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Dissonant Reality Revamp
Updated blog for logic
I added following:
The Nowhere and nonexistence related to logic
We have evidence to suggest that The Machine and its influence can operate independently from reality and extend its reach to nonexistence. The Machine appears to govern The Nowhere as assimilating into Nowhere (which is where our story ceases to be) was described as returning to The Machine, this process is also depicted as our Protagonist's "story getting untold", The Nowhere is a divine primordial source (also known as "The Liminal Halls") which is non-existent and where everything began to exist simultaneously, The Nowhere even was stated to not be a place in a conventional sense and rather "exist contrary" to the universe, it was capable of consuming all of reality and is described as a realm where everything what's forgotten goes. Due to its nature The Nowhere can't be remembered by anyone, it is a realm of all untold stories where everyone stops to exist upon going here (but our protagonist is apparently immune to it, presumably thanks to his heritage as a Generation 1), from context above we understand that the "untold stories" refers to both stories that weren't brought into existence and stories that once existed but ended up here, it is a domain of all undreamt things that weren't shaped by The Maker into existence[2], it is even revealed that our protagonist in Arena Mode (and hence his story) was yanked from The Nowhere and before this he didn't have any palpable past and weight in the world, however at the same time it is implied that The Arena Protagonist actually had the past as a grunt who was shot from a cannon into Marshmallow but this period seemingly ceased to exist and was lost in The Nowhere, nevertheless Protagonist himself isn't able to remember this and declares that he didn't have a past, the notion of his past being nonexistent is supported by The Maker[3]. When entering The Nowhere, our character loses all his accumulated powers and stats to an extent of his current identity (origin that you choose in the beginning of the game), though his own "original" existence remains to be.
In summary, The Nowhere is a domain of nothingness and pure potential that exists contrary to the universe, an abstract void which serves as a progenitor to all of existence and where are contained all undreamt things that weren't added into reality, on another hand it is also a realm where everything, including even stories and past events, cease to be, to the point that it was able to consume the whole universe (with it even being said that The Nowhere is where all untold stories are stored), The Machine contains and presumably shapes The Nowhere, seeing how assimilating into The Nowhere and having your story erased is equated to returning to The Machine, this means that The Machine potentially existed alongside The Nowhere and before the rest of reality. It is a conceptual foundation and source from whence everything began and where everything will meet its end, and it is a realm which covers all undreamt things and untold stories that stayed here as sheer potential which wasn't molded into existence or was forgotten, however it is still placed within The Machine. Because of this it qualifies for Independent Universal Concept since it is an abstract primordial void which spawned the universe and governs all forgotten things and stories in the form of nonexistent unreleased potential while also being independent and threatening to consume the aforementioned universe (presumably by converting it into part of its nonexistence) but still existing inside The Machine's scope.
Because of all aforementioned evidence, The Nowhere by itself qualifies for Existence Erasure (Narrative. Concept. History), Void Manipulation, Chaos Manipulation, Power Nullification, Statistics Reduction, Nonexistent Physiology (Type 1: Aspects 1, 3, 5 - Narrative, Space-Time, History, Fate, Law, Life Force.).
- Informational Logic Manipulation (Dissonant reality warps and strips away logic of whatever comes with contact in it[1]. In Madness series logic is an universal fundamental information that makes up everything such as matter, space-time, narrative, causality, fate, every alive entity and everything else to exist, this includes a primordial domain of nonexistence which predates reality and from whence everything began existing and will stop to exist upon trespassing. Logic was also equated to probability matrix and linked to magic.)
- Layered Non-Physical Interaction (Hank was able to use Dissonant-based electricity from Halo to harm beings of pure logic like The Auditor
- [2]
- , successfully bypassing his layered intagibility)
- Existence Erasure (Dissonant reality is stated to strip away the fundamental logic which defines all of reality from whatever contacts with it, therefore it is naturally able[1] to completely destroy creatures[3]. Project: Gestalt's balls of dissonance can erase Nevadeans)
- Reality Warping (Dissonant Reality is described to warp reality[1].)
- Durability Negation (Dissonant reality was able to obliterate Blackguard's otherwise a completely impenetrable layer of armor. Dissonance was used to invert Project: Gestalt's defenses into vulnerability, allowing it to be harmed[4])
- Mathematics Manipulation, Vector Manipulation, Chaos Manipulation and Probability Manipulation (Dissonant energy replaces probability with improbability[5]. Probability in Madness series is related to probability matrix[1])
- Law Manipulation (Dissonance can make so that up is down[1])
- Fire Manipulation and Heat Manipulation (Swimming in reservoirs of raw dissonant energy can set one on fire even when contained in the cooler room[4]. Barrels full of Dissonance in the Science Tower can ignite into flames and explode if damaged[1]. Dissonant is described as overheated particles[6])
- Radiation Manipulation (Is consistently described to act as radiation[1] and overheated particles[6], which aligns with description of radioactive properties.)
- Madness Manipulation/Mind Manipulation (Type 2; Dissonance has maddening effects which drive people insane,[7] some having turned into "otherworldly prophets of The Other Place."[8] Asylum Patients who were exposed to Dissonant Reality can barely talk straight.[9] Dissonant is claimed to distort mind and cause sanity yield to madness[1])
- Corruption (2; Dissonant reality is described as a corrupting force[1])
- Nonexistent Physiology (Type 2: Aspects 1, 3, 4, 5) and Paraconsistent Physiology (Type 2; Dissonant reality warps and strips away logic from whatever contacts with it and was demonstrated to erase and turn everything into nothingness upon touching, thus meaning that it exists in the state unbound of logic and material world. Logic is a fundamental informational force that makes up everything, including matter[10], existence[10] and nonexistence, up and down[1], space and time[10], fate[10] and probability[1]/causality[11], life and death[1], intent and purpose[10]. Those imbued with dissonant reality were described to defy all things natural down to life and
- death[1].)
- The Nowhere (As The Nowhere still exists within constraints of logic, dissonant reality should be able to ignore its properties)
Potency
5D (Dissonance originates from The Other Place,[8] which is infinitely more complex than what the mind can handle[12]. Furthermore, it can affect logic which makes up both The Machine and and The Auditor, Tricky, who is filled with dissonant reality, was able to cause damage to The Auditor while he was inside him[13].Examples
- The Auditor
- Minighouls
- Dissonant GO3LM
- Conduit
- Cyberbandit Brute
- Poltergeists
Updated blog for logic
I added following:
- Morality Manipulation (Heroes and villains are determined by The Machine)
- Weather Manipulation and Earth Manipulation (Disasters like storms and earthquakes are servants of The Machine)
- Conceptual Manipulation (Type 1)
The Nowhere and nonexistence related to logic
We have evidence to suggest that The Machine and its influence can operate independently from reality and extend its reach to nonexistence. The Machine appears to govern The Nowhere as assimilating into Nowhere (which is where our story ceases to be) was described as returning to The Machine, this process is also depicted as our Protagonist's "story getting untold", The Nowhere is a divine primordial source (also known as "The Liminal Halls") which is non-existent and where everything began to exist simultaneously, The Nowhere even was stated to not be a place in a conventional sense and rather "exist contrary" to the universe, it was capable of consuming all of reality and is described as a realm where everything what's forgotten goes. Due to its nature The Nowhere can't be remembered by anyone, it is a realm of all untold stories where everyone stops to exist upon going here (but our protagonist is apparently immune to it, presumably thanks to his heritage as a Generation 1), from context above we understand that the "untold stories" refers to both stories that weren't brought into existence and stories that once existed but ended up here, it is a domain of all undreamt things that weren't shaped by The Maker into existence[2], it is even revealed that our protagonist in Arena Mode (and hence his story) was yanked from The Nowhere and before this he didn't have any palpable past and weight in the world, however at the same time it is implied that The Arena Protagonist actually had the past as a grunt who was shot from a cannon into Marshmallow but this period seemingly ceased to exist and was lost in The Nowhere, nevertheless Protagonist himself isn't able to remember this and declares that he didn't have a past, the notion of his past being nonexistent is supported by The Maker[3]. When entering The Nowhere, our character loses all his accumulated powers and stats to an extent of his current identity (origin that you choose in the beginning of the game), though his own "original" existence remains to be.
In summary, The Nowhere is a domain of nothingness and pure potential that exists contrary to the universe, an abstract void which serves as a progenitor to all of existence and where are contained all undreamt things that weren't added into reality, on another hand it is also a realm where everything, including even stories and past events, cease to be, to the point that it was able to consume the whole universe (with it even being said that The Nowhere is where all untold stories are stored), The Machine contains and presumably shapes The Nowhere, seeing how assimilating into The Nowhere and having your story erased is equated to returning to The Machine, this means that The Machine potentially existed alongside The Nowhere and before the rest of reality. It is a conceptual foundation and source from whence everything began and where everything will meet its end, and it is a realm which covers all undreamt things and untold stories that stayed here as sheer potential which wasn't molded into existence or was forgotten, however it is still placed within The Machine. Because of this it qualifies for Independent Universal Concept since it is an abstract primordial void which spawned the universe and governs all forgotten things and stories in the form of nonexistent unreleased potential while also being independent and threatening to consume the aforementioned universe (presumably by converting it into part of its nonexistence) but still existing inside The Machine's scope.
Because of all aforementioned evidence, The Nowhere by itself qualifies for Existence Erasure (Narrative. Concept. History), Void Manipulation, Chaos Manipulation, Power Nullification, Statistics Reduction, Nonexistent Physiology (Type 1: Aspects 1, 3, 5 - Narrative, Space-Time, History, Fate, Law, Life Force.).
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