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5-B Planet Tiersetter Tournament Round 1 Match 4: Kamen Rider OOO vs Ultraman Tregear (7-0-0) FINISHED

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Arena
  • Via SBA, Central Park.
1920px-Global_Citizen_Festival_Central_Park_New_York_City_from_NYonAir_%2815351915006%29.jpg

  • Starting Distance will be based on SBA. In this case 100 meters due to Ultraman Tregear's beam attacks
Match Conditions

  • Speed is equalized by default, but may remain unequalized if one character can mitigate the speed gap (e.g., through passives, resistances, durability advantages, etc.).
  • Matches will use SBA unless specified otherwise.
  • Rules are subject to changes on a per-match basis to make them fairer or more interesting
  • Wincon is via incapacitation or death
  • Combatants are allowed to magically view the other previous matches in-universe, except for the initial tiersetter match (hence, this only becomes effective from the quarter-finals onwards)

Match Rules

  • 3 days are given to both participating users to debate. Regardless of circumstances, I will decree the outcome of the match after the 3 days for the sake of the tourney's pacing. While they may/may not be added to the profiles, further votes can be given so that these matches are eligible to be added to the respective character's profiles
    • An exception can be made should the participating user notify everyone in this thread that they'd be inactive for a bit or some other situation. A further 1 day will be given for such exception
    • If you no longer have any reason or motivation to continue participating in this tournament, notify in the thread to have your combatant removed (and depending on the tourney time, a replacement can be issued)
  • Inconclusive matches are also subject to the above rule, but I will issue a coin flip to decide who advances (unless the votes have a 3-4 vote difference, at which it is completely subject to the first rule instead)


Kamen Rider OOO (Episode 39-48) (59.44 ZT, 5-A: 3.047 YT with Grand Of Rage & Lost Blaze; Can ignore conventional durability with Dura Neg from Spatial & Void Manip)Ultraman Tregear (Early Style) (59.44 ZT)Jiraiya Revives
7 (@EddisherSound, @shootingrock, @Thunderman101, @AthelChan, @DaReaperMan, @Mr.Cutlery, @Arkansalter2)--
 
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OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Yeah uh, rip Tregar...
 
Starting Distance will be based on SBA. In this case 4 kilometers due to Ultraman Tregear's illusions and dimensional travel & resurrection range being interstellar and complex multiversal respectively
You got it mixed up; those abilities and ranges are from Dark Ultraman Tregear, not Early Style.
Early Style's range is only "Tens of Meters physically; Hundreds of Meters via beam attacks".
 
Spatial Dura neg ggs?

Considering that Tregear is a 50ft tall opponent, Dura neg is one of the move he mostly will most likely use first, based on what he has fought in the past (I am on phone and at work rn, on break, so I am unable to send scans). I do see acrobatic on Tregear profile, so there's the chance he could try to dodge it, but OOO base has enhance sense that can see 8km away and close to 0.02 mm close to him, and even detect any movement vibrating the air, so it will be harder for Tregear to dodge.

(Not to mention void manip but I want to see what Tregear can do against Dura meg first)
 
Spatial Dura neg ggs?

Considering that Tregear is a 50ft tall opponent, Dura neg is one of the move he mostly will most likely use first, based on what he has fought in the past (I am on phone and at work rn, on break, so I am unable to send scans). I do see acrobatic on Tregear profile, so there's the chance he could try to dodge it, but OOO base has enhance sense that can see 8km away and close to 0.02 mm close to him, and even detect any movement vibrating the air, so it will be harder for Tregear to dodge.

(Not to mention void manip but I want to see what Tregear can do against Dura meg first)
Was going to say Ultra Physiology grants resistance to spatial manipulation. But than I saw that the physiology page still hasn't been updated with all the missing abilities. Well shit.
 
First thing I see when I woke up, huh?
50ft tall
"Erm, actually, he's 50 meters tall🤓"
Dura neg is one of the move he mostly will most likely use first, based on what he has fought in the past
Yeah, it's over when that happens, though he need to insert three medals into the sword, so Tregear has a chance to hit him with either his signature beam or a light projectile

But, considering this is a Kamen Rider, OOO would more than likely just dodge the attack with his Acrobatics, and from what I've seen other Kamen Rider do from clips I watched from YouTube, it probably won't even interrupt him from putting medals into the sword

Tregear wouldn't really use Sealing right off the bat, but he still has some options, like you mentioned, he can try to dodge with his Acrobatics, he can just spam energy attacks before he can fully insert the medals, use his telekinesis to try and restrain OOO, but from the profiles, OOO upscale his value, and the gap is not that big to begin with. Tregear could also just change his size to match OOO's, though I don't know how much that would help here

What could help though, is Aura and (probably) Forcefield Creation. He can use his aura to either hit OOO or to nullify his Spatial Dura Neg, but the latter seems unlikely considering the fact that Tregear has no knowledge of what the sword could do

Now for Forcefield Creation, it's gonna sound stupid, but their barriers are made of their own light energy, which can be used to stop and repair dimensional collapse, so his barrier might be able to stop OOO's finisher (though his range does mention that the attack could ignore distance, so this argument might be just nonsense, but I thought I should still mention it)

Oh, and their light energy being able to stop and repair dimensional tear is the reason why Tregear's Aura could nullify the Spatial Dura Neg
 
"Erm, actually, he's 50 meters tall🤓"

What the **** is a kilometer (my American ass is speaking)


Now for Forcefield Creation, it's gonna sound stupid, but their barriers are made of their own light energy, which can be used to stop and repair dimensional collapse, so his barrier might be able to stop OOO's finisher (though his range does mention that the attack could ignore distance, so this argument might be just nonsense, but I thought I should still mention it)

Lowkey it whether or not he can activate it in time before the dura neg hit him. So like, he need to activate it before the swing of the attack even come out. There is a sound cue on activation of the dura neg though, but Tregear most likely not going to know it going to dura neg him nor it being a spatial attack. However, if the Forcefield is like a passive effect, then Tregear should survive it, if not and he needs to activate it, high chance he get sliced. Also, does not help that they may start off inside the crowd tree area, so the trees lowkey gonna block Tregear sight from OOO readying to insert the 3 coin required (unless Tregear has ways to medicate it) --- so all he has is just the sound cue before being spatial cut.

Maybe changing size will even out the playing field, but OOO's enhance sight from the Taka head will still let him detect Tregear more easily.

If Tregear does dodge/block the initial attack, he still has to content with OOO void manip via his Medagaburyu axe. OOO will need to melee (for the most part) but Tregear won't know about the axe nor it's effect until he see it or let it happens. He needs one or two hits, plus he can always set up dura neg again (if any one asked if he ever going to run out of cell medal/coins, trust me when I say this, he WILL have enough cell medals).
 
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Lowkey it whether or not he can activate it in time before the dura neg hit him. So like, he need to activate it before the swing of the attack even come out. There is a sound cue on activation of the dura neg though, but Tregear most likely not going to know it going to dura neg him nor it being a spatial attack. However, if the Forcefield is like a passive effect, then Tregear should survive it, if not and he needs to activate it, high chance he get sliced.
It's pretty much a passive effect, D4 is a weapon that has a similar effect to OOO's Spatial Dura Neg, as it shatters space when used, and the only reason humans got it under control was because of data from an Ultra's beam that helped them mitigate the effects of the D4. Ultra beams are just their light energy used in an offensive manner, so those same energy should still have that Space-Time repairing effect even when used to make something like a barrier

Pretty roundabout way of saying their shield should be able to block spatial attacks. Oh yeah, and their barriers can stop another Ultra's beam attack, should've said that instead of overcomplicating it.

Also, does not help that they may start off inside the crowd tree area, so the trees lowkey gonna block Tregear sight from OOO readying to insert the 3 coin required (unless Tregear has ways to medicate it) --- so all he has is just the sound cue before being spatial cut.
Shouldn't be too much of a problem, Ultras like Tregear should be at least comparable, if not superior to the human forms of other Ultras, who can sense people from a distance, for example, Mirai Hibino and Julie, the human forms of Ultraman Mebius and Ultraman Justice respectively, could detect an object and person that's in the middle of a city/active battlefield. While the videos linked shows that they need to consecrate to do this, we have another of it happening pretty quickly, such as Mirai Hibino detecting the presence of Hunter Knight Tsurugi and detecting the approach of an asteroid.

As for the trees, once Tregear can detect OOO's, which with the stuff above and Ultra Physiology's Extrasensory Perception that would let Tregear detect the life signature of OOO, shouldn't be too hard, he could just see through the trees, as Ultras has been shown to be able to see through objects

If Tregear does dodge/block the initial attack, he still has to content with OOO void manip via his Medagaburyu axe. OOO will need to melee (for the most part) but Tregear won't know about the axe nor it's effect until he see it or let it happens.
Quick question about that void manipulation, what does it do? From the description, it seems like Existence Erasure, which wouldn't really help here
 
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It's pretty much a passive effect, D4 is a weapon that has a similar effect to OOO's Spatial Dura Neg, as it shatters space when used, and the only reason humans got it under control was because of data from an Ultra's beam that helped them mitigate the effects of the D4. Ultra beams are just their light energy used in an offensive manner, so those same energy should still have that Space-Time repairing effect even when used to make something like a barrier

Pretty roundabout way of saying their shield should be able to block spatial attacks. Oh yeah, and their barriers can stop another Ultra's beam attack, should've said that instead of overcomplicating it.
So more or less, Tregear beam has anti-spatial property, his forcefield has it and it's always on, noted. Should get that spatial manip resist added in the physiology page so you don't need to do this mental gymnastic lol.

Shouldn't be too much of a problem, Ultras like Tregear should be at least comparable, if not superior to the human forms of other Ultras, who can sense people from a distance, for example, Mirai Hibino and Julie, the human forms of Ultraman Mebius and Ultraman Justice respectively, could detect an object and person that's in the middle of a city/active battlefield. While the videos linked shows that they need to consecrate to do this, we have another of it happening pretty quickly, such as Mirai Hibino detecting the presence of Hunter Knight Tsurugi and detecting the approach of an asteroid.

As for the trees, once Tregear can detect OOO's, which with the stuff above and Ultra Physiology's Extrasensory Perception that would let Tregear detect the life signature of OOO, shouldn't be too hard, he could just see through the trees, as Ultras has been shown to be able to see through objects
Looks like the preemptive strike strat is off the menu. Should note that the link on "person" is dead.
Quick question about that void manipulation, what does it do? From the description, it seems like Existence Erasure, which wouldn't really help here

And to answer the question regarding Void Manip, yeah, more or less that how's OOO uses it. In theory he should be able to utilize all of the abilities of the Purple Yummy, as they, and the Axe, derives from the Purple Core Medal but Tregear resist a good chunk of them. (Congrats Tregear, you made it past Base OOO, stand proud, you have a chance)

Knowing how Eiji reacts if he see that his dura neg and void manip, he swap his form to best suit against Tregear. In this case, OOO Plan B (or plan A lowkey) would be to go Gatakiriba, cause Giant Opponent = big firepower required, and almost all giant opponents OOO faces in-series will always have OOO use this combo, unless the one time he doesn't have access to it via plot inconvenience. With that said, he spams clones in this form. How many? I wouldn't know, but it's a lot (there's no hard limit to them). They can act independently, they all have electric manip (which they can use simutaneously), two armblades each, and serious kicking power. They can also synchronize finishers and potentially swap medals if needed too (and also form an OOO ladder, how cool is that).
 
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So more or less, Tregear beam has anti-spatial property, his forcefield has it and it's always on, noted. Should get that spatial manip resist added in the physiology page so you don't need to do this mental gymnastic lol.
Yeah, really need to take care of the missing stuff

Knowing how Eiji reacts if he see that his dura neg and void manip, he swap his form to best suit against Tregear. In this case, OOO Plan B (or plan A lowkey) would be to go Gatakiriba, cause Giant Opponent = big firepower required, and almost all giant opponents OOO faces in-series will always have OOO use use this combo, unless the one time he doesn't have access to it via plot inconvenience. With that said, he spams clones in this form. How many? I wouldn't know, but it's a lot (there's no hard limit to them). They can act independently, they all have electric manip (which they can use simutaneously), two armblades each, and serious kicking power. They can also synchronize finishers and potentially swap medals if needed too (and also form an OOO ladder, how cool is that).
Oh boy, here comes the pain
So yeah, Tregear has little to no answer here, he'll just get spammed to hell and back with Rider Kick after Rider Kick until he dies

He's not completely out of options tho, Flight is an option, he could try to get out of the range of the clones at try to spam energy beams or his signature beam, though OOO does have a form that could fly, and the link you sent does show the clones flying upward to kick a monster, so this is probably not that good

Sealing is another thing, he could probably seal OOO, but the clones might be too much for him, considering they're all independent, so I don't see this working either

So that leaves two options, Aura and Accelerated Development. Aura is pretty much an omnidirectional attack, so that covers the potential multiple angles of attack from the clones, but the problem is, he's not gonna be strong enough to affect OOO that much. OOO upscale from baseline 5-B, while Tregear scales to baseline 5-B, granted, I don't know how high he upscale from baseline, but probably high enough for the Aura to just damage the clones, not knock them out for sometime so that Tregear could think of another plan, so he'll be constantly pressed by clones

So that leaves one, Accelerated Development. Tregear's AD should kicks in when he's determined enough, so that happens either when OOO summon his clones, when they start to do their finisher, or some other point during the fight, like when he's exhausted. It'll make him a bit stronger than OOO, and might be enough for him to survive the clones

Also, would OOO still use Gatakiriba if Tregear shrink himself? Since that's what he'll most likely do, especially after seeing OOO performing some good acrobatics to dodge his attacks
 
He's not completely out of options tho, Flight is an option, he could try to get out of the range of the clones at try to spam energy beams or his signature beam, though OOO does have a form that could fly, and the link you sent does show the clones flying upward to kick a monster, so this is probably not that good

Also, would OOO still use Gatakiriba if Tregear shrink himself? Since that's what he'll most likely do, especially after seeing OOO performing some good acrobatics to dodge his attacks
To answer your question, it depend on when he shrink. If it's after Gatakiriba duplication, yes, he would still use it out of convenience as there basically no downside to it in this case + there are cases when OOO wants to use Gatakiriba in a 1v1 same size setting but he couldn't due to plot reason. Other than OOO own flight/abilities that can levitate him and his clone up, I was not joking about the OOO ladder in my previous post as he can even stack himself to make height against flying opponent plus he can shoot electricity from his Kuwagata (Stag Bettle) head piece(s) which they can use all at the same time to overwhelm Tregear at range (we need an Ultraman and Kamen rider beam clash).

So that leaves two options, Aura and Accelerated Development. Aura is pretty much an omnidirectional attack, so that covers the potential multiple angles of attack from the clones, but the problem is, he's not gonna be strong enough to affect OOO that much. OOO upscale from baseline 5-B, while Tregear scales to baseline 5-B, granted, I don't know how high he upscale from baseline, but probably high enough for the Aura to just damage the clones, not knock them out for sometime so that Tregear could think of another plan, so he'll be constantly pressed by clones

So that leaves one, Accelerated Development. Tregear's AD should kicks in when he's determined enough, so that happens either when OOO summon his clones, when they start to do their finisher, or some other point during the fight, like when he's exhausted. It'll make him a bit stronger than OOO, and might be enough for him to survive the clones
How poten would the AD be? I can see the Aura giving him space for it to take effect but I personally don't see why OOO can't just replenish his clones to continue the assault. Now if it's Tregear when he turns small, he should last a bit longer cause he now lack surface area compared to his giant self, but OOO clone could focus one or the few spot left while recombine back to the clones behind them to get the consecutive effect, while the other behind them replenish their numbers. Tregear would also need to take out all of them or else a single Gatakiriba can just remultiply again.
 
Y'know what? Voting OOO FRA

While the AD is pretty potent (for example, Ultraman Z went from being overpowered by Destrudos while in his strongest form (which is 50 times stronger than his Base Form) and having his finishers be shrugged off with minimal damage, to matching and even overpowering Destrudos while in Base form, and even knocking him down with his punches), it's pretty proportional to their opponents, so I don't think Tregear would just oneshot the clones, especially since they seem to be as durable as OOO himself.

There's still things that would help, like AoE explosion that could probably take out the clones, and electricity manipulation that could help stun them for a while, since from what I've seen on the profile, only PuToTyra has resistance to Electricity Manipulation, but Tregear is missing that ability (really should've mentioned it while it was being made), and like you said, even if he went small, OOO can still just distract Tregear with some of them while the rest just replenish their numbers

Also, sorry for taking so long to reply, really need to fix that aspect of me
 
Y'know what? Voting OOO FRA

While the AD is pretty potent (for example, Ultraman Z went from being overpowered by Destrudos while in his strongest form (which is 50 times stronger than his Base Form) and having his finishers be shrugged off with minimal damage, to matching and even overpowering Destrudos while in Base form, and even knocking him down with his punches), it's pretty proportional to their opponents, so I don't think Tregear would just oneshot the clones, especially since they seem to be as durable as OOO himself.

There's still things that would help, like AoE explosion that could probably take out the clones, and electricity manipulation that could help stun them for a while, since from what I've seen on the profile, only PuToTyra has resistance to Electricity Manipulation, but Tregear is missing that ability (really should've mentioned it while it was being made), and like you said, even if he went small, OOO can still just distract Tregear with some of them while the rest just replenish their numbers

Also, sorry for taking so long to reply, really need to fix that aspect of me

amq5qd.jpg


GGs. That went pretty well. May our next toku fight (somewhen in the future) goes as well as this one toku bros (and with stuff fully updated).

OOO FRA.
 
Having factored in both sides' abilities, this still ultimately goes to OOO. As an Ultraman supporter this is the easiest loss to take here and it's unfortunate that it did partially stem from an incomplete listing of P&A that's already agreed on.
 
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