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Final War Arc 100% Deku vs Doom 100%
- Speed Equalized
- Maximum output is allowed
- In-character but serious
- No prior knowledge or prep
- Neutral battlefield (open, flat terrain)
- Victory by KO, death, or incapacitation
- No outside help
- No access to the Goddess of Bounty power-up for Doom
Category Final Act Deku (MHA) Doom (Mashle) Tier 6-A (Multi-Continent Level) 6-A (Multi-Continent Level) Speed Rel+ rel+ Durability Multi-Continent level Multi-Continent level, plus Regeneration (Low-Mid to possibly Mid) Attack Potency Multi-Continent level Multi-Continent level Stamina Extremely High (Can maintain high-output for extended time using multiple quirks) High, but tied to magic power reserve Regeneration None Yes – via demon heart (Type 3, Type 8 Immortality until magic is depleted) Special Traits - Gearshift (time manipulation & inertia hacks) - Danger Sense - Fa Jin (stored kinetic energy) - Blackwhip - Float - Smokescreen - Reactive Evolution (adapts after seeing technique once) - Transformation (70%, 100%) - Danmaku Sword AoE - Illusion Clone Spam (3rd-type spell) - Magic Healing/Resistance Key Counters - Detects real Doom among clones via Danger Sense - Pressure Regen with 100% Fa Jin burst - Gearshift countered after one use (Reactive Evolution) - Can attack without intent to bypass Danger Sense Exploitable Weaknesses - Gearshift cooldown - Danger Sense bypassable with indirect/multiple clone spam - Physically damages himself at 100% use - Magic runs out with prolonged battle - Loses regen and immortality when magic depleted Best Win Condition Outlast Doom’s magic, then land full-powered Gearshift/Fa Jin-enhanced blow Adapt to Deku’s quirks quickly, overwhelm with clone spam and sword AoE before magic drains Notable Limitations Danger Sense may struggle with clone spam Gearshift damages Deku with overuse Regeneration tied to magic Needs to adapt fast, or Fa Jin burst ends him Hax Resistance Can resist illusions via Danger Sense Can adapt on the fly via strategy Resistant to heat, energy, and AoE via magic Adaptation via battle memory
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