This was triggered from
this thread here, where people have dodging feats with the capabilities of jumping out of the way of attacks, doing entire crouching motions to dodge attacks, and it's being stuck as "reaction speed". Then acting as if it's impossible to scale them to combat speeds.
This is based on the statement on our speed page.
Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.
Most calculations on this wiki regarding speeds include people dodging attacks. The vast majority of them. Most verses on this wiki that doesn't get their speed from a stated value is probably getting their scaling from dodging something. Bullets, sound, lightning, light, etc. But from what I see in the thread, unless you are dodging like you're in the matrix, it's "reaction speed" and can't be scaled to combat speed, which is honestly bs.
The calculation initially in that thread was
this where a laser was fired and characters stared at it then jumped away. Like leaped away. This is now being considered as "reaction speeds" as it was 1 "movement",
JUMPING, and it's effectively trying to block off every feat in the verse where people dodge things.
And people scaling? "He scales to his combat speed not his reactions" for landing a hit they couldn't dodge? Because it wasn't matrix dodging?
A better wider known example.