Delusionaltx2
He/Him- 6,210
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Last time I made the mistake of rushing straight to the good stuff, this time while waiting for calcs, I figured "hey! why not make some CRTS in the mean time."
Anyway, these are mostly verse related
The player's dynamite in demo 2 is shown to be capable of creating explosions that can effect things this big, yet despite this, it's still shown to be a single-target move therefore, I propose that attacks capable of hitting all enemies on the field or reaching enemies furthest away from the field, regardless of circumstances (I.e the setting, specific type of enemies, etc) should be assumed to have 4x the range of dynamite explosions in demo 2 for being able to hit up to 4x the amount of enemies that the explosions can effect, so in other words they're assumed to have at least Tens of meters worth of range.
Agree:
Neutral:
Disagree:
Anyway, these are mostly verse related
Verse range upgrade
This one is probably the most simpleThe player's dynamite in demo 2 is shown to be capable of creating explosions that can effect things this big, yet despite this, it's still shown to be a single-target move therefore, I propose that attacks capable of hitting all enemies on the field or reaching enemies furthest away from the field, regardless of circumstances (I.e the setting, specific type of enemies, etc) should be assumed to have 4x the range of dynamite explosions in demo 2 for being able to hit up to 4x the amount of enemies that the explosions can effect, so in other words they're assumed to have at least Tens of meters worth of range.
Agree:
Neutral:
Disagree:
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