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Infinite Stamina overhaul
We have multiple pages that give infinite stamina off either undead or mechanical nature only. This goes against the Stamina page saying: "Please note that characters that are mechanical, undead, or incorporeal/non-physical (including ghosts) should not automatically be assumed to possess infinite stamina, unless this trait has been clearly defined within the series or by the lore."
So unfortunately since MÖRK BORG is very light on explaining stuff, it means all of these (And anything else I missed), should have their infinite stamina removed and replaced with Average.
Power Additions
Prowlers should have in their optional abilities Sleight of Hands off the specialty of stealing objects.
Gutterborn Scum should also get Sleight of Hands off the Filthy Fingersmith ability.
Goblins should get Athletic Human since they have the Quick trait, with it raising their attack/defense to DR14, which is considered a hard difficulty according to the book.
We have multiple pages that give infinite stamina off either undead or mechanical nature only. This goes against the Stamina page saying: "Please note that characters that are mechanical, undead, or incorporeal/non-physical (including ghosts) should not automatically be assumed to possess infinite stamina, unless this trait has been clearly defined within the series or by the lore."
So unfortunately since MÖRK BORG is very light on explaining stuff, it means all of these (And anything else I missed), should have their infinite stamina removed and replaced with Average.
Power Additions
Prowlers should have in their optional abilities Sleight of Hands off the specialty of stealing objects.
Gutterborn Scum should also get Sleight of Hands off the Filthy Fingersmith ability.
Goblins should get Athletic Human since they have the Quick trait, with it raising their attack/defense to DR14, which is considered a hard difficulty according to the book.