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Something about Undertale, Deltarune, SOUL Hax and Durability Negation

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So... this has been a thing I had in mind from quite some time. I still plan to continue the big UT revisions, but given that this affects both Undertale and Deltarune, I feel like this has more priority.

This has been discussed, removed and then re-added multiple times across the years, so I'd like for this to be the absolute last time we discuss this topic.

The problem

This CRT exists, and is the reason why currently Undertale's SOUL Hax, while acknowledging that it negates durability by targeting the SOUL of the target, can be reduced, up to be completely negated by simply being physically far stronger than the Undertale character in question. This also affects Deltarune as both verses are made from the same person and use the same mechanics in that regard (I'll get to it when talking about Deltarune specifically, this is about Undertale after all).

The roots of the argument are the following, for a TLDR:
  1. As weapons in Undertale are conventional, armors should be too, meaning that they merely increase Frisk's physical durability while also reducing damage from the SOUL-based attacks from the monsters.
  2. Healing items are just normal real-life food, meaning that they don't have any special property while healing Frisk's HP.
Both of these cases are just... completely cherrypicking stuff. I'll explain why in the sections below.

Items in Undertale are NOT conventional

The CRT used a list of some "normal" looking items, but it completely ignores important information that is basic knowledge of Undertale's lore.

Starting with armors, the descriptions of some of the items are the following:
  • Bandage: Can become a consumable item that heals 10 HP.
  • Faded Ribbon: If you're cuter, monsters won't hit you as hard.
  • Cloudy Glasses: Glasses marred with wear. Increases INV by 9.
  • Temmie Armor: The things you can do with a college education! Raises ATTACK when worn. Recovers HP every other turn. INV up slightly.
  • Stained Apron: Heals 1 HP every other turn.
  • Cowbow Hat: This battle-worn hat makes you want to grow a beard. It also raises ATTACK by 5.
We have out of 10 defensive items 6 that explicitlty have a special power, which already disproves them being conventional armor. We have then also the fact that many of the items in question aren't even armor that protects the entire body, but are just small pieces of clothing (by order: a ribbon, a bandanna, a pair of glasses, a hat and two lockets), which should be disproving them being conventional armor too.

The only issue that could be raised is the fact that the Old Tutu is described as being a simple piece of protective armor, but given how a good chunk of the other items is definitely not normal armor, it should have the same properties given that it comes from the Underground, and Occam's Razor dictates that it should be the same as the others in properties. Sure, the Bandage is not something that originates from the Underground given that Frisk has it already at the very beginning of the game, but let's not forget that the literal trash of the human world is used as the basis of the technology of the Underground, so there must be something going on down above too which would have made the Bandage that way, who knows.


Let's go to the healing items. Not bothering with the descriptions, as they all share the same property: healing HPs, with some also increasing other statistics when used.

Sure, the fact that there are some completely normal looking food among these items (ex. Butterscotch Pie, Instant Noodles and Potato Chips) is indeed pretty damning at first glance, but... we have this NPC who says that monster food, compared to human food, does neither spoil nor pass through the entire body, and that they've never gone to the bathroom, implying that monster food does not become waste, which is confirmed from the NPC saying that monster food is instantly converted into energy at consumption, something that also explains why Frisk instantly heals HP as soon as they eat these foods, which fits with how monsters are made of magic and thus are attuned with their SOULs while not having much physical matter on their own. We have also this statement about the fact that they have never eaten human food before, implying that every consumable item we get in the Underground is not human food, including the "normal food". Because of this, the idea of Frisk restoring HP with average everyday food that the CRT in question claims is just wrong.


Going to the weapons now, this is where more leeway is given, but some still have some special powers (Torn Notebook increasing INV Frames, Burnt Pan increasing the healing effect of consumables and Empty Gun just being capable of shooting despite not having ammo), which also debunks the notion of them being regular. Using the same logic of the CRT in question, if all Armors must have some magic property, Weapons must have as well. Nothing much to say.

Deltarune is pretty much in the same boat as Undertale

Both Undertale and Deltarune seem to share the same mechanics regarding SOUL Manipulation, as shown by the following:
In fact, I'd say that it's more blatant that armor in Deltarune is not conventional, given that every defensive item there is just a piece of clothing, and among them we have an explicit statement of Jevilstail giving energy to its owner: "A J-shaped tail that gives you devilenergy", but we have some others which give special powers too:
  • Pink Ribbon: A cute hair ribbon. Increases the range at which bullets raise tension.
  • Silver Watch: Grazing bullets affects the turn length by 10% more Maybe an expensive antique. Stuck before half past noon.
  • Sky Mantle: A cape that shimmers fluorescently. Protects against Elec and Holy attacks.
  • Shadow Mantle: Shadows slip off like water. Greatly protects against Dark and Star attacks.
  • Blue Ribbon: A blue cheer bow. When the user uses a healing move, it recovers slightly more HP.
  • Dealmaker: Fashionable pink and yellow glasses. Greatly increases $ gained, and...?
  • Gold Widow: A spider made of gold. It gathers coins into it, reducing $ gained.
I mean it should be obvious that these items aren't conventional, given that they're just everyday objects that are transformed in these weapons/armors when entering in the Dark World right because of its property of transforming stuff in something else. But the statement of the Devilstail straight up empowering both physical and magic stats through energy definitely hammers the nail in the coffin, and it fits with the statements of Undertale regarding monsters not being made of much physical matter but mainly of magic and how their food is instantly converted in energy at consumption.

What do we do

The note that we have in the Monster Physiology page regarding how their attacks can be defended with by just a high enough physical durability should be axed, obviously.

Regarding how it works on VS Threads against non-UTDR verses, we obviously do not assume that they instantly one-shot the SOUL of beings who lack resistance, as haxes need feats of one-shotting to do so in VS Threads, and they clearly do not one-shot a Frisk at their weakest and without armor despite humans in UT not having magic in normal circumstances. However, given the information given above, it still means that Magic and physical durability are different in Undertale (also because Magic is what has ultimately defeated Mad Dummy, unlike Frisk's purely physical blows), unless we talk about UT Monsters given their magic-based physiology. Deltarune seems to be also the same, as Noelle, a character who specializes in Magic instead of Physical ATK, gets different boosts in these two stats from items, or also the fact that Susie is physically much stronger than Ralsei, but is also far lower than him in Magic according to the stats, as also shown by having a much worse healing spell than his in Chapter 2. It's pretty clear and consistent across both games that both equipment and healing items aren't purely conventional and physical objects, but magical ones that empower/heal both the body and SOUL of the owner with energy.

So, what do we do? We simply treat stuff like this, regardless of the durability of the opponent (unless they have feats defending against such attacks in their verse too obviously):
Regarding the profiles, we simply remove the "Can take SOUL attacks as physical ones." portion from Frisk's resistance to SOUL Hax, as nothing mentions any kind of conversion, Monsters' attacks target both SOUL and Body, as displayed from Sans' battle or how Toriel managed to damage Flowey despite him being soulless. We simply say that Frisk takes hits against their SOUL better with equipment and DT buffs, given that these clearly increase the power of their SOUL (and I mean, we know that Humans SOULs in Undertale are pretty busted) and even allowed them to survive attacks from Asriel in his God form. We also do the same with every DR profile that has the same justification as the mechanics in question are the exact same in both verses.
 
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This was the argument against dura neg in the original CRT, funnily enough. Always wondered why it can’t be that the attacks target both SOUL and body (since otherwise it would imply that monster attacks are purely physical and don’t target SOUL at all, but they clearly do in pretty much every fight).

Anyways, looks good. The main issue with armor was addressed and extra-elaboration on how it actually works solidifies it. Good work. I agree.
 
Reading through this i still wonder, souls in ut/dt are tangible right?
and how come can we damage the souls but cant damage Napstablook who's well a ghost, which is a soul
 
Reading through this i still wonder, souls in ut/dt are tangible right?
Nah.
and how come can we damage the souls but cant damage Napstablook who's well a ghost, which is a soul
Frisk literally can't. They don't have SOUL Hax in their profile besides them able to absorb a Monster's SOUL after their death, but besides that they lack it completely.
 
not sure i get that
Basically, I'd like the interpretation of Kris' SOUL being intangible only when it's inside their body as otherwise they'd need to literally break themselves in pieces just to be capable of taking it out. They kinda do dig their arm deep into their chest to do so.
 
Basically, I'd like the interpretation of Kris' SOUL being intangible only when it's inside their body as otherwise they'd need to literally break themselves in pieces just to be capable of taking it out. They kinda do dig their arm deep into their chest to do so.
its a bit weird either way :unsure:
 
Always wondered how that previous CRT passed and I'd rather not poison the well trying to speculate.

Your explanations look solid to me! I think it would be worth having a capital N note on the Verse Page somewhere that links to this thread; it would prevent any confusion in regards to when this change took place, and perhaps also prevents users who may attempt to dishonestly object to it.
 
I think it would be worth having a capital N note on the Verse Page somewhere that links to this thread; it would prevent any confusion in regards to when this change took place, and perhaps also prevents users who may attempt to dishonestly object to it.
That's in the plans, yes.
 
Given the already present support of Knowledgeable Members & Staff Member @DarkDragonMedeus , I'll tentatively give my support to this, although I do wonder if some aspects need more consideration.
I would encourage others to bring up any concerns regarding this so they may be thoroughly addressed; That, partially, being why I say "tentatively", if that of me can be forgiven, please.
 
Agree with everything except for this. It doesn't really feel right to me? Like we would be just saying every pacifistic hero character ever is as durable as Frisk. I think a better solution would be to find how much joules 1 HP actually equals and simply multiply that by the character's durability to find their HP value.
 
Agree with everything except for this. It doesn't really feel right to me? Like we would be just saying every pacifistic hero character ever is as durable as Frisk. I think a better solution would be to find how much joules 1 HP actually equals and simply multiply that by the character's durability to find their HP value.
We're talking about soul durability here, there’s no real way to quantify how many "joules" a soul that's never taken a hit could withstand.
 
It doesn't really feel right to me?
This is incredulity.
Like we would be just saying every pacifistic hero character ever is as durable as Frisk.
There's literally no verse to my knowledge that makes you stronger the more you kill. This is why the LV is assumed to be 1, right because they're not benefitting from the LV mechanic.
I think a better solution would be to find how much joules 1 HP actually equals and simply multiply that by the character's durability to find their HP value.
This is about the SOUL endurance. If we go like this, then if an UTDR character fights a Tier 10 character, we'd have to deal with the issue of treating their SOUL as Tier 8 even if said SOUL is featless in their verse, which just makes no sense.
 
Agree with everything except for this. It doesn't really feel right to me? Like we would be just saying every pacifistic hero character ever is as durable as Frisk. I think a better solution would be to find how much joules 1 HP actually equals and simply multiply that by the character's durability to find their HP value.
Durability and Soul HP are orthogonal (aka unrelated) to each other in UT. 2-B Pacifist Frisk still has 20 HP.
And characters that can resist soul damage and have mich higher dura would easily tank such attacks anyway
 
There's literally no verse to my knowledge that makes you stronger the more you kill. This is why the LV is assumed to be 1, right because they're not benefitting from the LV mechanic.
I mean...there are plenty of video games where killing enemies gives you levels (like Ark where killing dinosaurs gives you XP that you can use to increase ur stats)
This is incredulity.
True
Durability and Soul HP are orthogonal (aka unrelated) to each other in UT.
That's fair.
We're talking about soul durability here, there’s no real way to quantify how many "joules" a soul that's never taken a hit could withstand.
well characters in UT's attacks are both physical and spiritual so I think their dura and soul dura scale so if sans has dura below 1.0125e+10 joules with 1 HP then we can actually quantify the HP of another character where the power system is similar (tho this might be Game Mechanics which is fair I suppose)
 
I mean...there are plenty of video games where killing enemies gives you levels (like Ark where killing dinosaurs gives you XP that you can use to increase ur stats)
Yeah but they're not canon for these most of the time. UT is what is explicit about it.

Also in most videogames LV is gained by just beating up enemies, not necessairly killing them.
well characters in UT's attacks are both physical and spiritual so I think their dura and soul dura scale so if sans has dura below 1.0125e+10 joules with 1 HP then we can actually quantify the HP of another character where the power system is similar (tho this might be Game Mechanics which is fair I suppose)
If 1 HP is 1.0125e+10 J, then nothing in Undertale can even break Tier 7 due to not even Asriel in his Tier 2 forms having infinite HP, and Omega Flowey would have less durability than Undyne the Undying (also, Asriel has even less HP than his Omega Flowey self in-code - Edit: My bad that part was wrong, still almost the same).

Treating HPs as bound to durability is just non-sensical, as otherwise the LV19 Frisk who fought Sans is stronger than the LV1 Frisk who fought Asriel.
 
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Yeah but they're not canon for these most of the time. UT is what is explicit about it.
I mean, I'm 99% sure Leveling, Respawning, and even Creature Spawns are indeed canon to Ark and Helena even questions the sheer absurdity of where the dinosaurs spawn (for example a Rex in the middle of a freezing tundra). I am aware that Respawning wasn't a thing until after the lore and the events of the game start but that doesn't discount Leveling.
If 1 HP is 1.0125e+10 J, then nothing in Undertale can even break Tier 7 due to not even Asriel in his Tier 2 forms having infinite HP, and Omega Flowey would have less durability than Undyne the Undying (also, Asriel has even less HP than his Omega Flowey self in-code).
LV is just one of those things that snowballs like Hulk's rage
Treating HPs as bound to durability is just non-sensical, as otherwise the LV19 Frisk who fought Sans is stronger than the LV1 Frisk who fought Asriel.
Ok I can't really argue against that ggs : (
 
I mean, I'm 99% sure Leveling, Respawning, and even Creature Spawns are indeed canon to Ark and Helena even questions the sheer absurdity of where the dinosaurs spawn (for example a Rex in the middle of a freezing tundra). I am aware that Respawning wasn't a thing until after the lore and the events of the game start but that doesn't discount Leveling.
I mean if the verse has explicit stuff about killing being directly resposible for increasing stats in-verse, then sure, you can argue that to be similar to how it works in UT, otherwise everyone would be treated as LV1.
LV is just one of those things that snowballs like Hulk's rage
Ok but would you make Mettaton NEO (30'000 HP) > Undyne the Undying (23'000 HP) > Asriel (9'999 HP) in Durability? Because if you wanna use in-code HP as a scaling metric for Durability in Joules, you gotta be consistent with this.
 
Ok but would you make Mettaton NEO (30'000 HP) > Undyne the Undying (23'000 HP) > Asriel (9'999 HP) in Durability? Because if you wanna use in-code HP as a scaling metric for Durability in Joules, you gotta be consistent with this.
Feats insert the angry smiley face emoticon
 
I think they mean about the SOUL being intangible in the Dark World, but tangible when it's outside Kris' body in the Light World.
clearly this means the light world makes intangible things tangible meaning it is possible for me to kidnap napstablook, drag him over to my house and force him to listen to Don't Blink for ten hours straight with no ghost sandwiches
 
Napstablook solos everyone other than True Pacifist Frisk btw but y'all ain't ready for that yet
 
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