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"i am writing this log to keep myself sane" Lethal Company CRT - (2/??): Cleanup!

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This is the second part to my string of Lethal Company CRTs! If you wish to follow along, here are links to the previous CRT(s):
This CRT will largely be cleaning up existing profiles, scaling will be UNCHANGED here!

The Company Monster​


My biggest sin to this site. making this profile as bad as it currently is.

Now at this point in time it's more or less confirmed that the monster that swallowed the golden planet is the company monster, but this profile was made before that was more or less confirmed and i'm gonna be honest this thing freaking sucks. It makes a lot of assumptions like it setting up the company. (which based off of dialogue it has through the speakers is likely wrong)

Even if i did remake it, it'd be bare bones as hell and would be a bunch of unknown stats beyond it's AP for being more or less planet sized. This profile should just be nuked, and remade once there's more content regarding the company monster.

Bracken​


Above Average intelligence is a bit high for what's there, and should be downgraded to Animalistic like the rest of the monsters.

Snare Flea​


That AP section doesn't really make much sense, as even you kill someone in 10 hits you'd still to some extent scale to their durability. I don't have a problem with their current AP scaling however, as it's noted in their bestiary that they suffocate their opponent to death.

So basically just change their AP to 'main method of attack is suffocating victims, and never conventionally attacks targets' and keep the AP as unknown

Coil-Head​


Two issues i have with this profile, very minor though;
1, You don't need longevity as a robot.

2, The weakness of not moving when looked at is not exactly a full on rule for them, and as noted by the bestiary that they can actually move when looked at.

So;

Remove longevity

make a mention that it's not a hard rule for them to not move when looked at.

Employee​


Metal objects attracting lightning isn't a weakness to them, that's just a weird attribute to the moons they're on that it wants to strike everything metal outside every 2 seconds it gets, considering the company planet is noted to be constantly storming and not a single issue with lightning is shown. Just remove that one weakness is all.
I'm taking care of Employees in the next CRT, so that's all the changes i'm suggesting for now on them.

Tallies​

Agree: Mr. Bambu, SomebodyData (Neutral on deleting Company Monster page)

Disagree:
 
Last edited:
SIGHHHH Alright if it makes you happy....
lethal-company-horderbug.gif
 
The Coil-Head bit is a bit much in terms of speculation from the Lethal Company wiki. The bestiary notes that it "does not appear to be a hard-and-fast rule", but that could mean literally anything. There might be a divergent group of coil-heads without this weakness, there might be particular mechanics to it that lead to edge cases never seen in game. Rather than remove the weakness, I think a note should be added to say that their weakness is stated to not be a "hard and fast rule", even if it is 100% true in the context of gameplay.

Everything else seems fine.
 
The Coil-Head bit is a bit much in terms of speculation from the Lethal Company wiki. The bestiary notes that it "does not appear to be a hard-and-fast rule", but that could mean literally anything. There might be a divergent group of coil-heads without this weakness, there might be particular mechanics to it that lead to edge cases never seen in game. Rather than remove the weakness, I think a note should be added to say that their weakness is stated to not be a "hard and fast rule", even if it is 100% true in the context of gameplay.

Everything else seems fine.
sounds good.
 
Agree with the revisions as well; just neutral on deleting the Company Monster page tho
 
Okay updated the OP with Somebody's vote. two mods in agreement, beyond the company monster page's eradication.
 
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