That still ignores the fact that even taking in the "Hard to kill" mentality, Mera literally being like a maximum of 39 joules physically would undoubtably decimate her in more than one area if she got hit with that full force Critical 13.
I don't think that's necessarily true :L
But even then we don't include game mechanics, That'd be like including the fact Pokemon faint and disappear as a valid form of defense, showing that even if they run out of life points, they don't "die".
Kinda fair? But my point wasn't that Mera can't die but that she can sustain a lot of damage just getting KO'd.
And even with that said, Mera surviving that Critical 13 with Below Average Human level at the very least would leave her in permanent damage, not the same woman who, when she regained conciousness was able to walk fine and dandy and looked in better shape than Sylvester, who's bones were made brittle and he was unable to walk
1. Mera was still
able to fight with half her bones broke, she may be more used to dealing with this level of damage than Sylvester.
2. Sylvester didn't look to be in bad shape at all, he had a few minor scrapes and bruises on his model.
3.
Sylvester was still able to walk as shown many times during the latter half of the episode. He was just getting carried out because he was going to the hospital while Mera was getting arrested.
If Mera's condition really was as bad as you're claiming it is, then realistically she wouldn't even be able to take a step without injuring herself, which we clearly see is not the case.
Where does this come from? What of anything I said requires this to be true? And to top it off, we do know that Mera injures herself absurdly easy, considering she broke a toe simply looking through some boxes.
There's also plenty of examples of characters that are still injured or incapacitated by an attack or force yet still have it applied to their durability on the basis that they're alvie afterwards.
Sure but, again, we're only at the low part of 9-B, real humans can be injured/incapacitated by 9-B attacks, but we don't give normal humans 9-B durability from that. We need to be a lot more careful when tiering for the low tiers.
Also also, that's great and all, but when we also know that they can be damaged by attacks that are far lower, that's where the durability should land.
Like Squidly said, her having to go to the hospital after bumping into things could just be a hyperbole
It could be, but like I said, there's half a dozen statements that are integral to her character that all point towards that not being hyperbole.
The stuff in your edit I also disagree with. I have absolutely no idea where you're getting any type of immortality from or anything similar to it, as nothing even remotely implies she has that.
Like I said, and I quote "Not actually but it's very similar". Type 2 immortality is just for characters that can withstand normally fatal blows and keep going.
because logically Mera's handicap would actually mean she has less stamina.
Why does it mean that? Her Epithet only reduces her durability, and stamina isn't durability. Her Epithet does damage her occasionally, draining her stamina quicker than other characters, but that doesn't mean her max stamina is reduced.
So imo, I think it would be fine to upgrade Mera's durability, just give it the footnote that her Epithet makes her more susceptible to pain and injury
If her Epithet makes her more susceptible to pain and injury,
that means she has a low durability.