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VS Battles Wiki Forum

Not_Icarus
Not_Icarus
We can add each other through discord if you want and have an account. And tbf those are experimental nukes rather than apocalypse class nukes.
OneBleachHurricane
OneBleachHurricane
And tbf those are experimental nukes rather than apocalypse class nukes
The first Nukes fired on the Ultralisks were the experimental ones, the rest of the Nukes used on the Torrasque were the standard Nukes
We can add each other through discord if you want and have an account
Sure but I'm rarely on Discord these days
Not_Icarus
Not_Icarus
That's fine, it's just to give us a quicker line to talk to each other. And yeah, only the initial nukes were experimental.

My account: noticarus (formerly Not Icarus#0181 pre username patch)
OneBleachHurricane
OneBleachHurricane
Also add in reactive power level for the Zerg. They evolve mid-battle. More practical applications of reactive evolution and adaptation from normal Zerg outside of primals are 90% done via outside influences via Abathur and Kerrigan.
Yeah, I'll add this.

Basically,

• Zerg collect essence or are exposed to exotic material or in other circumstances, Abathur can copy the essence of Zerg strains that have naturally evolved to their environment

• Abathur assimilates the new essence or material into controlled batches of Zerg strains, or just immediately assimilate and mutate the Zerg strain that collected the essence/exotic material

• The mutated Zerg strains are sent to battle to test their new capabilities

• After testing, the mutated Zerg strains need approval from the ones incharge for widespread assimilation in that Zerg strains

All Zerg have absorption too via consuming essence.
Yeah, I'll add this too, as this is something Warrior Strain Zerg do.
Not_Icarus
Not_Icarus
I tried to find the more specific source for reactive power level but unfortunately Blizzard apparently also killed that. I do know however that the structures armoring themselves in response to attacks is taken directly from Lens of the Void when a Void Ray hammering down a hatchery or hive. Evolution Chambers also give extra accelerated development/reacted evolution. We should also classify chemical attacks and resistance as poison attacks btw, as they're the closest and most accurate thing we have in the wiki.
OneBleachHurricane
OneBleachHurricane
I tried to find the more specific source for reactive power level but unfortunately Blizzard apparently also killed that.
I don't think Zerg qualify for Accelerated Development, as AD is mostly for statistics, whereas Reactive Evolution includes abilities, resistances, and statistics

I do know however that the structures armoring themselves in response to attacks is taken directly from Lens of the Void when a Void Ray hammering down a hatchery or hive.
I was aware of this but refrained from using this as a justification for Reactive Evolution since it's just increasing Durability (which is AD), and stated for structures

Evolution Chambers also give extra accelerated development/reacted evolution.
Eh, it seems to be a controlled setting.
We should also classify chemical attacks and resistance as poison attacks btw, as they're the closest and most accurate thing we have in the wiki.
The Wiki has Corrosion Inducement and Acid Manipulation which can fall under the Resistance to Chemical Substances that Marines have
OneBleachHurricane
OneBleachHurricane
I plan on using the SC1 Manual, AC Field Manual, and Zurvan and Abathur's dialogue as justifications for Zerg Biological Absorption

While I plan on using the Evolution Missions and Optional Objectives in HotS for Reactive Evolution
Not_Icarus
Not_Icarus
Reactive power level and accelerated development are now merged these days. Zerg get stronger if they survive battles longer than they're expected to and evolution chambers constantly upgrade zerg stats and abilities over the years. I believe that the Zerg have reactive evolution (evolution missions), reactive power level (stronger zergling) and adaptation (the ability options we have for units during the hots campaign).

Poison is still a Zerg ability. Marines can resist toxic gasses via being in a sealed filtered suit and hydra spines are confirmed to be laced with poison.

All Zerg have a high tolerance against poison.
OneBleachHurricane
OneBleachHurricane
Reactive power level and accelerated development are now merged these days.
I am aware

Zerg get stronger if they survive battles longer than they're expected to

Is this what you're referring to?
Few zerg survive for more than a few minutes in a given battle, but those that do evolve during the battle itself, becoming more powerful every hour
Checking the references, and following the sources indicate that it comes from a SC fansite talking about new stuff during 2010 based on a general discussion thread in the sc2 site

So I don't think that's official

and evolution chambers constantly upgrade zerg stats and abilities over the years.
The justification I'm going to use is better than this as it isn't a controlled environment.

Evolution Missions and Optional Objectives in HotS actively shows zerg mutating after battle to adapt to another battle

I believe that the Zerg have reactive evolution (evolution missions),
I already said this though?

reactive power level (stronger zergling)
That's not evidence for Reactive Evolution though?

It just says that their candidates for further evolution.

If you want an example of reactive evolution then a easy example would be the Noxious Strain Ultralisk. They were attacked with toxic gas but absorbed the toxic gas instead and were evolved to use said toxic chemicals and gained resistance to said toxic gas

and adaptation (the ability options we have for units during the hots campaign).
I can include that along with Reactive Evolution

(Absorption, Adaptation, and Reactive Evolution)

Poison is still a Zerg ability. They can resist toxic gasses via being in a sealed filtered suit and hydra spines are confirmed to be laced with poison.
We should also classify chemical attacks and resistance as poison attacks btw, as they're the closest and most accurate thing we have in the wiki.

What's your point exactly?

Earlier you said we should classify Chemical Attacks and Resistances as Poison Attacks and Resistances to which I replied that Acid or Corrosion Manipulation are in the Wiki which can fall under Resistance to Chemicals.
Not_Icarus
Not_Icarus
reactive power level (stronger zergling)

I said reactive power level

Also I screen capped the wrong descriptions oops. This is the description I meant for advocating reactive power level for the Zerg. Supporting evidence for the whole evolving by the hour statement.

You also found the source of the Zerg evolving by the hour statement? That's nice to hear. A shame though if it's really not official but alright.

And for the poison stuff. I'm saying that chemical resistances should be applied to virtually everyone as even Marines can resist poison gasses by being in sealed filtered suits and from statements like the manual on how they resist chemical warfare. You can argue in biological warfare in there too with lines like Raynor in the haven's fall mission where Raynor orders everyone to wear a marine suit to mitigate infection (although Tychus says that they still infest marines nevertheless).

I don't think I've seen any explicit acid resistance in the verse much tbh. The most I've seen is from Evolution where the Terrans have developed an anti-acid spray used to stop further acid damage from banelings after they've exploded.
Not_Icarus
Not_Icarus
My main intent is basically saying that the Zerg all have reactive power level/accelerated development, reactive evolution and adaptation.
OneBleachHurricane
OneBleachHurricane
Also I screen capped the wrong descriptions oops. This is the description I meant for advocating reactive power level for the Zerg. Supporting evidence for the whole evolving by the hour statement

That's not really evidence for AD, that's basically a over generalized description of the what happens in Evolution Missions

• Abathur locates essence/exotic material that leads to beneficial mutations

• Sends Zerg Warriors to acquire essence/exotic material or Abathur copies genetic material of Zerg strain that naturally adapted and evolved

• Newly acquired essence is assimilated by Abathur to the Zerg Warriors who collected the essence or pre-existing strains as taken control of by Abathur

• Abathur tests the mutated Zerg by sending them into battle

• Abathur present new strain to Zerg Chain of Command for approval
Not_Icarus
Not_Icarus
I know Abathur's methods. I was just hoping I could sell you in the reactive power level idea. Although it's still solid for structures with how a hatchery/hive got tougher against a void ray mid-bombardment, just less so for units.
OneBleachHurricane
OneBleachHurricane
My main intent is basically saying that the Zerg all have reactive power level/accelerated development, reactive evolution and adaptation.
As I said earlier, Reactive Evolution already covers Reactive Power Level/Accelerated Development.

Reactive Evolution is the ability to, in response to threats and adverse situations, evolve in ways the user previously lacked. This allowing them to be better capable of dealing with said issues faced, and this evolution can come in the following ways:

Developing new powers or abilities
Developing new resistances
Developing greater statistics
.

However, if this is the only way in which they "evolve", then Accelerated Development should be given instead to avoid redundancy ~ This is referring to only Developing greater statistics
Not_Icarus
Not_Icarus
I don't believe they're redundant imo. The Zerg do like to evolve a lot and gain new powers. Yes their reactive evolution is clear on the fact that they can get stronger and gain new abilities (stuff like raptorlings). Tyranid page also has accelerated development just because they birth new units really fast (They also got reactive evolution and adaptaion on the same page). The Zerg do the same thing too. They both quickly capture new creatures and rapidly mass produce them for battle.
OneBleachHurricane
OneBleachHurricane
I don't believe they're redundant imo.
Dude, reread what it says:

"Only developing greater statistics"

It's redundant if Zerg are only gaining greater statistics which was the only thing you were pushing for, before bringing in the Accelerated Development via growing to a fully mature state

Tyranid page also has accelerated development just because they birth new units really fast (They also got reactive evolution and adaptaion on the same page). The Zerg do the same thing too. They both quickly capture new creatures and rapidly mass produce them for battle.
Not_Icarus
Not_Icarus
Fine, the reactive evolution is sufficient. I just personally don't find it a redundant thing to have reactive power level/accelerated development as an extra power when the Zerg can also focus on those too despite having reactive evolution. Evolution chambers mid-combat and Zerglings evolving stronger and faster when they survive longer than expected.
OneBleachHurricane
OneBleachHurricane
Fine, the reactive evolution is sufficient. I just personally don't find it a redundant thing to have reactive power level/accelerated development as an extra power when the Zerg can also focus on those too despite having reactive evolution.
Then why didn't you say that "Zerg should have Accelerated Development for having their Warrior Strain Zerg grow to maturity incredibly fast", something that I already have a scan of, instead of saying this:
Evolution chambers mid-combat and Zerglings evolving stronger and faster when they survive longer than expected.
You have to understand that all of these examples you've given falls under "gaining greater statistics" which itself can fall under Reactive Evolution
Not_Icarus
Not_Icarus
I was hoping you wouldn't mind the extra ability that didn't look redundant to me imo like I've said before.

Nevertheless I'm glad enough we reached a conclusion right now for this topic. Sorry if this was too much trouble for something so simple lol.

Accelerated development is now here for the Zerg less for stat increases and more for rapid maturity growth.
OneBleachHurricane
OneBleachHurricane
Since Knowledge is also a criteria of Accelerated Development

Marines would gets this via Neural Resocialozation implanting Combat Skills, Armor Training, Weapons Training, etc., to a conscripted recruit without them having to actually do any training.

They should also get it via being given stims and steroid treatments that results in them being 50 pounds of muscle heavier than they were before after going through boot camp, where they're given combat, armor, and weapons training
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