning. There's also the whole Acausality Type 4 thing being a defense against Probability Manip that could easily be argued here iirc but that would only make this be a stomp in Remilia's favor.

Going on to the other things Xeno a has; the Durability Negation or Power Null. Considering the attack potency of Remilia's abilities and her durability, it would all be at around a 2-C level and Xeno a doesn't have anything (at least on the profile and as far as I'm aware) suggesting they're even capable of dura negging or nulling something on that level since speed is the only thing equalized here. There's also nothing I've seen of so far that would suggest this being able to get around Remilia's regeneration which works on a Mid Godly scale. If that's the case then probability-bypass or not Remilia would just be an immovable stone wall that Xeno a has no hope in actually finishing off either.

So this leaves us with two scenarios: One where Remilia either shrugs off or partially counters Xeno a's probability hax then wins via AP stomp, or stalemate where neither can actually kill the other because one is invincible due to passive-probability and the other has impassable regeneration.

On a bit of a different note but still on topic, and not sure if this is actually a valid outcome but based on the fight conditions I got the mental image of the fight starting, Xeno a's passive prob hax kicking in, Remilia's counterhax then kicking in, Xeno a making one move then Remilia sniping Xeno a from the other side of the battlefield due funny range difference.
Also I remember saying that the main distance is less than 100 meters, doesn't still matter all too much since Xeno A power has island range
 
Okay nvm Remilia wins this actually easily. Xeno A has no way to put down Remilia meanwhile Remilia just has to use her powers once for her to win ( even if the chance to do that is really small )
 
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