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The References of Monism in Shadow Fight (STAFF NEEDED—1 MORE)

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N. Opening



So, this is a thread I've been wanting to do for a long time. If it's accepted, it will greatly enhance the quality and reach of Shadow Fight. Something that at this point has not happened even though several previous threads have been made as strong as possible in terms of explanation and evidence.

I hope I'll get this right, and I also hope this thread isn't like some of the previous ones where almost all of them had no input at all. So, without further ado, let's get to the discussion.

I. Definition



Before we move into the main explanation, it is important to first understand what Monism is.

Monism ( https://en.wikipedia.org/wiki/Monism ), particularly Priority Monism, is a philosophical position which states that there is only one truly fundamental reality (the whole). Everything that appears as a part (whether objects, concepts, or entities) does not possess independent existence and is entirely dependent on that unity. In this view, the basic structure of reality is not a collection of separate units, but a single unified system that serves as the foundation of all existence. As such, what appears as plurality is not fundamental, but rather a result of how that single reality manifests or is perceived.

This concept is closely related to the idea of oneness, which is the understanding that all existence is, in essence, a single undivided whole. Oneness asserts that all forms of distinction (such as subject and object, or seemingly contradictory phenomena) do not indicate real ontological separation, but are instead variations or expressions of the same underlying reality. Within this framework, diversity is not eliminated, but its status is reduced to something dependent, while unity remains the fundamental basis underlying all of reality.

In metaphysical traditions, this idea is often associated with the concept of The One, a singular principle that transcends all forms of distinction and serves as the source of all existence. The One is understood as an absolute foundation that depends on nothing, while everything else depends on it ontologically. Thus, the relationship between priority monism and oneness lies in the assertion that reality, at its most fundamental level, is one, and that all apparent plurality is merely a manifestation or derivation of that fundamental unity.

In a broader context, monism provides a philosophical framework for understanding reality as a unified system, where change, contradiction, and diversity do not indicate ontological division, but rather the internal dynamics of a single whole. This approach carries important implications across various fields, from metaphysics to the study of language and logic, as it challenges the basic assumptions of how humans categorize and understand the world. Therefore, monism is not only a theory about “what exists”, but also a framework for rethinking modes of thought that rely on separation and opposition.

In short, Monism is the concept that: everything is one, and one is everything, while still appearing distinct as expressions of that unity.

II. Base Assumption



The concept of Monism is not explicitly explained in Shadow Fight, considering that its narrative is presented in a gradual and non-linear manner. Even now, it cannot be definitively determined why Monism exists within the verse without taking prior story updates into account. Therefore, a deeper analysis is required to assess whether Shadow Fight truly qualifies under this framework.

As a starting point, the Calligrapher states that the Void (in this context referring to Void Energy or Tenebris’s language) does not operate with the logic of “not” (negation). This statement implies that such an entity does not perceive reality through a dualistic framework. It is important to note that the logic being referred to here aligns with logical “gates” similar to those in many-valued logic, where reality typically depends on the function of negation as a fundamental operation, even if not always explicitly stated.

Furthermore, the Calligrapher provides a simple illustration using fire and ice. From a human perspective, these are understood as opposing and dualistic phenomena. However, from the perspective of the Void, they are treated as a single phenomenon, where each holds the potential to become the other at a certain level.

The implication of this statement is the absence of boundaries defined by negation or opposition in the structure of reality. As such, all phenomena that appear as “dualities” are, in essence, part of a unified whole. This aligns directly with Monism, which asserts that distinctions such as “this” and “not this” are ultimately illusory. Without the concept of negation, all existence becomes part of a single, undivided unity. However, within the framework of conventional reality, duality is still perceived as two distinct properties. This is reinforced by May’s statement that Light and Shadow/Darkness are contradictory substances, yet still require each other to exist and that they have roles in the creation of the multiverse as some of the Void energy.

From this, it can be concluded that deviation or difference does indeed exist at a foundational level, but at a conceptual level, it is illusory from the perspective of the Void. This is consistent with prior narrative descriptions, where dualistic understanding applies only within the layer of reality that assumes boundaries or separations between opposing concepts (such as “Real” and “Unreal”).

Additionally, entities like the Void are described as perceiving “past” and “future”, as well as “truth” and “falsehood”, as a single, inseparable unity. These are not truly distinguished as separate categories, but instead exist simultaneously as one and that both categories are non-existent. This becomes significant as it implicitly reflects a many-valued logical structure, where “truth” and “falsehood” no longer function as strict binary opposites (1 and 0), but as part of an integrated spectrum, effectively embodying both and neither at once.

Thus, the absence of negation, as previously stated by the Calligrapher, can be understood as the elimination of the boundary that allows contradiction to exist in the first place, indicating that the Void itself exists outside of such a system. The implication is that all substance (normally categorized within dualistic frameworks of “truth” and “falsehood”) is fundamentally unfragmented and unified.

This further strengthens the indication of Monism within Shadow Fight. Within this framework, the notion of “separation” does not truly exist as an ontological category (neither), yet still manifests simultaneously as a unified whole encompassing all oppositions (both). As a result, distinctions that are usually considered fundamental lose their status as real boundaries. While Monism itself does not depend on many-valued logic, interpreting it this way allows it to be reasonably described as a fourth logical state.

Moreover, substances or property within the Void are stated to be equal, with no hierarchy placing one above or below another. This demonstrates the absence of ontological differentiation, which is another key characteristic of a Monistic framework. Even the essence of the Void (particularly Shadow Energy) is described as being one with creation, as Shadow himself states that it feels as though Shadow Energy is a part of him, across both his past and future selves. At this point, the presence of Monism in Shadow Fight becomes increasingly evident.

One explicit reference to Monistic principles appears in the Tale of a Hero event, where a boss from the first chapter states:

“All is nothing, nothing is all” which is a nod to “All is one, one is all” but in the style of the Void being the fundamental part of everything

In the same event, Hoaxen (an abstract representation of illusion) states:

“Two sides of a curved mirror are twice as mad!”

Because life itself is ultimately an illusion, this suggests that two seemingly opposing sides are like a curved mirror bent to face itself... an absurdity, as they ultimately only reflect themselves (Oneness).

Similar implications are also expressed by Tenebris, who describes the world as fundamentally chaotic, and states that concepts such as life and death operate simultaneously within reality. A reality trapped in an endless cycle of creation and destruction eventually “dreams” of a vessel in an attempt to understand itself. However, this pursuit leads to the conclusion that all meaning becomes insignificant, and ultimately, all existence returns to the Void. Philosophically, this mirrors principles found in Neoplatonism, particularly the concept of The One... an ineffable, simple, and transcendent entity that exists beyond all determinations, while simultaneously serving as both the source and the ultimate end of all existence. Within this framework, the Void can be consistently interpreted as an analogue to The One: an absolute unity that is both the origin and the conclusion of all reality.

III. Monad or The One



Based on the previous explanation, it has been shown that the characteristics of the Void bear significant similarity (particularly in its ineffable nature) to the concept of the Monad within a Monistic framework. The next question, then, is whether the Void truly fulfills the criteria of the Monad itself. In short, yes.

The Void is described an as an unknown world, emptiness (not-place), and the foundations of creation in which everything can exist, as well as a domain where all possibilities can occur. Furthermore, the game developers explicitly identify the Void as the “starting point” of all creation. This aligns directly with one of the fundamental characteristics of the Monad as the first principle that precedes all forms of existence, consistent with its literal meaning as “the One”.

In addition, the Void is portrayed as being one with existence, creation (all of them exist simultaneously as a part of the Void at the same time, though this scan were specifically talking about the Beacon), stars (we do not yet know what the hell does this represent), and the energies responsible for the formation of worlds. At the same time, however, it is not bound by these manifestations. This is emphasized by the statement that the most accurate description of the Void’s “content” is “empty space”, or nothingness. Transcending the duality between “everything” and “nothing” (with Darkness itself representing absence), the Void functions as both the ground of being and something beyond all ontological determination.

In other words, it can be understood as the ground of being to all of creation, one with existence, yet simultaneously transcendent (where true freedom, peace, and enlightment can only exist in the Void) or incomprehensible from it due to its absolute and non-fragmented nature. This also implies that the Infinity attributed to the Void is fundamentally distinct from conventional Infinity, as it renders entire universes (despite being infinite within their own framework) as merely finite subsets within the Void itself.

Any attempt to fully describe the nature of reality ultimately collapses into meaninglessness when applied to the Void, as no existing conceptual framework within the world can adequately correspond to it. The scale of the Void is so vast that movement itself becomes literally impossible within it. This further supports the idea that the Void exists as the baseline or default reality of all that exists or has ever existed, being, in itself, eternal.

This characterization is reinforced by the statement that the Void is “eternal”, while all creations that emerge from it are not. This distinction reflects the classical relationship between the Monad and its emanations in Monistic philosophy, where the source is eternal, while its manifestations are contingent. Adding to that, the Void can be understood as existing in a state of immutability, where everything is perceived within a single, unified state of time. The distinction between “past” and “future” does not meaningfully exist (as mentioned earlier), and this state extends across all universes. This is reflected in how entities like the Descendant and Shadow Mind are shown to exist and act simultaneously across multiple alternate timelines, even in cases where, from a linear perspective, they have not yet reached those points (they're already in those multiple alternate timelines even though they haven't traveled yet). So, the Void essentially see everything across every creation as they happened and how they happened, in a single unified moment (because they are essentially one). Furthermore, conventional frameworks simply do not apply within the Void, not even “universal laws”. While the exact scope isn’t fully explained, it is reasonable to assume this includes all laws governing reality, given that they are treated collectively (plural 's') rather than as isolated systems.

Therefore, based on these attribute (as the origin of all things, an absolute unity, a transcendent emptiness, an eternal existence, and a totality of information) the Void can be consistently interpreted as a representation of the Monad, or The One, within a Monistic framework.

IV. Conclusion



Based on the overall analysis presented, it can be concluded that Shadow Fight implicitly constructs an ontological foundation that aligns with a Monistic framework, particularly in the form of priority monism. Although this concept is not explicitly stated within the narrative, various statements and descriptions related to the Void demonstrate strong consistency with Monistic principles.

First, at the structural level, the Void operates beyond dualistic logic by eliminating the function of negation (“not”), which is fundamentally the basis of differentiation in conventional logical systems. The absence of negation implies that boundaries between oppositions such as “truth” and “falsehood”, as well as “past” and “future”, are no longer absolute, but instead integrated into a single simultaneous unity. As a result, the dualities observed within reality are merely phenomenological, rather than ontological.

Second, at the conceptual level, phenomena that appear contradictory (such as fire and ice, life and death, or light and darkness) are positioned as manifestations of the same underlying substance, effectively both and neither at the same time. This reinforces the idea that differentiation is not fundamental, but rather a consequence of a limited perspective in interpreting a higher unity. In other words, what appears as plurality (the whole in its manifested form) is ultimately reducible to expressions of a single absolute unity.

Third, at the metaphysical level, the Void fulfills the characteristics of the Monad, or The One. It functions as the origin of all existence, encompasses and sustains all creation, and at the same time transcends all determinations that arise from it. Its nature as “eternal”, non-fragmented, and simultaneously “everything” and “nothing” indicates that it is not merely a part of reality, but the very foundation of reality itself.

Thus, the Void can be consistently interpreted as a representation of the Monad within the Monistic tradition, as well as a concrete expression of the principle of oneness in the context of Shadow Fight. The entire structure of reality (including dualities, contradictions, and existential dynamics) does not indicate true ontological separation, but rather serves as manifestations of a single unified whole. In this sense, the Void is capable of embodying all such properties without limitation.

V. Scaling



Based on the aforementioned explanation, Tenebris and Architect would possess the following:

Abilities: Paraconsistent Physiology (Plurality), Non-existent Physiology (Type 2 and 3: All Aspect), and Acausality (Type 5)

Tier: The exact scaling remains somewhat uncertain, but they would reasonably fall within the 1-A range for being one in unity intrisically with the Void (with Architect as an exception as he is obviously beyond it).

Agree (6): @DarkDragonMedeus (Low 1-C, possibly 1-A; Comment), @ActuallySpaceMan42 (allowing Low 1-C, possibly 1-A rating; Comment), @Udlmaster (Low 1-C, possibly 1-A), @Secimatar, @Re5yh, @VoidWalker777, and @Richard5128pm

Neutral (2): @Voidnether and @Astral_Trinity439

Disagree (2): @Vietthai96 (more lenient with “possibly Low 1-C rating”; Comment), @ActuallySpaceMan42 (a solid 1-A rating, but could see it without the monism stuff; Comment), @Iyke2077, and @Vesxpura
 
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Where does acausality came from?

Immutability is one of the Monad’s attributes. When something is sufficiently qualified as a Monad, Acausality should also be taken into consideration.

But, if you want a more specific explanation if they actually have immutable stuff, I've already addressed that in this section:

This characterization is reinforced by the statement that the Void is “eternal”, while all creations that emerge from it are not. This distinction reflects the classical relationship between the Monad and its emanations in Monistic philosophy, where the source is eternal, while its manifestations are contingent. And add to the fact that the Void is essentially in a state of immutability, as it sees everything in one states of time (the distinction between “past” and “future” doesn't exist as I've already said earlier), and not a single thing is really applicable in the Void’s settings, not even “universal laws” (to which degree is not yet explained but the assumption is that it includes every laws in reality as it's plural).

Basically, past and future are dualistic in nature. But if dualities are ultimately illusory, then both categories become indefinable and intrinsically one. The Void, in this case, exists in an eternal “now”, where it perceives everything as simultaneously occurring, while remaining unaffected as the true source.

Why do I bring up the dualistic part? When discussing about Monism, it has to be approached as a whole. You can’t properly explain immutability without addressing the rest of its framework.
 
Disagree. I think the main issues is about if the shadow fight verse actually follows "Monism" itself and not that it borrows concepts or properties from Monistic principles.
Also the fact, that "Monism" isn't explicitly mentioned in the game and it comes down to interpretation to determined it.
You even stated it in the thread that it isn't explicitly mentioned in the game
Although this concept is not explicitly stated within the narrative, various statements and descriptions related to the Void demonstrate strong consistency with Monistic principles.

The concept of Monism is not explicitly explained in Shadow Fight, considering that its narrative is presented in a gradual and non-linear manner. Even now, it cannot be definitively determined why Monism exists within the verse without taking prior story updates into account.
Both if the thread gets accepted. I completely disagree for Acausality (Type 5).

Also this is part where you mentioned about the Descendant and Shadow Mind

I remembered a part of playing Shadow Fight 3 that a character mentioned that every human can remember part of different timelines but don't know it. I just mentioned this, whether it would cause any issues or not

 
Disagree. I think the main issues is about if the shadow fight verse actually follows "Monism" itself and not that it borrows concepts or properties from Monistic principles.
Also the fact, that "Monism" isn't explicitly mentioned in the game and it comes down to interpretation to determined it.
You even stated it in the thread that it isn't explicitly mentioned in the game
This isn't really a valid counter-argument. Battleboarding (especially power scaling) inherently involves interpreting hypotheses presented within the narrative. Not every explanation is completely foolproof or explicitly confirmed, but that doesn’t mean we shouldn't analyze and interpret what the narrative is implying. Otherwise, we'd have to dismiss a large number of verses that rely on implicit philosophical concepts for their scaling, and let me hold your hand when I said this brother... those aren't few.

Reducing it to “you said it yourself” is just dishonest. Instead of engaging with the actual argument, you chose to rely on that line of reasoning. So no, that doesn't address my point at all.


I remembered a part of playing Shadow Fight 3 that a character mentioned that every human can remember part of different timelines but don't know it. I just mentioned this, whether it would cause any issues or not
That doesn't actually disprove any of the evidence presented. If anything, it supports the idea that the boundary between “past” and “future” doesn't truly exist as real categories across timelines. Which I already addressed in the OP.
 
I remembered a part of playing Shadow Fight 3 that a character mentioned that every human can remember part of different timelines but don't know it. I just mentioned this, whether it would cause any issues or not
This is talking about them being able to remember slight memories from their other versions from other timelines. These "memories" that they inherit are not concrete memories but rather they feel like dreams. In simpler words these memories feel like you know these memories from some where but you don't know from where or how. For example, If you met someone that some specific guy that some other version of u met, u would have a feeling that you know this guy from somewhere but you dont know. This memory can later, with process evolve and become more concrete, but these memories intially are dreamy at best.
The reason for why this happens is because everyone has 1 soul, but many physical selves. You may not realise it, but I feel like you've reminded us of 1 more thing that sort of represents this concept lol.
Plurality on first sight (Multiple physical selves) but monism in reality (1 soul).
Also what was the point of attaching this scan when it had nothing to do with the thread? This is simply trying to derail the thread.
 
This isn't really a valid counter-argument. Battleboarding (especially power scaling) inherently involves interpreting hypotheses presented within the narrative. Not every explanation is completely foolproof or explicitly confirmed, but that doesn’t mean we shouldn't analyze and interpret what the narrative is implying. Otherwise, we'd have to dismiss a large number of verses that rely on implicit philosophical concepts for their scaling, and let me hold your hand when I said this brother... those aren't few.
It doesn't change my point at all. How can I be sure if it follows Monism or borrows Monistic principles when the game doesn't even mentioned it all and points down to someone interpretation to determine it. If the verse have a single statement about it, sure no problem.

Secondly, I don't know why you are talking about other fictional verses with their philosophical concepts when it is irrelevant here
Reducing it to “you said it yourself” is just dishonest. Instead of engaging with the actual argument, you chose to rely on that line of reasoning. So no, that doesn't address my point at all.
I just mentioned what you stated and now you are pointing fingers.
This is talking about them being able to remember slight memories from their other versions from other timelines. These "memories" that they inherit are not concrete memories but rather they feel like dreams. In simpler words these memories feel like you know these memories from some where but you don't know from where or how. For example, If you met someone that some specific guy that some other version of u met, u would have a feeling that you know this guy from somewhere but you dont know. This memory can later, with process evolve and become more concrete, but these memories intially are dreamy at best.
The reason for why this happens is because everyone has 1 soul, but many physical selves. You may not realise it, but I feel like you've reminded us of 1 more thing that sort of represents this concept lol.
Plurality on first sight (Multiple physical selves) but monism in reality (1 soul).
Also what was the point of attaching this scan when it had nothing to do with the thread? This is simply trying to derail the thread.
Okay, sure big man
 
It doesn't change my point at all. How can I be sure if it follows Monism or borrows Monistic principles when the game doesn't even mentioned it all and points down to someone interpretation to determine it. If the verse have a single statement about it, sure no problem.
It doesn't, sure, but it also doesn't disprove anything in this thread. You do realize that ignoring my entire argument isn't a counter-argument, right? It's just dismissive and blatantly being dishonest.

If you're going to disagree, you need to actually address the points being made, not reduce it to “it wasn't explicitly stated”, especially when the argument is based on interpretation of the narrative.

If the verse have a single statement about it, sure no problem.
They don't, but there would be no reason for me to make this thread if the narrative didn't strongly imply Monistic principles. There are even statements like “All is nothing, nothing is all”, which is quite literally a reference to Monism.

If you want to argue that my interpretation is incorrect, that's fine (the reason why I'm opening this thread is to see if it goes through or not in the first place lmao), but you can't reasonably claim there's no connection at all, even with that statement blatantly being mentioned in the game. Dismissing it entirely just comes across as dishonest.

That's disrespectful, and I suggest you don't do it here otherwise I'm gonna ask the staff to warn you as you're already derailing the thread.

Secondly, I don't know why you are talking about other fictional verses with their philosophical concepts when it is irrelevant here
Care to explain why it's irrelevant? Eh, you know what, don't answer that. Nobody in this forum actually think like you do.

I just mentioned what you stated and now you are pointing fingers.
What exactly did you mention other than “you're interpreting the fiction like a normal audience would, and I disagree”? Surely there's some depth to that position that I'm missing, care to explain what it is?

...Ah, aye, there isn't any.
 
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It doesn't change my point at all. How can I be sure if it follows Monism or borrows Monistic principles when the game doesn't even mentioned it all and points down to someone interpretation to determine it. If the verse have a single statement about it, sure no problem.
A fictional universe does not need to explicitly name-drop real-world philosophical terms to operate under their laws. If a sci-fi game features objects attracting each other based on their mass, it operates on the principles of gravity even if a character never turns to the camera and says "Universal Gravitation".

And dismissing the OP's analysis simply because it requires reading comprehension and deductive reasoning rather than waiting for a developer to spoon-feed a philosophical term undermines the entire point of deep-lore analysis.
 
What do you mean by that? Monism, as a concept, is quite literal about it.
no? the type of monism u mentioned literally opposes this, priority monism is "one is everything" insofar as everything originates from and is contingent on that monad, not literally being identical with the rest of reality
 
no? the type of monism u mentioned literally opposes this, priority monism is "one is everything" insofar as everything originates from and is contingent on that monad, not literally being identical with the rest of reality
Allow me to clarify.

You're right, but priority monism doesn't require denying plurality altogether, only denying its fundamentality. So “one is everything” can still hold in the sense that everything that appears distinct is ultimately grounded in and dependent upon a single unified reality.

All of them are ultimately dependent on the Monad, which acts as a single unified reality. Meaning “parts” we perceive are not fundamental entities, but expressions of the Monad (or in this case, the Void) itself. While they appear distinct, these distinctions do not reflect any true ontological separation, but rather derivative manifestations of the same underlying unity (as they're coming from the same ultimate source). That's what I mean by “one is everything”, if that cleared up your question.
 
You're right, but priority monism doesn't require denying plurality altogether, only denying its fundamentality. So “one is everything” can still hold in the sense that everything that appears distinct is ultimately grounded in and dependent upon a single unified reality.
Ur conflating substance monism and priority monism, priority monism still has real distinctions between the derivatives, it IS plural excluding the monad but substance monism isnt in the same sense. And arguing substance monism is kinda weird since as far as ive played the games, the distinctions are real between each part of the void. The only thing u have going for you just seems like an outlier statement, in my opinion it doesnt seem to have cosmological implications,
 
Ur conflating substance monism and priority monism, priority monism still has real distinctions between the derivatives, it IS plural excluding the monad but substance monism isnt in the same sense.
I'm not gonna lie, monism can be pretty confusing given its different forms (existence monism, substance monism, absolute monism, and priority monism), all of which could potentially apply to the Void depending on interpretation. The reason I lean toward priority monism is because in Shadow Fight, it still allows for distinctions at the level of conventional reality. In other words, parts do exist, but they aren't ultimately fundamental. It's just from the perspective of the Void, those distinctions would be considered illusory.
And arguing substance monism is kinda weird since as far as ive played the games, the distinctions are real between each part of the void.
We (this thread wasn't made by me alone) have played the game and gone through every available scan regarding the Void, and we haven't come across what you mentioned. Unless you can provide a scan to support your claim, we have no way to verify it.

And it would seem to contradict the lore that we know about the Void anyway. The game makes it very clear that there is no actual distinctions of “parts” in the Void. Just as I've literally argued in the OP.
 
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The only thing u have going for you just seems like an outlier statement, in my opinion it doesnt seem to have cosmological implications,
Unless you have an actual scan to back up what you're saying, labeling it as an outlier isn't really a valid argument. I know Nekki isn't the strongest when it comes to writing a decent story, but they are generally consistent in how they apply their own concepts. Claiming otherwise would basically imply they contradicted their own established framework, and even then, it's not really an outlier.
 
I'm not gonna lie, monism can be pretty confusing given its different forms (existence monism, substance monism, absolute monism, and priority monism), all of which could potentially apply to the Void depending on interpretation. The reason I lean toward priority monism is because in Shadow Fight, it still allows for distinctions at the level of conventional reality. In other words, parts do exist, but they aren't ultimately fundamental. It's just from the perspective of the Void, those distinctions would be considered illusory.
Now ur confusing me. U said that it does allow for real distinctions in reality but then you say its illusory? the distinctions in conventional reality from the perspective of a monad in priority monism is still definitely real, ur just contradicting ur self here.

We (this thread wasn't made by me alone) have played the game and gone through every available scan regarding the Void, and we haven't come across what you mentioned. Unless you can provide a scan to support your claim, we have no way to verify it.

And it would seem to contradict the lore that we know about the Void anyway. The game makes it very clear that there is no actual distinctions of “parts” in the Void. Just as I've literally argued in the OP.
The fact that the architect is beyond the void contradicts it being the ultimate substance. And the fact that he says creation has become indepedent of its creator contradicts the void being the ultimate substance since if we take creator here as either tenebris or the void since u said tenebris is united with the void whatever that means, and if we take it as the architect being the creator here, which just makes it worse since u established the architect is beyond the void, and creation is indepedent of the architect. We can infer that since they arent necessarily dependent on the void, they arent necessarily modes of it. and therefore have real distinctions. Now this is assuming the void encompasses everything, lmk if i got smth wrong about ur argument on the void

Unless you have an actual scan to back up what you're saying, labeling it as an outlier isn't really a valid argument. I know Nekki isn't the strongest when it comes to writing a decent story, but they are generally consistent in how they apply their own concepts. Claiming otherwise would basically imply they contradicted their own established framework, and even then, it's not really an outlier.
No it wouldnt? Nowhere in their own established framework do they explicitly say each derivative instance is a mode of the void. the closest implication u have of that is the all is nothing and nothing is all statement which is the point thats being contended rn, and unless you have some sort of evidence that its likely a genuine cosmological implication i dont see why its not something said for the sake of saying something, i mean just look at the fight for context. it isnt some place u expect a genuine lore drop and preacher was speaking poetically throughout the fight aswell, why is this statement any different.
 
This whole thing was literally just a play bro. Nothing that happens in architects events is real in the same sense as everything else. Architect, using his powers just creates an event for the time being, and after that, it ends when he has told the story. This was made very clear in his shades event and is evident from his 2nd SF2 event. So, in conclusion this whole thing was literally just an indepent story/play that architect created of a legendary hero who broke free from the power of even his creators. Evertything that Architect has shown after this goes againt the notion that architect had lost control over creation.
i mean just look at the fight for context. it isnt some place u expect a genuine lore drop and preacher was speaking poetically throughout the fight aswell, why is this statement any different.
That "preacher" wasn't even real bro. That entire event was literally just an illusion created by Hoaxen, who is the embodiment of lies and hoax. So this statement or any statement from any enemy from in that event, in reality comes from Hoaxen who is an eternal.
 
Now ur confusing me. U said that it does allow for real distinctions in reality but then you say its illusory? the distinctions in conventional reality from the perspective of a monad in priority monism is still definitely real, ur just contradicting ur self here.
I'm not contradicting myself, that's literally what the game states. I think we're clearly not on the same page here, because you obviously haven't read the OP.

Distinctions only exist at the level of conventional reality, where things are perceived through a limited perspective. However, the underlying truth is that these distinctions are illusory within the Void. We even have statements from an embodiment of illusion supporting this, along with other evidence indicating the same (for example, effects like bleeding into the Void).
The fact that the architect is beyond the void contradicts it being the ultimate substance. And the fact that he says creation has become indepedent of its creator contradicts the void being the ultimate substance since if we take creator here as either tenebris or the void since u said tenebris is united with the void whatever that means, and if we take it as the architect being the creator here, which just makes it worse since u established the architect is beyond the void, and creation is indepedent of the architect. We can infer that since they arent necessarily dependent on the void, they arent necessarily modes of it. and therefore have real distinctions. Now this is assuming the void encompasses everything, lmk if i got smth wrong about ur argument on the void
That's... just a play (he literally named his next fight as “Drama”, I don't think he's serious about anything at all). In the next dialogue, he literally says, “I have great plans for you” exactly after he changes Shadow's nature from a mute-protagonist to actually talking, which shows he still intends to shape Shadow's life regardless of what happens. This isn't even a blind assumption, since there are two recent events that clearly show him interfering with Shadow's life.

His “losses” are essentially just narrative events designed to satisfy the player, Shadow isn't actually in control in any situations if Architect were involved.
No it wouldnt? Nowhere in their own established framework do they explicitly say each derivative instance is a mode of the void.
“Nowhere” is a bold claim, especially when there is actual evidence suggesting otherwise. Unless you can refute that evidence directly, I don't think your position holds much weight in this case. I'm sorry.
it isnt some place u expect a genuine lore drop and preacher was speaking poetically throughout the fight aswell, why is this statement any different.
So the argument is that... Shadow Fight is just a silly mobile game with no real depth in its story? I don't really understand why you're trying so hard to dismiss these points as if they hold no value within the narrative. You haven't actually provided a solid argument for why they're unusable, only that you think they aren't. Simply labeling them as “poetic” or “metaphorical” doesn't really support your case if it's not backed up.

I really hate when people lacks the reading comprehension and deductive skills, and that they're just gonna leave anything “as is” without having the need to analyze it deeply. This has been a serious case where you casually “simplified” the narrative of a works, and I don't think I'm gonna respond to you again if you keep on doing this. I'm simply just gonna wait for staff members input.

Besides, I'm not throwing this evidence around randomly, either. It directly correlates with everything that has been presented, so its position is definitely not “random” or purely “poetic”. In this context, I'm pretty much correct, dearie.
 
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as either tenebris or the void since u said tenebris is united with the void whatever that means, and if we take it as the architect being the creator here, which just makes it worse since u established the architect is beyond the void, and creation is indepedent of the architect. We can infer that since they arent necessarily dependent on the void, they arent necessarily modes of it. and therefore have real distinctions. Now this is assuming the void encompasses everything, lmk if i got smth wrong about ur argument on the void
Oh yeah, I've just notice that this is a surprisingly big jump, you're drawing all of that from a single statement that isn't even... remotely framed as serious (as I've mention earlier about Architect)? Now, talk about outlier. It comes off as a bit of a slippery slope argument, but that's not how the Void has been presented throughout the story's updates. If you want to claim that the Void has real distinctions and creation aren't dependent of it (which is stupid), you’ll need a stronger argument than this.
 
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On an unrelated note, this thread is already much better than ts (I have no idea how you can come up with just... that), honestly son.

At least in Shadow Fight, there's a decent amount of solid evidence supporting the idea that it follows a Neoplatonic form of priority monism. If it helps clarify things, the Void is positioned above the Soul, which even has statements describing it as:

The reason for why this happens is because everyone has 1 soul, but many physical selves. You may not realise it, but I feel like you've reminded us of 1 more thing that sort of represents this concept lol.
Plurality on first sight (Multiple physical selves) but monism in reality (1 soul).
 
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