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9-C Animal Tournament (16/16)

Hey, if this helps, I've found the AP of some fighters:
  • Alien Dragons: upscale from between 300 and 1000 joules, since they are superior to Komodo Dragons that can harm Water Buffalos which can endure hits from a baseball bat.
  • Ass Blaster: 695.139 Joules, since, from the feat shown, which would require this much force.
  • Burmese Python: upscales from between 604.5304 to 4231.7128 joules, since they are on par with American Alligators, which can hunt and kill wild boars, that are stronger than feral pigs.
  • Phyrr Cat: around 7,900 joules, since they are around the same level as Pumas, if not higher.
If something's wrong, tell me.
I've forgot to add the Gorilla and Sabor, which both should be 2711.6359 Joules, according to this, since it's literally a gorilla punch and apparently Sabor was able to overpower Kerchak, aka a silver-back gorilla. Btw, I just realized that I gave you the pig's AP and not the Feral Pig's AP, which is 3059.3756 to 10197.9188 joules. Maybe, Alien Dragon upscales more to 1000 then between 300 and 1000 joules, since Water Buffalos can actually endure all of the hits, including the 1000 joules hits. Same thing for Burmese Python, since the Wild Boars are stronger than the feral pigs, meaning that they should be able to endure their 10197.9188 joules hits.
 
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I've forgot to add the Gorilla and Sabor, which both should be 2711.6359 Joules, according to this, since it's literally a gorilla punch and apparently Sabor was able to overpower Kerchak, aka a silver-back gorilla. Btw, I just realized that I gave you the pig's AP and not the Feral Pig's AP, which is 3059.3756 to 10197.9188 joules. Maybe, Alien Dragon upscales more to 1000 then between 300 and 1000 joules, since Water Buffalos can actually endure all of the hits, including the 1000 joules hits. Same thing for Burmese Python, since the Wild Boars are stronger than the feral pigs, meaning that they should be able to endure their 10197.9188 joules hits.
Thanks
 
Btw, the only Solace AP I could find is 0.00308 tons, or 1.289e7 Joules, which is actually 9-B, while the 9-C one I didn't find it.
 
Screenshot-2026-04-06-164325.png

Well, since Expendables are able to survive several shots from the IDS and the rounds that the turrets shoot are 5.56x45ss (assuming they are the same as 5.56x45mm NATO), thanks to the help of ChatGPT (which might be wrong, so if you want, I'll make a better research later) I found out that one shot is around 1.600 – 1.800 joules, while the whole cartridge is between 112000-126000 joules (which this is still 9-B). In the end, by looking at this video, I counted that an Expendable can survive 9 hits before diyng, which should make them around 15300 joules. Now, since Sebastian can oneshot them, I would say that he is easily this level.
 
Screenshot-2026-04-06-164325.png

Well, since Expendables are able to survive several shots from the IDS and the rounds that the turrets shoot are 5.56x45ss (assuming they are the same as 5.56x45mm NATO), thanks to the help of ChatGPT (which might be wrong, so if you want, I'll make a better research later) I found out that one shot is around 1.600 – 1.800 joules, while the whole cartridge is between 112000-126000 joules (which this is still 9-B). In the end, by looking at this video, I counted that an Expendable can survive 9 hits before diyng, which should make them around 15300 joules. Now, since Sebastian can oneshot them, I would say that he is easily this level.
Not how it works. Durability doesn't equal the number of hits you can take. That's stamina. Sebastian simply upscales a lot from 1600-1800 J since his shotgun can hit the Player through the walls of the facility which the IDS guns can't pierce.
 
Not how it works. Durability doesn't equal the number of hits you can take. That's stamina. Sebastian simply upscales a lot from 1600-1800 J since his shotgun can hit the Player through the walls of the facility which the IDS guns can't pierce.
Sorry, my bad.
 
I have a question. If, like the case of the Carrion Owls and Sebastian Solace, we have someone that has an AP between 10 and 100 for example, what do we choose as their AP? Their lowest, their peak or the something middle?
 
I have a question. If, like the case of the Carrion Owls and Sebastian Solace, we have someone that has an AP between 10 and 100 for example, what do we choose as their AP? Their lowest, their peak or the something middle?
Treat it as a range I guess provided it's still in the same tier
 
I have a question. If, like the case of the Carrion Owls and Sebastian Solace, we have someone that has an AP between 10 and 100 for example, what do we choose as their AP? Their lowest, their peak or the something middle?
For the Owls specifically, they should be 375 J. It's apparently the default assumption because anything higher requires the bones to have been broken in specific ways.

For Sebastian, his range is pretty small so it really doesn't change much.

I was going to voice my concern over the fact that he has a freaking shotgun and can just shoot a lot of the characters here dead, but I don't want to get reported to Wiki Vandalism over "falsely" declaring stomps again so... Peace ✌
 
For the Owls specifically, they should be 375 J. It's apparently the default assumption because anything higher requires the bones to have been broken in specific ways.
I might be wrong, but according to this, to be actually at 375 J you should hit the bone at within 5 degrees of the orientation of the collagen fibers, while it exponentially increase if it's higher than 50°, with 9920 Joules if perpendicular. So, I honestly don't know where the collagen fibers are located in the bones, but usually wouldn't it be more likely to be higher then 375? And, if yes, would we assume something in between or directly 9920 J?
 
I might be wrong, but according to this, to be actually at 375 J you should hit the bone at within 5 degrees of the orientation of the collagen fibers, while it exponentially increase if it's higher than 50°, with 9920 Joules if perpendicular. So, I honestly don't know where the collagen fibers are located in the bones, but usually wouldn't it be more likely to be higher then 375? And, if yes, would we assume something in between or directly 9920 J?
Real people can break bones without being 9-C just by applying enough force at the right angles. We assume the low-end because it's the safest assumption, which reduces the risk of overblowing a character's capabilities. Someone who scales to 9920 J would be more than strong enough to tear humans apart and crush their skulls. If they have actually showcased those feats then, well, why not list them instead of just breaking bones?
 
Real people can break bones without being 9-C just by applying enough force at the right angles. We assume the low-end because it's the safest assumption, which reduces the risk of overblowing a character's capabilities. Someone who scales to 9920 J would be more than strong enough to tear humans apart and crush their skulls. If they have actually showcased those feats then, well, why not list them instead of just breaking bones?
Well, that's understandable. I honestly was just trying to choose a flying animal which pretty good physical stats and in a small group to make sure to get an advantage other than the flying and potentially physical ones. The only feat (if we count it a feat) is that it can break a limb or make you lose an eye. So, if I can't get anything higher than the Locusts, I might as well get back to them, but I'll wait a bit and try to find some advantages that the Locusts don't have.
 
Just for curiosity, if I wanted to use either Zee and Zuzy, RAT and/or CAT or 1 or 2 Dilophosaurus, which can I use? And for the Dilophosaurus, just 1 or 2?

PS: the Dilophosaurus should be 3954.75013048 J, since he upscales from Velociraptor, which can kill Craig, and can survive shots from a Remington Model 870. CAT and RAT could be comparable to a Grizzly Bear, since one of RAT's murders where described as a bear attack (I'll find how strong they are exactly later). For Zee and Zuzy, they should be between 352.044 and 213.36 J (if we count this feat for Player's durability according to this) since they should be comparable to Zizzy, which should be able to kill Soldiers that can kill the Player.
 
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Zee and Zuzy just don't fit the vibe of the tournament, not sure if that makes since but that's my reason
I understand what you are trying to say for Zee and Zuzy, but for CAT and RAT? And for the Dilophosaurus, are they 1 or 2?

PS: I know I might be annoying with this questions, but I’m trying to understand what are my options here (and to try to make this tournament more noticeable, if you know what I mean)
 
RAT and CAT? if I knew they qould be acceptable I would choose one(or both) of them instead of Beavowl sinse they scale to grizlly bears
 
How are you deciding matches? Completely random, or pairing the most interesting matches together?
 
Street level to Street level+

This is the AP of bear, so CAT and RAT are 9-C+, go back to beavowl sinse 9-C+ is not allowed
 
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