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(1 More vote needed) [Boost!] High School D×D Problem

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Currently, the VSBW has accepted the Boost multiplier for High School DxD; however, while reading the blog post where this was accepted, I found some inconsistencies and contradictions regarding the multiplier, and I would like to address them in this thread.

Our standards for multipliers

According to our standards, for multipliers that are x100 or higher, we must consider the following:

However, a good statement alone is not enough to get a high multiplier accepted. The amount of extra evidence one has to provide to get larger multipliers accepted is proportional to the size of the multiplier. For lower multipliers, like things much less than times 100, evidence can take the form of a clear increase in combat strength against priorly equal or superior opponents. For higher multipliers, like times 100 and above, the importance of stronger evidence, such as feats displaying power of a similar magnitude as the value the multiplier points to or the multipliers importance to the plot of the story, and a higher amount of evidence becomes increasingly necessary.

Since Boost currently has a multiplier defined as 2^14 (x16384), we need to find consistency in its feats as well as its implementation within the game. To begin, I want to talk about inconsistencies such as the multiplier.

Note: Upon reviewing the novel, it is never stated or implied that the base Issei of volume 16 is as strong as the base Issei of the first volume of Shin HSDXD. Therefore, we will assume that his base strength is the same up until the start of Shin HSDXD.

Inconsistency 1:

During Volumes 6 and 9, we have some interesting information that can be summarized as follows:

Diodora is a high-class demon, weaker than Rias. Considering this, Issei in BxB already surpassed Diodora when he used Ophis's snake, and with 14 Boost, he surpassed him considerably. However, it's inconsistent that with such a massive buff, Diodora managed to make Issei bleed and then didn't die when Issei used 28 Boosts. (While it can be argued that Issei didn't want to kill him out of consideration for Rias, this reasoning occurs after he had already launched the attack.)

Later, when Issei fights Sairaorg, he demonstrates that Sairaorg is stronger than Diodora and ten times stronger than Rias. Given that Issei in BxB is already ten times stronger than Base Diodora, this creates an inconsistency when he uses 14 Boost to try to match Sairaorg's power, as the difference wouldn't be that significant.

Taking into account that the 14 boosts + WDR is less than x100 (See inconsistency 4)

And as we see in the following scale:

Base Sairaorg > Issei + 14 Boosts ≥ x10 Rias > Issei BxB > x10 Diodora > Rias > Diodora ~ High Class Devil

14 boost appears to have a 10x increase at best

Inconsistency 2:

There will be an escalation chain here to clarify

Issei transferred approximately 19 boosts to Rias, giving her power as an ultimate-class devil and possibly a Maou class with 3 boosts, and subsequently, Rias was able to damage Kokabiel, a fallen angel cadre. Taking that into account, the minimum power of a Cadre would be 2^19 times that of a high-class demon.

Now, we know that Issei with his incomplete BxB is comparable to, and perhaps even superior to Rias (Raiser was frightened by his power). With his complete BxB, he should surpass that level.

The CxC is superior to Issei's BxB with Welsh Dragonic Rook and a 14 boost. Later, he can use the Welsh Dragonic Rook and a 14 boost in CxC (approximately a 24 boost + x12). He should already surpass Kokabiel by a difference of 384 times.

But later, Issei is able to fight Grendel, Rosweisse is capable of causing slight damage, and then Mirana surpasses Rosweisse, who is inferior to a Cadre-class fallen angel...

This is a clear inconsistency regarding the Boost and further evidence that the author doesn't know how to use his multiplier correctly.

Inconsistency 3:

I realized something... in volume 9, Issei uses 14 Boost against Cao Cao, who managed to cut an energy attack in half with his spear without any problems. He also took an attack from Ascalon and only cut off his arm, without a care in the world. (In fact, if we take it linearly, this would be a total of 42 Boost to cut off his arm.)

But when he obtains the Welsh Dragon Bishop, he only needs 28 Boost to be considered completely dangerous. Later, when he uses the Welsh Dragon Rook, which is a 6x boost, he manages to block a thrust from Cao Cao. This implies that Issei, with a 6x boost and a 28x boost, is ~ Cao Cao. But then, does a 28x Boost do similar damage as a 42x Boost?

That's a huge mistake. Even if we assume that Issei only needs a 14 Boost to make Cao Cao bleed, it's still inconsistent that Issei with 28 Boost + WDR does less damage than his previous form. It just shows that the author doesn't know how his multiplier works.

Inconsistency 4:

It is said that the king piece can increase power by 10 to 100 times, implying that a high-class demon can reach ultimate class and possibly even the level of a Maou.

If we assume that Issei BxB V16 is stronger than high-class, he needed the CxC to face Diehauser, who has the level of a Maou without the king piece.
This implies that to reach the level of a Maou, he needs 14 Boosts + WDR because CxC already surpasses that.

I'd also like to point out that DxD has inconsistencies regarding power scaling, mainly because Issei in CxC is comparable to Saji BxB, who was defeated by Bedeze with the King Piece using his 1%, but then it's stated that he only obtains the power of a Maou by using the King Piece. Sairaorg BxB is weaker than him and at this point should have the power of Issei CxC + 14 Boosts + WDR, but he was still weaker until he used a new power that only Issei could face with the PDxD.

With this, I mean that even with the inconsistency of Issei CxC's Maou level, there's consistency in both that a 100x increase is superior to 14 Boosts + WDR

Furthermore, if you recall what I said regarding inconsistency 2, Rias would need 22 Boosts to obtain the power of a Maou. If she is at the level of a high-class Maou, the difference would be almost x4194304, which is exaggerated compared to what Ishibumi proposed.

Inconsistency 5:

As we know, Issei with 12 Boosts destroyed a mountain and was categorized as having the power of a high-class devil. However, as seen in his profile, Issei can only use Boost 18 at most:

Issei BxB > Incomplete Issei BxB > Issei 18 Boost

This gives us the idea that Issei's power in BxB is at least 64 times that of a high-class devil, right? However, this is incorrect. Because, as we saw in inconsistency 1, Issei in BxB is 10 times stronger than Diodora, a fairly weak high-class devil, so we could use that as the base high-class power.

Inconsistency 6:

This inconsistency is already well-known. Issei, with 12 Boosts and SIB, was comparable to Barakiel, but later needed 45 Boosts and even more to defeat him. However, Barakiel was ultimately defeated without being pulverized.

Is this perhaps because he held back? Possibly, but it's still a significant power jump considering our current data.

Feats

As you may know, there must also be justification using the feats shown. Previously, Sairaorg's mention of splitting the Earth was used to justify the jump, as seen here. However, I myself discredited it in the past, so its application wouldn't matter.

But we could still use the Boost without this, right?

Well, no, because doing an inverse with the current calculations would give us that the power of the Heavenly Dragons be planetary

Issei BxB → 2.70315 Teratons
Issei CxC > Issei BxB 14 Boost + WDR → 265.73093 Petatons
Issei PDxD > Issei CxC 14 Boost + WDR → 26.122413 Zettatons

(Using PDxD, Issei damaged Apophis, who reached the level of a Heavenly Dragon)

And for Issei and Vali's scales in the Diabolos Dragon, we have Level 6 feats to them, so the exponential increase of the Boost has no justification within the power scale of the work.

Another feat used to support the power of the universe was Crom Cruac shaking the three Heavens, which at the time were of universal size, affecting characters like Ddraig and Albion. But this has now been discredited in this thread, so the Heaven is only a 5-B level, so the feat wouldn't have such power. In fact, according to common feats, it would only be a 6-B level, which again makes sense considering the power of the Heavenly Dragons shown previously.

Conclusion

With all this analyzed, it was demonstrated that the literal increase of the Boost does not coincide with the scales shown by the author, and is also narratively contradictory due to its use.
Based on this, I propose two options:

Option 1: 14 Boosts have a x10 increase, while the WDR or SIB have a x6 increase, using it to scale other characters through feats.

Option 2: Not rely on the Boost as an increase due to certain irregularities, maintaining the AP increase of the WDR and SIB at x6, but relying primarily on the feats shown for scaling.

Agree: BlackeJan (With Option 2), 1smrizvi (General), Lupus1756 (With Option 2), Dark_Soul20189 (With Option 2), Vietthai96 (With Option 2), DarkDragonMedeus (With Option 2), Maniaunavailable (General), IvarUHQ (With Option 2), Digital_Franz (With Option 2), KingTempest (General)
Neutral:
Disagree:
 
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Looking at the OP I wholeheartedly agree, Issei had also assumed that base Sairaorg is several times stronger then Rias so him getting a boost should had already put him above Base Sairaorg without needing to transform

Option 2 is the best one considering the fact that boost can be blown out of proportion and needs a cap
 
Another thing to note for Inconsistency 3 is that Azazel in his Fafnir armor, who was definitely stronger than Issei at the time, did almost no damage to Cao Cao during their brief fight.

Yet Issei in Triana Rook was strong enough to where Cao Cao admitted that he would’ve died if he didn’t block the attack

Also Option 2 works best in my opinion
 
Yeah, just goes with Option 2. I remember 1 Boost is already an x2 of power, so Issei just needs to do a dozen boosts to stomp his way through every opponent.

Just say that Issei can increases his power with boost, but no multiplier, as the exact amount of increases is unqualifiable due to extreme inconsistency.
 
Yeah, just goes with Option 2. I remember 1 Boost is already an x2 of power, so Issei just needs to do a dozen boosts to stomp his way through every opponent.

Just say that Issei can increases his power with boost, but no multiplier, as the exact amount of increases is unqualifiable due to extreme inconsistency.
Thank you so much
 
Are we able to close this thread now that we have 2 mods who have given their input into option 2? Or do we need one more vote for agree for this thresd to pass?
 
Are we able to close this thread now that we have 2 mods who have given their input into option 2? Or do we need one more vote for agree for this thresd to pass?
Grace isn't ended yet; you need to wait for 48 hours since the thread creation time. also, i think you should need one more vote, to be sure
 
Another thing to note for Inconsistency 3 is that Azazel in his Fafnir armor, who was definitely stronger than Issei at the time, did almost no damage to Cao Cao during their brief fight.
I don’t think this is an inconsistency. Cao Cao doesn’t tank attacks, so of course, Azazel wouldn’t do any damage. Cao Cao is a glass cannon that doesn’t take attacks with his body. He relies on his technique for evasion and blocking with his spear. He doesn’t have to tank anything from Azazel since he rarely gets hit. He also has a matchup advantage because fallen angels are weak to holy weapons.

Also, Saji is not comparable to CxC Issei as they only fought when Issei was drained and exhausted from using PDxD. I made a thread about it years ago but I can’t find it.

There are many other powerscaling inconsistencies that are legit, but it’s normal for any shounen.
Option 2: Not rely on the Boost as an increase due to certain irregularities, maintaining the AP increase of the WDR and SIB at x6, but relying primarily on the feats shown for scaling.
This option is vague and it will come up over and over again, especially in versus debates. We had this debate multiple times 5-7 years ago and it’s still being debated. It’s no different from the conclusion we reached several years ago, and of course, it still came up over and over.

If I really had to say, I’d put it at 10x increase because a multiplier of 2-3x is stated as weak in verse, and 10x increase is where it starts getting good.

As inconsistent as it can be, it’s still undeniable that Boost enables them to jump “tiers” in-verse sometimes. There’s multiple examples in the OP. In the latest spinoff volume, Issei still multiplies the power of the MC to enable her jump tier and reach Maou-class. There should be a quantifiable limit attached, though.

I’d personally just place a rough number on it so people can stop asking about it in versus debates over and over again. Believe me, this won’t stop the question about Boost, especially in versus threads. It’s not going to satisfy the curiosity about the ability.

It’s better to slap a number on it. We know explicitly in canon that 2-3x multipliers are weak and 10x is okay.

That’s what I’d do, imo.
 
I'm starting to think its less his power being multiplied by two every single time he uses it and more so his own base power being added to his form repeatedly in an addition to his current power. That would help fix the sheer scaling nonsense in my mind.
 
I can agree on what BBF saying for option 2. I think we should just find a cap so the scaling isn’t so bad BUT we also use feats as well. However I still wanna point out that again base Sairaorg was stated to be assumed 10x stronger then Rias so we gotta take what we can get and find the more accurate answer
 
I'm starting to think it’s less his power being multiplied by two every single time he uses it and more so his own base power being added to his form repeatedly in an addition to his current power. That would help fix the sheer scaling nonsense in my mind.
There are multiple interpretations, actually. This debate comes up every time on Reddit and such, anytime DxD starts to gain traction again.

So, even if we leave it as ambiguous increase, it’s not going to fix any of the constant questions it creates. Option 2 is what we decided back in 2018 or so, and obviously now it’s controversially come up again.

Hence, my suggestion is that we simply interpret it as 10x based on what we have available. It’s undeniable that characters have jumped tiers in Boost; it’s also rather clear that Boost is not always consistent.

However, we do know that 10x is the minimum to be considered a relevant multiplier in DxD and 2-3x is considered to be poor.

So my suggestion is that we simply go with 10x. That satisfies the fact that Boost has shown such increase before, but capping it as 10x also prevents NLF like Issei beating someone millions of times above his base.

I just think this is the most balanced option overall.
 
There are multiple interpretations, actually. This debate comes up every time on Reddit and such, anytime DxD starts to gain traction again.

So, even if we leave it as ambiguous increase, it’s not going to fix any of the constant questions it creates. Option 2 is what we decided back in 2018 or so, and obviously now it’s controversially come up again.

Hence, my suggestion is that we simply interpret it as 10x based on what we have available. It’s undeniable that characters have jumped tiers in Boost; it’s also rather clear that Boost is not always consistent.

However, we do know that 10x is the minimum to be considered a relevant multiplier in DxD and 2-3x is considered to be poor.

So my suggestion is that we simply go with 10x. That satisfies the fact that Boost has shown such increase before, but capping it as 10x also prevents NLF like Issei beating someone millions of times above his base.

I just think this is the most balanced option overall.
To be honest, I'd also prefer the Boost limit to be x10. However, it's worth noting that two moderators chose the second option.
 
Hmm….well honestly how do we not know it can be like 5-7x?

I agree we put a cap on the multiplier but AGAIN base Sairaorg was ASSUMED to be 10x stronger then base Rias so we still gotta take that into factor that if he legit was then a single boost would had but him on par
 
Id agree burning has a point. A 10x cap seems ideal if we combine it with option 2. But thats up to the mods who have already put their input to decide if they want to follow said route as per what tomato said.
 
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Hm… vietthai, are you sure we need 3 mods given the only reason we needed so much at the previous thread was cause it was a 2-c cosmology that being debunked? We already resolved the 2-c cosmology issue in the previous thread and the cosmology isnt 2-c anymore so we shouldn’t need to require 3 mods for this thread to be concluded. Unless there is a rule im not aware of?
 
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