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Geats is actually one of our more recent profiles, but even he isn't safe from being relatively outdated. And as it turns out, I found a whole lot more to be desired for Geats and co.
And so, not only did I revamped his profile (kinda, I'll get to that in a bit), but I also give the befabled Desire Empowerment its own physiology-ass page (now called Spark Manipulation) due to how vast and important it is to the grand scheme of the Geats series. And I definitely can't forget about all the new profiles I have cooked up and touched up upon!
This is my first time doing such a major CRT, so if I suck at something in this post, please tell me stuff about improving it and whatnot.
NOTE: The scans have been taken from Kamen Rider wiki, which a notable translation helper (Agnaa) has accepted its use officially (I did already mention elsewhere but just a reminder). So they are credible translations.
Kamen Rider Geats, and how important his page is
Geats' profile is going to be separate from the current Geats profile we have right now, since he's going to ascend to godhood like a certain somebody. And so his current page will soon become his Post-Series page rather than his main one (which will be this one), so he should be marked as outdated.
Current Profile
New Profile
Zombie
TLDR: Tidied up the profile, moved certain abilities to the Spark Manipulation page, expanded upon existing abilities via more justification and scans, and obviously adding new abilities.
Geats' profile is also important because the majority of other Riders from Geats use a lot of the same equipment as his, and since most abilities come from the given buckles, they will have those parts of the P&A lifted from Geats.
His stats are also important because his peers are getting the same stat spreads (with certain minor changes here and there).
Before I get to the other characters, I will bring up the new physiology (?) page for Geats Riders: The Spark Manipulation Page.
Page in question.
This page is going to be the most important part of Geats Riders. People might be very worried about the high hax seen in the later tiers, but they've already been accepted because I took these from the current Ace's page, and at best have minor shit like scans and further justification.
I also laid down major feats for evidence in Basic Users, since the Desire Empowerment and other stuff go brrrrrr.
Now, for ze new profiles!
Introducing...
These profiles barely change in terms of stats and abilities, save for a few unique ones (Buffa comes to mind with his unique Jyamato Buckle abilities and Regeneration, as well as Punkjack with his DGP staff status giving permanence and easy access to some abilities.)
I've also revamped two profiles (Dapaan and Lopo) to be as updated as possible, but their high tier key remains outdated since they might turn low-tier at some point.
And finally, the only completely unique Kamen Rider for this CRT...
Due to his role as the Game Master of the Desire Grand Prix as well as sporting a new driver, his abilities are new (still have some stuff shared with Geats, ofc), though he does have a platoon of GM Riders that still uses the same abilities and stat spread, so there's that.
The stats do show that the Geats Riders reach their Divergence Arc keys, but the characters I have profiled are till Conspiracy, so stay tuned for those guys in the future, I guess.
And so, not only did I revamped his profile (kinda, I'll get to that in a bit), but I also give the befabled Desire Empowerment its own physiology-ass page (now called Spark Manipulation) due to how vast and important it is to the grand scheme of the Geats series. And I definitely can't forget about all the new profiles I have cooked up and touched up upon!
This is my first time doing such a major CRT, so if I suck at something in this post, please tell me stuff about improving it and whatnot.
NOTE: The scans have been taken from Kamen Rider wiki, which a notable translation helper (Agnaa) has accepted its use officially (I did already mention elsewhere but just a reminder). So they are credible translations.
Kamen Rider Geats, and how important his page is
Geats' profile is going to be separate from the current Geats profile we have right now, since he's going to ascend to godhood like a certain somebody. And so his current page will soon become his Post-Series page rather than his main one (which will be this one), so he should be marked as outdated.
Current Profile
New Profile
- Expanded on Kamen Rider Physiology-specific abilities
- Weapon Mastery (Is able to use any Raise Buckles given by the Desire Grand Prix efficiently, no matter how unconventional they are)
- Vehicular Mastery (Could do this)
- Expanded on Supernatural Luck with scans
- Supernatural Luck (The Ace of Luck, who is a fragment of Ace, experiences an unnatural amount of luck. Accidentally kicking rocks down to hit his attackers, falling down on a floaty to cushion his fall, and being saved randomly by a passing by Sae Ganaha, who has been MIA ever since her elimination from the DGP)
- Added Superhuman Precision
- Superhuman Precision (Did this without the analytical abilities of the Magnum Buckle.)
- Put Reality Warping to his Supernatural Willpower, since it literally had reality warping in its justification. Non-Combat Applicable Immortality Type 4 is also added, as he reincarnates after he dies due to the spark. Also put scans and updated one other scan. This ability is also connected to Spark Manipulation, and as such, is considered under it.
- Spark Manipulation (Basic User)
- Supernatural Willpower & Minor Reality Warping (Determination is Ace's greatest aspect, his determination to meet his mother and find the truth about the DGP is what made him go through several incarnations for over 2000 years. Ace of Heart, one of the four iterations of Ace who possessed Ace's determination to fight, is the one who defeated Mela, the Godkiller who stole his power, his intelligence, and his luck. Ace's own unwillingness to let go of his memories of his mother unconsciously activated his powers of reality warping, causing him to reincarnate into a new individual upon each death while retaining all of the memories from his previous lives.)
- Non-Combat Applicable Immortality (Type 4; Through his own willpower, Ace is able to go through a reincarnation after he dies)
- Spark Manipulation (Basic User)
- Expanded on Social Influencing with further justification and scans.
- Social Influencing (Reputation - Known as “The Star of the Stars of the Stars” and is a worldwide super celebrity. Has a mass following of people, and due to his wish, everyone on Earth knows his status.)
- Added Hacking
- Added scans and justification for Analytical Prediction
- Added Poison Manip & Body Puppetry Resistance to the long list of hax given by the Zombie Buckle
- Added these resistances
- Fear Manipulation (Riders are unaffected by Kamen Rider Buffa's horns, which can heighten psychological intimidation of anyone in his vicinity. Being in his presence alone can scare away any non-Kamen Riders)
- Electricity Manipulation & Heat Manipulation (Riders can withstand hits from the Raising Sword without suffering from its adverse effects)
- Mind Manipulation & Sleep Manipulation (Riders are unaffected by Kamen Rider Mary's horns, which have hypnotic effects that can cause drowsiness to those in his vicinity)
- Added scans to Summoning
- Added scans and justifications to Body Control
- Added scans and justifications to Energy Projection
- Energy Projection (All Geats Riders constantly implement energy projections in their attacks, whether they may be purely visual, or otherwise)
- Regeneration Negation is getting nerfed as it turns out that 4-D humans just lose their avatars and don't truly die. So they're getting the next best rating: Mid-High
- Adding Non-Standard Breathing based on shared component throughout all Riders: The Crush/Crusher
- Adding Dura Neg Resistance
- Durability Negation (Riders can take hits from the Gigant Sword, whose sharpness allows it to cut out any material, and the Bujin, a blade that can cut through anything due to being enveloped by super-compressing energy)
- Added scans and justifications for Danmaku
- Danmaku (Magnum Users have been shown to constantly bombard enemies with bullets, whether it be from their gunbarrels from their armor, and/or from the Magnum Shooter 40X. The Gunslinger Arms, the forearm armor that house the Armored Guns, specialises in handling the Magnum Shooter 40X, enabling ultrafast firing by reducing the lag down to seven decimal places. The Magnum Shooter 40X itself can fire up to 200,000 shots per minute, or 3333 shots a second, during rapid fire.)
- Added Homing Attack
- Added scan and justification for Forcefield Creation
- Added scans and justifications to Statistic Amplification, as well as specified the kind (in this case, passive and activated)
- Expanded on Fire Manip by adding scans, justification and other abilities under it
- Fire Manipulation (Can emit and manipulate fire from the user's armor shaped like exhaust pipes. Boostriker also has this ability)
- Flight (Allows users to fly into the sky)
- Speed Boost (Bursts of fire can accelerate users, whether on foot or on vehicles)
- Added scan to
- Instead of listing every single ability that every buckle will have, I just narrowed it down to Random Buckle abilities. Also added scans and justifications.
- Added Statistic Amplification
- Added more feats and justifications to Information Analysis
- Additional Information Analysis (The Command Glass can visually lock onto targets, allowing users to track them in flight, and increase the efficiency of homing artillery fire, while the Command Antenna can perform a non-contact scan to acquire information such as weak points, optimal attack patterns, and more)
- Added Electricity and Heat Manipulation
- Added these things with scans and justifications
- Energy Absorption & Enhanced Transformation (Thanks to the Toron Gain mechanism in the Raising Sword, users can absorb energy to charge the blade by defeating enemies, deflecting attacks, or even damaging themselves. Once the blade is fully charged, the users can utilise the full power of the Command Twin buckles by gaining access to their two modes)
- Damage Reduction (The Cannon/Jet Synchrosition provides extra defense due to its heavy armor. In addition, the Blast Defender minimises damage by employing a special field)
- Extrasensory Perception (The Jet Bottom Positioner/Synchrosition aids in three-dimensional combat, allowing excellent demonstration of spatial awareness)
- Split the next few abilities via their respective modes
- Adding Homing attack into Cannon Mode
- Homing Attack (Projectiles from the Toron Cannon can home in onto any opponents)
- Adding Flight & Vibration Manipulation into Jet Mode
- Adding Homing attack into Cannon Mode
- Added scan and justification for Water Manipulation
- Added Damage Reduction
Zombie
- Added Enhanced Vision
- Added Damage Reduction & Higher Resistance to Poison under it.
- Damage Reduction (The Zombie Head Guard and the Undead Chester reduces damage)
- Higher Resistance to Poison Manipulation (In addition, the Zombie Head Guard increases resistance to poison)
- Damage Reduction (The Zombie Head Guard and the Undead Chester reduces damage)
- Just like the resistance part, added body puppetry via Bio manip (poison is already there)
- Poison Manipulation, Acid Manipulation, Deconstruction, Disease Manipulation & Body Puppetry via Biological Manipulation (The claws and the Zombie Breaker can inject all kinds of poisons, especially poi-zom, which can transform organisms into zombies by relaxing the muscles and ceasing their thoughts upon any form of contact as well as dissolving them into mush)
- Added scans and justifications and changed text for Summoning
- Summoning (Can summon zombie hands from the ground to hold enemies in place, drag away and take items, and even use them as platforms to build upwards into the air)
- Added Enhanced Vision
- Added justification and scans to afterimage creation, as well as adding Speed Boost
- Afterimage Creation & Speed Boost (Can boost their speed in short bursts, forming afterimages trails behind the user. They can be as fast as Boost users)
- Split Duplication from Elemental Manip, and added scans and justifications
- Expanded on Elemental Manip
- Expanded on Teleportation (Also changed scan)
- Added scans and justification for Smoke Manip
- Added scans and justification for Camouflage (also added Stealth Mastery)
- Added Enhanced Vision
- Put Elasticity and Density Manip together, and added size manip
- Elasticity, Self-Size Manipulation & Self-Density Manipulation (Monster Buckle users can freely stretch, contract and increase the size, density and mass of their limbs. They can also do the same for fist projectiles)
- Added Enhanced Vision
- Added scans and justification for Sound Manip. Also put some abilities under it due to it being the origin point
- Sound Manipulation (Can produce music through the speakers from the shoulder armor. The Funder Chester can amplify the sounds to its maximum, which can blow objects away with sound pressure. The Active Beat A can improve sound quality by negating noise with opposite phase sound waves,)
- Put Gravity Manip into Fire, Ice and Electricity Manip due to being a part of the Beat Axe abilities (also added scans and some justification)
- Added Extrasensory Perception
- Separated Light Manip and gave scans and justifications
- Light Manipulation via Gigant Blaster (Can shoot light bullets)
- Put Creation & Construction together and added scans and justifications
- Added Dura neg
- Added Additional Limbs
TLDR: Tidied up the profile, moved certain abilities to the Spark Manipulation page, expanded upon existing abilities via more justification and scans, and obviously adding new abilities.
Geats' profile is also important because the majority of other Riders from Geats use a lot of the same equipment as his, and since most abilities come from the given buckles, they will have those parts of the P&A lifted from Geats.
His stats are also important because his peers are getting the same stat spreads (with certain minor changes here and there).
As for stats, his first key AP as Base Geats is getting reduced to High 8-C because the calc for his initial AP was for Boost Time amped (10x amp) Boost buckle (3x amp) Geats (so he gets reduced to 30x). This all changes from Conspiracy onwards due to their passive AD bumping them up to low 7-C, then 7-C at the next arc.
Speed is getting bumped to Hypersonic thanks to a calc. And the rest is just adding the multipliers. Boostriker is getting higher speed across the board because even with their fastest ass forms, they still cannot outrun Boostriker or anything like that. A few new multipliers will be brought up, bumping them up to Sub-Rel.
You may see that Geats and Co will be having high ass stats thanks to the Desire Empowerment thing. Do not panic, since they aren't naturally able to reach those levels. It's just that they can equalise opponents with those kinds of stats (say High 8-C Geats becomes 5-B when fighting someone of that level). The max ceiling is given due to them fighting the Revice Riders, which currently have the highest stats to boot. Hence, they shouldn't get their profiles locked just from having tier 1 stats shown in their profile.
Geats is also getting Class M for his non-Monster LS (till encounter at least) due to being able to block against a sword slash from a gigantic being weighing 71100 tons. From Conspiracy onwards, he'd be Class G like before.
Ranged is getting increased, thanks to the Command Twin Toron Cannon. The rest is getting elaborations on their range.
Speed is getting bumped to Hypersonic thanks to a calc. And the rest is just adding the multipliers. Boostriker is getting higher speed across the board because even with their fastest ass forms, they still cannot outrun Boostriker or anything like that. A few new multipliers will be brought up, bumping them up to Sub-Rel.
You may see that Geats and Co will be having high ass stats thanks to the Desire Empowerment thing. Do not panic, since they aren't naturally able to reach those levels. It's just that they can equalise opponents with those kinds of stats (say High 8-C Geats becomes 5-B when fighting someone of that level). The max ceiling is given due to them fighting the Revice Riders, which currently have the highest stats to boot. Hence, they shouldn't get their profiles locked just from having tier 1 stats shown in their profile.
Geats is also getting Class M for his non-Monster LS (till encounter at least) due to being able to block against a sword slash from a gigantic being weighing 71100 tons. From Conspiracy onwards, he'd be Class G like before.
Ranged is getting increased, thanks to the Command Twin Toron Cannon. The rest is getting elaborations on their range.
Page in question.
This page is going to be the most important part of Geats Riders. People might be very worried about the high hax seen in the later tiers, but they've already been accepted because I took these from the current Ace's page, and at best have minor shit like scans and further justification.
I also laid down major feats for evidence in Basic Users, since the Desire Empowerment and other stuff go brrrrrr.
Now, for ze new profiles!
Introducing...
These profiles barely change in terms of stats and abilities, save for a few unique ones (Buffa comes to mind with his unique Jyamato Buckle abilities and Regeneration, as well as Punkjack with his DGP staff status giving permanence and easy access to some abilities.)
I've also revamped two profiles (Dapaan and Lopo) to be as updated as possible, but their high tier key remains outdated since they might turn low-tier at some point.
And finally, the only completely unique Kamen Rider for this CRT...
Due to his role as the Game Master of the Desire Grand Prix as well as sporting a new driver, his abilities are new (still have some stuff shared with Geats, ofc), though he does have a platoon of GM Riders that still uses the same abilities and stat spread, so there's that.
The stats do show that the Geats Riders reach their Divergence Arc keys, but the characters I have profiled are till Conspiracy, so stay tuned for those guys in the future, I guess.
- Agree (9/2): @Nicetoderp, @Kisaragi_Megumi, @Jamesthetaker, @Kazuma_kuwabara, @GrayCraft_Dragon, @IxaSaga, @Jeodood, @TsukasayaEmmaDCD, @Gonzalo, @Imaginym (Will wait for arguments) , @Firestorm808
- Disagree (-):
- Neutral (-):
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