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Tenna vs Kamen Rider Tycoon (U.A. Sports Festival Final Event, but it's an 8-A tournament: Round 3) (16-19-1) (Grace over)

koopa3144

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Welcome to Round 3 of the 8-A U.A. Sports Festival Tournament!

VS Thread

  • Fights will take place within the Fighting Tournament Ring with a full stadium.
  • Speed is equalized.
  • Competitors are informed of the rules and that they're in a nationally televised competition.
    • Competitors will act in character with this knowledge (I.E a Competitor that doesn't care about winning and fame, not fighting as hard as they normally would, or a Competitor that would kill the opponent despite knowing the rules).
  • The conditions for winning a match are: knocking out the opponent, rendering them unable to move, or getting them to step out of bounds/surrender.
    • Another wincon is if a competitor does something that would get them "disqualified' in-universe, that would also count as a win for the opponent (I.E, if Character A kills Character B, that would count as a win for Character B in a VS Thread)
  • Killing the opponent/overbrutalizing them, harming or attacking the audience intentionally or unintentionally, or bringing in outside help, will result in an in-universe disqualification.

Tournament Thread Rules:

  • If a character gets no arguments for around 3-4 days, the opposing competitor will automatically go to the next round.
  • If a thread gets no votes or the votes are tied for 3-4 days, I will decide who I think advances based on the arguments given.
    • If a character I submitted is involved, however, I will coin-flip instead to prevent any bias on my part.
 
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So Tenna is 3.19381023x stronger than Kamen Rider Tycoon in AP, 172.714422x in LS. And, since I haven't seen anything that says the speed is equal, he is 14402.3324x faster.
 
Speed is meant to be equal. I just forgot to put it in the rules. I gotta go fix that in like 5 threads now 🥀
As the great Sun Tzu once said in his book, the art of War... "Skill Issue ~ Lol"
 
So Tenna is 3.19381023x stronger than Kamen Rider Tycoon in AP, 172.714422x in LS. And, since I haven't seen anything that says the speed is equal, he is 14402.3324x faster.
Well, thing is with desire amp, his stats is pretty much will be equal to Tenna
 
Following
Tenna enters the area with his typical PNG-like movement. He looks around first, taking in the audience and spotting Kris and Susie.

Tenna smiles, points to the sky and says, "Here we are folks, once again on television. It's time for everyone to see how this TV delivers some TV-Tastic kicks and punches.", then Tenna thinks to himself, "I hope Kris sees how I'm going to win this and I hope I don't end up disappointing them. Susie will really like this too..."

Finally, Tenna points at his opponent and says, "Get ready, I'm here to win because is... T-V TIME!!"
 
Spark equalizes stats. Keiwa was able to match up against a 6-D being with MFTL+ speeds with Spark before the person could blitz or oneshot him. This would be the same. Keiwa is weaker initually only for Spark to instantly equalize stats.
 
Tycoon doesn't resist Soulhax. Tenna can summon his workers(there is plenty of them), clone himself, fjght for pretty long time(thanks to self sustenance type 1 and 2) and can heal damage via TV dinners.
It would be pretty long match(Tycoon is cracked, and probably would breeze through most challenges), but in war of attrition Tenna would win.
 
Tycoon doesn't resist Soulhax. Tenna can summon his workers(there is plenty of them), clone himself, fjght for pretty long time(thanks to self sustenance type 1 and 2) and can heal damage via TV dinners.
It would be pretty long match(Tycoon is cracked, and probably would breeze through most challenges), but in war of attrition Tenna would win.
You're right, the only thing Tenna can't use from what you mentioned is summoning, according to the tournament rules
 
I need time to recompose myself due to some ******* fatigue that's plaguing me tonight, but I'll chime in soon.
I will say this, if Tycoon ever gets killed by Tenna's projectiles due to the lack of soul hax resistance, Tenna would be in trouble due to the rules, where they're stated that combatants shouldn't be killing each other.
 
Keiwa could multiply himself through Ninja by 20x to keep up and could boost his speed through multiple ways. Keiwa should be able to confidently win the challenges. He's also very ******* skilled.
 
I will say this, if Tycoon ever gets killed by Tenna's projectiles due to the lack of soul hax resistance,
Tenna knows that censors gonna kill him for showing death. He will just knock him out when Tycoon HP would be at minimal health(like Susie&Lancer or Gerson can do)
 
He's also very ******* skilled.
I'm sure he is, though you need more than combat skill to deal with Tenna's Physical Challenges (You can see them in his NA/T) which include stuff like having to match the rhythm of TV Time with a guitar, protect a target from swarms of Tenna clones, or shoot those Tennas as they're about to shoot you, etc.
 
First thing's first, I gotta address the shites.
So Tenna is 3.19381023x stronger than Kamen Rider Tycoon in AP, 172.714422x in LS. And, since I haven't seen anything that says the speed is equal, he is 14402.3324x faster.
There's a reason why Tycoon, an 8-B, is actually in an 8-A match without question (I did have his actual 8-A boost time restricted). Desire amp allows him to equalise to far stronger opponents in terms of stats. If Tycoon ever goes for a boost time after such equalisation, he'd always be 10x stronger than his opponent, which won't be fun at all for any opposition, hence the restriction.

Tycoon doesn't resist Soulhax. Tenna can summon his workers(there is plenty of them), clone himself, fjght for pretty long time(thanks to self sustenance type 1 and 2) and can heal damage via TV dinners.
It would be pretty long match(Tycoon is cracked, and probably would breeze through most challenges), but in war of attrition Tenna would win.
The rules of the tourney are as follows:
The conditions for winning a match are: knocking out the opponent, rendering them unable to move, or getting them to step out of bounds/surrender.
With this in mind, Tycoon is a formidable beast. His powers heavily supports winning by ring out thanks to his air manipulation, which can already displace other characters with the same LS. Starting off with smoking the entire battlefield then ambushing Tenna via TP before ringing him out is a very viable strategy that Tycoon can pull off rather easily. The smoke is able to **** up even those with enhanced senses, and seeing that Tenna lacks those, the giant TV won't be able to see squat before Keiwa yoinks him out of the tourney.

Having boost on him further amplifies his abilities by increasing its effectiveness and potency (not layering stuff, dw), so his Ninja abilities would be harder to fight against. It also doesn't help that Boost gives a free summon in the form of the Boostriker, who can connect with Tycoon's mind telepathically and is always faster than the user, no matter the form (and he can be resummoned when destroyed cuz he technically counts as a weapon).

Tycoon himself can push through fighting for a long time, since he pushed himself to the absolute limit trying to save his sister from a giant monster, so he has to be pushed a whole lot before he loses the war of attrition (should it become this long).

I'm sure he is, though you need more than combat skill to deal with Tenna's Physical Challenges (You can see them in his NA/T) which include stuff like having to match the rhythm of TV Time with a guitar, protect a target from swarms of Tenna clones, or shoot those Tennas as they're about to shoot you, etc.
That's basically the Desire Grand Prix in terms of what Tenna offers. Desire Grand Prix is the death game that most Geats Riders participate in, which offer rounds like these but add a buttload of monsters into the mix to fight while trying to win such games. Keiwa himself isn't a slouch when it comes to these stuff (save for when he's PIS-ed into being the butt of jokes) since there's a particularly mind-boggling game early on that he figured out on his own, and the only other person that did is the smartest of the contestants. And that isn't even accounting how he'll be able to plough through the challenges with his skillset and powerset (Qurbonboev knows, lol).

Tenna knows that censors gonna kill him for showing death. He will just knock him out when Tycoon HP would be at minimal health(like Susie&Lancer or Gerson can do)
He has to do it quick before Tycoon wills through that shit and defeats him while almost dying tho ngl.
 
Starting off with smoking the entire battlefield then ambushing Tenna via TP before ringing him out is a very viable strategy that Tycoon can pull off rather easily.
Good move, but Tenna own Teleportation would prevent such an easy win for Tycoon.

Having boost on him further amplifies his abilities by increasing its effectiveness and potency
Do those boosts increase his tier? Cus I am sure such things would be restricted.

It also doesn't help that Boost gives a free summon in the form of the Boostriker
If Summoning is allowed, Tenna will bring all TV World.

He has to do it quick before Tycoon wills through that shit and defeats him while almost dying tho ngl.
To elaborate what exactly I meant: in some battles if your HP is (for example) 30, and you get hit by attack that deals 40 damage, you don't die but instead get knocked out. Tycoon willpower and endurance(against physical attacks) won't help much here, since it's Soul Damage. It would take several hits at most to knock him out.
 
If you don't see me replying immediately (this isn't the case now since your response is relatively short), I'm dealing with other fights I got myself in, and will take a while to respond.

Good move, but Tenna own Teleportation would prevent such an easy win for Tycoon.
His profile states that his teleportation is kinda him bringing his opponents to the TV world, as opposed to him literally teleporting like Tycoon, so if he does do the latter, could you show me?

Do those boosts increase his tier? Cus I am sure such things would be restricted.
They would've if I used his high 8-C, but since I used his boost form to equalise Tycoon with Tenna, he doesn't get the 3x amp he would get if he transforms into a boost form. And the boost time amp as been restricted upon my request. What they do regardless of ap increases is increase the effectiveness of abilities, like how he can increase the size of his weapons and imbue himself with fire, among many things. Oh, he does get a 3x speed boost burst with his ninja tho.

If Summoning is allowed, Tenna will bring all TV World.
I don't see anywhere stating it isn't allowed, so that checks out. Do note that he can equally clash it with his duplication, which in turn can summon an additional boostriker each, since they count as weapons.

To elaborate what exactly I meant: in some battles if your HP is (for example) 30, and you get hit by attack that deals 40 damage, you don't die but instead get knocked out. Tycoon willpower and endurance(against physical attacks) won't help much here, since it's Soul Damage. It would take several hits at most to knock him out.
I meant that if he's still not knocked out (aka his health is like the minimum), he can still perform with the same efficiency as he would when his hp is full. Although, as we've established in the RK fight, it would be extreme diff (in your words, ik different characters but still) on Tenna's end. Meaning he'd be pushed to the absolute maximum. Having boost makes it worse since his AOE range is further increased here than in the RK fight.
 
"With this in mind, Tycoon is a formidable beast. His powers heavily supports winning by ring out thanks to his air manipulation, which can already displace other characters with the same LS. Starting off with smoking the entire battlefield then ambushing Tenna via TP before ringing him out is a very viable strategy that Tycoon can pull off rather easily."
It’s hard to see how effective this is gonna be when Tycoon’s LS is roughly x1727 lower than Tenna’s.

I really only see this working if Tenna is already airborne when the air manipulation is used and even then nothing's stopping Tenna from pulling a "Technical Difficulties" cutout and TPing straight back into the arena before hitting the ground.
"Tycoon himself can push through fighting for a long time, since he pushed himself to the absolute limit trying to save his sister from a giant monster, so he has to be pushed a whole lot before he loses the war of attrition (should it become this long)."
I mean, I assume Tycoon wouldn't go as hard here as he would in that scenario, this is just a tournament with nothing substantial to gain beyond fame and recognition.

Tenna, on the other hand, would care far more about that. His entire motivation revolves around being watched by Lightners, to the extent that he was willing to trap the Fun Gang in his Dark World forever just to keep their attention.
"That's basically the Desire Grand Prix in terms of what Tenna offers. Desire Grand Prix is the death game that most Geats Riders participate in, which offer rounds like these but add a buttload of monsters into the mix to fight while trying to win such games. Keiwa himself isn't a slouch when it comes to these stuff (save for when he's PIS-ed into being the butt of jokes) since there's a particularly mind-boggling game early on that he figured out on his own, and the only other person that did is the smartest of the contestants. And that isn't even accounting how he'll be able to plough through the challenges with his skillset and powerset (Qurbonboev knows, lol)."
Could you give more detail on the Desire Grand Prix games themselves? From my limited knowledge they do appear to be more combat-oriented (Zombie hunts, Ninja battles, Monster fights) than most of Tenna’s minigames. That’s not to say Tenna’s games lack combat (Some absolutely do like the Kaiju minigame where you directly fight a Golden Tenna Clone) but the majority don't.

Oh and another thing that should definitely be emphasized is that Tenna's minigames count every single miss/strike (Depends on the minigame really) as a hit to Tycoon himself (About 30 damage I think) and that leaves far less room for error compared to the Desire Grand Prix games. On top of that, Tenna likely won’t even bother explaining the rules beyond the title screen, meaning Tycoon has to adapt EXTREMELY quickly.
 
To elaborate what exactly I meant: in some battles if your HP is (for example) 30, and you get hit by attack that deals 40 damage, you don't die but instead get knocked out. Tycoon willpower and endurance(against physical attacks) won't help much here, since it's Soul Damage. It would take several hits at most to knock him out.
It'd probably work like Kris just refusing to go below 1HP.
 
It’s hard to see how effective this is gonna be when Tycoon’s LS is roughly x1727 lower than Tenna’s.

I really only see this working if Tenna is already airborne when the air manipulation is used and even then nothing's stopping Tenna from pulling a "Technical Difficulties" cutout and TPing straight back into the arena before hitting the ground.
Quick response.
Desire Empowerment allows Geats Riders to equalise with every single stat of the opponents save for their intelligence, range and stamina. You do see how there's a "Varies, up to Immeasurable with Desire Empowerment" on his LS section, right?
 
Do note that he can equally clash it with his duplication, which in turn can summon an additional boostriker each, since they count as weapons.
So how many in total?(Tenna can bring 43 at least, most of which scale to same value+plus his duplicates).
His profile states that his teleportation is kinda him bringing his opponents to the TV world
He can teleport himself too.
It'd probably work like Kris just refusing to go below 1HP.
I am pretty sure Tycoon never displayed of feats of refusing to take Soul Damage. And since Kris can be knocked out this way too, no reason to think that Tycoon wouldn't be too.
And btw, how Tycoon can free himself from sealing?
 
So how many in total?(Tenna can bring 43 at least, most of which scale to same value+plus his duplicates).
Ok so there's the OG Tycoon. One Tycoon is able to shadow clone 20 other Tycoons, so that'd net 21 Tycoons.
Each Tycoon can summon an additional Boostriker, so that'd net him a total of 42 people (21 Tycoons that spawn 21 Boostrikers)
Although, the number can be higher depending on whether said clone Tycoon can summon 20 more Tycoons, but they haven't been shown to do so. In theory, it should since it's the form's power rather than the clone.
 
It’s hard to see how effective this is gonna be when Tycoon’s LS is roughly x1727 lower than Tenna’s.

I really only see this working if Tenna is already airborne when the air manipulation is used and even then nothing's stopping Tenna from pulling a "Technical Difficulties" cutout and TPing straight back into the arena before hitting the ground.
Remember, Spark allows it's users to equalize the stats of stronger opponents. Keiwa matched Live, who had immesurable LS, so Tenna's initial LS advantage is mute here.

Could you give more detail on the Desire Grand Prix games themselves? From my limited knowledge they do appear to be more combat-oriented (Zombie hunts, Ninja battles, Monster fights) than most of Tenna’s minigames. That’s not to say Tenna’s games lack combat (Some absolutely do like the Kaiju minigame where you directly fight a Golden Tenna Clone) but the majority don't.
The DGP is pretty much a lot of minigames, but you'd fight your way. Like, some of the games are like, look through the forest to find IDs and fight or kick the can outside X radius while fighting or find the girl with the red hat......but fight

Oh and another thing that should definitely be emphasized is that Tenna's minigames count every single miss/strike (Depends on the minigame really) as a hit to Tycoon himself (About 30 damage I think) and that leaves far less room for error compared to the Desire Grand Prix games. On top of that, Tenna likely won’t even bother explaining the rules beyond the title screen, meaning Tycoon has to adapt EXTREMELY quickly.
So this is where Keiwa shines here due to his skill. Now, KR skill slop is real, so I'm just gonna summarize it. Keiwa is someone who could fight against Ace, he's actually a naturally skilled person despite having no combat experience. Keiwa, and the Geats cast as a whole, upscale to the majority of Kamen Rider, this includes Saber and Zero One. You're looking at people who could realize reality itself was erased, maneuver and parry an attack from their blindside all within the same action and people who could number crunch 200 trillion battle calculations in one second. Adapting quickly to ever-changing scenarios is like, these people's bread and butter. And it's all a Keiwa upscale

All this to say that it's going to be incredibly, incredibly difficult for Tenna to land attacks or Keiwa to miss an attack
 
Ok so there's the OG Tycoon. One Tycoon is able to shadow clone 20 other Tycoons, so that'd net 21 Tycoons.
Each Tycoon can summon an additional Boostriker, so that'd net him a total of 42 people (21 Tycoons that spawn 21 Boostrikers)
Damn, army fight. In that case:
1. Kamen riders are much more skilled, a bit stronger.
2. Darkners can endure much higher amount of physical attacks, than Riders can endure soul attacks, and they can heal damage(through TV slop and dinners). Since battlefield would be very cramped, dodging would be very difficult, which is advantages to army with higher endurance and regeneration. Oh, and Darkners will immediately clock out, who is real Kamen Rider(due to only original having soul).
 
Quick response.
Desire Empowerment allows Geats Riders to equalise with every single stat of the opponents save for their intelligence, range and stamina. You do see how there's a "Varies, up to Immeasurable with Desire Empowerment" on his LS section, right?
Ah, that's convenient.
Well there's still the fact that Tenna himself weighs over 28 Tons besides just his LS, so moving him is going to be harder than just moving someone with comparable LS.
So this is where Keiwa shines here due to his skill. Now, KR skill slop is real, so I'm just gonna summarize it. Keiwa is someone who could fight against Ace, he's actually a naturally skilled person despite having no combat experience. Keiwa, and the Geats cast as a whole, upscale to the majority of Kamen Rider, this includes Saber and Zero One. You're looking at people who could realize reality itself was erased, maneuver and parry an attack from their blindside all within the same action and people who could number crunch 200 trillion battle calculations in one second. Adapting quickly to ever-changing scenarios is like, these people's bread and butter. And it's all a Keiwa upscale

All this to say that it's going to be incredibly, incredibly difficult for Tenna to land attacks or Keiwa to miss an attack.
I’m not really sure how well any of that translates to things like guitar skill, gunslinging well enough to shoot Tenna clones while riding a horse, bouncing a ball that's actually a cloud and shoots lightning. Also I don't see how the number crunch thing translates to everyone, seems to be a character-specific thing? But ehh, what do I know.

Chances are the team minigames would also bring the dog into them and every strike it does is going to hit Tycoon, the dog, and all the clones as it deals AoE damage.
 
I’m not really sure how well any of that translates to things like guitar skill, gunslinging well enough to shoot Tenna clones while riding a horse, bouncing a ball that's actually a cloud and shoots lightning. Also I don't see how the number crunch thing translates to everyone, seems to be a character-specific thing? But ehh, what do I know.

Chances are the team minigames would also bring the dog into them and every strike it does is going to hit Tycoon, the dog, and all the clones as it deals AoE damage.
Basically it will mean that any of Tenna’s attacks/mini games won’t come to a surprise to Keiwa as he’ll easily deduce them. Like, this would mean Keiwa would predict where Tenna would appear during the gunslinging event. And the number crunch thing Keiwa can scale to. Again skill slop, if you want me to go in depth I can. It’s just a lot
 
Damn, army fight. In that case:
1. Kamen riders are much more skilled, a bit stronger.
2. Darkners can endure much higher amount of physical attacks, than Riders can endure soul attacks, and they can heal damage(through TV slop and dinners). Since battlefield would be very cramped, dodging would be very difficult, which is advantages to army with higher endurance and regeneration. Oh, and Darkners will immediately clock out, who is real Kamen Rider(due to only original having soul).
This is gonna sound wild, Keiwa could just go invisible. Riders innately have enhanced senses which are further enhanced by their armor. Michinaga specifically has inferred vision, despite this, Keiwa was undetectable to him. Now while Tenna has the numbers advantage, he’s gonna have to fight them while they’re all invisible
 
And btw, how Tycoon can free himself from sealing?
Tenna just won't use it, this is a fighting tournament so him going "No fighting!" isn't really going to work, same issue with the Rules Card.

And tbh I don't know if turning your weapon into a dog is the same as bringing in your workers cause their contracts included that you could make them fight for you
 
This is gonna sound wild, Keiwa could just go invisible. Riders innately have enhanced senses which are further enhanced by their armor. Michinaga specifically has inferred vision, despite this, Keiwa was undetectable to him. Now while Tenna has the numbers advantage, he’s gonna have to fight them while they’re all invisible
???
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This is gonna sound wild, Keiwa could just go invisible
Souls are usually invisible too. Unless Michinaga was able to detect souls too, and still was unable to detect Keiwa, it won't help original specifically. Plus, Darkners are perfectly able to fight in the dark(chapter 4).
Since battlefield is pretty cramped, Tenna will just order them to organise on one side of field and start shouting to other sides, trying to target Soul specifically in meanwhile
 
Darkners can endure much higher amount of physical attacks, than Riders can endure soul attacks, and they can heal damage(through TV slop and dinners). Since battlefield would be very cramped, dodging would be very difficult, which is advantages to army with higher endurance and regeneration. Oh, and Darkners will immediately clock out, who is real Kamen Rider(due to only original having soul).
Keep in mind that a wincon can be achieved by ring outs as well. With that in mind, 21 Tycoons mean that the combined wind is going to be absolutely terrible for Tenna, and will be far easier to be brought out of the fighting arena, among other real ass fighting shenanigans.

Well there's still the fact that Tenna himself weighs over 28 Tons besides just his LS, so moving him is going to be harder than just moving someone with comparable LS.
Tenna's LS is 122.8 Million Tons, which Tycoon woule equalise to. With the way he lifts opponents up, I don't see why he won't be taken by his wind.

guitar skill
The Beat Buckle requires one to be able to strum the guitar well to compose shit that allows them to do attacks. Anyone who can do this can automatically play a guitar. Keiwa has that guitarist in him too, since he scales to Ace in terms of weapon usage (that guitar counts as a weapon).

gunslinging well enough to shoot Tenna clones while riding a horse
Magnum buckle. Same deal with Beat.

bouncing a ball that's actually a cloud and shoots lightning.
NPI.

Chances are the team minigames would also bring the dog into them and every strike it does is going to hit Tycoon, the dog, and all the clones as it deals AoE damage.
I don't get this one tho.

This is gonna sound wild, Keiwa could just go invisible. Riders innately have enhanced senses which are further enhanced by their armor. Michinaga specifically has inferred vision, despite this, Keiwa was undetectable to him. Now while Tenna has the numbers advantage, he’s gonna have to fight them while they’re all invisible
Firstly, it's not invisiblity. Secondly, that kinda is viable because he can drape it Harry Potter style and attack in such a state, though I figure he still has to set it up again if he wants to repeat the process.

And tbh I don't know if turning your weapon into a dog is the same as bringing in your workers cause their contracts included that you could make them fight for you
That's a motorcycle... That's somehow faster than the user. Also it can turn into the respective animal of the owner, so it'd be a tanuki rather than a dog.
 
What prevents Tenna from creating a rule to prevent Karmen Rider from using other abilities (Power Nullification) and only allow him to use his fists?
After all, contracts can create any rule in battle, and Tenna isn't foolish enough to invent a rule that would disqualify him, it would still leave his opponent with a chance to attack, but in a different way
 
Keep in mind that a wincon can be achieved by ring outs as well. With that in mind, 21 Tycoons mean that the combined wind is going to be absolutely terrible for Tenna, and will be far easier to be brought out of the fighting arena, among other real ass fighting shenanigans.


Tenna's LS is 122.8 Million Tons, which Tycoon woule equalise to. With the way he lifts opponents up, I don't see why he won't be taken by his wind.
I mean, you don't need LS to launch someone and the guy he launched doesn't seem to weighs anymore than, like 90kg?
And while Tenna himself doesn't have flight to exert his LS against the air, he still weighs over 28 Tons.
The Beat Buckle requires one to be able to strum the guitar well to compose shit that allows them to do attacks. Anyone who can do this can automatically play a guitar. Keiwa has that guitarist in him too, since he scales to Ace in terms of weapon usage (that guitar counts as a weapon).


Magnum buckle. Same deal with Beat.
Is it like a Buffy situation? Where she has all the memories of the other slayers bouncing around in her head? Cause otherwise, I don’t really see how someone who doesn’t play guitar or use guns would specifically scale to those skills, even if they can match each other in combat.
The tangibility of the cloud isn't an issue, the umbrella kinda already does that.
I don't get this one tho.
Basically even if Kris or Susie are the only ones who mess up in the minigame, the whole party takes damage for it.
 
I mean, you don't need LS to launch someone and the guy he launched doesn't seem to weighs anymore than, like 90kg?
And while Tenna himself doesn't have flight to exert his LS against the air, he still weighs over 28 Tons.
That's kinda a weird assumption to LS ngl. The LS page even has this to say:
Lifting Strength measures the amount of mass they can lift
Unless Tenna weights far more than his LS, he's still getting displaced by the wind. And even if we somehow assume that your statement is correct, 21 Tycoons can use their wind to lift the shit out of Tenna already. Also the wind is AOE and it can deal with other combatants in the field.

Is it like a Buffy situation? Where she has all the memories of the other slayers bouncing around in her head? Cause otherwise, I don’t really see how someone who doesn’t play guitar or use guns would specifically scale to those skills, even if they can match each other in combat.
You use the buckle, you instantly know how to use the weapon. It's kinda like the buffy situation, but the buckles input all the necessary knowledge needed to handle, say, a gun or a guitar, rather than straight-up memories. And they just stick to you afterwards.

The tangibility of the cloud isn't an issue, the umbrella kinda already does that.
I see. Tho tbh it's not really hard to either deflect/block the lightning, and he doesn't really need to touch the ball at all due to the elements he can manipulate to do it for him.

Basically even if Kris or Susie are the only ones who mess up in the minigame, the whole party takes damage for it.
Even with the clones, I don't really think weapons (vehicles, whatever) would count as being part of the minigame team (Tenna would have to adjust otherwise). Also if a Tycoon is able to clear a minigame, all Tycoons can do it.

What prevents Tenna from creating a rule to prevent Karmen Rider from using other abilities (Power Nullification) and only allow him to use his fists?
After all, contracts can create any rule in battle, and Tenna isn't foolish enough to invent a rule that would disqualify him, it would still leave his opponent with a chance to attack, but in a different way
Get this:
All Kamen Riders have resistance to law manipulation since they can bypass the immortalities of undeads that are bound by law to be unable to die. Tenna trying to hit him up with a rule does nothing.
 
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