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Hi. The plan is to clarify how we treat acceleration on this site. Based on my experience, I've seen that we don't have standards, and it leads to some inconsistencies, mainly for calc evaluations.
I'll link some calcs I made. I don't care about their evaluations; I'm just using them to present inconsistencies between the calc group members' opinions on the matter, which happen because we don't have standards for these things.
Here, the opinion is "an attack reaches full speed only when it completes the movement." Here I found the same opinion. This basically also implies that attacks constantly accelerate and only reach top speed at the end of the movement.
Here I found the opposite opinion. "We need proof to say the attack maintained the acceleration for the entirety of the distance."
Here, here, and here, acceleration wasn't even considered, knowingly or not, even though they are similar situations to the above examples.
These examples talk about the acceleration for the "projectile." But if we do consider it, should we also somehow consider it for the character performing the feat? We never make the calculation accounting for the character to move at different speeds. We usually say "He dodged a bullet, so he moved at supersonic," and the profile reflects that, not an average speed or a top speed, just "supersonic". Yet, wouldn't considering it for the projectile and not for the character be weird? The scene and the verse are the same. "The character doesn't accelerate conventionally, but the 'projectile' does."
We also never consider deceleration. We always assume bullets, arrows, and similar projectiles are always moving at top speed, yet they should constantly decelerate as they move forward. If we don't consider it for these projectiles, why do we consider acceleration for others like punches?
I believe we need to find some consistency, or decide whether to ignore it. If we decide to account for it, why for something, yes, but not for something else, no? Just to make sure it's not treated differently, especially between CGMs.
I'll link some calcs I made. I don't care about their evaluations; I'm just using them to present inconsistencies between the calc group members' opinions on the matter, which happen because we don't have standards for these things.
Here, the opinion is "an attack reaches full speed only when it completes the movement." Here I found the same opinion. This basically also implies that attacks constantly accelerate and only reach top speed at the end of the movement.
Here I found the opposite opinion. "We need proof to say the attack maintained the acceleration for the entirety of the distance."
Here, here, and here, acceleration wasn't even considered, knowingly or not, even though they are similar situations to the above examples.
These examples talk about the acceleration for the "projectile." But if we do consider it, should we also somehow consider it for the character performing the feat? We never make the calculation accounting for the character to move at different speeds. We usually say "He dodged a bullet, so he moved at supersonic," and the profile reflects that, not an average speed or a top speed, just "supersonic". Yet, wouldn't considering it for the projectile and not for the character be weird? The scene and the verse are the same. "The character doesn't accelerate conventionally, but the 'projectile' does."
We also never consider deceleration. We always assume bullets, arrows, and similar projectiles are always moving at top speed, yet they should constantly decelerate as they move forward. If we don't consider it for these projectiles, why do we consider acceleration for others like punches?
I believe we need to find some consistency, or decide whether to ignore it. If we decide to account for it, why for something, yes, but not for something else, no? Just to make sure it's not treated differently, especially between CGMs.